///////////////////////////////////////////////////////////////////////////// // Name: wx/rearrangectrl.h // Purpose: interface of wxRearrangeList // Author: Vadim Zeitlin // Created: 2008-12-15 // Copyright: (c) 2008 Vadim Zeitlin // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// /** @class wxRearrangeList A listbox-like control allowing the user to rearrange the items and to enable or disable them. This class allows changing the order of the items shown in it as well as checking or unchecking them individually. The data structure used to allow this is the order array which contains the items indices indexed by their position with an added twist that the unchecked items are represented by the bitwise complement of the corresponding index (for any architecture using two's complement for negative numbers representation (i.e. just about any at all) this means that a checked item N is represented by -N-1 in unchecked state). In practice this means that you must apply the C bitwise complement operator when constructing the order array, e.g. @code wxArrayInt order; order.push_back(0); // checked item #0 order.push_back(~1); // unchecked item #1 @endcode So, for example, the array order [1 -3 0] used in conjunction with the items array ["first", "second", "third"] means that the items order is "second", "third", "first" and the "third" item is unchecked while the other two are checked. This convention is used both for the order argument of the control ctor or Create() and for the array returned from GetCurrentOrder(). Usually this control will be used together with other controls allowing to move the items around in it interactively. The simplest possible solution is to use wxRearrangeCtrl which combines it with two standard buttons to move the current item up or down. Note that while most of the methods for items manipulation such as Append(), Insert() or Delete(), inherited from wxItemContainer work as expected for this class, Set() somewhat unexpectedly resets the order of the items as it clears the control first, also clearing the order as a side effect, before adding the new items. @since 2.9.0 @library{wxcore} @category{ctrl} @genericAppearance{rearrangelist} */ class wxRearrangeList : public wxCheckListBox { public: /** Default constructor. Create() must be called later to effectively create the control. */ wxRearrangeList(); /** Constructor really creating the control. Please see Create() for the parameters description. */ wxRearrangeList(wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, const wxArrayInt& order, const wxArrayString& items, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxRearrangeListNameStr); /** Effectively creates the window for an object created using the default constructor. This function is very similar to wxCheckListBox::Create() except that it has an additional parameter specifying the initial order of the items. Please see the class documentation for the explanation of the conventions used by the @a order argument. @param parent The parent window, must be non-@NULL. @param id The window identifier. @param pos The initial window position. @param size The initial window size. @param order Array specifying the initial order of the items in @a items array. @param items The items to display in the list. @param style The control style, there are no special styles for this class but the base class styles can be used here. @param validator Optional window validator. @param name Optional window name. */ bool Create(wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, const wxArrayInt& order, const wxArrayString& items, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxRearrangeListNameStr); /** Return the current order of the items. The order may be different from the one passed to the constructor if MoveCurrentUp() or MoveCurrentDown() were called. */ const wxArrayInt& GetCurrentOrder() const; /** Return @true if the currently selected item can be moved up. This function is useful for EVT_UPDATE_UI handler for the standard "Up" button often used together with this control and wxRearrangeCtrl uses it in this way. @return @true if the currently selected item can be moved up in the listbox, @false if there is no selection or the current item is the first one. @see CanMoveCurrentDown() */ bool CanMoveCurrentUp() const; /** Return @true if the currently selected item can be moved down. @see CanMoveCurrentUp() */ bool CanMoveCurrentDown() const; /** Move the currently selected item one position above. This method is useful to implement the standard "Up" button behaviour and wxRearrangeCtrl uses it for this. @return @true if the item was moved or @false if this couldn't be done. @see MoveCurrentDown() */ bool MoveCurrentUp(); /** Move the currently selected item one position below. @see MoveCurrentUp() */ bool MoveCurrentDown(); }; /** @class wxRearrangeCtrl A composite control