///////////////////////////////////////////////////////////////////////////// // Name: wx/msw/dib.h // Purpose: Routines for loading and saving DIBs // Author: Various // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_DIB_H_ #define _WX_DIB_H_ class WXDLLEXPORT wxBitmap; class WXDLLEXPORT wxPalette; // WARNING: these functions are private to wxWindows and shouldn't be used // by the user code, they risk to disappear in the next versions! // ---------------------------------------------------------------------------- // Functions for working with DIBs // ---------------------------------------------------------------------------- // VZ: we have 3 different sets of functions: from bitmap.cpp (wxCreateDIB and // wxFreeDIB), from dib.cpp and from dataobj.cpp - surely there is some // redundancy between them? (FIXME) // defined in bitmap.cpp extern bool wxCreateDIB(long xSize, long ySize, long bitsPerPixel, HPALETTE hPal, LPBITMAPINFO* lpDIBHeader); extern void wxFreeDIB(LPBITMAPINFO lpDIBHeader); // defined in ole/dataobj.cpp extern WXDLLEXPORT size_t wxConvertBitmapToDIB(LPBITMAPINFO pbi, const wxBitmap& bitmap); extern WXDLLEXPORT wxBitmap wxConvertDIBToBitmap(const LPBITMAPINFO pbi); // the rest is defined in dib.cpp // Save (device dependent) wxBitmap as a DIB bool wxSaveBitmap(wxChar *filename, wxBitmap *bitmap, wxPalette *colourmap = NULL); // Load device independent bitmap into device dependent bitmap wxBitmap *wxLoadBitmap(wxChar *filename, wxPalette **colourmap = NULL); // Load into existing bitmap; bool wxLoadIntoBitmap(wxChar *filename, wxBitmap *bitmap, wxPalette **pal = NULL); HANDLE wxBitmapToDIB (HBITMAP hBitmap, HPALETTE hPal); BOOL wxReadDIB(LPTSTR lpFileName, HBITMAP *bitmap, HPALETTE *palette); HANDLE wxReadDIB2(LPTSTR lpFileName); LPSTR wxFindDIBBits (LPSTR lpbi); HPALETTE wxMakeDIBPalette(LPBITMAPINFOHEADER lpInfo); #endif // _WX_DIB_H_