///////////////////////////////////////////////////////////////////////////// // Name: wx/textentry.h // Purpose: interface of wxTextEntry // Author: Vadim Zeitlin // Created: 2009-03-01 (extracted from wx/textctrl.h) // RCS-ID: $Id$ // Copyright: (c) 2009 Vadim Zeitlin // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// /** @class wxTextEntry Common base class for single line text entry fields. This class is not a control itself, as it doesn't derive from wxWindow. Instead it is used as a base class by other controls, notably wxTextCtrl and wxComboBox and gathers the methods common to both of them. @library{wxcore} @category{ctrl} @see wxTextCtrl, wxComboBox @since 2.9.0 */ class wxTextEntry { public: /** Appends the text to the end of the text control. @param text Text to write to the text control. @remarks After the text is appended, the insertion point will be at the end of the text control. If this behaviour is not desired, the programmer should use GetInsertionPoint() and SetInsertionPoint(). @see WriteText() */ virtual void AppendText(const wxString& text); /** Call this function to enable auto-completion of the text typed in a single-line text control using the given @a choices. Notice that currently this function is only implemented in wxGTK2, wxMSW and wxOSX/Cocoa ports and does nothing under the other platforms. @since 2.9.0 @return @true if the auto-completion was enabled or @false if the operation failed, typically because auto-completion is not supported by the current platform. @see AutoCompleteFileNames() */ bool AutoComplete(const wxArrayString& choices); /** Enable auto-completion using the provided completer object. This method should be used instead of AutoComplete() overload taking the array of possible completions if the total number of strings is too big as it allows to return the completions dynamically, depending on the text already entered by user and so is more efficient. The specified @a completer object will be used to retrieve the list of possible completions for the already entered text and will be deleted by wxTextEntry itself when it's not needed any longer. Notice that you need to include @c wx/textcompleter.h in order to define your class inheriting from wxTextCompleter. Currently this method is only implemented in wxMSW and wxOSX/Cocoa. @since 2.9.2 @param completer The object to be used for generating completions if non-@NULL. If it is @NULL, auto-completion is disabled. The wxTextEntry object takes ownership of this pointer and will delete it in any case (i.e. even if this method returns @false). @return @true if the auto-completion was enabled or @false if the operation failed, typically because auto-completion is not supported by the current platform. @see wxTextCompleter */ bool AutoComplete(wxTextCompleter *completer); /** Call this function to enable auto-completion of the text typed in a single-line text control using all valid file system paths. Notice that currently this function is only implemented in wxMSW port and does nothing under the other platforms. @since 2.9.0 @return @true if the auto-completion was enabled or @false if the operation failed, typically because auto-completion is not supported by the current platform. @see AutoComplete() */ bool AutoCompleteFileNames(); /** Returns @true if the selection can be copied to the clipboard. */ virtual bool CanCopy() const; /** Returns @true if the selection can be cut to the clipboard. */ virtual bool CanCut() const; /** Returns @true if the contents of the clipboard can be pasted into the text control. On some platforms (Motif, GTK) this is an approximation and returns @true if the control is editable, @false otherwise. */ virtual bool CanPaste() const; /** Returns @true if there is a redo facility available and the last operation can be redone. */ virtual bool CanRedo() const; /** Returns @true if there is an undo facility available and the last operation can be undone. */ virtual bool CanUndo() const; /** Sets the new text control value. It also marks the control as not-modified which means that IsModified() would return @false immediately after the call to ChangeValue(). The insertion point is set to the start of the control (i.e. position 0) by this function. This functions does not generate the @c wxEVT_COMMAND_TEXT_UPDATED event but otherwise is identical to SetValue(). See @ref overview_events_prog for more information. @since 2.7.1 @param value The new value to set. It may contain newline characters if the text control is multi-line. */ virtual void ChangeValue(const wxString& value); /** Clears the text in the control. Note that this function will generate a @c wxEVT_COMMAND_TEXT_UPDATED event, i.e. its effect is identical to calling @c SetValue(""). */ virtual void Clear(); /** Copies the selected text to the clipboard. */ virtual void Copy(); /** Returns