///////////////////////////////////////////////////////////////////////////// // Name: splitter.h // Purpose: wxSplitterWindow class // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart and Markus Holzem // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// #ifndef __SPLITTERH_G__ #define __SPLITTERH_G__ #ifdef __GNUG__ #pragma interface "splitter.h" #endif #include "wx/defs.h" #include "wx/window.h" #include "wx/string.h" #define WXSPLITTER_VERSION 1.0 #define wxSPLIT_HORIZONTAL 1 #define wxSPLIT_VERTICAL 2 #define wxSPLIT_DRAG_NONE 0 #define wxSPLIT_DRAG_DRAGGING 1 #define wxSPLIT_DRAG_LEFT_DOWN 2 /* * wxSplitterWindow maintains one or two panes, with * an optional vertical or horizontal split which * can be used with the mouse or programmatically. */ // TODO: // 1) Perhaps make the borders sensitive to dragging in order to create a split. // The MFC splitter window manages scrollbars as well so is able to // put sash buttons on the scrollbars, but we probably don't want to go down // this path. // 2) for wxWindows 2.0, we must find a way to set the WS_CLIPCHILDREN style // to prevent flickering. (WS_CLIPCHILDREN doesn't work in all cases so can't be // standard). class WXDLLEXPORT wxSplitterWindow: public wxWindow { DECLARE_DYNAMIC_CLASS(wxSplitterWindow) public: //////////////////////////////////////////////////////////////////////////// // Public API // Default constructor wxSplitterWindow(void); // Normal constructor wxSplitterWindow(wxWindow *parent, const wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, const long style = wxSP_3D|wxCLIP_CHILDREN, const wxString& name = "splitter"); ~wxSplitterWindow(void); // Gets the only or left/top pane inline wxWindow *GetWindow1(void) { return m_windowOne; } // Gets the right/bottom pane inline wxWindow *GetWindow2(void) { return m_windowTwo; } // Sets the split mode inline void SetSplitMode(const int mode) { m_splitMode = mode; } // Gets the split mode inline int GetSplitMode(void) const { return m_splitMode; }; // Initialize with one window void Initialize(wxWindow *window); // Associates the given window with window 2, drawing the appropriate sash // and changing the split mode. // Does nothing and returns FALSE if the window is already split. // A sashPosition of -1 means choose a default sash position. bool SplitVertically(wxWindow *window1, wxWindow *window2, const int sashPosition = -1); bool SplitHorizontally(wxWindow *window1, wxWindow *window2, const int sashPosition = -1); // Removes the specified (or second) window from the view // Doesn't actually delete the window. bool Unsplit(wxWindow *toRemove = NULL); // Is the window split? inline bool IsSplit(void) const { return (m_windowTwo != NULL); } // Sets the sash size inline void SetSashSize(const int width) { m_sashSize = width; } // Sets the border size inline void SetBorderSize(const int width) { m_borderSize = width; } // Gets the sash size inline int GetSashSize(void) const { return m_sashSize; } // Gets the border size inline int GetBorderSize(void) const { return m_borderSize; } // Set the sash position void SetSashPosition(const int position, const bool redaw = TRUE); // Gets the sash position inline int GetSashPosition(void) const { return m_sashPosition; } // If this is zero, we can remove panes by dragging the sash. inline void SetMinimumPaneSize(const int min) { m_minimumPaneSize = min; } inline int GetMinimumPaneSize(void) const { return m_minimumPaneSize; } // If the sash is moved to an extreme position, a subwindow // is removed from the splitter window, and the app is // notified. The app should delete or hide the window. virtual void OnUnsplit(wxWindow *removed) { removed->Show(FALSE); } // Called when the sash is double-clicked. // The default behaviour is to remove the sash if the // minimum pane size is zero. virtual void OnDoubleClickSash(int x, int y); //////////////////////////////////////////////////////////////////////////// // Implementation // Paints the border and sash void OnPaint(wxPaintEvent& event); // Handles mouse events void OnMouseEvent(wxMouseEvent& ev); // Adjusts the panes void OnSize(wxSizeEvent& event); // Draws borders void DrawBorders(wxDC& dc); // Draws the sash void DrawSash(wxDC& dc); // Draws the sash tracker (for whilst moving the sash) void DrawSashTracker(const int x, const int y); // Tests for x, y over sash bool SashHitTest(const int x, const int y, const int tolerance = 2); // Resizes subwindows void SizeWindows(void); // Initialize colours void InitColours(void); protected: int m_splitMode; wxWindow* m_windowOne; wxWindow* m_windowTwo; int m_dragMode; int m_oldX; int m_oldY; int m_borderSize; int m_sashSize; // Sash width or height int m_sashPosition; // Number of pixels from left or top int m_firstX; int m_firstY; int m_minimumPaneSize; wxCursor* m_sashCursorWE; wxCursor* m_sashCursorNS; wxPen* m_sashTrackerPen; wxPen* m_lightShadowPen; wxPen* m_mediumShadowPen; wxPen* m_darkShadowPen; wxPen* m_hilightPen; wxBrush* m_faceBrush; wxPen* m_facePen; DECLARE_EVENT_TABLE() }; #endif