/////////////////////////////////////////////////////////////////////////////// // Name: wx/univ/scrthumb.h // Purpose: wxScrollThumb class // Author: Vadim Zeitlin // Modified by: // Created: 12.02.01 // RCS-ID: $Id$ // Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com) // Licence: wxWidgets licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_UNIV_SCRTHUMB_H_ #define _WX_UNIV_SCRTHUMB_H_ #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma interface "univscrthumb.h" #endif // ---------------------------------------------------------------------------- // wxScrollThumb is not a control but just a class containing the common // functionality of scroll thumb such as used by scrollbars, sliders and maybe // other (user) controls // // This class is similar to wxScrollThumb. // ---------------------------------------------------------------------------- class WXDLLEXPORT wxControlWithThumb; class WXDLLEXPORT wxMouseEvent; class WXDLLEXPORT wxRect; class WXDLLEXPORT wxScrollTimer; #include "wx/timer.h" // ---------------------------------------------------------------------------- // wxScrollThumb: an abstraction of scrollbar thumb // ---------------------------------------------------------------------------- class WXDLLEXPORT wxScrollThumb { public: enum Shaft { Shaft_None = -1, Shaft_Above, // or to the left of the thumb Shaft_Below, // or to the right of the thumb Shaft_Thumb, // on the thumb Shaft_Max }; // ctor requires a back pointer to wxControlWithThumb wxScrollThumb(wxControlWithThumb *control); // process a mouse click: will capture the mouse if the button was pressed // on either the thumb (start dragging it then) or the shaft (start // scrolling) bool HandleMouse(const wxMouseEvent& event) const; // process a mouse move bool HandleMouseMove(const wxMouseEvent& event) const; // dtor ~wxScrollThumb(); private: // do we have the mouse capture? bool HasCapture() const { return m_captureData != NULL; } // get the coord of this event in the direction we're interested in (y for // vertical shaft or x for horizontal ones) wxCoord GetMouseCoord(const wxMouseEvent& event) const; // get the position of the thumb corresponding to the current mouse // position (can only be called while we're dragging the thumb!) int GetThumbPos(const wxMouseEvent& event) const; // the main control wxControlWithThumb *m_control; // the part of it where the mouse currently is Shaft m_shaftPart; // the data for the mouse capture struct WXDLLEXPORT wxScrollThumbCaptureData *m_captureData; }; // ---------------------------------------------------------------------------- // wxControlWithThumb: interface implemented by controls using wxScrollThumb // ---------------------------------------------------------------------------- class WXDLLEXPORT wxControlWithThumb { public: // simple accessors // ---------------- // get the controls window (used for mouse capturing) virtual wxWindow *GetWindow() = 0; // get the orientation of the shaft (vertical or horizontal) virtual bool IsVertical() const = 0; // geometry functions // ------------------ // hit testing: return part of the shaft the point is in (or Shaft_None) virtual wxScrollThumb::Shaft HitTest(const wxPoint& pt) const = 0; // get the current position in pixels of the thumb virtual wxCoord ThumbPosToPixel() const = 0; // transform from pixel offset to the thumb logical position virtual int PixelToThumbPos(wxCoord x) const = 0; // callbacks // --------- // set or clear the specified flag in the arrow state: this function is // responsible for refreshing the control virtual void SetShaftPartState(wxScrollThumb::Shaft shaftPart, int flag, bool set = TRUE) = 0; // called when the user starts dragging the thumb virtual void OnThumbDragStart(int pos) = 0; // called while the user drags the thumb virtual void OnThumbDrag(int pos) = 0; // called when the user stops dragging the thumb virtual void OnThumbDragEnd(int pos) = 0; // called before starting to call OnPageScroll() - gives the control the // possibility to remember its current state virtual void OnPageScrollStart() = 0; // called while the user keeps the mouse pressed above/below the thumb, // return TRUE to continue scrollign and FALSE to stop it (e.g. because the // scrollbar has reached the top/bottom) virtual bool OnPageScroll(int pageInc) = 0; }; #endif // _WX_UNIV_SCRTHUMB_H_