/////////////////////////////////////////////////////////////////////////////// // Name: wx/withimages.h // Purpose: Declaration of a simple wxWithImages class. // Author: Vadim Zeitlin // Created: 2011-08-17 // Copyright: (c) 2011 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_WITHIMAGES_H_ #define _WX_WITHIMAGES_H_ #include "wx/defs.h" #include "wx/bmpbndl.h" #include "wx/icon.h" #include "wx/imaglist.h" #include "wx/vector.h" class WXDLLIMPEXP_FWD_CORE wxWindow; // ---------------------------------------------------------------------------- // wxWithImages: mix-in for classes using indices for image access // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxWithImages { public: enum { NO_IMAGE = -1 }; typedef wxVector Images; wxWithImages() { m_imageList = NULL; m_ownsImageList = false; } virtual ~wxWithImages() { FreeIfNeeded(); } // Return the number of images, possibly 0. int GetImageCount() const { if ( !m_images.empty() ) { // Cast is safe, we don't risk having more than INT_MAX images. return static_cast(m_images.size()); } return m_imageList ? m_imageList->GetImageCount() : 0; } // Return true if we have any images at all. bool HasImages() const { return GetImageCount() != 0; } // Sets the images to use. // // Override OnImagesChanged() in the derived class to update the actually // shown images. void SetImages(const Images& images) { m_images = images; OnImagesChanged(); } // Sets the image list to use, it is *not* deleted by the control. // // This function is virtual for compatibility, as it could be overridden in // the existing application code, however it should not be overridden in wx // itself, where OnImagesChanged() should be overridden instead. virtual void SetImageList(wxImageList* imageList) { FreeIfNeeded(); m_imageList = imageList; OnImagesChanged(); } // As SetImageList() but we will delete the image list ourselves. void AssignImageList(wxImageList* imageList) { SetImageList(imageList); m_ownsImageList = true; } // Get pointer (may be NULL) to the associated image list. wxImageList* GetImageList() const { return m_imageList; } protected: // This function is called when the images associated with the control // change, due to either SetImages() or SetImageList() being called. // // It ought to be pure virtual, but isn't because there could be existing // application code inheriting from this class and not overriding it // (because this function hadn't existed when this code was written). virtual void OnImagesChanged() { } // This helper function can be used from OnImagesChanged() if the derived // class actually needs to use wxImageList: it ensures that m_imageList is // updated from m_images, if the latter is not empty, using the images of // the appropriate size for the given window. void UpdateImageListIfNecessary(wxWindow* win) { if ( m_images.empty() ) return; // Note that we can't just call AssignImageList() here to avoid // infinite recursion. FreeIfNeeded(); m_imageList = wxBitmapBundle::CreateImageList(win, m_images); // We always own it as we created it ourselves. m_ownsImageList = true; } // Return true if we have a valid image list. bool HasImageList() const { return m_imageList != NULL; } // Return the image with the given index from the image list. // // If there is no image list or if index == NO_IMAGE, silently returns // wxNullIcon. wxIcon GetImage(int iconIndex) const { return m_imageList && iconIndex != NO_IMAGE ? m_imageList->GetIcon(iconIndex) : wxNullIcon; } private: // Free the image list if necessary, i.e. if we own it. void FreeIfNeeded() { if ( m_ownsImageList ) { delete m_imageList; m_imageList = NULL; // We don't own it any more. m_ownsImageList = false; } } // The images we use: if this vector is not empty, m_imageList is not used. Images m_images; // The associated image list or NULL. wxImageList* m_imageList; // False by default, if true then we delete m_imageList. bool m_ownsImageList; wxDECLARE_NO_COPY_CLASS(wxWithImages); }; #endif // _WX_WITHIMAGES_H_