///////////////////////////////////////////////////////////////////////////// // Name: dynlib.cpp // Purpose: Dynamic library management // Author: Guilhem Lavaux // Modified by: // Created: 20/07/98 // RCS-ID: $Id$ // Copyright: (c) Guilhem Lavaux // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_DYNLIB_H__ #define _WX_DYNLIB_H__ #ifdef __GNUG__ # pragma interface #endif #include #if wxUSE_DYNLIB_CLASS #include #include #include // this is normally done by configure, but I leave it here for now... #if defined(__UNIX__) && !(defined(HAVE_DLOPEN) || defined(HAVE_SHL_LOAD)) # if defined(__LINUX__) || defined(__SOLARIS__) || defined(__SUNOS__) || defined(__FREEBSD__) # define HAVE_DLOPEN # elif defined(__HPUX__) # define HAVE_SHL_LOAD # endif // Unix flavour #endif // !Unix or already have some HAVE_xxx defined #if defined(HAVE_DLOPEN) # include typedef void *wxDllType; #elif defined(HAVE_SHL_LOAD) # include typedef shl_t wxDllType; #elif defined(__WINDOWS__) # include typedef HMODULE wxDllType; #elif defined(__WXMAC__) typedef CFragConnectionID wxDllType; #else # error "wxLibrary can't be compiled on this platform, sorry." #endif // OS // defined in windows.h #ifdef LoadLibrary # undef LoadLibrary #endif // ---------------------------------------------------------------------------- // wxDllLoader // ---------------------------------------------------------------------------- /** wxDllLoader is a class providing an interface similar to unix's dlopen(). It is used by the wxLibrary framework and manages the actual loading of DLLs and the resolving of symbols in them. There are no instances of this class, it simply serves as a namespace for its static member functions. */ class wxDllLoader { public: /** This function loads a shared library into memory, with libname being the basename of the library, without the filename extension. No initialisation of the library will be done. @param libname Name of the shared object to load. @param success Must point to a bool variable which will be set to TRUE or FALSE. @return A handle to the loaded DLL. Use success parameter to test if it is valid. */ static wxDllType LoadLibrary(const wxString & libname, bool *success); /** This function resolves a symbol in a loaded DLL, such as a variable or function name. @param dllHandle Handle of the DLL, as returned by LoadDll(). @param name Name of the symbol. @return A pointer to the symbol. */ static void * GetSymbol(wxDllType dllHandle, const wxString &name); private: /// forbid construction of objects wxDllLoader(); }; // ---------------------------------------------------------------------------- // wxLibrary // ---------------------------------------------------------------------------- class wxLibrary : public wxObject { public: wxHashTable classTable; public: wxLibrary(wxDllType handle); ~wxLibrary(); // Get a symbol from the dynamic library void *GetSymbol(const wxString& symbname); // Create the object whose classname is "name" wxObject *CreateObject(const wxString& name); protected: void PrepareClasses(wxClassInfo *first); wxDllType m_handle; }; // ---------------------------------------------------------------------------- // wxLibraries // ---------------------------------------------------------------------------- class wxLibraries { public: wxLibraries(); ~wxLibraries(); // caller is responsible for deleting the returned pointer if !NULL wxLibrary *LoadLibrary(const wxString& basename); wxObject *CreateObject(const wxString& name); protected: wxList m_loaded; }; // ---------------------------------------------------------------------------- // Global variables // ---------------------------------------------------------------------------- extern wxLibraries wxTheLibraries; // ---------------------------------------------------------------------------- // Interesting defines // ---------------------------------------------------------------------------- #define WXDLL_ENTRY_FUNCTION() \ extern "C" wxClassInfo *wxGetClassFirst(); \ wxClassInfo *wxGetClassFirst() { \ return wxClassInfo::GetFirst(); \ } #endif // wxUSE_DYNLIB_CLASS #endif // _WX_DYNLIB_H__