the insertion point, or cursor, position. This is defined as the zero based index of the character position to the right of the insertion point. For example, if the insertion point is at the end of the single-line text control, it is equal to both GetLastPosition() and @c "GetValue().Length()" (but notice that the latter equality is not necessarily true for multiline edit controls which may use multiple new line characters). The following code snippet safely returns the character at the insertion point or the zero character if the point is at the end of the control. @code char GetCurrentChar(wxTextCtrl *tc) { if (tc->GetInsertionPoint() == tc->GetLastPosition()) return '\0'; return tc->GetValue[tc->GetInsertionPoint()]; } @endcode */ virtual long GetInsertionPoint() const; /** Returns the zero based index of the last position in the text control, which is equal to the number of characters in the control. */ virtual wxTextPos GetLastPosition() const; /** Returns the string containing the text starting in the positions @a from and up to @a to in the control. The positions must have been returned by another wxTextCtrl method. Please note that the positions in a multiline wxTextCtrl do @b not correspond to the indices in the string returned by GetValue() because of the different new line representations (@c CR or @c CR LF) and so this method should be used to obtain the correct results instead of extracting parts of the entire value. It may also be more efficient, especially if the control contains a lot of data. */ virtual wxString GetRange(long from, long to) const; /** Gets the current selection span. If the returned values are equal, there was no selection. Please note that the indices returned may be used with the other wxTextCtrl methods but don't necessarily represent the correct indices into the string returned by GetValue() for multiline controls under Windows (at least,) you should use GetStringSelection() to get the selected text. @param from The returned first position. @param to The returned last position. @beginWxPerlOnly In wxPerl this method takes no parameters and returns a 2-element list (from, to). @endWxPerlOnly */ virtual void GetSelection(long* from, long* to) const; /** Gets the text currently selected in the control. If there is no selection, the returned string is empty. */ virtual wxString GetStringSelection() const; /** Gets the contents of the control. Notice that for a multiline text control, the lines will be separated by (Unix-style) @c \\n characters, even under Windows where they are separated by a @c \\r\\n sequence in the native control. */ virtual wxString GetValue() const; /** Returns @true if the controls contents may be edited by user (note that it always can be changed by the program). In other words, this functions returns @true if the control hasn't been put in read-only mode by a previous call to SetEditable(). */ virtual bool IsEditable() const; /** Returns @true if the control is currently empty. This is the same as @c GetValue().empty() but can be much more efficient for the multiline controls containing big amounts of text. @since 2.7.1 */ virtual bool IsEmpty() const; /** Pastes text from the clipboard to the text item. */ virtual void Paste(); /** If there is a redo facility and the last operation can be redone, redoes the last operation. Does nothing if there is no redo facility. */ virtual void Redo(); /** Removes the text starting at the first given position up to (but not including) the character at the last position. This function puts the current insertion point position at @a to as a side effect. @param from The first position. @param to The last position. */ virtual void Remove(long from, long to); /** Replaces the text starting at the first position up to (but not including) the character at the last position with the given text. This function puts the current insertion point position at @a to as a side effect. @param from The first position. @param to The last position. @param value The value to replace the existing text with. */ virtual void Replace(long from, long to, const wxString& value); /** Makes the text item editable or read-only, overriding the @b wxTE_READONLY flag. @param editable If @true, the control is editable. If @false, the control is read-only. @see IsEditable() */ virtual void SetEditable(bool editable); /** Sets the insertion point at the given position. @param pos Position to set, in the range from 0 to GetLastPosition() inclusive. */ virtual void SetInsertionPoint(long pos); /** Sets the insertion point at the end of the text control. This is equivalent to calling wxTextCtrl::SetInsertionPoint() with wxTextCtrl::GetLastPosition() argument. */ virtual void SetInsertionPointEnd(); /** This function sets the maximum number of characters the user can enter into the control. In other words, it