///////////////////////////////////////////////////////////////////////////// // Name: wx/propgrid/propgridiface.h // Purpose: wxPropertyGridInterface class // Author: Jaakko Salli // Modified by: // Created: 2008-08-24 // Copyright: (c) Jaakko Salli // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef __WX_PROPGRID_PROPGRIDIFACE_H__ #define __WX_PROPGRID_PROPGRIDIFACE_H__ #include "wx/defs.h" #if wxUSE_PROPGRID #include "wx/propgrid/property.h" #include "wx/propgrid/propgridpagestate.h" // ----------------------------------------------------------------------- // Most property grid functions have this type as their argument, as it can // convey a property by either a pointer or name. class WXDLLIMPEXP_PROPGRID wxPGPropArgCls { public: wxPGPropArgCls( const wxPGProperty* property ) { m_ptr.property = const_cast(property); m_flags = IsProperty; } wxPGPropArgCls( const wxString& str ) { m_ptr.stringName = &str; m_flags = IsWxString; } wxPGPropArgCls( const wxPGPropArgCls& id ) { m_ptr = id.m_ptr; m_flags = id.m_flags; } // This is only needed for wxPython bindings. wxPGPropArgCls( wxString* str, bool WXUNUSED(deallocPtr) ) { m_ptr.stringName = str; m_flags = IsWxString | OwnsWxString; } ~wxPGPropArgCls() { if ( m_flags & OwnsWxString ) delete m_ptr.stringName; } wxPGProperty* GetPtr() const { wxCHECK( m_flags == IsProperty, NULL ); return m_ptr.property; } wxPGPropArgCls( const char* str ) { m_ptr.charName = str; m_flags = IsCharPtr; } wxPGPropArgCls( const wchar_t* str ) { m_ptr.wcharName = str; m_flags = IsWCharPtr; } // This constructor is required for NULL. wxPGPropArgCls( int ) { m_ptr.property = NULL; m_flags = IsProperty; } wxPGProperty* GetPtr( wxPropertyGridInterface* iface ) const; wxPGProperty* GetPtr( const wxPropertyGridInterface* iface ) const { return GetPtr(const_cast(iface)); } wxPGProperty* GetPtr0() const { return m_ptr.property; } bool HasName() const { return (m_flags != IsProperty); } const wxString& GetName() const { return *m_ptr.stringName; } private: enum { IsProperty = 0x00, IsWxString = 0x01, IsCharPtr = 0x02, IsWCharPtr = 0x04, OwnsWxString = 0x10 }; union { wxPGProperty* property; const char* charName; const wchar_t* wcharName; const wxString* stringName; } m_ptr; unsigned char m_flags; }; typedef const wxPGPropArgCls& wxPGPropArg; // ----------------------------------------------------------------------- WXDLLIMPEXP_PROPGRID void wxPGTypeOperationFailed( const wxPGProperty* p, const wxString& typestr, const wxString& op ); WXDLLIMPEXP_PROPGRID void wxPGGetFailed( const wxPGProperty* p, const wxString& typestr ); // ----------------------------------------------------------------------- // Helper macro that does necessary preparations when calling // some wxPGProperty's member function. #define wxPG_PROP_ARG_CALL_PROLOG_0(PROPERTY) \ PROPERTY *p = (PROPERTY*)id.GetPtr(this); \ if ( !p ) return; #define wxPG_PROP_ARG_CALL_PROLOG_RETVAL_0(PROPERTY, RETVAL) \ PROPERTY *p = (PROPERTY*)id.GetPtr(this); \ if ( !p ) return RETVAL; #define wxPG_PROP_ARG_CALL_PROLOG() \ wxPG_PROP_ARG_CALL_PROLOG_0(wxPGProperty) #define wxPG_PROP_ARG_CALL_PROLOG_RETVAL(RVAL) \ wxPG_PROP_ARG_CALL_PROLOG_RETVAL_0(wxPGProperty, RVAL) #define wxPG_PROP_ID_CONST_CALL_PROLOG() \ wxPG_PROP_ARG_CALL_PROLOG_0(const wxPGProperty) #define wxPG_PROP_ID_CONST_CALL_PROLOG_RETVAL(RVAL) \ wxPG_PROP_ARG_CALL_PROLOG_RETVAL_0(const wxPGProperty, RVAL) // ----------------------------------------------------------------------- // Most of the shared property manipulation interface shared by wxPropertyGrid, // wxPropertyGridPage, and wxPropertyGridManager is defined in this class. // In separate wxPropertyGrid component this class was known as // wxPropertyContainerMethods. // wxPropertyGridInterface's property operation member functions all accept // a special wxPGPropArg id argument, using which you can refer to properties // either by their pointer (for performance) or by their name (for conveniency). class WXDLLIMPEXP_PROPGRID wxPropertyGridInterface { public: // Destructor. virtual ~wxPropertyGridInterface() { } // Appends property to the list. // wxPropertyGrid assumes ownership of the object. // Becomes child of most recently added category. // wxPropertyGrid takes the ownership of the property pointer. // If appending a category with name identical to a category already in // the wxPropertyGrid, then newly created category is deleted, and most // recently added category (under which properties are appended) is set // to the one with same name. This allows easier adding of items to same // categories in multiple passes. // Does not automatically redraw the control, so you may need to call // Refresh when