///////////////////////////////////////////////////////////////////////////// // Name: palette.h // Purpose: // Author: Vaclav Slavik // Created: 2001/03/11 // Id: $Id$ // Copyright: (c) 2001 Vaclav Slavik // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef __WX_PALETTE_H__ #define __WX_PALETTE_H__ #ifdef __GNUG__ #pragma interface "palette.h" #endif #include "wx/defs.h" #include "wx/object.h" #include "wx/gdiobj.h" #include "wx/gdicmn.h" //----------------------------------------------------------------------------- // classes //----------------------------------------------------------------------------- class WXDLLEXPORT wxPalette; struct palette_t; //----------------------------------------------------------------------------- // wxPalette //----------------------------------------------------------------------------- class WXDLLEXPORT wxPalette: public wxGDIObject { DECLARE_DYNAMIC_CLASS(wxPalette) public: wxPalette(); wxPalette(int n, const unsigned char *red, const unsigned char *green, const unsigned char *blue); wxPalette(const wxPalette& palette); ~wxPalette(); wxPalette& operator = (const wxPalette& palette); bool operator == (const wxPalette& palette) const; bool operator != (const wxPalette& palette) const; bool Ok() const; bool Create(int n, const unsigned char *red, const unsigned char *green, const unsigned char *blue); int GetPixel(const unsigned char red, const unsigned char green, const unsigned char blue) const; bool GetRGB(int pixel, unsigned char *red, unsigned char *green, unsigned char *blue) const; // implementation int GetColoursCount() const; // FIXME_MGL -- make this method standard part of wx API // FIXME_MGL -- create wxXXXBase classes for all GDI stuff (Vadim wants that) palette_t *GetMGLpalette_t() const; }; #define wxColorMap wxPalette #define wxColourMap wxPalette #endif // __WX_PALETTE_H__