///////////////////////////////////////////////////////////////////////////// // Name: wx/msw/palette.h // Purpose: wxPalette class // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_PALETTE_H_ #define _WX_PALETTE_H_ #include "wx/gdiobj.h" class WXDLLEXPORT wxPalette; class WXDLLEXPORT wxPaletteRefData: public wxGDIRefData { friend class WXDLLEXPORT wxPalette; public: wxPaletteRefData(void); virtual ~wxPaletteRefData(void); protected: WXHPALETTE m_hPalette; }; #define M_PALETTEDATA ((wxPaletteRefData *)m_refData) class WXDLLEXPORT wxPalette: public wxPaletteBase { public: wxPalette(); wxPalette(int n, const unsigned char *red, const unsigned char *green, const unsigned char *blue); virtual ~wxPalette(void); bool Create(int n, const unsigned char *red, const unsigned char *green, const unsigned char *blue); int GetPixel(unsigned char red, unsigned char green, unsigned char blue) const; bool GetRGB(int pixel, unsigned char *red, unsigned char *green, unsigned char *blue) const; virtual int GetColoursCount() const; virtual bool Ok() const { return IsOk(); } virtual bool IsOk(void) const { return (m_refData != NULL) ; } inline bool operator == (const wxPalette& palette) const { return m_refData == palette.m_refData; } inline bool operator != (const wxPalette& palette) const { return m_refData != palette.m_refData; } virtual bool FreeResource(bool force = false); // implemetation inline WXHPALETTE GetHPALETTE(void) const { return (M_PALETTEDATA ? M_PALETTEDATA->m_hPalette : 0); } void SetHPALETTE(WXHPALETTE pal); private: DECLARE_DYNAMIC_CLASS(wxPalette) }; #endif // _WX_PALETTE_H_