calling this function after control has been shown for // the first time. // This functions deselects selected property, if any. Validation // failure option wxPG_VFB_STAY_IN_PROPERTY is not respected, ie. // selection is cleared even if editor had invalid value. wxPGProperty* Append( wxPGProperty* property ); // Same as Append(), but appends under given parent property. wxPGProperty* AppendIn( wxPGPropArg id, wxPGProperty* newproperty ); // In order to add new items into a property with fixed children (for // instance, wxFlagsProperty), you need to call this method. After // populating has been finished, you need to call EndAddChildren. void BeginAddChildren( wxPGPropArg id ); // Deletes all properties. virtual void Clear() = 0; // Clears current selection, if any. // validation - If set to false, deselecting the property will always work, // even if its editor had invalid value in it. // Returns true if successful or if there was no selection. May // fail if validation was enabled and active editor had invalid // value. bool ClearSelection( bool validation = false ); // Resets modified status of all properties. void ClearModifiedStatus(); // Collapses given category or property with children. // Returns true if actually collapses. bool Collapse( wxPGPropArg id ); // Collapses all items that can be collapsed. // Return false if failed (may fail if editor value cannot be validated). bool CollapseAll() { return ExpandAll(false); } // Changes value of a property, as if from an editor. // Use this instead of SetPropertyValue() if you need the value to run // through validation process, and also send the property change event. // Returns true if value was successfully changed. bool ChangePropertyValue( wxPGPropArg id, wxVariant newValue ); // Removes and deletes a property and any children. // id - Pointer or name of a property. // If you delete a property in a wxPropertyGrid event // handler, the actual deletion is postponed until the next // idle event. // This functions deselects selected property, if any. // Validation failure option wxPG_VFB_STAY_IN_PROPERTY is not // respected, ie. selection is cleared even if editor had // invalid value. void DeleteProperty( wxPGPropArg id ); // Removes a property. Does not delete the property object, but // instead returns it. // id - Pointer or name of a property. // Removed property cannot have any children. // Also, if you remove property in a wxPropertyGrid event // handler, the actual removal is postponed until the next // idle event. wxPGProperty* RemoveProperty( wxPGPropArg id ); // Disables a property. bool DisableProperty( wxPGPropArg id ) { return EnableProperty(id,false); } // Returns true if all property grid data changes have been committed. // Usually only returns false if value in active editor has been // invalidated by a wxValidator. bool EditorValidate(); // Enables or disables property, depending on whether enable is true or // false. Disabled property usually appears as having grey text. // id - Name or pointer to a property. // enable - If false, property is disabled instead. bool EnableProperty( wxPGPropArg id, bool enable = true ); // Called after population of property with fixed children has finished. void EndAddChildren( wxPGPropArg id ); // Expands given category or property with children. // Returns true if actually expands. bool Expand( wxPGPropArg id ); // Expands all items that can be expanded. bool ExpandAll( bool expand = true ); // Returns id of first child of given property. // Does not return sub-properties! wxPGProperty* GetFirstChild( wxPGPropArg id ) { wxPG_PROP_ARG_CALL_PROLOG_RETVAL(wxNullProperty) if ( !p->GetChildCount() || p->HasFlag(wxPG_PROP_AGGREGATE) ) return wxNullProperty; return p->Item(0); } // Returns iterator class instance. // flags - See wxPG_ITERATOR_FLAGS. Value wxPG_ITERATE_DEFAULT causes // iteration over everything except private child properties. // firstProp - Property to start iteration from. If NULL, then first // child of root is used. wxPropertyGridIterator GetIterator( int flags = wxPG_ITERATE_DEFAULT, wxPGProperty* firstProp = NULL ) { return wxPropertyGridIterator( m_pState, flags, firstProp ); } wxPropertyGridConstIterator GetIterator( int flags = wxPG_ITERATE_DEFAULT, wxPGProperty* firstProp = NULL ) const { return wxPropertyGridConstIterator( m_pState, flags, firstProp ); } // Returns iterator class instance. // flags - See wxPG_ITERATOR_FLAGS. Value wxPG_ITERATE_DEFAULT causes // iteration over everything except private child properties. // startPos - Either wxTOP or wxBOTTOM. wxTOP will indicate that iterations start // from the first property from the top, and wxBOTTOM means that the // iteration will instead begin from bottommost valid item. wxPropertyGridIterator GetIterator( int flags, int startPos ) { return wxPropertyGridIterator( m_pState, flags, startPos ); } wxPropertyGridConstIterator GetIterator( int flags, int startPos ) const { return wxPropertyGridConstIterator( m_pState, flags, startPos ); } // Returns id of first item that matches given criteria. wxPGProperty* GetFirst( int flags = wxPG_ITERATE_ALL ) { wxPropertyGridIterator it( m_pState, flags, wxNullProperty, 1 ); return *it; } const wxPGProperty* GetFirst( int flags = wxPG_ITERATE_ALL ) const { return const_cast(this)->GetFirst(flags); } // Returns pointer to a property with given name (case-sensitive). // If there is no property with such name, NULL pointer is returned. // Properties which have non-category, non-root parent // cannot be accessed globally by their name. Instead, use // "." instead of "". wxPGProperty* GetProperty( const wxString& name ) const { return GetPropertyByName(name); } // Returns map-like storage of property's attributes. // Note that if extra style wxPG_EX_WRITEONLY_BUILTIN_ATTRIBUTES is set, // then builtin-attributes are not included in the storage. const wxPGAttributeStorage& GetPropertyAttributes( wxPGPropArg id ) const { // If 'id' refers to invalid property, then we will return dummy // attributes (i.e. root property's attributes, which contents // should always be empty and of no consequence). wxPG_PROP_ARG_CALL_PROLOG_RETVAL(m_pState->DoGetRoot()->GetAttributes()) return p->GetAttributes(); } // Adds to 'targetArr' pointers to properties that have given // flags 'flags' set. However, if 'inverse' is set to true, then // only properties without given flags are stored. // flags - Property flags to use. // iterFlags - Iterator flags to use. Default is everything expect private children. void GetPropertiesWithFlag( wxArrayPGProperty* targetArr, wxPGProperty::FlagType flags, bool inverse = false, int iterFlags = wxPG_ITERATE_PROPERTIES | wxPG_ITERATE_HIDDEN | wxPG_ITERATE_CATEGORIES) const; // Returns value of given attribute. If none found, returns wxNullVariant. wxVariant GetPropertyAttribute( wxPGPropArg id, const wxString& attrName ) const { wxPG_PROP_ARG_CALL_PROLOG_RETVAL(wxNullVariant) return p->GetAttribute(attrName); } // Returns pointer of property's nearest parent category. If no category // found, returns NULL. wxPropertyCategory* GetPropertyCategory( wxPGPropArg id ) const { wxPG_PROP_ID_CONST_CALL_PROLOG_RETVAL(NULL) return m_pState->GetPropertyCategory(p); } // Returns client data (void*) of a property. void* GetPropertyClientData( wxPGPropArg id ) const { wxPG_PROP_ARG_CALL_PROLOG_RETVAL(NULL) return p->GetClientData(); } // Returns first property which label matches given string. // NULL if none found. Note that this operation is extremely slow when // compared to GetPropertyByName(). wxPGProperty* GetPropertyByLabel( const wxString& label ) const; // Returns pointer to a property with given name (case-sensitive). // If there is no property with such name, @NULL pointer is returned. wxPGProperty* GetPropertyByName( const wxString& name ) const; // Returns child property 'subname' of property 'name'. Same as // calling GetPropertyByName("name.subname"), albeit slightly faster. wxPGProperty* GetPropertyByName( const wxString& name, const wxString& subname ) const; // Returns property's editor. const wxPGEditor* GetPropertyEditor( wxPGPropArg id ) const { wxPG_PROP_ARG_CALL_PROLOG_RETVAL(NULL) return p->GetEditorClass(); } // Returns help string associated with a property. wxString GetPropertyHelpString( wxPGPropArg id ) const { wxPG_PROP_ARG_CALL_PROLOG_RETVAL(wxEmptyString) return p->GetHelpString(); } // Returns property's custom value image (NULL of none). wxBitmap* GetPropertyImage( wxPGPropArg id ) const { wxPG_PROP_ARG_CALL_PROLOG_RETVAL(NULL) return p->GetValueImage(); } // Returns label of a property. const wxString& GetPropertyLabel( wxPGPropArg id ) { wxPG_PROP_ARG_CALL_PROLOG_RETVAL(m_emptyString) return p->GetLabel(); } // Returns name of a property, by which it is globally accessible. wxString GetPropertyName( wxPGProperty* property ) { return property->GetName(); } // Returns parent item of a property. wxPGProperty* GetPropertyParent( wxPGPropArg id ) { wxPG_PROP_ARG_CALL_PROLOG_RETVAL(wxNullProperty) return p->GetParent(); } #if wxUSE_VALIDATORS // Returns validator of a property as a reference, which you // can pass to any number of SetPropertyValidator. wxValidator* GetPropertyValidator( wxPGPropArg id ) { wxPG_PROP_ARG_CALL_PROLOG_RETVAL(NULL) return p->GetValidator(); } #endif // Returns value as wxVariant. To get wxObject pointer from it, // you will