///////////////////////////////////////////////////////////////////////////// // Name: toolwnd.h // Purpose: wxToolWindow, cbMiniButton, cbCloseBox, cbCollapseBox, // cbDockBox, cbFloatedBarWindow class declarations. // Author: Aleksandras Gluchovas // Modified by: // Created: 06/09/98 // RCS-ID: $Id$ // Copyright: (c) Aleksandras Gluchovas // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef __TOOLWND_G__ #define __TOOLWND_G__ #if defined(__GNUG__) && !defined(__APPLE__) #pragma interface "toolwnd.h" #endif #include "wx/frame.h" #include "wx/dynarray.h" #include "wx/fl/fldefs.h" // fixed settings #define BTN_BOX_HEIGHT 12 #define BTN_BOX_WIDTH 12 #define BTN_X_WIEGHT 2 class WXDLLIMPEXP_FL cbMiniButton; typedef cbMiniButton* cbMinitButtonPtrT; WXFL_DEFINE_ARRAY( cbMinitButtonPtrT, cbMiniButtonArrayT ); /* A tool window is a special kind of frame that paints its own title, and can be used to implement small floating windows. */ class WXDLLIMPEXP_FL wxToolWindow : public wxFrame { DECLARE_DYNAMIC_CLASS( wxToolWindow ) public: /** protected really, accessed only by serializers **/ cbMiniButtonArrayT mButtons; wxWindow* mpClientWnd; wxFont mTitleFont; int mTitleHeight; int mClntHorizGap; int mClntVertGap; int mWndVertGap; int mWndHorizGap; int mButtonGap; int mInTitleMargin; int mHintBorder; bool mResizeStarted; bool mRealTimeUpdatesOn; int mMTolerance; int mCursorType; bool mMouseCaptured; // drag&drop state variables wxPoint mDragOrigin; wxRect mInitialRect; wxRect mPrevHintRect; wxScreenDC* mpScrDc; protected: // Maps client coordinates to screen coordinates. void GetScrWindowRect( wxRect& r ); // Gets the mouse position in screen coordinates. void GetScrMousePos ( wxMouseEvent& event, wxPoint& pos ); // Sets the hint cursor. void SetHintCursor ( int type ); // Calculate resized rectangle. void CalcResizedRect( wxRect& rect, wxPoint& delta, const wxSize& minDim ); // Helper function. void AdjustRectPos( const wxRect& original, const wxSize& newDim, wxRect& newRect ); // Helper function. wxSize GetMinimalWndDim(); // Draws the hint rectangle. void DrawHintRect( const wxRect& r ); // Tests if the mouse position is in this window. int HitTestWindow( wxMouseEvent& event ); // Lays out the buttons. void LayoutMiniButtons(); public: // Default constructor. wxToolWindow(); // Destructor. ~wxToolWindow(); // Sets the client for this tool window. void SetClient( wxWindow* pWnd ); // Returns the client window. wxWindow* GetClient(); // Sets the title font. void SetTitleFont( wxFont& font ); // Adds a button. Buttons are added in right-to-left order. void AddMiniButton( cbMiniButton* pBtn ); // Responds to a paint event. void OnPaint( wxPaintEvent& event ); // Responds to a mouse move event. void OnMotion( wxMouseEvent& event ); // Responds to a mouse left down event. void OnLeftDown( wxMouseEvent& event ); // Responds to a mouse left up event. void OnLeftUp( wxMouseEvent& event ); // Responds to a size event. void OnSize( wxSizeEvent& event ); // Responds to an erase background event. void OnEraseBackground( wxEraseEvent& event ); // Returns the preferred size for the window. virtual wxSize GetPreferredSize( const wxSize& given ); // Called when a mini button is clicked. // By default, does nothing. virtual void OnMiniButtonClicked( int btnIdx ) {} // Handles clicking on the title. By default, does nothing. virtual bool HandleTitleClick( wxMouseEvent& event ) { return FALSE; } DECLARE_EVENT_TABLE() }; // FIXME:: the code below should be moved to a separate file #include "wx/fl/controlbar.h" /* cbMiniButton is the base class for a small button that can be placed in a wxToolWindow titlebar. */ class cbMiniButton : public wxObject { public: wxPoint mPos; wxSize mDim; bool mVisible; bool mEnabled; wxFrameLayout* mpLayout; cbDockPane* mpPane; cbPluginBase* mpPlugin; wxWindow* mpWnd; bool mWasClicked; bool mDragStarted; bool mPressed; public: // Default constructor. cbMiniButton(); // Set the position of the button. void SetPos( const wxPoint& pos ); // Returns TRUE if the given position was over the button. bool HitTest( const wxPoint& pos ); // Responds to a left down event. void OnLeftDown( const wxPoint& pos ); // Responds to a left up event. void OnLeftUp( const wxPoint& pos ); // Responds to a mouse move event. void OnMotion( const wxPoint& pos ); // Refreshes the button. void Refresh(); // Draws the button. Override this to implement // the desired appearance. virtual void Draw( wxDC& dc ); // Returns TRUE if the button was clicked. bool WasClicked(); // Reset the button. void Reset(); // Enable or disable the button. void Enable( bool enable ) { mEnabled = enable; } // Returns TRUE if this button is pressed. bool IsPressed() { return mPressed; } }; /* cbCloseBox is a window close button, used in a wxToolWindow titlebar. */ class WXDLLIMPEXP_FL cbCloseBox : public cbMiniButton { public: // Draws the close button appearance. virtual void Draw( wxDC& dc ); }; /* cbCollapseBox is a window collapse button, used in a wxToolWindow titlebar. */ class WXDLLIMPEXP_FL cbCollapseBox : public cbMiniButton { public: bool mIsAtLeft; // Draws the collapse button appearance. virtual void Draw( wxDC& dc ); }; /* cbDockBox is a window dock button, used in a wxToolWindow titlebar. */ class WXDLLIMPEXP_FL cbDockBox : public cbMiniButton { public: // Draws the dock button appearance. virtual void Draw( wxDC& dc ); }; /* cbFloatedBarWindow is a kind of wxToolWindow, implementing floating toolbars. */ class WXDLLIMPEXP_FL cbFloatedBarWindow : public wxToolWindow { DECLARE_DYNAMIC_CLASS( cbFloatedBarWindow ) protected: cbBarInfo* mpBar; wxFrameLayout* mpLayout; friend class cbFloatedBarWindowSerializer; public: // Default constructor. cbFloatedBarWindow(); // Sets the bar information for this window. void SetBar( cbBarInfo* pBar ); // Sets the layout for this window. void SetLayout( wxFrameLayout* pLayout ); // Returns the bar information for this window. cbBarInfo* GetBar(); // Position the floating window. The given coordinates // are those of the bar itself; the floated container window's // position and size are ajusted accordingly. void PositionFloatedWnd( int scrX, int scrY, int width, int height ); // Overridden function returning the preferred size. virtual wxSize GetPreferredSize( const wxSize& given ); // Overridden function responding to mouse clicks on mini-buttons. virtual void OnMiniButtonClicked( int btnIdx ); // Overridden function responding to mouse button clicks on the titlebar. virtual bool HandleTitleClick( wxMouseEvent& event ); // Responds to double-click mouse events. void OnDblClick( wxMouseEvent& event ); DECLARE_EVENT_TABLE() }; #endif /* __TOOLWND_G__ */