allows to limit the text value length to @a len not counting the terminating @c NUL character. If @a len is 0, the previously set max length limit, if any, is discarded and the user may enter as much text as the underlying native text control widget supports (typically at least 32Kb). If the user tries to enter more characters into the text control when it already is filled up to the maximal length, a @c wxEVT_COMMAND_TEXT_MAXLEN event is sent to notify the program about it (giving it the possibility to show an explanatory message, for example) and the extra input is discarded. Note that in wxGTK this function may only be used with single line text controls. */ virtual void SetMaxLength(unsigned long len); /** Selects the text starting at the first position up to (but not including) the character at the last position. If both parameters are equal to -1 all text in the control is selected. Notice that the insertion point will be moved to @a from by this function. @param from The first position. @param to The last position. @see SelectAll() */ virtual void SetSelection(long from, long to); /** Selects all text in the control. @see SetSelection() */ virtual void SelectAll(); /** Sets a hint shown in an empty unfocused text control. The hints are usually used to indicate to the user what is supposed to be entered into the given entry field, e.g. a common use of them is to show an explanation of what can be entered in a wxSearchCtrl. The hint is shown (usually greyed out) for an empty control until it gets focus and is shown again if the control loses it and remains empty. It won't be shown once the control has a non-empty value, although it will be shown again if the control contents is cleared. Because of this, it generally only makes sense to use hints with the controls which are initially empty. Notice that hints are known as cue banners under MSW or placeholder strings under OS X. @remarks For the platforms without native hints support (and currently only the MSW port does have it and even there it is only used under Windows Vista and later only), the implementation has several known limitations. Notably, the hint display will not be properly updated if you change wxTextEntry contents programmatically when the hint is displayed using methods other than SetValue() or ChangeValue() or others which use them internally (e.g. Clear()). In other words, currently you should avoid calling methods such as WriteText() or Replace() when using hints and the text control is empty. @since 2.9.0 */ virtual void SetHint(const wxString& hint); /** Returns the current hint string. See SetHint() for more information about hints. @since 2.9.0 */ virtual wxString GetHint() const; //@{ /** Attempts to set the control margins. When margins are given as wxPoint, x indicates the left and y the top margin. Use -1 to indicate that an existing value should be used. @return @true if setting of all requested margins was successful. @since 2.9.1 */ bool SetMargins(const wxPoint& pt); bool SetMargins(wxCoord left, wxCoord top = -1); //@} /** Returns the margins used by the control. The @c x field of the returned point is the horizontal margin and the @c y field is the vertical one. @remarks If given margin cannot be accurately determined, its value will be set to -1. On some platforms you cannot obtain valid margin values until you have called SetMargins(). @see SetMargins() @since 2.9.1 */ wxPoint GetMargins() const; /** Sets the new text control value. It also marks the control as not-modified which means that IsModified() would return @false immediately after the call to SetValue(). The insertion point is set to the start of the control (i.e. position 0) by this function. Note that, unlike most other functions changing the controls values, this function generates a @c wxEVT_COMMAND_TEXT_UPDATED event. To avoid this you can use ChangeValue() instead. @param value The new value to set. It may contain newline characters if the text control is multi-line. */ virtual void SetValue(const wxString& value); /** If there is an undo facility and the last operation can be undone, undoes the last operation. Does nothing if there is no undo facility. */ virtual void Undo(); /** Writes the text into the text control at the current insertion position. @param text Text to write to the text control. @remarks Newlines in the text string are the only control characters allowed, and they will cause appropriate line breaks. See operator<<() and AppendText() for more convenient ways of writing to the window. After the write operation, the insertion point will be at the end of the inserted text, so subsequent write operations will be appended. To append text after the user may have interacted with the control, call wxTextCtrl::SetInsertionPointEnd() before writing. */ virtual void WriteText(const wxString& text); };