have to use WX_PG_VARIANT_TO_WXOBJECT(VARIANT,CLASSNAME) macro. // If property value is unspecified, wxNullVariant is returned. wxVariant GetPropertyValue( wxPGPropArg id ) { wxPG_PROP_ARG_CALL_PROLOG_RETVAL(wxVariant()) return p->GetValue(); } wxString GetPropertyValueAsString( wxPGPropArg id ) const; long GetPropertyValueAsLong( wxPGPropArg id ) const; unsigned long GetPropertyValueAsULong( wxPGPropArg id ) const { return (unsigned long) GetPropertyValueAsLong(id); } int GetPropertyValueAsInt( wxPGPropArg id ) const { return (int)GetPropertyValueAsLong(id); } bool GetPropertyValueAsBool( wxPGPropArg id ) const; double GetPropertyValueAsDouble( wxPGPropArg id ) const; #define wxPG_PROP_ID_GETPROPVAL_CALL_PROLOG_RETVAL(PGTypeName, DEFVAL) \ wxPG_PROP_ARG_CALL_PROLOG_RETVAL(DEFVAL) \ wxVariant value = p->GetValue(); \ if ( !value.IsType(PGTypeName) ) \ { \ wxPGGetFailed(p, PGTypeName); \ return DEFVAL; \ } #define wxPG_PROP_ID_GETPROPVAL_CALL_PROLOG_RETVAL_WFALLBACK(PGTypeName, DEFVAL) \ wxPG_PROP_ARG_CALL_PROLOG_RETVAL(DEFVAL) \ wxVariant value = p->GetValue(); \ if ( !value.IsType(PGTypeName) ) \ return DEFVAL; \ wxArrayString GetPropertyValueAsArrayString( wxPGPropArg id ) const { wxPG_PROP_ID_GETPROPVAL_CALL_PROLOG_RETVAL(wxPG_VARIANT_TYPE_ARRSTRING, wxArrayString()) return value.GetArrayString(); } #if defined(wxLongLong_t) && wxUSE_LONGLONG wxLongLong_t GetPropertyValueAsLongLong( wxPGPropArg id ) const { wxPG_PROP_ARG_CALL_PROLOG_RETVAL(0) return p->GetValue().GetLongLong().GetValue(); } wxULongLong_t GetPropertyValueAsULongLong( wxPGPropArg id ) const { wxPG_PROP_ARG_CALL_PROLOG_RETVAL(0) return p->GetValue().GetULongLong().GetValue(); } #endif wxArrayInt GetPropertyValueAsArrayInt( wxPGPropArg id ) const { wxPG_PROP_ID_GETPROPVAL_CALL_PROLOG_RETVAL(wxArrayInt_VariantType, wxArrayInt()) wxArrayInt arr; arr << value; return arr; } #if wxUSE_DATETIME wxDateTime GetPropertyValueAsDateTime( wxPGPropArg id ) const { wxPG_PROP_ID_GETPROPVAL_CALL_PROLOG_RETVAL(wxPG_VARIANT_TYPE_DATETIME, wxDateTime()) return value.GetDateTime(); } #endif // Returns a wxVariant list containing wxVariant versions of all // property values. Order is not guaranteed. // flags - Use wxPG_KEEP_STRUCTURE to retain category structure; each sub // category will be its own wxVariantList of wxVariant. // Use wxPG_INC_ATTRIBUTES to include property attributes as well. // Each attribute will be stored as list variant named // "@@attr." wxVariant GetPropertyValues( const wxString& listname = wxEmptyString, wxPGProperty* baseparent = NULL, long flags = 0 ) const { return m_pState->DoGetPropertyValues(listname, baseparent, flags); } // Returns currently selected property. NULL if none. // When wxPG_EX_MULTIPLE_SELECTION extra style is used, this // member function returns the focused property, that is the // one which can have active editor. wxPGProperty* GetSelection() const; // Returns list of currently selected properties. // wxArrayPGProperty should be compatible with std::vector API. const wxArrayPGProperty& GetSelectedProperties() const { return m_pState->m_selection; } wxPropertyGridPageState* GetState() const { return m_pState; } // Similar to GetIterator(), but instead returns wxPGVIterator instance, // which can be useful for forward-iterating through arbitrary property // containers. // flags - See wxPG_ITERATOR_FLAGS. virtual wxPGVIterator GetVIterator( int flags ) const; // Hides or reveals a property. // hide - If true, hides property, otherwise reveals it. // flags - By default changes are applied recursively. Set this parameter // wxPG_DONT_RECURSE to prevent this. bool HideProperty( wxPGPropArg id, bool hide = true, int flags = wxPG_RECURSE ); #if wxPG_INCLUDE_ADVPROPS // Initializes *all* property types. Causes references to most object // files in the library, so calling this may cause significant increase // in executable size when linking with static library. static void InitAllTypeHandlers(); #else static void InitAllTypeHandlers() { } #endif // Inserts property to the property container. // priorThis - New property is inserted just prior to this. Available only // in the first variant. There are two versions of this function // to allow this parameter to be either an id or name to // a property. // newproperty - Pointer to the inserted property. wxPropertyGrid will take // ownership of this object. // Returns id for the property, // wxPropertyGrid takes the ownership of the property pointer. // While Append may be faster way to add items, make note that when // both types of data storage (categoric and // non-categoric) are active, Insert becomes even more slow. This is // especially true if current mode is