///////////////////////////////////////////////////////////////////////////// // Name: filefn.h // Purpose: File- and directory-related functions // Author: Julian Smart // Modified by: // Created: 29/01/98 // RCS-ID: $Id$ // Copyright: (c) 1998 Julian Smart // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// #ifndef _FILEFN_H_ #define _FILEFN_H_ #ifdef __GNUG__ #pragma interface "filefn.h" #endif #include "wx/list.h" #include // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- // define off_t #ifndef __WXMAC__ #include #else typedef long off_t; #endif #if defined(__VISUALC__) || ( defined(__MWERKS__) && defined( __INTEL__) ) typedef _off_t off_t; #elif defined(__BORLANDC__) && defined(__WIN16__) typedef long off_t; #elif defined(__SC__) typedef long off_t; #elif defined(__MWERKS__) && !defined(__INTEL__) typedef long off_t; #endif #if defined(__VISAGECPP__) && __IBMCPP__ >= 400 // // VisualAge C++ V4.0 cannot have any external linkage const decs // in headers included by more than one primary source // static const off_t wxInvalidOffset = (off_t)-1; #else const off_t wxInvalidOffset = (off_t)-1; #endif enum wxSeekMode { wxFromStart, wxFromCurrent, wxFromEnd }; WXDLLEXPORT_DATA(extern const wxChar*) wxEmptyString; // ---------------------------------------------------------------------------- // functions // ---------------------------------------------------------------------------- WXDLLEXPORT bool wxFileExists(const wxString& filename); #define FileExists wxFileExists // does the path exist? (may have or not '/' or '\\' at the end) WXDLLEXPORT bool wxPathExists(const wxChar *pszPathName); #define wxDirExists wxPathExists #define DirExists wxDirExists WXDLLEXPORT bool wxIsAbsolutePath(const wxString& filename); #define IsAbsolutePath wxIsAbsolutePath // Get filename WXDLLEXPORT wxChar* wxFileNameFromPath(wxChar *path); WXDLLEXPORT wxString wxFileNameFromPath(const wxString& path); #define FileNameFromPath wxFileNameFromPath // Get directory WXDLLEXPORT wxString wxPathOnly(const wxString& path); #define PathOnly wxPathOnly // wxString version WXDLLEXPORT wxString wxRealPath(const wxString& path); WXDLLEXPORT void wxDos2UnixFilename(wxChar *s); #define Dos2UnixFilename wxDos2UnixFilename WXDLLEXPORT void wxUnix2DosFilename(wxChar *s); #define Unix2DosFilename wxUnix2DosFilename #ifdef __WXMAC__ WXDLLEXPORT wxString wxMacFSSpec2MacFilename( const FSSpec *spec ) ; WXDLLEXPORT wxString wxMacFSSpec2UnixFilename( const FSSpec *spec ) ; WXDLLEXPORT void wxUnixFilename2FSSpec( const char *path , FSSpec *spec ) ; WXDLLEXPORT void wxMacFilename2FSSpec( const char *path , FSSpec *spec ) ; WXDLLEXPORT wxString wxMac2UnixFilename( const char *s) ; WXDLLEXPORT wxString wxUnix2MacFilename( const char *s); #endif // Strip the extension, in situ WXDLLEXPORT void wxStripExtension(wxChar *buffer); WXDLLEXPORT void wxStripExtension(wxString& buffer); // Get a temporary filename, opening and closing the file. WXDLLEXPORT wxChar* wxGetTempFileName(const wxString& prefix, wxChar *buf = (wxChar *) NULL); WXDLLEXPORT bool wxGetTempFileName(const wxString& prefix, wxString& buf); // Expand file name (~/ and ${OPENWINHOME}/ stuff) WXDLLEXPORT wxChar* wxExpandPath(wxChar *dest, const wxChar *path); WXDLLEXPORT bool wxExpandPath(wxString& dest, const wxChar *path); // Contract w.r.t environment ( -> ${OPENWINHOME}/lib) // and make (if under the home tree) relative to home // [caller must copy-- volatile] WXDLLEXPORT wxChar* wxContractPath(const wxString& filename, const wxString& envname = wxEmptyString, const wxString& user = wxEmptyString); // Destructive removal of /./ and /../ stuff WXDLLEXPORT wxChar* wxRealPath(wxChar *path); // Allocate a copy of the full absolute path WXDLLEXPORT wxChar* wxCopyAbsolutePath(const wxString& path); // Get first file name matching given wild card. // Flags are reserved for future use. #define wxFILE 1 #define wxDIR 2 WXDLLEXPORT wxString wxFindFirstFile(const wxChar *spec, int flags = wxFILE); WXDLLEXPORT wxString wxFindNextFile(); // Does the pattern contain wildcards? WXDLLEXPORT bool wxIsWild(const wxString& pattern); // Does the pattern match the text (usually a filename)? // If dot_special is TRUE, doesn't match * against . (eliminating // `hidden' dot files) WXDLLEXPORT bool wxMatchWild(const wxString& pattern, const wxString& text, bool dot_special = TRUE); // Concatenate two files to form third WXDLLEXPORT bool wxConcatFiles(const wxString& file1, const wxString& file2, const wxString& file3); // Copy file1 to file2 WXDLLEXPORT bool wxCopyFile(const wxString& file1, const wxString& file2); // Remove file WXDLLEXPORT bool wxRemoveFile(const wxString& file); // Rename file WXDLLEXPORT bool wxRenameFile(const wxString& file1, const wxString& file2); // Get current working directory. // If buf is NULL, allocates space using new, else // copies into buf. // IMPORTANT NOTE getcwd is know not to work under some releases // of Win32s 1.3, according to MS release notes! WXDLLEXPORT wxChar* wxGetWorkingDirectory(wxChar *buf = (wxChar *) NULL, int sz = 1000); // new and preferred version of wxGetWorkingDirectory // NB: can't have the same name because of overloading ambiguity WXDLLEXPORT wxString wxGetCwd(); // Set working directory WXDLLEXPORT bool wxSetWorkingDirectory(const wxString& d); // Make directory WXDLLEXPORT bool wxMkdir(const wxString& dir, int perm = 0777); // Remove directory. Flags reserved for future use. WXDLLEXPORT bool wxRmdir(const wxString& dir, int flags = 0); // separators in file names #define wxFILE_SEP_EXT wxT('.') #define wxFILE_SEP_DSK wxT(':') #define wxFILE_SEP_PATH_DOS wxT('\\') #define wxFILE_SEP_PATH_UNIX wxT('/') // separator in the path list (as in PATH environment variable) // NB: these are strings and not characters on purpose! #define wxPATH_SEP_DOS wxT(";") #define wxPATH_SEP_UNIX wxT(":") // platform independent versions #ifdef __UNIX__ #define wxFILE_SEP_PATH wxFILE_SEP_PATH_UNIX #define wxPATH_SEP wxPATH_SEP_UNIX #else // Windows and OS/2 #define wxFILE_SEP_PATH wxFILE_SEP_PATH_DOS #define wxPATH_SEP wxPATH_SEP_DOS #endif // Unix/Windows // this is useful for wxString::IsSameAs(): to compare two file names use // filename1.IsSameAs(filename2, wxARE_FILENAMES_CASE_SENSITIVE) #ifdef __UNIX__ #define wxARE_FILENAMES_CASE_SENSITIVE TRUE #else // Windows and OS/2 #define wxARE_FILENAMES_CASE_SENSITIVE FALSE #endif // Unix/Windows // is the char a path separator? inline bool wxIsPathSeparator(wxChar c) { return c == wxFILE_SEP_PATH_DOS || c == wxFILE_SEP_PATH_UNIX; } // does the string ends with path separator? WXDLLEXPORT bool wxEndsWithPathSeparator(const wxChar *pszFileName); // split the full path into path (including drive for DOS), name and extension // (understands both '/' and '\\') WXDLLEXPORT void wxSplitPath(const wxChar *pszFileName, wxString *pstrPath, wxString *pstrName, wxString *pstrExt); // find a file in a list of directories, returns false if not found WXDLLEXPORT bool wxFindFileInPath(wxString *pStr, const wxChar *pszPath, const wxChar *pszFile); // Get the OS directory if appropriate (such as the Windows directory). // On non-Windows platform, probably just return the empty string. WXDLLEXPORT wxString wxGetOSDirectory(); // Get file modification time WXDLLEXPORT time_t wxFileModificationTime(const wxString& filename); // ---------------------------------------------------------------------------- // classes // ---------------------------------------------------------------------------- // Path searching class WXDLLEXPORT wxPathList : public wxStringList { public: // Adds all paths in environment variable void AddEnvList(const wxString& envVariable); void Add(const wxString& path); // Avoid compiler warning wxNode *Add(const wxChar *s) { return wxStringList::Add(s); } // Find the first full path for which the file exists wxString FindValidPath(const wxString& filename); // Find the first full path for which the file exists; ensure it's an // absolute path that gets returned. wxString FindAbsoluteValidPath(const wxString& filename); // Given full path and filename, add path to list void EnsureFileAccessible(const wxString& path); // Returns TRUE if the path is in the list bool Member(const wxString& path); private: DECLARE_DYNAMIC_CLASS(wxPathList) }; #endif // _WX_FILEFN_H_