\section{\class{wxDragImage}}\label{wxdragimage} This class is used when you wish to drag an object on the screen, and a simple cursor is not enough. On Windows, the WIN32 API is used to do achieve smooth dragging. On other platforms, wxGenericDragImage is used. Applications may also prefer to use wxGenericDragImage on Windows, too. To use this class, when you wish to start dragging an image, create a wxDragImage object and store it somewhere you can access it as the drag progresses. Call BeginDrag to start, and EndDrag to stop the drag. To move the image, initially call Show and then Move. If you wish to update the screen contents during the drag (for example, highlight an item as in the dragimag sample), first call Hide, update the screen, call Move, and then call Show. Please see {\tt samples/dragimag} for an example. \wxheading{Derived from} \helpref{wxObject}{wxobject} \wxheading{Include files} \\ \latexignore{\rtfignore{\wxheading{Members}}} \membersection{wxDragImage::wxDragImage}\label{wxdragimageconstr} \func{}{wxDragImage}{\void} Default constructor. \func{}{wxDragImage}{\param{const wxBitmap\& }{image}, \param{const wxCursor\& }{cursor = wxNullCursor}, \param{const wxPoint& }{hotspot = wxPoint(0, 0)}} Constructs a drag image from a bitmap and optional cursor. \func{}{wxDragImage}{\param{const wxIcon\& }{image}, \param{const wxCursor\& }{cursor = wxNullCursor}, \param{const wxPoint& }{hotspot = wxPoint(0, 0)}} Constructs a drag image from an icon and optional cursor. \func{}{wxDragImage}{\param{const wxString\& }{text}, \param{const wxCursor\& }{cursor = wxNullCursor}, \param{const wxPoint& }{hotspot = wxPoint(0, 0)}} Constructs a drag image from a text string and optional cursor. \func{}{wxDragImage}{\param{const wxTreeCtrl\& }{treeCtrl}, \param{wxTreeItemId\& }{id}} Constructs a drag image from the text in the given tree control item, and optional cursor. \func{}{wxDragImage}{\param{const wxListCtrl\& }{treeCtrl}, \param{long }{id}} Constructs a drag image from the text in the given tree control item, and optional cursor. \wxheading{Parameters} \docparam{image}{Icon or bitmap to be used as the drag image. The bitmap can have a mask.} \docparam{text}{Text used to construct a drag image.} \docparam{cursor}{Optional cursor to combine with the image.} \docparam{hotspot}{Position of the hotspot within the new image.} \docparam{treeCtrl}{Tree control for constructing a tree drag image.} \docparam{listCtrl}{List control for constructing a list drag image.} \docparam{id}{Tree or list control item id.} \membersection{wxDragImage::BeginDrag}\label{wxdragimagebegindrag} \func{bool}{BeginDrag}{\param{const wxPoint\& }{hotspot}, \param{wxWindow* }{window}, \param{bool}{ fullScreen = FALSE}, \param{wxRect*}{ rect = NULL}} Start dragging the image, in a window or full screen. \func{bool}{BeginDrag}{\param{const wxPoint\& }{hotspot}, \param{wxWindow* }{window}, \param{wxWindow*}{ boundingWindow}} Start dragging the image, using the first window to capture the mouse and the second to specify the bounding area. This form is equivalent to using the first form, but more convenient than working out the bounding rectangle explicitly. You need to then call \helpref{wxDragImage::Show}{wxdragimageshow} and \helpref{wxDragImage::Move}{wxdragimagemove} to show the image on the screen. Call \helpref{wxDragImage::EndDrag}{wxdragimageenddrag} when the drag has finished. Note that this call automatically calls CaptureMouse. \wxheading{Parameters} \docparam{hotspot}{The location of the drag position relative to the upper-left corner of the image.} \docparam{window}{The window that captures the mouse, and within which the dragging is limited unless {\it fullScreen} is TRUE.} \docparam{boundingWindow}{In the second form of the function, specifies the area within which the drag occurs.} \docparam{fullScreen}{If TRUE, specifies that the drag will be visible over the full screen, or over as much of the screen as is specified by {\it rect}. Note that the mouse will still be captured in {\it window}.} \docparam{rect}{If non-NULL, specifies the rectangle (in screen coordinates) that bounds the dragging operation. Specifying this can make the operation more efficient by cutting down on the area under consideration, and it can also make a visual difference since the drag is clipped to this area.} {\bf Please note:} full screen dragging only works on Windows at present, because on Motif and GTK, the wxScreenDC used to implement full screen dragging only looks at the X root window and not the windows on top, when copying from the screen to the backing bitmap. Suggestions for solving this one are welcome! \membersection{wxDragImage::EndDrag}\label{wxdragimageenddrag} \func{bool}{EndDrag}{\void} Call this when the drag has finished. Note that this call automatically calls ReleaseMouse. \membersection{wxDragImage::Hide}\label{wxdragimagehide} \func{bool}{Hide}{\void} Hides the image. You may wish to call this before updating the window contents (perhaps highlighting an item). Then call \helpref{wxDragImage::Move}{wxdragimagemove} and \helpref{wxDragImage::Show}{wxdragimageshow}. \membersection{wxDragImage::Move}\label{wxdragimagemove} \func{bool}{Move}{\param{const wxPoint\& }{pt}} Call this to move the image to a new position. The image will only be shown if \helpref{wxDragImage::Show}{wxdragimageshow} has been called previously (for example at the start of the drag). {\it pt} is the position in window coordinates (or screen coordinates if no window was specified to BeginDrag. You can move the image either when the image is hidden or shown, but in general dragging will be smoother if you move the image when it is shown. \membersection{wxDragImage::Show}\label{wxdragimageshow} \func{bool}{Show}{\void} Shows the image. Call this at least once when dragging.