/* * File: simple.cpp * Purpose: Minimal wxWidgets plugin * Author: Julian Smart * Created: 1997 * Updated: * Copyright: (c) Julian Smart */ /* static const char sccsid[] = "%W% %G%"; */ #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/wx.h" #endif #include #include "NPApp.h" #include "NPFrame.h" #define ID_HELLO 10 // Define a new application type class MyApp: public wxPluginApp { public: virtual wxFrame *OnInit(void); virtual wxPluginFrame* OnNewInstance(const wxPluginData& data); }; // Define a new frame type class MyFrame: public wxPluginFrame { public: MyFrame(const wxPluginData& data); public: // Let's paint directly onto the 'frame'; we don't need a subwindow void OnPaint(wxPaintEvent& event); void OnMouseEvent(wxMouseEvent& event); void OnHello(wxCommandEvent& event); // Called when the file has been downloaded virtual void OnNPNewFile(NPStream *stream, const wxString& fname); void CentreStrings(wxDC& dc); DECLARE_EVENT_TABLE() protected: wxStringList m_strings; float m_xpos; float m_ypos; }; BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_SIZE(MyFrame::OnSize) EVT_PAINT(MyFrame::OnPaint) EVT_MOUSE_EVENTS(MyFrame::OnMouseEvent) EVT_BUTTON(ID_HELLO, MyFrame::OnHello) END_EVENT_TABLE() IMPLEMENT_APP(MyApp) // No app initialisation necessary, and for a plugin there is no // top frame. wxFrame *MyApp::OnInit(void) { return NULL; } // Called whenever a new plugin instance is called. We could check // various things here in 'data' but we won't bother. wxPluginFrame* MyApp::OnNewInstance(const wxPluginData& data) { // Implicitly added to list of plugin frames return new MyFrame(data); } // My frame constructor MyFrame::MyFrame(const wxPluginData& data): wxPluginFrame(data) { m_xpos = -1; m_ypos = -1; wxMenuBar *menuBar = new wxMenuBar; wxMenu *menu = new wxMenu; menu->Append(1, "E&xit"); menuBar->Append(menu, "&File"); SetMenuBar(menuBar); new wxTextCtrl(this, -1, "", wxPoint(10, 30), wxSize(200, 25), wxSUNKEN_BORDER); new wxButton(this, ID_HELLO, "Hello", wxPoint(10, 70)); } void MyFrame::OnPaint(wxPaintEvent& event) { wxPaintDC dc(this); dc.SetBrush(*wxCYAN_BRUSH); dc.SetPen(*wxRED_PEN); int w, h; GetClientSize(&w, &h); dc.DrawRectangle(0, 0, w, h); wxFont swissFont(10, wxSWISS, wxNORMAL, wxNORMAL); dc.SetFont(swissFont); dc.SetBackgroundMode(wxTRANSPARENT); CentreStrings(dc); } // Called when the file has been downloaded void MyFrame::OnNPNewFile(NPStream *stream, const wxString& fname) { ifstream str(fname); char buf[201]; while ( !str.eof() ) { buf[0] = 0; str.getline(buf, 200); if ( buf[0] != 0 ) m_strings.Add(buf); } Refresh(); } void MyFrame::CentreStrings(wxDC& dc) { int y = 5; int cw, ch; GetClientSize(&cw, &ch); wxNode *node = m_strings.First(); while ( node ) { char *s = (char *)node->Data(); float w, h; dc.GetTextExtent(s, &w, &h); int x = wxMax(0, (cw - w)/2); dc.DrawText(s, x, y); y += h + (h/2); node = node->Next(); } } // This implements a tiny doodling program. Drag the mouse using // the left button. void MyFrame::OnMouseEvent(wxMouseEvent& event) { float x, y; event.Position(&x, &y); wxClientDC dc(this); if (m_xpos > -1 && m_ypos > -1 && event.Dragging() && event.LeftIsDown()) { dc.SetPen(wxBLACK_PEN); dc.SetBrush(wxTRANSPARENT_BRUSH); dc.DrawLine(m_xpos, m_ypos, x, y); } m_xpos = x; m_ypos = y; } void MyFrame::OnHello(wxCommandEvent& event) { wxMessageBox("Hello!"); }