///////////////////////////////////////////////////////////////////////////// // Name: bitmap.h // Purpose: wxBitmap class // Author: AUTHOR // Modified by: // Created: ??/??/98 // RCS-ID: $Id$ // Copyright: (c) AUTHOR // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_BITMAP_H_ #define _WX_BITMAP_H_ #if defined(__GNUG__) && !defined(__APPLE__) #pragma interface "bitmap.h" #endif #include "wx/palette.h" // Bitmap class WXDLLEXPORT wxBitmap; class WXDLLEXPORT wxBitmapHandler; class WXDLLEXPORT wxIcon; class WXDLLEXPORT wxCursor; class WXDLLEXPORT wxImage; // A mask is a mono bitmap used for drawing bitmaps // transparently. class WXDLLEXPORT wxMask: public wxObject { DECLARE_DYNAMIC_CLASS(wxMask) DECLARE_NO_COPY_CLASS(wxMask) public: wxMask(); // Construct a mask from a bitmap and a colour indicating // the transparent area wxMask(const wxBitmap& bitmap, const wxColour& colour); // Construct a mask from a bitmap and a palette index indicating // the transparent area wxMask(const wxBitmap& bitmap, int paletteIndex); // Construct a mask from a mono bitmap (copies the bitmap). wxMask(const wxBitmap& bitmap); ~wxMask(); bool Create(const wxBitmap& bitmap, const wxColour& colour); bool Create(const wxBitmap& bitmap, int paletteIndex); bool Create(const wxBitmap& bitmap); // Implementation // inline WXHBITMAP GetMaskBitmap() const { return m_maskBitmap; } // inline void SetMaskBitmap(WXHBITMAP bmp) { m_maskBitmap = bmp; } protected: // WXHBITMAP m_maskBitmap; }; class WXDLLEXPORT wxBitmapRefData: public wxGDIRefData { DECLARE_NO_COPY_CLASS(wxBitmapRefData) friend class WXDLLEXPORT wxBitmap; friend class WXDLLEXPORT wxIcon; friend class WXDLLEXPORT wxCursor; public: wxBitmapRefData(); ~wxBitmapRefData(); public: int m_width; int m_height; int m_depth; bool m_ok; int m_numColors; wxPalette m_bitmapPalette; int m_quality; // TOTO: platofmr specific hBitmap // WXHBITMAP m_hBitmap; wxMask * m_bitmapMask; // Optional mask }; #define M_BITMAPDATA ((wxBitmapRefData *)m_refData) class WXDLLEXPORT wxBitmapHandler: public wxBitmapHandlerBase { DECLARE_DYNAMIC_CLASS(wxBitmapHandler) public: wxBitmapHandler() : m_name(), m_extension(), m_type(0) { } virtual ~wxBitmapHandler(); virtual bool Create(wxBitmap *bitmap, void *data, long flags, int width, int height, int depth = 1); virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags, int desiredWidth, int desiredHeight); virtual bool SaveFile(const wxBitmap *bitmap, const wxString& name, int type, const wxPalette *palette = NULL); void SetName(const wxString& name) { m_name = name; } void SetExtension(const wxString& ext) { m_extension = ext; } void SetType(long type) { m_type = type; } wxString GetName() const { return m_name; } wxString GetExtension() const { return m_extension; } long GetType() const { return m_type; } protected: wxString m_name; wxString m_extension; long m_type; }; #define M_BITMAPHANDLERDATA ((wxBitmapRefData *)bitmap->GetRefData()) class WXDLLEXPORT wxBitmap: public wxBitmapBase { DECLARE_DYNAMIC_CLASS(wxBitmap) friend class WXDLLEXPORT wxBitmapHandler; public: wxBitmap(); // Platform-specific // Copy constructors wxBitmap(const wxBitmap& bitmap) : wxBitmapBase() { Ref(bitmap); } // Initialize with raw data. wxBitmap(const char bits[], int width, int height, int depth = 1); // Initialize with XPM data bool CreateFromXpm(const char **bits); wxBitmap(const char **bits) { CreateFromXpm(bits); } wxBitmap(char **bits); // Load a file or resource wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE); // Constructor for generalised creation from data wxBitmap(void *data, wxBitmapType type, int width, int height, int depth = 1); // If depth is omitted, will create a bitmap compatible with the display wxBitmap(int width, int height, int depth = -1); // Convert from wxImage: wxBitmap(const wxImage& image, int depth = -1); ~wxBitmap(); wxImage ConvertToImage() const; // get the given part of bitmap wxBitmap GetSubBitmap( const wxRect& rect ) const; virtual bool Create(int width, int height, int depth = -1); virtual bool Create(void *data, wxBitmapType type, int width, int height, int depth = 1); virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE); virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = NULL) const; // copies the contents and mask of the given (colour) icon to the bitmap virtual bool CopyFromIcon(const wxIcon& icon); bool Ok() const; int GetWidth() const; int GetHeight() const; int GetDepth() const; int GetQuality() const; void SetWidth(int w); void SetHeight(int h); void SetDepth(int d); void SetQuality(int q); void SetOk(bool isOk); wxPalette* GetPalette() const; void SetPalette(const wxPalette& palette); wxMask *GetMask() const; void SetMask(wxMask *mask) ; int GetBitmapType() const; inline wxBitmap& operator = (const wxBitmap& bitmap) { if (*this == bitmap) return (*this); Ref(bitmap); return *this; } inline bool operator == (const wxBitmap& bitmap) const { return m_refData == bitmap.m_refData; } inline bool operator != (const wxBitmap& bitmap) const { return m_refData != bitmap.m_refData; } static void InitStandardHandlers(); protected: // TODO: Implementation public: // void SetHBITMAP(WXHBITMAP bmp); // WXHBITMAP GetHBITMAP() const; // WXHMETAFILE GetPict() const; bool FreeResource(bool force = FALSE); }; #endif // _WX_BITMAP_H_