///////////////////////////////////////////////////////////////////////////// // Name: caret.cpp // Purpose: wxCaret sample // Author: Robert Roebling // Modified by: // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) wxWindows team // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // For compilers that support precompilation, includes "wx/wx.h". #include #ifdef __BORLANDC__ #pragma hdrstop #endif // for all others, include the necessary headers (this file is usually all you // need because it includes almost all #include #endif #include "wx/caret.h" // ---------------------------------------------------------------------------- // ressources // ---------------------------------------------------------------------------- // the application icon #if defined(__WXGTK__) || defined(__WXMOTIF__) #include "mondrian.xpm" #endif // ---------------------------------------------------------------------------- // private classes // ---------------------------------------------------------------------------- // Define a new application type, each program should derive a class from wxApp class MyApp : public wxApp { public: // override base class virtuals // ---------------------------- // this one is called on application startup and is a good place for the app // initialization (doing it here and not in the ctor allows to have an error // return: if OnInit() returns false, the application terminates) virtual bool OnInit(); }; // Define a new frame type: this is going to be our main frame class MyFrame : public wxFrame { public: // ctor(s) MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size); // event handlers (these functions should _not_ be virtual) void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); private: // any class wishing to process wxWindows events must use this macro DECLARE_EVENT_TABLE() }; // MyCanvas is a canvas on which you can type class MyCanvas: public wxScrolledWindow { public: MyCanvas() { } MyCanvas( wxWindow *parent ); ~MyCanvas(); wxChar& CharAt(int x, int y) { return *(m_text + x + m_xChars * y); } // caret movement void Home() { m_xCaret = 0; } void End() { m_xCaret = m_xChars - 1; } void FirstLine() { m_yCaret = 0; } void LastLine() { m_yCaret = m_yChars - 1; } void PrevChar() { if ( !m_xCaret-- ) { End(); PrevLine(); } } void NextChar() { if ( ++m_xCaret == m_xChars ) { Home(); NextLine(); } } void PrevLine() { if ( !m_yCaret-- ) LastLine(); } void NextLine() { if ( ++m_yCaret == m_yChars ) FirstLine(); } // event handlers void OnPaint( wxPaintEvent &event ); void OnSize( wxSizeEvent &event ); void OnChar( wxKeyEvent &event ); private: wxFont m_font; // the margin around the text (looks nicer) int m_xMargin, m_yMargin; // size (in pixels) of one character long m_widthChar, m_heightChar; // position (in text coords) of the caret int m_xCaret, m_yCaret; // the size (in text coords) of the window int m_xChars, m_yChars; // the text wxChar *m_text; DECLARE_DYNAMIC_CLASS(MyCanvas) DECLARE_EVENT_TABLE() }; // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- // IDs for the controls and the menu commands enum { // menu items Minimal_Quit = 1, Minimal_About, Minimal_Test1, Minimal_Test2, // controls start here (the numbers are, of course, arbitrary) Minimal_Text = 1000, }; // ---------------------------------------------------------------------------- // event tables and other macros for wxWindows // ---------------------------------------------------------------------------- // the event tables connect the wxWindows events with the functions (event // handlers) which process them. It can be also done at run-time, but for the // simple menu events like this the static method is much simpler. BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(Minimal_Quit, MyFrame::OnQuit) EVT_MENU(Minimal_About, MyFrame::OnAbout) END_EVENT_TABLE() // Create a new application object: this macro will allow wxWindows to create // the application object during program execution (it's better than using a // static object for many reasons) and also declares the accessor function // wxGetApp() which will return the reference of the right type (i.e. MyApp and // not wxApp) IMPLEMENT_APP(MyApp) // ============================================================================ // implementation // ============================================================================ // ---------------------------------------------------------------------------- // the application class // ---------------------------------------------------------------------------- // `Main program' equivalent: the program execution "starts" here bool MyApp::OnInit() { // Create the main application window MyFrame *frame = new MyFrame("Minimal wxWindows App", wxPoint(50, 50), wxSize(450, 340)); // Show it and tell the application that it's our main window // @@@ what does it do exactly, in fact? is it necessary here? frame->Show(TRUE); SetTopWindow(frame); // success: wxApp::OnRun() will be called which will enter the main message // loop and the application will run. If we returned FALSE here, the // application would exit immediately. return TRUE; } // ---------------------------------------------------------------------------- // main frame // ---------------------------------------------------------------------------- // frame constructor MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) : wxFrame((wxFrame *)NULL, -1, title, pos, size) { // set the frame icon SetIcon(wxICON(mondrian)); // create a menu bar wxMenu *menuFile = new wxMenu; menuFile->Append(Minimal_About, "&About...\tCtrl-A", "Show about dialog"); menuFile->AppendSeparator(); menuFile->Append(Minimal_Quit, "E&xit\tAlt-X", "Quit this program"); // now append the freshly created menu to the menu bar... wxMenuBar *menuBar = new wxMenuBar; menuBar->Append(menuFile, "&File"); // ... and attach this menu bar to the frame SetMenuBar(menuBar); (void) new MyCanvas( this ); // create a status bar just for fun (by default with 1 pane only) CreateStatusBar(2); SetStatusText("Welcome to wxWindows!"); } // event handlers void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) { // TRUE is to force the frame to close Close(TRUE); } void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) { wxString msg; msg.Printf( _T("This is the about dialog of minimal sample.\n") _T("Welcome to %s") #ifdef wxBETA_NUMBER _T(" (beta %d)!") #endif // wxBETA_NUMBER , wxVERSION_STRING #ifdef wxBETA_NUMBER , wxBETA_NUMBER #endif // wxBETA_NUMBER ); wxMessageBox(msg, "About Minimal", wxOK | wxICON_INFORMATION, this); } // ---------------------------------------------------------------------------- // MyCanvas // ---------------------------------------------------------------------------- IMPLEMENT_DYNAMIC_CLASS(MyCanvas, wxScrolledWindow) BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow) EVT_PAINT(MyCanvas::OnPaint) EVT_SIZE(MyCanvas::OnSize) EVT_CHAR(MyCanvas::OnChar) END_EVENT_TABLE() MyCanvas::MyCanvas( wxWindow *parent ) : wxScrolledWindow( parent, -1, wxDefaultPosition, wxDefaultSize, wxSUNKEN_BORDER ) { m_text = (wxChar *)NULL; SetBackgroundColour(* wxWHITE); m_font = *wxNORMAL_FONT; wxClientDC dc(this); dc.SetFont( m_font ); m_heightChar = dc.GetCharHeight(); m_widthChar = dc.GetCharWidth(); wxCaret *caret = new wxCaret(this, m_widthChar, m_heightChar); SetCaret(caret); m_xCaret = m_yCaret = m_xChars = m_yChars = 0; m_xMargin = m_yMargin = 5; caret->Move(m_xMargin, m_yMargin); caret->Show(); } MyCanvas::~MyCanvas() { free(m_text); } void MyCanvas::OnSize( wxSizeEvent &event ) { m_xChars = (event.GetSize().x - 2*m_xMargin) / m_widthChar; m_yChars = (event.GetSize().y - 2*m_yMargin) / m_heightChar; if ( !m_xChars ) m_xChars = 1; if ( !m_yChars ) m_yChars = 1; free(m_text); m_text = (wxChar *)calloc(m_xChars * m_yChars, sizeof(wxChar)); wxFrame *frame = wxDynamicCast(GetParent(), wxFrame); if ( frame && frame->GetStatusBar() ) { wxString msg; msg.Printf(_T("Panel size is (%d, %d)"), m_xChars, m_yChars); frame->SetStatusText(msg, 1); } event.Skip(); } void MyCanvas::OnPaint( wxPaintEvent &WXUNUSED(event) ) { wxPaintDC dc( this ); PrepareDC( dc ); dc.SetFont( m_font ); for ( int y = 0; y < m_yChars; y++ ) { wxString line; for ( int x = 0; x < m_xChars; x++ ) { wxChar ch = CharAt(x, y); if ( !ch ) ch = _T(' '); line += ch; } dc.DrawText( line, m_xMargin, m_yMargin + y * m_heightChar ); } } void MyCanvas::OnChar( wxKeyEvent &event ) { switch ( event.KeyCode() ) { case WXK_LEFT: PrevChar(); break; case WXK_RIGHT: NextChar(); break; case WXK_UP: PrevLine(); break; case WXK_DOWN: NextLine(); break; case WXK_HOME: Home(); break; case WXK_END: End(); break; case WXK_RETURN: Home(); NextLine(); break; default: if ( wxIsprint(event.KeyCode()) ) { CharAt(m_xCaret, m_yCaret) = (wxChar)event.KeyCode(); NextChar(); } else { // don't refresh return; } } wxLogStatus(_T("Caret is at (%d, %d)"), m_xCaret, m_yCaret); GetCaret()->Move(m_xMargin + m_xCaret * m_widthChar, m_yMargin + m_yCaret * m_heightChar); Refresh(); }