/////////////////////////////////////////////////////////////////////////////// // Name: wx/unix/apptbase.h // Purpose: declaration of wxAppTraits for Unix systems // Author: Vadim Zeitlin // Modified by: // Created: 23.06.2003 // RCS-ID: $Id$ // Copyright: (c) 2003 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_UNIX_APPTBASE_H_ #define _WX_UNIX_APPTBASE_H_ #include "wx/evtloop.h" #include "wx/evtloopsrc.h" class wxExecuteData; class wxFDIOManager; class wxEventLoopSourcesManagerBase; // ---------------------------------------------------------------------------- // wxAppTraits: the Unix version adds extra hooks needed by Unix code // ---------------------------------------------------------------------------- class WXDLLIMPEXP_BASE wxAppTraits : public wxAppTraitsBase { public: // wxExecute() support methods // --------------------------- // Wait for the process termination and return its exit code or -1 on error. // // Notice that this is only used when execData.flags contains wxEXEC_SYNC // and does not contain wxEXEC_NOEVENTS, i.e. when we need to really wait // until the child process exit and dispatch the events while doing it. virtual int WaitForChild(wxExecuteData& execData); #if wxUSE_SOCKETS // return a pointer to the object which should be used to integrate // monitoring of the file descriptors to the event loop (currently this is // used for the sockets only but should be used for arbitrary event loop // sources in the future) // // this object may be different for the console and GUI applications // // the pointer is not deleted by the caller as normally it points to a // static variable virtual wxFDIOManager *GetFDIOManager(); #endif // wxUSE_SOCKETS // Return a non-NULL pointer to the object responsible for managing the // event loop sources in this kind of application. virtual wxEventLoopSourcesManagerBase* GetEventLoopSourcesManager(); protected: // Wait for the process termination by running the given event loop until // this happens. // // This is used by the public WaitForChild() after creating the event loop // of the appropriate kind. int RunLoopUntilChildExit(wxExecuteData& execData, wxEventLoopBase& loop); }; #endif // _WX_UNIX_APPTBASE_H_