///////////////////////////////////////////////////////////////////////////// // Name: dirctrl.h // Purpose: interface of wxGenericDirCtrl // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// /** @class wxGenericDirCtrl This control can be used to place a directory listing (with optional files) on an arbitrary window. The control contains a wxTreeCtrl window representing the directory hierarchy, and optionally, a wxChoice window containing a list of filters. @beginStyleTable @style{wxDIRCTRL_DIR_ONLY} Only show directories, and not files. @style{wxDIRCTRL_3D_INTERNAL} Use 3D borders for internal controls. @style{wxDIRCTRL_SELECT_FIRST} When setting the default path, select the first file in the directory. @style{wxDIRCTRL_EDIT_LABELS} Allow the folder and file labels to be editable. @endStyleTable @library{wxbase} @category{ctrl} */ class wxGenericDirCtrl : public wxControl { public: /** Default constructor. */ wxGenericDirCtrl(); /** Main constructor. @param parent Parent window. @param id Window identifier. @param dir Initial folder. @param pos Position. @param size Size. @param style Window style. Please see wxGenericDirCtrl for a list of possible styles. @param filter A filter string, using the same syntax as that for wxFileDialog. This may be empty if filters are not being used. Example: @c "All files (*.*)|*.*|JPEG files (*.jpg)|*.jpg" @param defaultFilter The zero-indexed default filter setting. @param name The window name. */ wxGenericDirCtrl(wxWindow* parent, const wxWindowID id = -1, const wxString& dir = wxDirDialogDefaultFolderStr, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDIRCTRL_3D_INTERNAL|wxBORDER_SUNKEN, const wxString& filter = wxEmptyString, int defaultFilter = 0, const wxString& name = wxTreeCtrlNameStr); /** Destructor. */ virtual ~wxGenericDirCtrl(); /** Collapse the given @a path. */ virtual bool CollapsePath(const wxString& path); /** Collapses the entire tree. */ virtual void CollapseTree(); /** Create function for two-step construction. See wxGenericDirCtrl() for details. */ bool Create(wxWindow* parent, const wxWindowID id = wxID_ANY, const wxString& dir = wxDirDialogDefaultFolderStr, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDIRCTRL_3D_INTERNAL, const wxString& filter = wxEmptyString, int defaultFilter = 0, const wxString& name = wxTreeCtrlNameStr); /** Tries to expand as much of the given @a path as possible, so that the filename or directory is visible in the tree control. */ virtual bool ExpandPath(const wxString& path); /** Gets the default path. */ virtual wxString GetDefaultPath() const; /** Gets selected filename path only (else empty string). This function doesn't count a directory as a selection. */ virtual wxString GetFilePath() const; /** Returns the filter string. */ virtual wxString GetFilter() const; /** Returns the current filter index (zero-based). */ virtual int GetFilterIndex() const; /** Returns a pointer to the filter list control (if present). */ virtual wxDirFilterListCtrl* GetFilterListCtrl() const; /** Gets the currently-selected directory or filename. */ virtual wxString GetPath() const; /** Returns the root id for the tree control. */ virtual wxTreeItemId GetRootId(); /** Returns a pointer to the tree control. */ virtual wxTreeCtrl* GetTreeCtrl() const; /** Initializes variables. */ virtual void Init(); /** Collapse and expand the tree, thus re-creating it from scratch. May be used to update the displayed directory content. */ virtual void ReCreateTree(); /** Sets the default path. */ virtual void SetDefaultPath(const wxString& path); /** Sets the filter string. */ virtual void SetFilter(const wxString& filter); /** Sets the current filter index (zero-based). */ virtual void SetFilterIndex(int n); /** Sets the current path. */ virtual void SetPath(const wxString& path); /** @param show If @true, hidden folders and files will be displayed by the control. If @false, they will not be displayed. */ virtual void ShowHidden(bool show); };