/////////////////////////////////////////////////////////////////////////////// // Name: tests/exec/exec.cpp // Purpose: test wxExecute() // Author: Francesco Montorsi // (based on console sample TestExecute() function) // Created: 2009-01-10 // Copyright: (c) 2009 Francesco Montorsi // (c) 2013 Rob Bresalier, Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #include "testprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #include "wx/utils.h" #include "wx/process.h" #include "wx/sstream.h" #include "wx/evtloop.h" #include "wx/file.h" #include "wx/filename.h" #include "wx/mstream.h" #include "wx/scopeguard.h" #include "wx/txtstrm.h" #include "wx/timer.h" #ifdef __UNIX__ #define COMMAND "echo hi" #define COMMAND_STDERR "cat nonexistentfile" #define ASYNC_COMMAND "xclock" #define SHELL_COMMAND "echo hi from shell>/dev/null" #define COMMAND_NO_OUTPUT "echo -n" #elif defined(__WINDOWS__) #define COMMAND "cmd.exe /c \"echo hi\"" #define COMMAND_STDERR "cmd.exe /c \"type nonexistentfile\"" #define ASYNC_COMMAND "notepad" #define SHELL_COMMAND "echo hi > nul:" #define COMMAND_NO_OUTPUT COMMAND " > nul:" #else #error "no command to exec" #endif // OS #define SLEEP_END_STRING "Done sleeping" namespace { enum AsyncExecLoopExitEnum { AsyncExec_DontExitLoop, AsyncExec_ExitLoop }; } // anonymous namespace // ---------------------------------------------------------------------------- // test class // ---------------------------------------------------------------------------- class ExecTestCase : public CppUnit::TestCase { public: ExecTestCase() { } private: CPPUNIT_TEST_SUITE( ExecTestCase ); // wxX11 didn't implement some required features. Disable these tests // for now. #if !defined (__WXX11__) CPPUNIT_TEST( TestShell ); CPPUNIT_TEST( TestExecute ); CPPUNIT_TEST( TestProcess ); CPPUNIT_TEST( TestAsync ); CPPUNIT_TEST( TestAsyncRedirect ); CPPUNIT_TEST( TestOverlappedSyncExecute ); #endif CPPUNIT_TEST_SUITE_END(); void TestShell(); void TestExecute(); void TestProcess(); void TestAsync(); void TestAsyncRedirect(); void TestOverlappedSyncExecute(); // Helper: create an executable file sleeping for the given amount of // seconds with the specified base name. // // Returns the name of the file. static wxString CreateSleepFile(const wxString& basename, int seconds); // Return the full command, to be passed to wxExecute(), launching the // specified script file. static wxString MakeShellCommand(const wxString& filename); // Helper of TestAsyncRedirect(): tests that the output of the given // command on the given stream contains the expected string. enum CheckStream { Check_Stdout, Check_Stderr }; void DoTestAsyncRedirect(const wxString& command, CheckStream check, const char* expectedContaining); // This class is used as a helper in order to run wxExecute(ASYNC) // inside of an event loop. class AsyncInEventLoop : public wxTimer { public: AsyncInEventLoop() { } long DoExecute(AsyncExecLoopExitEnum forceExitLoop_, const wxString& command_, int flags_ = wxEXEC_ASYNC, wxProcess* callback_ = NULL) { forceExitLoop = forceExitLoop_; command = command_; flags = flags_; callback = callback_; wxEventLoop loop; // Trigger the timer to go off inside the event loop // so that we can run wxExecute there. StartOnce(10); // Run the event loop. loop.Run(); return wxExecuteReturnCode; } void Notify() { // Run wxExecute inside the event loop. wxExecuteReturnCode = wxExecute(command, flags, callback); if (forceExitLoop == AsyncExec_ExitLoop) { wxEventLoop::GetActive()->Exit(); } } private: AsyncExecLoopExitEnum forceExitLoop; wxString