non-categoric. // Example of use: // // append category // wxPGProperty* my_cat_id = propertygrid->Append( // new wxPropertyCategory("My Category") ); // ... // // insert into category - using second variant // wxPGProperty* my_item_id_1 = propertygrid->Insert( // my_cat_id, 0, new wxStringProperty("My String 1") ); // // insert before to first item - using first variant // wxPGProperty* my_item_id_2 = propertygrid->Insert( // my_item_id, new wxStringProperty("My String 2") ); wxPGProperty* Insert( wxPGPropArg priorThis, wxPGProperty* newproperty ); // Inserts property to the property container. //See the other overload for more details. // parent - New property is inserted under this category. Available only // in the second variant. There are two versions of this function // to allow this parameter to be either an id or name to // a property. // index - Index under category. Available only in the second variant. // If index is < 0, property is appended in category. // newproperty - Pointer to the inserted property. wxPropertyGrid will take // ownership of this object. // Returns id for the property. wxPGProperty* Insert( wxPGPropArg parent, int index, wxPGProperty* newproperty ); // Returns true if property is a category. bool IsPropertyCategory( wxPGPropArg id ) const { wxPG_PROP_ARG_CALL_PROLOG_RETVAL(false) return p->IsCategory(); } // Returns true if property is enabled. bool IsPropertyEnabled( wxPGPropArg id ) const { wxPG_PROP_ARG_CALL_PROLOG_RETVAL(false) return !p->HasFlag(wxPG_PROP_DISABLED); } // Returns true if given property is expanded. // Naturally, always returns false for properties that cannot be expanded. bool IsPropertyExpanded( wxPGPropArg id ) const; // Returns true if property has been modified after value set or modify // flag clear by software. bool IsPropertyModified( wxPGPropArg id ) const { wxPG_PROP_ARG_CALL_PROLOG_RETVAL(false) #if WXWIN_COMPATIBILITY_3_0 return p->HasFlag(wxPG_PROP_MODIFIED)?true:false; #else return p->HasFlag(wxPG_PROP_MODIFIED); #endif } // Returns true if property is selected. bool IsPropertySelected( wxPGPropArg id ) const { wxPG_PROP_ARG_CALL_PROLOG_RETVAL(false) return m_pState->DoIsPropertySelected(p); } // Returns true if property is shown (i.e. HideProperty with true not // called for it). bool IsPropertyShown( wxPGPropArg id ) const { wxPG_PROP_ARG_CALL_PROLOG_RETVAL(false) return !p->HasFlag(wxPG_PROP_HIDDEN); } // Returns true if property value is set to unspecified. bool IsPropertyValueUnspecified( wxPGPropArg id ) const { wxPG_PROP_ARG_CALL_PROLOG_RETVAL(false) return p->IsValueUnspecified(); } // Disables (limit = true) or enables (limit = false) wxTextCtrl editor // of a property, if it is not the sole mean to edit the value. void LimitPropertyEditing( wxPGPropArg id, bool limit = true ); // If state is shown in it's grid, refresh it now. virtual void RefreshGrid( wxPropertyGridPageState* state = NULL ); #if wxPG_INCLUDE_ADVPROPS // Initializes additional property editors (SpinCtrl etc.). Causes // references to most object files in the library, so calling this may // cause significant increase in executable size when linking with static // library. static void RegisterAdditionalEditors(); #else static void RegisterAdditionalEditors() { } #endif // Replaces property with id with newly created property. For example, // this code replaces existing property named "Flags" with one that // will have different set of items: // pg->ReplaceProperty("Flags", // wxFlagsProperty("Flags", wxPG_LABEL, newItems)) // For more info, see wxPropertyGrid::Insert. wxPGProperty* ReplaceProperty( wxPGPropArg id, wxPGProperty* property ); // Flags for wxPropertyGridInterface::SaveEditableState() // and wxPropertyGridInterface::RestoreEditableState(). enum EditableStateFlags { // Include selected property. SelectionState = 0x01, // Include expanded/collapsed property information. ExpandedState = 0x02, // Include scrolled position. ScrollPosState = 0x04, // Include selected page information. // Only applies to wxPropertyGridManager. PageState = 0x08, // Include splitter position. Stored for each page. SplitterPosState = 0x10, // Include description box size. // Only applies to wxPropertyGridManager. DescBoxState = 0x20, // Include all supported user editable state information. // This is usually the default value. AllStates = SelectionState | ExpandedState | ScrollPosState | PageState | SplitterPosState | DescBoxState }; // Restores user-editable state. // See also wxPropertyGridInterface::SaveEditableState(). // src - String generated by SaveEditableState. // restoreStates - Which parts to restore from source string. See @ref // propgridinterface_editablestate_flags "list of editable state // flags". // Returns false if there was problem reading the string. // If some parts of state (such as scrolled or splitter position) fail to // restore correctly, please make sure that you call this function after // wxPropertyGrid size has been set (this may sometimes be tricky when // sizers are used). bool RestoreEditableState( const wxString& src, int restoreStates = AllStates ); // Used to acquire user-editable state (selected property, expanded // properties, scrolled position, splitter positions). // includedStates - Which parts of state to include. See EditableStateFlags. wxString SaveEditableState( int includedStates = AllStates ) const; // Lets user set the strings listed in the choice dropdown of a // wxBoolProperty. Defaults are "True" and "False", so changing them to, // say, "Yes" and "No" may be useful in some less technical applications. static void SetBoolChoices( const wxString& trueChoice, const wxString& falseChoice ); // Set proportion of a auto-stretchable column. wxPG_SPLITTER_AUTO_CENTER // window style needs to be used to indicate that columns are auto- // resizable. // Returns false on failure. // You should call this for individual pages of wxPropertyGridManager // (if used). bool SetColumnProportion( unsigned int column, int proportion ); // Returns auto-resize proportion of the given column. int GetColumnProportion( unsigned int column ) const { return m_pState->DoGetColumnProportion(column); } // Sets an attribute for this property. // name - Text identifier of attribute. See @ref propgrid_property_attributes. // value - Value of attribute. // argFlags - Optional. Use wxPG_RECURSE to set the attribute to child // properties recursively. // Setting attribute's value to wxNullVariant will simply remove it // from property's set of attributes. void SetPropertyAttribute( wxPGPropArg id, const wxString& attrName, wxVariant value, long argFlags = 0 ) { DoSetPropertyAttribute(id,attrName,value,argFlags); } // Sets property attribute for all applicable properties. // Be sure to use this method only after all properties have been // added to the grid. void SetPropertyAttributeAll( const wxString& attrName, wxVariant value ); // Sets background colour of a property. // id - Property name or pointer. // colour - New background colour. // flags - Default is wxPG_RECURSE which causes colour to be set recursively. // Omit this flag to only set colour for the property in question // and not any of its children. void SetPropertyBackgroundColour( wxPGPropArg id, const wxColour& colour, int flags = wxPG_RECURSE ); // Resets text and background colours of given property. // id - Property name or pointer. // flags - Default is wxPG_DONT_RECURSE which causes colour to be reset // only for the property in question (for backward compatibility). #if WXWIN_COMPATIBILITY_3_0 void SetPropertyColoursToDefault(wxPGPropArg id); void SetPropertyColoursToDefault(wxPGPropArg id, int flags); #else void SetPropertyColoursToDefault(wxPGPropArg id, int flags = wxPG_DONT_RECURSE); #endif // WXWIN_COMPATIBILITY_3_0 // Sets text colour of a property. // id - Property name or pointer. // colour - New background colour. // flags - Default is wxPG_RECURSE which causes colour to be set recursively. // Omit this flag to only set colour for the property in question // and not any of its children. void SetPropertyTextColour( wxPGPropArg id, const wxColour& col, int flags = wxPG_RECURSE ); // Returns background colour of first cell of a property. wxColour GetPropertyBackgroundColour( wxPGPropArg id ) const { wxPG_PROP_ARG_CALL_PROLOG_RETVAL(wxColour()) return p->GetCell(0).GetBgCol(); } // Returns text colour of first cell of a property. wxColour GetPropertyTextColour( wxPGPropArg id ) const { wxPG_PROP_ARG_CALL_PROLOG_RETVAL(wxColour()) return p->GetCell(0).GetFgCol(); } // Sets text, bitmap, and colours for given column's cell. // You can set label cell by setting column to 0. // You can use wxPG_LABEL as text to use default text for column. void SetPropertyCell( wxPGPropArg id, int column, const wxString& text = wxEmptyString, const wxBitmap& bitmap = wxNullBitmap, const wxColour& fgCol = wxNullColour, const wxColour& bgCol = wxNullColour ); // Sets client data (void*) of a property. // This untyped client data has to be deleted manually. void SetPropertyClientData( wxPGPropArg id, void* clientData ) { wxPG_PROP_ARG_CALL_PROLOG() p->SetClientData(clientData); } // Sets editor for a property. // editor - For builtin editors, use wxPGEditor_X, where X is builtin editor's // name (TextCtrl, Choice, etc. see wxPGEditor documentation for full // list). // For custom editors, use