#include "wx/wxprec.h" #include "wx/cppunit.h" // define wxHAVE_U_ESCAPE if the compiler supports \uxxxx character constants #if (defined(__VISUALC__) && (__VISUALC__ >= 1300)) || \ (defined(__GNUC__) && (__GNUC__ >= 3)) #define wxHAVE_U_ESCAPE #endif // thrown when assert fails in debug build class TestAssertFailure { }; // macro to use for the functions which are supposed to fail an assertion #ifdef __WXDEBUG__ // some old cppunit versions don't define CPPUNIT_ASSERT_THROW so roll our // own #define WX_ASSERT_FAILS_WITH_ASSERT(cond) \ { \ bool throwsAssert = false; \ try { cond ; } \ catch ( const TestAssertFailure& ) { throwsAssert = true; } \ if ( !throwsAssert ) \ CPPUNIT_FAIL("expected assertion not generated"); \ } #else // there are no assertions in non-debug build so just check that it fails #define WX_ASSERT_FAILS_WITH_ASSERT(cond) CPPUNIT_ASSERT(!(cond)) #endif