/////////////////////////////////////////////////////////////////////////////// // Name: wx/vector.h // Purpose: STL vector clone // Author: Lindsay Mathieson // Modified by: // Created: 30.07.2001 // Copyright: (c) 2001 Lindsay Mathieson // Licence: wxWindows license /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_VECTOR_H_ #define _WX_VECTOR_H_ #include "wx/defs.h" class wxVectorBase { private: int m_allocsize; int m_size, m_capacity; void **m_objects; protected: bool Alloc(int sz) { // work in multiples of m_allocsize; sz = (sz / m_allocsize + 1) * m_allocsize; if (sz <= m_capacity) return true; // try to realloc void *mem = realloc(m_objects, sizeof(void *) * sz); if (! mem) return false; // failed // success m_objects = (void **) mem; m_capacity = sz; return true; }; // untyped destructor of elements - must be overriden virtual void Free(void *) = 0; // untyped copy constructor of elements - must be overriden virtual void *Copy(const void *) const = 0; const void *GetItem(int idx) const { wxASSERT(idx >= 0 && idx < m_size); return m_objects[idx]; }; void Append(void *obj) { wxASSERT(m_size < m_capacity); m_objects[m_size] = obj; m_size++; }; void RemoveAt(int idx) { wxASSERT(idx >= 0 && idx < m_size); Free(m_objects[idx]); if (idx < m_size - 1) memcpy( m_objects + idx * sizeof(void *), m_objects + (idx + 1) * sizeof(void *), m_size - idx - 1); m_size--; }; bool copy(const wxVectorBase& vb) { clear(); if (! Alloc(vb.size())) return false; for (int i = 0; i < vb.size(); i++) { void *o = vb.Copy(vb.GetItem(i)); if (! o) return false; Append(o); }; return true; }; public: wxVectorBase() : m_objects(0), m_allocsize(16), m_size(0), m_capacity(0) {} void clear() { for (int i = 0; i < size(); i++) Free(m_objects[i]); free(m_objects); m_objects = 0; m_size = m_capacity = 0; }; void reserve(int n) { if ( !Alloc(n) ) { wxFAIL_MSG( _T("out of memory in wxVector::reserve()") ); } }; int size() const { return m_size; } int capacity() const { return m_size; }; bool empty() const { return size() == 0; }; wxVectorBase& operator = (const wxVectorBase& vb) { bool rc = copy(vb); wxASSERT(rc); return *this; } }; #define WX_DECLARE_VECTORBASE(obj, cls)\ private:\ virtual void Free(void *o)\ {\ delete (obj *) o;\ };\ virtual void *Copy(const void *o) const\ {\ return new obj(*(obj *) o);\ };\ public:\ cls() {}\ cls(const cls& c)\ {\ bool rc = copy(c);\ wxASSERT(rc);\ }\ ~cls()\ {\ clear();\ } #define WX_DECLARE_VECTOR(obj, cls)\ class cls : public wxVectorBase\ {\ WX_DECLARE_STL_VECTORBASE(obj, cls);\ public:\ void push_back(const obj& o)\ {\ bool rc = Alloc(size() + 1);\ wxASSERT(rc);\ Append(new obj(o));\ };\ void pop_back()\ {\ RemoveAt(size() - 1);\ };\ const obj& at(int idx) const\ {\ return *(obj *) GetItem(idx);\ };\ obj& at(int idx)\ {\ return *(obj *) GetItem(idx);\ };\ const obj& operator[](int idx) const\ {\ return at(idx);\ };\ obj& operator[](int idx)\ {\ return at(idx);\ };\ const obj& front() const\ {\ return at(0);\ };\ obj& front()\ {\ return at(0);\ };\ const obj& back() const\ {\ return at(size() - 1);\ };\ obj& back()\ {\ return at(size() - 1);\ };\ int erase(int idx)\ {\ RemoveAt(idx);\ return idx;\ };\ } #endif // _WX_VECTOR_H_