pointer you received from // wxPropertyGrid::RegisterEditorClass(). void SetPropertyEditor( wxPGPropArg id, const wxPGEditor* editor ) { wxPG_PROP_ARG_CALL_PROLOG() wxCHECK_RET( editor, wxS("unknown/NULL editor") ); p->SetEditor(editor); RefreshProperty(p); } // Sets editor control of a property. As editor argument, use // editor name string, such as "TextCtrl" or "Choice". void SetPropertyEditor( wxPGPropArg id, const wxString& editorName ) { SetPropertyEditor(id,GetEditorByName(editorName)); } // Sets label of a property. // Properties under same parent may have same labels. However, // property names must still remain unique. void SetPropertyLabel( wxPGPropArg id, const wxString& newproplabel ); // Sets name of a property. // id - Name or pointer of property which name to change. // newName - New name for property. void SetPropertyName( wxPGPropArg id, const wxString& newName ) { wxPG_PROP_ARG_CALL_PROLOG() m_pState->DoSetPropertyName( p, newName ); } // Sets property (and, recursively, its children) to have read-only value. // In other words, user cannot change the value in the editor, but they // can still copy it. // This is mainly for use with textctrl editor. Not all other editors fully // support it. // By default changes are applied recursively. Set parameter "flags" // to wxPG_DONT_RECURSE to prevent this. void SetPropertyReadOnly( wxPGPropArg id, bool set = true, int flags = wxPG_RECURSE ); // Sets property's value to unspecified. // If it has children (it may be category), then the same thing is done to // them. void SetPropertyValueUnspecified( wxPGPropArg id ) { wxPG_PROP_ARG_CALL_PROLOG() p->SetValueToUnspecified(); } // Sets property values from a list of wxVariants. void SetPropertyValues( const wxVariantList& list, wxPGPropArg defaultCategory = wxNullProperty ) { wxPGProperty *p; if ( defaultCategory.HasName() ) p = defaultCategory.GetPtr(this); else p = defaultCategory.GetPtr0(); m_pState->DoSetPropertyValues(list, p); } // Sets property values from a list of wxVariants. void SetPropertyValues( const wxVariant& list, wxPGPropArg defaultCategory = wxNullProperty ) { SetPropertyValues(list.GetList(),defaultCategory); } // Associates the help string with property. // By default, text is shown either in the manager's "description" // text box or in the status bar. If extra window style // wxPG_EX_HELP_AS_TOOLTIPS is used, then the text will appear as a // tooltip. void SetPropertyHelpString( wxPGPropArg id, const wxString& helpString ) { wxPG_PROP_ARG_CALL_PROLOG() p->SetHelpString(helpString); } // Set wxBitmap in front of the value. // Bitmap will be scaled to a size returned by // wxPropertyGrid::GetImageSize(); void SetPropertyImage( wxPGPropArg id, wxBitmap& bmp ) { wxPG_PROP_ARG_CALL_PROLOG() p->SetValueImage(bmp); RefreshProperty(p); } // Sets max length of property's text. bool SetPropertyMaxLength( wxPGPropArg id, int maxLen ); #if wxUSE_VALIDATORS // Sets validator of a property. void SetPropertyValidator( wxPGPropArg id, const wxValidator& validator ) { wxPG_PROP_ARG_CALL_PROLOG() p->SetValidator(validator); } #endif // Sets value (long integer) of a property. void SetPropertyValue( wxPGPropArg id, long value ) { wxVariant v(value); SetPropVal( id, v ); } // Sets value (integer) of a property. void SetPropertyValue( wxPGPropArg id, int value ) { wxVariant v((long)value); SetPropVal( id, v ); } // Sets value (floating point) of a property. void SetPropertyValue( wxPGPropArg id, double value ) { wxVariant v(value); SetPropVal( id, v ); } // Sets value (bool) of a property. void SetPropertyValue( wxPGPropArg id, bool value ) { wxVariant v(value); SetPropVal( id, v ); } // Sets value (wchar_t*) of a property. void SetPropertyValue( wxPGPropArg id, const wchar_t* value ) { SetPropertyValueString( id, wxString(value) ); } // Sets value (char*) of a property. void SetPropertyValue( wxPGPropArg id, const char* value ) { SetPropertyValueString( id, wxString(value) ); } // Sets value (string) of a property. void SetPropertyValue( wxPGPropArg id, const wxString& value ) { SetPropertyValueString( id, value ); } // Sets value (wxArrayString) of a property. void SetPropertyValue( wxPGPropArg id, const wxArrayString& value ) { wxVariant v(value); SetPropVal( id, v ); } #if wxUSE_DATETIME // Sets value (wxDateTime) of a property. void SetPropertyValue( wxPGPropArg id, const wxDateTime& value ) { wxVariant v(value); SetPropVal( id, v ); } #endif // Sets value (wxObject*) of a property. void SetPropertyValue( wxPGPropArg id, wxObject* value ) { wxVariant v(value); SetPropVal( id, v ); } // Sets value (wxObject&) of a property. void SetPropertyValue( wxPGPropArg id, wxObject& value ) { wxVariant