//----------------------------------------------------------------------------- // Name: myframe.h // Purpose: XML resources sample: A derived frame, called MyFrame // Author: Robert O'Connor (rob@medicalmnemonics.com), Vaclav Slavik // RCS-ID: $Id$ // Copyright: (c) Robert O'Connor and Vaclav Slavik // Licence: wxWindows licence //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // Begin single inclusion of this .h file condition //----------------------------------------------------------------------------- #ifndef _MYFRAME_H_ #define _MYFRAME_H_ //----------------------------------------------------------------------------- // Headers //----------------------------------------------------------------------------- #include "wx/frame.h" //----------------------------------------------------------------------------- // Class definition: MyFrame //----------------------------------------------------------------------------- // Define a new frame type: this is going to be our main frame class MyFrame : public wxFrame { public: // Constructor. MyFrame( wxWindow* parent=(wxWindow *)NULL); private: // Event handlers (these functions should _not_ be virtual) void OnUnloadResourceMenuCommand(wxCommandEvent& event); void OnReloadResourceMenuCommand(wxCommandEvent& event); void OnExitToolOrMenuCommand(wxCommandEvent& event); void OnAboutToolOrMenuCommand(wxCommandEvent& event); void OnNonDerivedDialogToolOrMenuCommand(wxCommandEvent& event); void OnDerivedDialogToolOrMenuCommand(wxCommandEvent& event); void OnControlsToolOrMenuCommand(wxCommandEvent& event); void OnUncenteredToolOrMenuCommand(wxCommandEvent& event); void OnCustomClassToolOrMenuCommand(wxCommandEvent& event); void OnPlatformPropertyToolOrMenuCommand(wxCommandEvent& event); void OnArtProviderToolOrMenuCommand(wxCommandEvent& event); void OnVariableExpansionToolOrMenuCommand(wxCommandEvent& event); void OnRecursiveLoad(wxCommandEvent& event); void OnAnimationCtrlPlay(wxCommandEvent& event); // Any class wishing to process wxWidgets events must use this macro DECLARE_EVENT_TABLE() }; //----------------------------------------------------------------------------- // End single inclusion of this .h file condition //----------------------------------------------------------------------------- #endif // _MYFRAME_H_