%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% Name: sizeevt.tex %% Purpose: wxSizeEvent documentation %% Author: wxWidgets team %% Modified by: %% Created: %% RCS-ID: $Id$ %% Copyright: (c) wxWidgets team %% License: wxWindows license %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \section{\class{wxSizeEvent}}\label{wxsizeevent} A size event holds information about size change events. The EVT\_SIZE handler function will be called when the window has been resized. You may wish to use this for frames to resize their child windows as appropriate. Note that the size passed is of the whole window: call \helpref{wxWindow::GetClientSize}{wxwindowgetclientsize} for the area which may be used by the application. When a window is resized, usually only a small part of the window is damaged and you may only need to repaint that area. However, if your drawing depends on the size of the window, you may need to clear the DC explicitly and repaint the whole window. In which case, you may need to call \helpref{wxWindow::Refresh}{wxwindowrefresh} to invalidate the entire window. \wxheading{Derived from} \helpref{wxEvent}{wxevent}\\ \helpref{wxObject}{wxobject} \wxheading{Include files} \wxheading{Event table macros} To process a size event, use this event handler macro to direct input to a member function that takes a wxSizeEvent argument. \twocolwidtha{7cm} \begin{twocollist}\itemsep=0pt \twocolitem{{\bf EVT\_SIZE(func)}}{Process a wxEVT\_SIZE event.} \end{twocollist}% \wxheading{See also} \helpref{wxSize}{wxsize},\rtfsp \helpref{Event handling overview}{eventhandlingoverview} \latexignore{\rtfignore{\wxheading{Members}}} \membersection{wxSizeEvent::wxSizeEvent}\label{wxsizeeventctor} \func{}{wxSizeEvent}{\param{const wxSize\& }{sz}, \param{int }{id = 0}} Constructor. \membersection{wxSizeEvent::GetSize}\label{wxsizeeventgetsize} \constfunc{wxSize}{GetSize}{\void} Returns the entire size of the window generating the size change event.