///////////////////////////////////////////////////////////////////////////// // Name: menu.h // Purpose: wxMenu, wxMenuBar classes // Author: Julian Smart // Modified by: Vadim Zeitlin (wxMenuItem is now in separate file) // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart and Markus Holzem // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_MENU_H_ #define _WX_MENU_H_ #ifdef __GNUG__ #pragma interface "menu.h" #endif #if wxUSE_ACCEL #include "wx/accel.h" #include "wx/dynarray.h" WX_DEFINE_EXPORTED_ARRAY(wxAcceleratorEntry *, wxAcceleratorArray); #endif // wxUSE_ACCEL class WXDLLEXPORT wxFrame; // ---------------------------------------------------------------------------- // Menu // ---------------------------------------------------------------------------- class WXDLLEXPORT wxMenu : public wxMenuBase { public: // ctors & dtor wxMenu(const wxString& title, long style = 0) : wxMenuBase(title, style) { Init(); } wxMenu(long style = 0) : wxMenuBase(style) { Init(); } virtual ~wxMenu(); // implement base class virtuals virtual bool DoAppend(wxMenuItem *item); virtual bool DoInsert(size_t pos, wxMenuItem *item); virtual wxMenuItem *DoRemove(wxMenuItem *item); virtual void Break(); virtual void SetTitle(const wxString& title); // MSW-specific bool ProcessCommand(wxCommandEvent& event); #ifdef WXWIN_COMPATIBILITY wxMenu(const wxString& title, const wxFunction func) : wxMenuBase(title) { Callback(func); } #endif // WXWIN_COMPATIBILITY // implementation only from now on // ------------------------------- bool MSWCommand(WXUINT param, WXWORD id); // semi-private accessors // get the window which contains this menu wxWindow *GetWindow() const; // get the menu handle WXHMENU GetHMenu() const { return m_hMenu; } // attach/detach menu to/from wxMenuBar void Attach(wxMenuBar *menubar); void Detach(); #if wxUSE_ACCEL // called by wxMenuBar to build its accel table from the accels of all menus bool HasAccels() const { return !m_accels.IsEmpty(); } size_t GetAccelCount() const { return m_accels.GetCount(); } size_t CopyAccels(wxAcceleratorEntry *accels) const; // called by wxMenuItem when its accels changes void UpdateAccel(wxMenuItem *item); // helper used by wxMenu itself (returns the index in m_accels) int FindAccel(int id) const; #endif // wxUSE_ACCEL private: // common part of all ctors void Init(); // common part of Append/Insert (behaves as Append is pos == (size_t)-1) bool DoInsertOrAppend(wxMenuItem *item, size_t pos = (size_t)-1); // if TRUE, insert a breal before appending the next item bool m_doBreak; // the menu handle of this menu WXHMENU m_hMenu; #if wxUSE_ACCEL // the accelerators for our menu items wxAcceleratorArray m_accels; #endif // wxUSE_ACCEL DECLARE_DYNAMIC_CLASS(wxMenu) }; // ---------------------------------------------------------------------------- // Menu Bar (a la Windows) // ---------------------------------------------------------------------------- class WXDLLEXPORT wxMenuBar : public wxMenuBarBase { public: // ctors & dtor // default constructor wxMenuBar(); // unused under MSW wxMenuBar(long style); // menubar takes ownership of the menus arrays but copies the titles wxMenuBar(int n, wxMenu *menus[], const wxString titles[]); virtual ~wxMenuBar(); // menubar construction virtual bool Append( wxMenu *menu, const wxString &title ); virtual bool Insert(size_t pos, wxMenu *menu, const wxString& title); virtual wxMenu *Replace(size_t pos, wxMenu *menu, const wxString& title); virtual wxMenu *Remove(size_t pos); virtual int FindMenuItem(const wxString& menuString, const wxString& itemString) const; virtual wxMenuItem* FindItem( int id, wxMenu **menu = NULL ) const; virtual void EnableTop( size_t pos, bool flag ); virtual void SetLabelTop( size_t pos, const wxString& label ); virtual wxString GetLabelTop( size_t pos ) const; // compatibility: these functions are deprecated #ifdef WXWIN_COMPATIBILITY void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; } wxEvtHandler *GetEventHandler() { return m_eventHandler; } bool Enabled(int id) const { return IsEnabled(id); } bool Checked(int id) const { return IsChecked(id); } #endif // WXWIN_COMPATIBILITY // implementation from now on WXHMENU Create(); int FindMenu(const wxString& title); void Detach(); // returns TRUE if we're attached to a frame bool IsAttached() const { return m_menuBarFrame != NULL; } // get the frame we live in wxFrame *GetFrame() const { return m_menuBarFrame; } // attach to a frame void Attach(wxFrame *frame); #if wxUSE_ACCEL // get the accel table for all the menus const wxAcceleratorTable& GetAccelTable() const { return m_accelTable; } // update the accel table (must be called after adding/deletign a menu) void RebuildAccelTable(); #endif // wxUSE_ACCEL // get the menu handle WXHMENU GetHMenu() const { return m_hMenu; } // if the menubar is modified, the display is not updated automatically, // call this function to update it (m_menuBarFrame should be !NULL) void Refresh(); protected: // common part of all ctors void Init(); #ifdef WXWIN_COMPATIBILITY wxEvtHandler *m_eventHandler; #endif // WXWIN_COMPATIBILITY wxArrayString m_titles; wxFrame *m_menuBarFrame; WXHMENU m_hMenu; #if wxUSE_ACCEL // the accelerator table for all accelerators in all our menus wxAcceleratorTable m_accelTable; #endif // wxUSE_ACCEL private: DECLARE_DYNAMIC_CLASS(wxMenuBar) }; #endif // _WX_MENU_H_