/////////////////////////////////////////////////////////////////////////////// // Name: bombs1.cpp // Purpose: Bombs game // Author: P. Foggia 1996 // Modified by: // Created: 1996 // RCS-ID: $Id$ // Copyright: (c) 1996 P. Foggia // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// /* * implementation of the methods DrawField and OnEvent of the * class BombsCanvas */ #ifdef __GNUG__ #pragma implementation #endif #include "wx/wxprec.h" #ifndef WX_PRECOMP #include "wx/wx.h" #endif //precompiled headers #include "bombs.h" /*-------- BombCanvasClass::DrawField(dc, xc1, yc1, xc2, yc2) -------*/ /* Draws the field on the device context dc */ /* xc1,yc1 etc. are the (inclusive) limits of the area to be drawn, */ /* expressed in cells. */ /*---------------------------------------------------------------------*/ void BombsCanvasClass::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2) { int x,y,xmax,ymax; char buf[2]; long chw, chh; wxColour *wxBlack = wxTheColourDatabase->FindColour("BLACK"); wxColour *wxWhite = wxTheColourDatabase->FindColour("WHITE"); wxColour *wxRed = wxTheColourDatabase->FindColour("RED"); wxColour *wxBlue = wxTheColourDatabase->FindColour("BLUE"); wxColour *wxGrey = wxTheColourDatabase->FindColour("LIGHT GREY"); wxColour *wxGreen = wxTheColourDatabase->FindColour("GREEN"); wxPen *blackPen = wxThePenList->FindOrCreatePen(*wxBlack, 1, wxSOLID); wxPen *redPen = wxThePenList->FindOrCreatePen(*wxRed, 1, wxSOLID); wxPen *bluePen = wxThePenList->FindOrCreatePen(*wxBlue, 1, wxSOLID); wxBrush *whiteBrush = wxTheBrushList->FindOrCreateBrush(*wxWhite, wxSOLID); wxBrush *greyBrush = wxTheBrushList->FindOrCreateBrush(*wxGrey, wxSOLID); wxBrush *redBrush = wxTheBrushList->FindOrCreateBrush(*wxRed, wxSOLID); xmax=field_width*x_cell*X_UNIT; ymax=field_height*y_cell*Y_UNIT; dc->SetPen(* blackPen); for(x=xc1; x<=xc2; x++) dc->DrawLine(x*x_cell*X_UNIT, 0, x*x_cell*X_UNIT, ymax); for(y=xc1; y<=yc2; y++) dc->DrawLine(0, y*y_cell*Y_UNIT, xmax, y*y_cell*Y_UNIT); wxFont font= BOMBS_FONT; dc->SetFont(font); buf[1]='\0'; for(x=xc1; x<=xc2; x++) for(y=yc1; y<=yc2; y++) { if (wxGetApp().Game.IsMarked(x,y)) { dc->SetPen(* blackPen); dc->SetBrush(* greyBrush); dc->DrawRectangle( x*x_cell*X_UNIT, y*y_cell*Y_UNIT, x_cell*X_UNIT+1, y_cell*Y_UNIT+1); *buf='M'; if (!wxGetApp().Game.IsHidden(x,y) && wxGetApp().Game.IsBomb(x,y)) dc->SetTextForeground(*wxBlue); else dc->SetTextForeground(*wxRed); dc->SetTextBackground(*wxGrey); dc->GetTextExtent(buf, &chw, &chh); dc->DrawText( buf, x*x_cell*X_UNIT + (x_cell*X_UNIT-chw)/2, y*y_cell*Y_UNIT + (y_cell*Y_UNIT-chh)/2 ); if (!wxGetApp().Game.IsHidden(x,y) && wxGetApp().Game.IsBomb(x,y)) { dc->SetPen(*redPen); dc->DrawLine(x*x_cell*X_UNIT, y*y_cell*Y_UNIT, (x+1)*x_cell*X_UNIT, (y+1)*y_cell*Y_UNIT); dc->DrawLine(x*x_cell*X_UNIT, (y+1)*y_cell*Y_UNIT, (x+1)*x_cell*X_UNIT, y*y_cell*Y_UNIT); } } else if (wxGetApp().Game.IsHidden(x,y)) { dc->SetPen(*blackPen); dc->SetBrush(*greyBrush); dc->DrawRectangle( x*x_cell*X_UNIT, y*y_cell*Y_UNIT, x_cell*X_UNIT+1, y_cell*Y_UNIT+1); } else if (wxGetApp().Game.IsBomb(x,y)) { dc->SetPen(* blackPen); dc->SetBrush(* redBrush); dc->DrawRectangle( x*x_cell*X_UNIT, y*y_cell*Y_UNIT, x_cell*X_UNIT+1, y_cell*Y_UNIT+1); *buf='B'; dc->SetTextForeground(* wxBlack); dc->SetTextBackground(* wxRed); dc->GetTextExtent(buf, &chw, &chh); dc->DrawText( buf, x*x_cell*X_UNIT + (x_cell*X_UNIT-chw)/2, y*y_cell*Y_UNIT + (y_cell*Y_UNIT-chh)/2 ); if (wxGetApp().Game.IsExploded(x,y)) { dc->SetPen(* bluePen); dc->DrawLine(x*x_cell*X_UNIT, y*y_cell*Y_UNIT, (x+1)*x_cell*X_UNIT, (y+1)*y_cell*Y_UNIT); dc->DrawLine(x*x_cell*X_UNIT, (y+1)*y_cell*Y_UNIT, (x+1)*x_cell*X_UNIT, y*y_cell*Y_UNIT); } } else // Display a digit { dc->SetPen(* blackPen); dc->SetBrush(* whiteBrush); dc->DrawRectangle( x*x_cell*X_UNIT, y*y_cell*Y_UNIT, x_cell*X_UNIT+1, y_cell*Y_UNIT+1); *buf = (wxGetApp().Game.Get(x,y) & BG_MASK) + '0'; dc->GetTextExtent(buf, &chw, &chh); switch(*buf) { case '0': dc->SetTextForeground(* wxGreen); break; case '1': dc->SetTextForeground(* wxBlue); break; default: dc->SetTextForeground(* wxBlack); break; } dc->SetTextBackground(* wxWhite); dc->DrawText( buf, x*x_cell*X_UNIT + (x_cell*X_UNIT-chw)/2, y*y_cell*Y_UNIT + (y_cell*Y_UNIT-chh)/2 ); } } dc->SetFont(wxNullFont); if (wxGetApp().BombsFrame) { char buf[80]; sprintf(buf, "%d bombs %d remaining cells", wxGetApp().Game.GetBombs(), wxGetApp().Game.GetRemainingCells()); wxGetApp().BombsFrame->SetStatusText(buf, 0); } } /*-------- BombCanvasClass::Refresh(xc1, yc1, xc2, yc2) -------------*/ /* Refreshes the field image */ /* xc1,yc1 etc. are the (inclusive) limits of the area to be drawn, */ /* expressed in cells. */ /*---------------------------------------------------------------------*/ void BombsCanvasClass::Refresh(int xc1, int yc1, int xc2, int yc2) { wxClientDC dc(this); DrawField(& dc, xc1, yc1, xc2, yc2); if (bmp) { wxMemoryDC memDC; memDC.SelectObject(* bmp); DrawField(&memDC, xc1, yc1, xc2, yc2); memDC.SelectObject(wxNullBitmap); } } // Called when the canvas receives a mouse event. void BombsCanvasClass::OnEvent(wxMouseEvent& event) { long fx, fy; event.Position(&fx, &fy); int x = fx/(x_cell*X_UNIT); int y = fy/(y_cell*Y_UNIT); if (x