///////////////////////////////////////////////////////////////////////////// // Name: wx/msw/brush.h // Purpose: wxBrush class // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_BRUSH_H_ #define _WX_BRUSH_H_ #include "wx/gdicmn.h" #include "wx/gdiobj.h" #include "wx/bitmap.h" class WXDLLEXPORT wxBrush; // ---------------------------------------------------------------------------- // wxBrush // ---------------------------------------------------------------------------- class WXDLLEXPORT wxBrush : public wxBrushBase { public: wxBrush(); wxBrush(const wxColour& col, int style = wxSOLID); wxBrush(const wxBitmap& stipple); virtual ~wxBrush(); virtual void SetColour(const wxColour& col); virtual void SetColour(unsigned char r, unsigned char g, unsigned char b); virtual void SetStyle(int style); virtual void SetStipple(const wxBitmap& stipple); bool operator==(const wxBrush& brush) const; bool operator!=(const wxBrush& brush) const { return !(*this == brush); } wxColour GetColour() const; virtual int GetStyle() const; wxBitmap *GetStipple() const; bool Ok() const { return m_refData != NULL; } // return the HBRUSH for this brush virtual WXHANDLE GetResourceHandle() const; protected: virtual wxObjectRefData *CreateRefData() const; virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const; private: DECLARE_DYNAMIC_CLASS(wxBrush) }; #endif // _WX_BRUSH_H_