/////////////////////////////////////////////////////////////////////////////// // Name: wx/msw/wince/choicece.h // Purpose: wxChoice implementation for smart phones driven by WinCE // Author: Wlodzimierz ABX Skiba // Modified by: // Created: 29.07.2004 // RCS-ID: $Id$ // Copyright: (c) Wlodzimierz Skiba // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_CHOICECE_H_BASE_ #define _WX_CHOICECE_H_BASE_ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #include "wx/defs.h" #if wxUSE_CHOICE #include "wx/dynarray.h" class WXDLLIMPEXP_FWD_CORE wxChoice; WX_DEFINE_EXPORTED_ARRAY_PTR(wxChoice *, wxArrayChoiceSpins); // ---------------------------------------------------------------------------- // Choice item // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxChoice : public wxChoiceBase { public: // ctors wxChoice() { } virtual ~wxChoice(); wxChoice(wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, int n = 0, const wxString choices[] = NULL, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxChoiceNameStr) { Create(parent, id, pos, size, n, choices, style, validator, name); } wxChoice(wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, const wxArrayString& choices, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxChoiceNameStr) { Create(parent, id, pos, size, choices, style, validator, name); } bool Create(wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, int n = 0, const wxString choices[] = NULL, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxChoiceNameStr); bool Create(wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, const wxArrayString& choices, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxChoiceNameStr); // implement base class pure virtuals virtual void DoDeleteOneItem(unsigned int n); virtual void DoClear(); virtual unsigned int GetCount() const; virtual int GetSelection() const; virtual void SetSelection(int n); virtual int FindString(const wxString& s, bool bCase = false) const; virtual wxString GetString(unsigned int n) const; virtual void SetString(unsigned int n, const wxString& s); // get the subclassed window proc of the buddy list of choices WXFARPROC GetBuddyWndProc() const { return m_wndProcBuddy; } // return the choice object whose buddy is the given window or NULL static wxChoice *GetChoiceForListBox(WXHWND hwndBuddy); virtual bool MSWCommand(WXUINT param, WXWORD id); protected: virtual int DoInsertItems(const wxArrayStringsAdapter& items, unsigned int pos, void **clientData, wxClientDataType type); virtual void DoSetItemClientData(unsigned int n, void* clientData); virtual void* DoGetItemClientData(unsigned int n) const; virtual WXHWND MSWGetItemsHWND() const { return m_hwndBuddy; } // MSW implementation virtual void DoGetPosition(int *x, int *y) const; virtual void DoMoveWindow(int x, int y, int width, int height); virtual wxSize DoGetBestSize() const; virtual void DoGetSize(int *width, int *height) const; virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const; // create and initialize the control bool CreateAndInit(wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, int n, const wxString choices[], long style, const wxValidator& validator, const wxString& name); // the data for the "buddy" list WXHWND m_hwndBuddy; WXFARPROC m_wndProcBuddy; // all existing wxChoice - this allows to find the one corresponding to // the given buddy window in GetSpinChoiceCtrl() static wxArrayChoiceSpins ms_allChoiceSpins; private: DECLARE_DYNAMIC_CLASS_NO_COPY(wxChoice) }; #endif // wxUSE_CHOICE #endif // _WX_CHOICECE_H_BASE_