/////////////////////////////////////////////////////////////////////////////// // Name: ole/dropsrc.h // Purpose: declaration of the wxDropSource class // Author: Vadim Zeitlin // Modified by: // Created: 06.03.98 // RCS-ID: $Id$ // Copyright: (c) 1998 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_OLEDROPSRC_H #define _WX_OLEDROPSRC_H #ifdef __GNUG__ #pragma interface #endif #include "wx/window.h" #if !wxUSE_DRAG_AND_DROP #error "You should #define wxUSE_DRAG_AND_DROP to 1 to compile this file!" #endif //WX_DRAG_DROP // ---------------------------------------------------------------------------- // forward declarations // ---------------------------------------------------------------------------- class wxIDropSource; class wxDataObject; enum wxDragResult { wxDragError, // error prevented the d&d operation from completing wxDragNone, // drag target didn't accept the data wxDragCopy, // the data was successfully copied wxDragMove, // the data was successfully moved wxDragCancel // the operation was cancelled by user (not an error) }; // ---------------------------------------------------------------------------- // wxDropSource is used to start the drag-&-drop operation on associated // wxDataObject object. It's responsible for giving UI feedback while dragging. // ---------------------------------------------------------------------------- class WXDLLEXPORT wxDropSource { public: // ctors: if you use default ctor you must call SetData() later! // NB: the "wxWindow *win" parameter is unused and is here only for wxGTK // compatibility wxDropSource(wxWindow *win = NULL); wxDropSource(wxDataObject& data, wxWindow *win = NULL); void SetData(wxDataObject& data); virtual ~wxDropSource(); // do it (call this in response to a mouse button press, for example) // params: if bAllowMove is false, data can be only copied wxDragResult DoDragDrop(bool bAllowMove = FALSE); // overridable: you may give some custom UI feedback during d&d operation // in this function (it's called on each mouse move, so it shouldn't be too // slow). Just return false if you want default feedback. virtual bool GiveFeedback(wxDragResult effect, bool bScrolling); protected: void Init(); wxDataObject *m_pData; // pointer to associated data object private: wxIDropSource *m_pIDropSource; // the pointer to COM interface }; #endif //_WX_OLEDROPSRC_H