v(&value); SetPropVal( id, v ); } #if wxUSE_LONGLONG #ifdef wxLongLong_t // Sets value (native 64-bit int) of a property. void SetPropertyValue(wxPGPropArg id, wxLongLong_t value) { wxVariant v = wxLongLong(value); SetPropVal(id, v); } #endif // Sets value (wxLongLong) of a property. void SetPropertyValue( wxPGPropArg id, wxLongLong value ) { wxVariant v(value); SetPropVal( id, v ); } #ifdef wxULongLong_t // Sets value (native 64-bit unsigned int) of a property. void SetPropertyValue(wxPGPropArg id, wxULongLong_t value) { wxVariant v = wxULongLong(value); SetPropVal(id, v); } #endif // Sets value (wxULongLong) of a property. void SetPropertyValue( wxPGPropArg id, wxULongLong value ) { wxVariant v(value); SetPropVal( id, v ); } #endif // Sets value (wxArrayInt&) of a property. void SetPropertyValue( wxPGPropArg id, const wxArrayInt& value ) { wxVariant v = WXVARIANT(value); SetPropVal( id, v ); } // Sets value (wxString) of a property. // This method uses wxPGProperty::SetValueFromString, which all properties // should implement. This means that there should not be a type error, // and instead the string is converted to property's actual value type. void SetPropertyValueString( wxPGPropArg id, const wxString& value ); // Sets value (wxVariant) of a property. // Use wxPropertyGrid::ChangePropertyValue() instead if you need to run // through validation process and send property change event. void SetPropertyValue( wxPGPropArg id, wxVariant value ) { SetPropVal( id, value ); } // Sets value (wxVariant&) of a property. Same as SetPropertyValue, // but accepts reference. void SetPropVal( wxPGPropArg id, wxVariant& value ); // Adjusts how wxPropertyGrid behaves when invalid value is entered // in a property. // vfbFlags - See wxPG_VALIDATION_FAILURE_BEHAVIOR_FLAGS for possible values. void SetValidationFailureBehavior( int vfbFlags ); // Sorts all properties recursively. // flags - This can contain any of the following options: // wxPG_SORT_TOP_LEVEL_ONLY: Only sort categories and their // immediate children. Sorting done by wxPG_AUTO_SORT option // uses this. // See SortChildren, wxPropertyGrid::SetSortFunction void Sort( int flags = 0 ); // Sorts children of a property. // id - Name or pointer to a property. // flags - This can contain any of the following options: // wxPG_RECURSE: Sorts recursively. // See Sort, wxPropertyGrid::SetSortFunction void SortChildren( wxPGPropArg id, int flags = 0 ) { wxPG_PROP_ARG_CALL_PROLOG() m_pState->DoSortChildren(p, flags); } // GetPropertyByName() with nice assertion error message. wxPGProperty* GetPropertyByNameA( const wxString& name ) const; // Returns editor pointer of editor with given name. static wxPGEditor* GetEditorByName( const wxString& editorName ); // NOTE: This function reselects the property and may cause // excess flicker, so to just call Refresh() on a rect // of single property, call DrawItem() instead. virtual void RefreshProperty( wxPGProperty* p ) = 0; protected: bool DoClearSelection( bool validation = false, int selFlags = 0 ); // In derived class, implement to set editable state component with // given name to given value. virtual bool SetEditableStateItem( const wxString& name, wxVariant value ) { wxUnusedVar(name); wxUnusedVar(value); return false; } // In derived class, implement to return editable state component with // given name. virtual wxVariant GetEditableStateItem( const wxString& name ) const { wxUnusedVar(name); return wxNullVariant; } // Returns page state data for given (sub) page (-1 means current page). virtual wxPropertyGridPageState* GetPageState( int pageIndex ) const { if ( pageIndex <= 0 ) return m_pState; return NULL; } virtual bool DoSelectPage( int WXUNUSED(index) ) { return true; } // Default call's m_pState's BaseGetPropertyByName virtual wxPGProperty* DoGetPropertyByName( const wxString& name ) const; // Deriving classes must set this (it must be only or current page). wxPropertyGridPageState* m_pState; // Intermediate version needed due to wxVariant copying inefficiency void DoSetPropertyAttribute( wxPGPropArg id, const wxString& name, wxVariant& value, long argFlags ); // Empty string object to return from member functions returning const // wxString&. wxString m_emptyString; private: // Cannot be GetGrid() due to ambiguity issues. wxPropertyGrid* GetPropertyGrid() { if ( !m_pState ) return NULL; return m_pState->GetGrid(); } // Cannot be GetGrid() due to ambiguity issues. const wxPropertyGrid* GetPropertyGrid() const { if ( !m_pState ) return NULL; return m_pState->GetGrid(); } friend class wxPropertyGrid; friend class wxPropertyGridManager; }; #endif // wxUSE_PROPGRID #endif // __WX_PROPGRID_PROPGRIDIFACE_H__