///////////////////////////////////////////////////////////////////////////// // Name: aboutdlg.h // Purpose: interface of wxAboutDialogInfo // Author: wxWidgets team // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// /** @class wxAboutDialogInfo wxAboutDialogInfo contains information shown in the standard @e About dialog displayed by the wxAboutBox() function. This class contains the general information about the program, such as its name, version, copyright and so on, as well as lists of the program developers, documentation writers, artists and translators. The simple properties from the former group are represented as a string with the exception of the program icon and the program web site, while the lists from the latter group are stored as wxArrayString and can be either set entirely at once using wxAboutDialogInfo::SetDevelopers and similar functions or built one by one using wxAboutDialogInfo::AddDeveloper etc. Please also notice that while all the main platforms have the native implementation of the about dialog, they are often more limited than the generic version provided by wxWidgets and so the generic version is used if wxAboutDialogInfo has any fields not supported by the native version. Currently GTK+ version supports all the possible fields natively but MSW and Mac versions don't support URLs, licence text nor custom icons in the about dialog and if either of those is used, wxAboutBox() will automatically use the generic version so you should avoid specifying these fields to achieve more native look and feel. Example of usage: @code void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) { wxAboutDialogInfo aboutInfo; aboutInfo.SetName("MyApp"); aboutInfo.SetVersion(MY_APP_VERSION_STRING); aboutInfo.SetDescription(_("My wxWidgets-based application!")); aboutInfo.SetCopyright("(C) 1992-2017"); aboutInfo.SetWebSite("http://myapp.org"); aboutInfo.AddDeveloper("My Self"); wxAboutBox(aboutInfo); } @endcode @library{wxadv} @category{cmndlg,data} @see wxAboutDialogInfo::SetArtists */ class wxAboutDialogInfo { public: /** Default constructor leaves all fields are initially uninitialized, in general you should call at least SetVersion(), SetCopyright() and SetDescription(). */ wxAboutDialogInfo(); /** Adds an artist name to be shown in the program credits. @see SetArtists() */ void AddArtist(const wxString& artist); /** Adds a developer name to be shown in the program credits. @see SetDevelopers() */ void AddDeveloper(const wxString& developer); /** Adds a documentation writer name to be shown in the program credits. @see SetDocWriters() */ void AddDocWriter(const wxString& docwriter); /** Adds a translator name to be shown in the program credits. Notice that if no translator names are specified explicitly, wxAboutBox() will try to use the translation of the string @c translator-credits from the currently used message catalog -- this can be used to show just the name of the translator of the program in the current language. @see SetTranslators() */ void AddTranslator(const wxString& translator); /** Get the name of the program. @return Name of the program @see SetName() */ wxString GetName() const; /** Returns @true if a description string has been specified. @see GetDescription() */ bool HasDescription() const; /** Get the description string. @return The description string, free-form. */ const wxString& GetDescription(); /** Returns @true if a copyright string has been specified. @see GetCopyright() */ bool HasCopyright() const; /** Get the copyright string. @return The copyright string */ const wxString& GetCopyright() const; /** Sets the list of artists to be shown in the program credits. @see AddArtist() */ void SetArtists(const wxArrayString& artists); /** Set the short string containing the program copyright information. Notice that any occurrences of @c "(C)" in @a copyright will be replaced by the copyright symbol (circled C) automatically, which means that you can avoid using this symbol in the program source code which can be problematic, */ void SetCopyright(const wxString& copyright); /** Set brief, but possibly multiline, description of the program. */ void SetDescription(const wxString& desc); /** Set the list of developers of the program. @see AddDeveloper() */ void SetDevelopers(const wxArrayString& developers); /** Set the list of documentation writers. @see AddDocWriter() */ void SetDocWriters(const wxArrayString& docwriters); /** Returns @true if an icon has been set for the about dialog. */ bool HasIcon() const; /** Returns the icon set by SetIcon(). */ wxIcon GetIcon() const; /** Set the icon to be shown in the dialog. By default the icon of the main frame will be shown if the native about dialog supports custom icons. If it doesn't but a valid icon is specified using this method, the generic about dialog is used instead so you should avoid calling this function for maximally native look and feel. */ void SetIcon(const wxIcon& icon); /** Returns @true if the licence string has been set. */ bool HasLicence() const; /** Returns the licence string. @see SetLicence() */ const wxString& GetLicence() const; /** Set the long, multiline string containing the text of the program licence. Only GTK+ version supports showing the licence text in the native about dialog currently so the generic version will be used under all the other platforms if this method is called. To preserve the native look and feel it is advised that you do not call this method but provide a separate menu item in the @c "Help" menu for displaying the text of your program licence. */ void SetLicence(const wxString& licence); /** This is the same as SetLicence(). */ void SetLicense(const wxString& licence); /** Set the name of the program. If this method is not called, the string returned by wxApp::GetAppName will be shown in the dialog. */ void SetName(const wxString& name); /** Set the list of translators. Please see AddTranslator() for additional discussion. */ void SetTranslators(const wxArrayString& translators); /** Set the version of the program. The word "version" shouldn't be included in @a version. Example @a version values: "1.2" and "RC2". In about dialogs with more space set aside for version information, @a longVersion is used. Example @a longVersion values: "Version 1.2" and "Release Candidate 2". If @a version is non-empty but @a longVersion is empty, a long version is constructed automatically, using @a version (by simply prepending "Version " to @a version). The generic about dialog and native GTK+ dialog use @a version only, as a suffix to the program name. The native MSW and OS X about dialogs use the long version. */ void SetVersion(const wxString& version, const wxString& longVersion = wxString()); /** Return the short version string. @see SetVersion() */ const wxString& GetVersion() const; /** Return the long version string if set. @see SetVersion() */ const wxString& GetLongVersion() const; /** Returns @true if the website info has been set. */ bool HasWebSite() const; /** Returns the website URL set for the dialog. */ const wxString& GetWebSiteURL() const; /** Returns the description of the website URL set for the dialog. */ const wxString& GetWebSiteDescription() const; /** Set the web site for the program and its description (which defaults to @a url itself if empty). Please notice that only GTK+ version currently supports showing the link in the native about dialog so if this method is called, the generic version will be used under all the other platforms. */ void SetWebSite(const wxString& url, const wxString& desc = wxEmptyString); /** Returns @true if developers have been set in the dialog info. */ bool HasDevelopers() const; /** Returns an array of the developer strings set in the dialog info. */ const wxArrayString& GetDevelopers() const; /** Returns @true if writers have been set in the dialog info. */ bool HasDocWriters() const; /** Returns an array of the writer strings set in the dialog info. */ const wxArrayString& GetDocWriters() const; /** Returns @true if artists have been set in the dialog info. */ bool HasArtists() const; /** Returns an array of the artist strings set in the dialog info. */ const wxArrayString& GetArtists() const; /** Returns @true if translators have been set in the dialog info. */ bool HasTranslators() const; /** Returns an array of the translator strings set in the dialog info. */ const wxArrayString& GetTranslators() const; }; // ============================================================================ // Global functions/macros // ============================================================================ /** @addtogroup group_funcmacro_dialog */ //@{ /** This function shows the standard about dialog containing the information specified in @a info. If the current platform has a native about dialog which is capable of showing all the fields in @a info, the native dialog is used, otherwise the function falls back to the generic wxWidgets version of the dialog, i.e. does the same thing as wxGenericAboutBox. Here is an example of how this function may be used: @code void MyFrame::ShowSimpleAboutDialog(wxCommandEvent& WXUNUSED(event)) { wxAboutDialogInfo info; info.SetName(_("My Program")); info.SetVersion(_("1.2.3 Beta")); info.SetDescription(_("This program does something great.")); info.SetCopyright(wxT("(C) 2007 Me ")); wxAboutBox(info); } @endcode Please see the @ref page_samples_dialogs for more examples of using this function and wxAboutDialogInfo for the description of the information which can be shown in the about dialog. @header{wx/aboutdlg.h} */ void wxAboutBox(const wxAboutDialogInfo& info, wxWindow* parent = NULL); /** This function does the same thing as wxAboutBox() except that it always uses the generic wxWidgets version of the dialog instead of the native one. This is mainly useful if you need to customize the dialog by e.g. adding custom controls to it (customizing the native dialog is not currently supported). See the @ref page_samples_dialogs for an example of about dialog customization. @see wxAboutDialogInfo @header{wx/aboutdlg.h} */ void wxGenericAboutBox(const wxAboutDialogInfo& info, wxWindow* parent = NULL); //@}