command; int flags; wxProcess* callback; long wxExecuteReturnCode; }; wxDECLARE_NO_COPY_CLASS(ExecTestCase); }; // register in the unnamed registry so that these tests are run by default CPPUNIT_TEST_SUITE_REGISTRATION( ExecTestCase ); // also include in its own registry so that these tests can be run alone CPPUNIT_TEST_SUITE_NAMED_REGISTRATION( ExecTestCase, "ExecTestCase" ); void ExecTestCase::TestShell() { CPPUNIT_ASSERT( wxShell(SHELL_COMMAND) ); } void ExecTestCase::TestExecute() { AsyncInEventLoop asyncInEventLoop; // test asynch exec // // asyncInEventLoop.DoExecute will perform the // call to wxExecute(ASYNC) in an event loop, as required by // console test (and this same event loop will also // be used in GUI test too, even though not required, just to have // common code). long pid = asyncInEventLoop.DoExecute(AsyncExec_ExitLoop, // Force exit of event loop right // after the call to wxExecute() ASYNC_COMMAND, wxEXEC_ASYNC); CPPUNIT_ASSERT( pid != 0 ); // NOTE: under Windows the first wxKill() invocation with wxSIGTERM // may fail if the system is fast and the ASYNC_COMMAND app // doesn't manage to create its HWND before our wxKill() is // executed; in that case we "fall back" to the second invocation // with wxSIGKILL (which should always succeed) CPPUNIT_ASSERT( wxKill(pid, wxSIGTERM) == 0 || wxKill(pid, wxSIGKILL) == 0 ); int useNoeventsFlag; // Test the sync execution case with/without wxEXEC_NOEVENTS flag // because we use either an event loop or wxSelectDispatcher // depending on this flag, and we want to test both cases. for (useNoeventsFlag = 0; useNoeventsFlag <=1 ; ++useNoeventsFlag ) { int execFlags = wxEXEC_SYNC; if (useNoeventsFlag) { execFlags |= wxEXEC_NOEVENTS; } // test sync exec (with a command not producing any output to avoid // interfering with the test): CPPUNIT_ASSERT( wxExecute(COMMAND_NO_OUTPUT, execFlags) == 0 ); // test running COMMAND again, but this time with redirection: // and the expected data is on stdout. wxArrayString stdout_arr; CPPUNIT_ASSERT_EQUAL( 0, wxExecute(COMMAND, stdout_arr, execFlags) ); CPPUNIT_ASSERT_EQUAL( "hi", stdout_arr[0] ); // test running COMMAND_STDERR with redirection and the expected data // is on stderr. wxArrayString stderr_arr; stdout_arr.Empty(); CPPUNIT_ASSERT( wxExecute(COMMAND_STDERR, stdout_arr, stderr_arr, execFlags) != 0 ); // Check that there is something on stderr. // In Unix systems, the 'cat' command has the name of the file it could not // find in the error output. // In Windows, the 'type' command outputs the following when it can't find // a file: // "The system cannot find the file specified" // In both cases, we expect the word 'file' to be in the stderr. CPPUNIT_ASSERT( stderr_arr[0].Contains("file") ); } } void ExecTestCase::TestProcess() { AsyncInEventLoop asyncInEventLoop; // test wxExecute with wxProcess wxProcess *proc = new wxProcess; // asyncInEventLoop.DoExecute will perform the // call to wxExecute(ASYNC) in an event loop, as required by // console test (and this same event loop will also // be used in GUI test too, even though not required, just to have // common code). long pid = asyncInEventLoop.DoExecute(AsyncExec_ExitLoop, // Force exit of event loop right // after the call to wxExecute() ASYNC_COMMAND, wxEXEC_ASYNC, proc); CPPUNIT_ASSERT( proc->GetPid() == pid && pid != 0 ); // we're not going to process the wxEVT_END_PROCESS event, // so the proc instance will auto-delete itself after we kill // the asynch process: CPPUNIT_ASSERT( wxKill(pid, wxSIGTERM) == 0 || wxKill(pid, wxSIGKILL) == 0 ); // test wxExecute with wxProcess and REDIRECTION // Test the sync execution case with/without wxEXEC_NOEVENTS flag // because we use either an event loop or wxSelectDispatcher // depending on this flag, and we want to test both cases. // First the default case, dispatching the events while waiting. { wxProcess proc2; proc2.Redirect(); CPPUNIT_ASSERT_EQUAL( 0, wxExecute(COMMAND, wxEXEC_SYNC, &proc2) ); wxStringOutputStream procOutput; CPPUNIT_ASSERT( proc2.GetInputStream() ); CPPUNIT_ASSERT_EQUAL( wxSTREAM_EOF, proc2.GetInputStream()->Read(procOutput).GetLastError() ); wxString output = procOutput.GetString(); CPPUNIT_ASSERT_EQUAL( "hi", output.Trim() ); } // And now without event dispatching. { wxProcess proc2; proc2.Redirect(); CPPUNIT_ASSERT_EQUAL( 0, wxExecute(COMMAND, wxEXEC_SYNC | wxEXEC_NOEVENTS, &proc2) ); wxStringOutputStream procOutput; CPPUNIT_ASSERT( proc2.GetInputStream() ); CPPUNIT_ASSERT_EQUAL( wxSTREAM_EOF, proc2.GetInputStream()->Read(procOutput).GetLastError() ); wxString output = procOutput.GetString(); CPPUNIT_ASSERT_EQUAL( "hi", output.Trim() ); } } // This class exits the event loop associated with it when the child process // terminates. class TestAsyncProcess : public wxProcess { public: wxEXPLICIT TestAsyncProcess() { } // may be overridden to be notified about process termination virtual void OnTerminate(int WXUNUSED(pid), int WXUNUSED(status)) { wxEventLoop::GetActive()->ScheduleExit(); } private: wxDECLARE_NO_COPY_CLASS(TestAsyncProcess); }; void ExecTestCase::TestAsync() { // Test asynchronous execution with no redirection, just to make sure we // get the OnTerminate() call. TestAsyncProcess proc; AsyncInEventLoop asyncInEventLoop; CPPUNIT_ASSERT( asyncInEventLoop.DoExecute( AsyncExec_DontExitLoop, // proc is expected (inside of its OnTerminate()) // to trigger the exit of the event loop. COMMAND_NO_OUTPUT, wxEXEC_ASYNC, &proc) != 0 ); } void ExecTestCase::DoTestAsyncRedirect(const wxString& command, CheckStream check, const char* expectedContaining) { AsyncInEventLoop asyncInEventLoop; TestAsyncProcess proc; proc.Redirect(); CPPUNIT_ASSERT( asyncInEventLoop.DoExecute( AsyncExec_DontExitLoop, // proc is expected (inside of its OnTerminate()) // to trigger the exit of the event loop. command, wxEXEC_ASYNC, &proc) != 0 ); wxInputStream *streamToCheck = NULL; switch ( check ) { case Check_Stdout: streamToCheck = proc.GetInputStream(); break; case Check_Stderr: streamToCheck = proc.GetErrorStream(); break; } wxTextInputStream tis(*streamToCheck); // Check that the first line of output contains what we expect. CPPUNIT_ASSERT( tis.ReadLine().Contains(expectedContaining) ); } void ExecTestCase::TestAsyncRedirect() { // Test redirection with reading from the input stream after process termination. DoTestAsyncRedirect(COMMAND, Check_Stdout, "hi"); // Test redirection with reading from the error stream after process termination. DoTestAsyncRedirect(COMMAND_STDERR, Check_Stderr, "file"); } // static wxString ExecTestCase::CreateSleepFile(const wxString& basename, int seconds) { #ifdef __UNIX__ static const char* const scriptExt = ".sh"; // The script text is a format string with a single "%d" appearing in it // which will be replaced by the number of seconds to sleep below. static const char* const scriptText = "sleep %d\n" "echo " SLEEP_END_STRING "\n"; #elif defined(__WINDOWS__) static const char* const scriptExt = ".bat"; // Notice that we need to ping N+1 times for it to take N seconds as the // first ping is sent out immediately, without waiting a second. static const char* const