/////////////////////////////////////////////////////////////////////////////// // Name: bombs.cpp // Purpose: Bombs game // Author: P. Foggia 1996 // Modified by: Wlodzimierz Skiba (ABX) since 2003 // Created: 1996 // Copyright: (c) 1996 P. Foggia // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #include "wx/wxprec.h" #ifndef WX_PRECOMP # include "wx/wx.h" #endif //precompiled headers #include "wx/stockitem.h" #include "bombs.h" #include #include #ifndef wxHAS_IMAGES_IN_RESOURCES # include "bombs.xpm" #endif wxIMPLEMENT_APP(BombsApp); // Called to initialize the program bool BombsApp::OnInit() { srand((unsigned) time(NULL)); m_frame = new BombsFrame(&m_game); m_frame->NewGame(bombsID_EASY, false); return true; } wxBEGIN_EVENT_TABLE(BombsFrame, wxFrame) EVT_MENU(wxID_NEW, BombsFrame::OnNewGame) EVT_MENU(bombsID_EASY, BombsFrame::OnEasyGame) EVT_MENU(bombsID_MEDIUM, BombsFrame::OnMediumGame) EVT_MENU(bombsID_HARD, BombsFrame::OnHardGame) EVT_MENU(bombsID_EASYCORNER, BombsFrame::OnEasyCorner) EVT_MENU(wxID_EXIT, BombsFrame::OnExit) EVT_MENU(wxID_ABOUT, BombsFrame::OnAbout) wxEND_EVENT_TABLE() BombsFrame::BombsFrame(BombsGame *game) : wxFrame(NULL, wxID_ANY, wxT("wxBombs"), wxDefaultPosition, wxSize(300, 300), wxDEFAULT_DIALOG_STYLE|wxMINIMIZE_BOX) { m_game = game; m_easyCorner = false; m_lastLevel = bombsID_EASY; SetIcon(wxICON(bombs)); #if wxUSE_STATUSBAR CreateStatusBar(); #endif // Create a menu bar for the frame wxMenuBar *menuBar = new wxMenuBar; wxMenu *menuFile = new wxMenu; wxMenu *menuLevel = new wxMenu; menuLevel->AppendRadioItem(bombsID_EASY, wxT("&Easy (10x10)\tCtrl-1")); menuLevel->AppendRadioItem(bombsID_MEDIUM, wxT("&Medium (15x15)\tCtrl-2")); menuLevel->AppendRadioItem(bombsID_HARD, wxT("&Hard (25x20)\tCtrl-3")); menuFile->Append(wxID_NEW, wxT("&New game\tCtrl-N")); menuFile->Append(bombsID_LEVEL, wxT("&Level"),menuLevel, wxT("Starts a new game")); menuFile->AppendCheckItem(bombsID_EASYCORNER, wxT("&Easy corner")); menuFile->AppendSeparator(); menuFile->Append(wxID_EXIT, wxGetStockLabel(wxID_EXIT), wxT("Quits the application")); menuBar->Append(menuFile, wxT("&File")); wxMenu *menuHelp = new wxMenu; menuHelp->Append(wxID_ABOUT, wxT("&About"), wxT("Displays the program information") ); menuBar->Append(menuHelp, wxT("&Help")); SetMenuBar(menuBar); // Create child subwindows. m_canvas = new BombsCanvas(this, m_game); // Ensure the subwindows get resized o.k. // OnSize(width, height); // Centre frame on the screen. Centre(wxBOTH); // Show the frame. Show(); } void BombsFrame::OnExit(wxCommandEvent& WXUNUSED(event)) { Close(); } void BombsFrame::NewGame(int level, bool query) { if(query) { int ok = wxMessageBox( wxT("Start new game regardless previous board?"), wxT("Confirm"), wxYES_NO | wxICON_QUESTION, this ); if(ok!