///////////////////////////////////////////////////////////////////////////// // Name: encconv.h // Purpose: documentation for wxEncodingConverter class // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// /** @class wxEncodingConverter @wxheader{encconv.h} This class is capable of converting strings between two 8-bit encodings/charsets. It can also convert from/to Unicode (but only if you compiled wxWidgets with wxUSE_WCHAR_T set to 1). Only a limited subset of encodings is supported by wxEncodingConverter: @c wxFONTENCODING_ISO8859_1..15, @c wxFONTENCODING_CP1250..1257 and @c wxFONTENCODING_KOI8. @library{wxbase} @category{misc} @seealso wxFontMapper, wxMBConv, @ref overview_nonenglishoverview "Writing non-English applications" */ class wxEncodingConverter : public wxObject { public: /** Constructor. */ wxEncodingConverter(); /** Return @true if (any text in) multibyte encoding @a encIn can be converted to another one (@e encOut) losslessly. Do not call this method with @c wxFONTENCODING_UNICODE as either parameter, it doesn't make sense (always works in one sense and always depends on the text to convert in the other). */ static bool CanConvert(wxFontEncoding encIn, wxFontEncoding encOut); //@{ /** Convert wxString and return new wxString object. */ bool Convert(const char* input, char* output) const; const bool Convert(const wchar_t* input, wchar_t* output) const; const bool Convert(const char* input, wchar_t* output) const; const bool Convert(const wchar_t* input, char* output) const; const bool Convert(char* str) const; const bool Convert(wchar_t* str) const; const wxString Convert(const wxString& input) const; //@} /** Similar to GetPlatformEquivalents(), but this one will return ALL equivalent encodings, regardless of the platform, and including itself. This platform's encodings are before others in the array. And again, if @a enc is in the array, it is the very first item in it. */ static wxFontEncodingArray GetAllEquivalents(wxFontEncoding enc); /** Return equivalents for given font that are used under given platform. Supported platforms: wxPLATFORM_UNIX wxPLATFORM_WINDOWS wxPLATFORM_OS2 wxPLATFORM_MAC wxPLATFORM_CURRENT wxPLATFORM_CURRENT means the platform this binary was compiled for. Examples: Equivalence is defined in terms of convertibility: two encodings are equivalent if you can convert text between then without losing information (it may - and will - happen that you lose special chars like quotation marks or em-dashes but you shouldn't lose any diacritics and language-specific characters when converting between equivalent encodings). Remember that this function does @b NOT check for presence of fonts in system. It only tells you what are most suitable encodings. (It usually returns only one encoding.) */ static wxFontEncodingArray GetPlatformEquivalents(wxFontEncoding enc, int platform = wxPLATFORM_CURRENT); /** Initialize conversion. Both output or input encoding may be wxFONTENCODING_UNICODE, but only if wxUSE_ENCODING is set to 1. All subsequent calls to Convert() will interpret its argument as a string in @a input_enc encoding and will output string in @a output_enc encoding. You must call this method before calling Convert. You may call it more than once in order to switch to another conversion. @e Method affects behaviour of Convert() in case input character cannot be converted because it does not exist in output encoding: @b wxCONVERT_STRICT follow behaviour of GNU Recode - just copy unconvertible characters to output and don't change them (its integer value will stay the same) @b wxCONVERT_SUBSTITUTE try some (lossy) substitutions - e.g. replace unconvertible latin capitals with acute by ordinary capitals, replace en-dash or em-dash by '-' etc. Both modes guarantee that output string will have same length as input string. */ bool Init(wxFontEncoding input_enc, wxFontEncoding output_enc, int method = wxCONVERT_STRICT); };