containing a wxRearrangeList and the buttons allowing to move the items in it. This control is in fact a panel containing the wxRearrangeList control and the "Up" and "Down" buttons to move the currently selected item up or down. It is used as the main part of a wxRearrangeDialog. @since 2.9.0 @library{wxcore} @category{ctrl} @genericAppearance{rearrangectrl} */ class wxRearrangeCtrl : public wxPanel { public: /** Default constructor. Create() must be called later to effectively create the control. */ wxRearrangeCtrl(); /** Constructor really creating the control. Please see Create() for the parameters description. */ wxRearrangeCtrl(wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, const wxArrayInt& order, const wxArrayString& items, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxRearrangeListNameStr); /** Effectively creates the window for an object created using the default constructor. The parameters of this method are the same as for wxRearrangeList::Create(). */ bool Create(wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, const wxArrayInt& order, const wxArrayString& items, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxRearrangeListNameStr); /** Return the listbox which is the main part of this control. */ wxRearrangeList *GetList() const; }; /** @class wxRearrangeDialog A dialog allowing the user to rearrange the specified items. This dialog can be used to allow the user to modify the order of the items and to enable or disable them individually. For example: @code wxArrayString items; items.push_back("meat"); items.push_back("fish"); items.push_back("fruits"); items.push_back("beer"); wxArrayInt order; order.push_back(3); order.push_back(0); order.push_back(1); order.push_back(2); wxRearrangeDialog dlg(NULL, "You can also uncheck the items you don't like " "at all.", "Sort the items in order of preference", order, items); if ( dlg.ShowModal() == wxID_OK ) { order = dlg.GetOrder(); for ( size_t n = 0; n < order.size(); n++ ) { if ( order[n] >= 0 ) { wxLogMessage("Your most preferred item is \"%s\"", items[order[n]]); break; } } } @endcode @since 2.9.0 @library{wxcore} @category{cmndlg} */ class wxRearrangeDialog : public wxDialog { public: /** Default constructor. Create() must be called later to effectively create the control. */ wxRearrangeDialog(); /** Constructor creating the dialog. Please see Create() for the parameters description. */ wxRearrangeDialog(wxWindow *parent, const wxString& message, const wxString& title, const wxArrayInt& order, const wxArrayString& items, const wxPoint& pos = wxDefaultPosition, const wxString& name = wxRearrangeDialogNameStr); /** Effectively creates the dialog for an object created using the default constructor. @param parent The dialog parent, possibly @NULL. @param message The message shown inside the dialog itself, above the items list. @param title The title of the dialog. @param order The initial order of the items in the convention used by wxRearrangeList. @param items The items to show in the dialog. @param pos Optional dialog position. @param name Optional dialog name. @return @true if the dialog was successfully created or @false if creation failed. */ bool Create(wxWindow *parent, const wxString& message, const wxString& title, const wxArrayInt& order, const wxArrayString& items, const wxPoint& pos = wxDefaultPosition, const wxString& name = wxRearrangeDialogNameStr); /** Customize the dialog by adding extra controls to it. This function adds the given @a win to the dialog, putting it just below the part occupied by wxRearrangeCtrl. It must be called after creating the dialog and you will typically need to process the events generated by the extra controls for them to do something useful. For example: @code class MyRearrangeDialog : public wxRearrangeDialog { public: MyRearrangeDialog(wxWindow *parent, ...) : wxRearrangeDialog(parent, ...) { wxPanel *panel = new wxPanel(this); wxSizer *sizer = new wxBoxSizer(wxHORIZONTAL); sizer->Add(new wxStaticText(panel, wxID_ANY, "Column width in pixels:")); sizer->Add(new wxTextCtrl(panel, wxID_ANY, "")); panel->SetSizer(sizer); AddExtraControls(panel); } ... code to update the text control with the currently selected item width and to react to its changes omitted ... }; @endcode See also the complete example of a custom rearrange dialog in the dialogs sample. @param win The window containing the extra controls. It must have this dialog as its parent. */ void AddExtraControls(wxWindow *win); /** Return the list control used by the dialog. @see wxRearrangeCtrl::GetList() */ wxRearrangeList *GetList() const; /** Return the array describing the order of items after it was modified by the user. Please notice that the array will contain negative items if any items were unchecked. See wxRearrangeList for more information about the convention used for this array. */ wxArrayInt GetOrder() const; };