//////////////////////////////////////////////////////////////////////////////// // Name: sndsnd.cpp // Purpose: wxMMedia // Author: Guilhem Lavaux // Created: 1997 // Updated: 1998 // Copyright: (C) 1997, 1998, Guilhem Lavaux // License: wxWindows license //////////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation "sndsnd.h" #endif #ifdef WX_PRECOMP #include "wx_prec.h" #else #include "wx/wx.h" #endif #include "sndsnd.h" #include "sndfrmt.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #define PROCESS_EVENT() wxYield() // #define PROCESS_EVENT() // ---------------------------------------------------------------------------- // wxSndBuffer: base sound buffer class // ---------------------------------------------------------------------------- wxSndBuffer::wxSndBuffer() : m_sndmode(wxSND_OUTPUT), m_sndflags(0), m_sndoutput(NULL), m_sndcodec(NULL) { } wxSndBuffer::~wxSndBuffer() { } void wxSndBuffer::Set(wxSndFlags flags) { m_sndflags |= flags; if ((m_sndflags & wxSND_BUFAUTO) && (flags & wxSND_BUFREADY)) m_sndoutput->QueueBuffer(*this); } void wxSndBuffer::SetError(wxSndError error) { if (error == wxSND_NOERROR) Clear(wxSND_BUFERR); else Set(wxSND_BUFERR); m_snderror = error; } wxSndError wxSndBuffer::GetError() { if (IsNotSet(wxSND_BUFERR)) return wxSND_NOERROR; Clear(wxSND_BUFERR); return m_snderror; } void wxSndBuffer::OnPlayFinished() { } void wxSndBuffer::OnBufferOutFinished() { } void wxSndBuffer::OnBufferInFinished(char *WXUNUSED(iobuf), wxUint32& WXUNUSED(size)) { } bool wxSndBuffer::Wait() { if (IsNotSet(wxSND_BUFLOCKED)) return FALSE; while (IsSet(wxSND_BUFLOCKED)) PROCESS_EVENT(); return IsNotSet(wxSND_BUFERR); } void wxSndBuffer::HardLock() { m_mutex.Lock(); } void wxSndBuffer::HardUnlock() { m_mutex.Unlock(); } void wxSndBuffer::ChangeCodec(int no) { m_sndformat.SetCodecNo(no); m_sndcodec = m_sndformat.GetCodec(); m_sndcodec->SetIOBuffer(this); } // ---------------------------------------------------------------------------- // wxSndSimpleBuffer: the simplest sound buffer // ---------------------------------------------------------------------------- wxSndSimpleBuffer::wxSndSimpleBuffer(char *buffer, wxUint32 bufsize, wxSndMode mode) : wxSndBuffer() { m_sndbuf = buffer; m_sndsize = bufsize; m_sndmode = mode; m_sndptr = 0; } wxSndSimpleBuffer::~wxSndSimpleBuffer() { } void wxSndSimpleBuffer::OnNeedOutputData(char *iobuf, wxUint32& size) { char *buf = m_sndbuf + m_sndptr; wxUint32 nbdata_left = m_sndsize - m_sndptr; if (m_sndptr >= m_sndsize) { size = 0; return; } if (size > nbdata_left) size = nbdata_left; m_sndptr += size; memcpy(iobuf, buf, size); } void wxSndSimpleBuffer::OnBufferOutFinished() { if (m_sndptr >= m_sndsize) OnPlayFinished(); } void wxSndSimpleBuffer::OnBufferInFinished(char *iobuf, wxUint32& size) { char *raw_buf = m_sndbuf + m_sndptr; wxUint32 data_left = m_sndsize - m_sndptr; if (!data_left) { size = 0; return; } if (size > data_left) size = data_left; memcpy(raw_buf, iobuf, size); m_sndptr += size; } void wxSndSimpleBuffer::SetData(char *buffer, wxUint32 bufsize, wxSndMode mode) { m_sndbuf = buffer; m_sndsize = bufsize; m_sndmode = mode; } bool wxSndSimpleBuffer::RestartBuffer(wxSndMode mode) { m_sndptr = 0; return TRUE; } wxUint32 wxSndSimpleBuffer::GetSize() const { return m_sndsize; } wxUint32 wxSndSimpleBuffer::Available() const { return m_sndsize - m_sndptr; } // ---------------------------------------------------------------------------- // wxSound: base sound driver implementation // ---------------------------------------------------------------------------- wxSound::wxSound() : wxObject(), m_lastbuf(NULL), m_sndcbk(NULL), m_snderror(wxSND_NOERROR) { m_buffers.Clear(); } wxSound::~wxSound() { wxNode *node = m_buffers.First(); while (node) { wxSndBuffer *buf = (wxSndBuffer *)node->Data(); buf->Clear(wxSND_BUFLOCKED); } } bool wxSound::QueueBuffer(wxSndBuffer& buf) { if (buf.IsSet(wxSND_BUFLOCKED) || buf.IsNotSet(wxSND_BUFREADY)) return FALSE; buf.Set(wxSND_BUFLOCKED); buf.SetOutput(*this); m_buffers.Append(&buf); return Wakeup(buf); } bool wxSound::UnqueueBuffer(wxSndBuffer& buf) { wxNode *node; if (buf.IsNotSet(wxSND_BUFLOCKED)) return FALSE; node = m_buffers.Member(&buf); if (!node) return FALSE; StopBuffer(buf); node = m_buffers.Member(&buf); if (node) delete node; return TRUE; } void wxSound::Callback(wxSndCallback cbk) { m_sndcbk = cbk; } void wxSound::SetClientData(char *cdata) { m_cdata = cdata; } void wxSound::OnPlayBuffer(wxSndBuffer& buf) { m_lastbuf = &buf; if (m_sndcbk) m_sndcbk(*this, buf, m_cdata); }