=wxYES)return; } int numHorzCells = 20, numVertCells = 20; m_lastLevel = level; switch(level) { case bombsID_EASY: numHorzCells = numVertCells = 10; break; case bombsID_MEDIUM: numHorzCells = numVertCells = 15; break; case bombsID_HARD: numHorzCells = 25; numVertCells = 20; break; default : wxFAIL_MSG(wxT("Invalid level")); break; } m_game->Init(numHorzCells, numVertCells, m_easyCorner); GetMenuBar()->Check(level, true); m_canvas->UpdateGridSize(); SetClientSize(m_canvas->GetGridSizeInPixels()); } void BombsFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) { wxMessageBox( wxT("wxBombs (c) 1996 by P. Foggia\n"), wxT("About wxBombs") ); } void BombsFrame::OnNewGame(wxCommandEvent& WXUNUSED(event)) { NewGame(m_lastLevel, true); } void BombsFrame::OnEasyGame(wxCommandEvent& WXUNUSED(event)) { NewGame(bombsID_EASY, true); } void BombsFrame::OnMediumGame(wxCommandEvent& WXUNUSED(event)) { NewGame(bombsID_MEDIUM, true); } void BombsFrame::OnHardGame(wxCommandEvent& WXUNUSED(event)) { NewGame(bombsID_HARD, true); } void BombsFrame::OnEasyCorner(wxCommandEvent& WXUNUSED(event)) { wxString msg; if(m_easyCorner) msg = wxT("enable"); else msg = wxT("disable"); msg = wxT("Do you really want to ") + msg + wxT(" having\ntop left corner always empty for easier start?"); int ok = wxMessageBox( msg, wxT("Confirm"), wxYES_NO | wxICON_QUESTION, this ); if(ok!=wxYES)return; m_easyCorner = !m_easyCorner; NewGame(m_lastLevel, true); } wxBEGIN_EVENT_TABLE(BombsCanvas, wxPanel) EVT_PAINT(BombsCanvas::OnPaint) EVT_MOUSE_EVENTS(BombsCanvas::OnMouseEvent) EVT_CHAR(BombsCanvas::OnChar) wxEND_EVENT_TABLE() BombsCanvas::BombsCanvas(wxFrame *parent, BombsGame *game) : wxPanel(parent, wxID_ANY) { m_game = game; int sx, sy; wxClientDC dc(this); dc.SetFont(BOMBS_FONT); wxCoord chw, chh; wxString buf = wxT("M"); dc.GetTextExtent(buf, &chw, &chh); dc.SetFont(wxNullFont); dc.SetMapMode(wxMM_METRIC); int xcm = dc.LogicalToDeviceX(10); int ycm = dc.LogicalToDeviceY(10); // To have a square cell, there must be : // sx*ycm == sy*xcm if (chw*ycm < chh*xcm) { sy = chh; sx = chh*xcm/ycm; } else { sx = chw; sy = chw*ycm/xcm; } m_cellWidth = (sx+3+X_UNIT)/X_UNIT; m_cellHeight = (sy+3+Y_UNIT)/Y_UNIT; dc.SetMapMode(wxMM_TEXT); m_bmp = NULL; } BombsCanvas::~BombsCanvas() { if (m_bmp) { delete m_bmp; m_bmp = NULL; } } // Called when canvas needs to be repainted. void BombsCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) { wxPaintDC dc(this); const int numHorzCells = m_game->GetWidth(); const int numVertCells = m_game->GetHeight(); // Insert your drawing code here. if (!m_bmp) { wxSize size = dc.GetSize(); m_bmp = new wxBitmap(size.GetWidth(), size.GetHeight()); if (m_bmp) { wxMemoryDC memDC; memDC.SelectObject(*m_bmp); DrawField(&memDC, 0, 0, numHorzCells-1, numVertCells-1); memDC.SelectObject(wxNullBitmap); } } if (m_bmp) { wxMemoryDC memDC; memDC.SelectObject(*m_bmp); wxSize size = dc.GetSize(); dc.Blit(0, 0, size.GetWidth(), size.GetHeight(), &memDC, 0, 0, wxCOPY); memDC.SelectObject(wxNullBitmap); } else { DrawField(&dc, 0, 0, numHorzCells-1, numVertCells-1); } } void BombsCanvas::UpdateGridSize() { if (m_bmp) { delete m_bmp; m_bmp = NULL; } SetSize(GetGridSizeInPixels()); Refresh(); } wxSize BombsCanvas::GetGridSizeInPixels() const { return wxSize(m_cellWidth*X_UNIT*m_game->GetWidth(), m_cellHeight*Y_UNIT*m_game->GetHeight()); }