scriptText = "@ ping 127.0.0.1 -n 1 > nul\n" "@ ping 127.0.0.1 -n %d > nul\n" "@ echo " SLEEP_END_STRING "\n"; #else #error "Need code to create sleep file for this platform" #endif const wxString fnSleep = wxFileName(".", basename, scriptExt).GetFullPath(); wxFile fileSleep; CPPUNIT_ASSERT ( fileSleep.Create(fnSleep, true, wxS_IRUSR | wxS_IWUSR | wxS_IXUSR) ); fileSleep.Write(wxString::Format(scriptText, seconds)); return fnSleep; } // static wxString ExecTestCase::MakeShellCommand(const wxString& filename) { wxString command; #ifdef __UNIX__ command = "/bin/sh " + filename; #elif defined(__WINDOWS__) command = wxString::Format("cmd.exe /c \"%s\"", filename); #else #error "Need to code to launch shell for this platform" #endif return command; } void ExecTestCase::TestOverlappedSyncExecute() { // Windows Synchronous wxExecute implementation does not currently // support overlapped event loops. It is still using wxYield, which is // not nestable. Therefore, this test would fail in Windows. // If someday somebody changes that in Windows, they could use this // test to verify it. // // Because MSW is not yet ready for this test, it may make sense to // separate it out to its own test suite, so we could register it under // "fixme" for Windows, but a real test for Unix. But that is more work, // so just #ifndefing it here for now. // // Too bad you can't just register one test case of a test suite as a // "fixme". #ifndef __WINDOWS__ // Simple helper delaying the call to wxExecute(): instead of running it // immediately, it runs it when we re-enter the event loop. class DelayedExecuteTimer : public wxTimer { public: DelayedExecuteTimer(const wxString& command, wxArrayString& outputArray) : m_command(command), m_outputArray(outputArray) { // The exact delay doesn't matter, anything short enough will do. StartOnce(10); } virtual void Notify() { wxExecute(m_command, m_outputArray); } private: wxString m_command; wxArrayString& m_outputArray; }; // Create two scripts with one of them taking longer than the other one to // execute. const wxString shortSleepFile = CreateSleepFile("shortsleep", 1); wxON_BLOCK_EXIT1( wxRemoveFile, shortSleepFile ); const wxString longSleepFile = CreateSleepFile("longsleep", 2); wxON_BLOCK_EXIT1( wxRemoveFile, longSleepFile ); const wxString shortSleepCommand = MakeShellCommand(shortSleepFile); const wxString longSleepCommand = MakeShellCommand(longSleepFile); // Collect the child process output wxArrayString shortSleepOutput, longSleepOutput; // Test that launching a process taking a longer time to run while the // shorter process is running works, i.e. that our outer wxExecute() // doesn't return until both process terminate. DelayedExecuteTimer delayLongSleep(longSleepCommand, longSleepOutput); wxExecute(shortSleepCommand, shortSleepOutput); CPPUNIT_ASSERT( !shortSleepOutput.empty() ); CPPUNIT_ASSERT_EQUAL( SLEEP_END_STRING, shortSleepOutput.Last() ); CPPUNIT_ASSERT( !longSleepOutput.empty() ); CPPUNIT_ASSERT_EQUAL( SLEEP_END_STRING, longSleepOutput.Last() ); // And also that, vice versa, running a short-lived child process that both // starts and ends while a longer-lived parent process is still running // works too. DelayedExecuteTimer delayShortSleep(shortSleepCommand, shortSleepOutput); wxExecute(longSleepCommand, longSleepOutput); CPPUNIT_ASSERT( !shortSleepOutput.empty() ); CPPUNIT_ASSERT_EQUAL( SLEEP_END_STRING, shortSleepOutput.Last() ); CPPUNIT_ASSERT( !longSleepOutput.empty() ); CPPUNIT_ASSERT_EQUAL( SLEEP_END_STRING, longSleepOutput.Last() ); #endif // !__WINDOWS__ }