///////////////////////////////////////////////////////////////////////////// // Name: event.h // Purpose: interface of wxEvtHandler, wxEventBlocker and many // wxEvent-derived classes // Author: wxWidgets team // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #if wxUSE_BASE /** The predefined constants for the number of times we propagate event upwards window child-parent chain. */ enum wxEventPropagation { /// don't propagate it at all wxEVENT_PROPAGATE_NONE = 0, /// propagate it until it is processed wxEVENT_PROPAGATE_MAX = INT_MAX }; /** The different categories for a wxEvent; see wxEvent::GetEventCategory. @note They are used as OR-combinable flags by wxEventLoopBase::YieldFor. */ enum wxEventCategory { /** This is the category for those events which are generated to update the appearance of the GUI but which (usually) do not comport data processing, i.e. which do not provide input or output data (e.g. size events, scroll events, etc). They are events NOT directly generated by the user's input devices. */ wxEVT_CATEGORY_UI = 1, /** This category groups those events which are generated directly from the user through input devices like mouse and keyboard and usually result in data to be processed from the application (e.g. mouse clicks, key presses, etc). */ wxEVT_CATEGORY_USER_INPUT = 2, /// This category is for wxSocketEvent wxEVT_CATEGORY_SOCKET = 4, /// This category is for wxTimerEvent wxEVT_CATEGORY_TIMER = 8, /** This category is for any event used to send notifications from the secondary threads to the main one or in general for notifications among different threads (which may or may not be user-generated). See e.g. wxThreadEvent. */ wxEVT_CATEGORY_THREAD = 16, /** This mask is used in wxEventLoopBase::YieldFor to specify that all event categories should be processed. */ wxEVT_CATEGORY_ALL = wxEVT_CATEGORY_UI|wxEVT_CATEGORY_USER_INPUT|wxEVT_CATEGORY_SOCKET| \ wxEVT_CATEGORY_TIMER|wxEVT_CATEGORY_THREAD }; /** @class wxEvent An event is a structure holding information about an event passed to a callback or member function. wxEvent used to be a multipurpose event object, and is an abstract base class for other event classes (see below). For more information about events, see the @ref overview_events overview. @beginWxPerlOnly In wxPerl custom event classes should be derived from @c Wx::PlEvent and @c Wx::PlCommandEvent. @endWxPerlOnly @library{wxbase} @category{events} @see wxCommandEvent, wxMouseEvent */ class wxEvent : public wxObject { public: /** Constructor. Notice that events are usually created by wxWidgets itself and creating e.g. a wxPaintEvent in your code and sending it to e.g. a wxTextCtrl will not usually affect it at all as native controls have no specific knowledge about wxWidgets events. However you may construct objects of specific types and pass them to wxEvtHandler::ProcessEvent() if you want to create your own custom control and want to process its events in the same manner as the standard ones. Also please notice that the order of parameters in this constructor is different from almost all the derived classes which specify the event type as the first argument. @param id The identifier of the object (window, timer, ...) which generated this event. @param eventType The unique type of event, e.g. @c wxEVT_PAINT, @c wxEVT_SIZE or @c wxEVT_BUTTON. */ wxEvent(int id = 0, wxEventType eventType = wxEVT_NULL); /** Returns a copy of the event. Any event that is posted to the wxWidgets event system for later action (via wxEvtHandler::AddPendingEvent, wxEvtHandler::QueueEvent or wxPostEvent()) must implement this method. All wxWidgets events fully implement this method, but any derived events implemented by the user should also implement this method just in case they (or some event derived from them) are ever posted. All wxWidgets events implement a copy constructor, so the easiest way of implementing the Clone function is to implement a copy constructor for a new event (call it MyEvent) and then define the Clone function like this: @code wxEvent *Clone() const { return new MyEvent(*this); } @endcode */ virtual wxEvent* Clone() const = 0; /** Returns the object (usually a window) associated with the event, if any. */ wxObject* GetEventObject() const; /** Returns the identifier of the given event type, such as @c wxEVT_BUTTON. */ wxEventType GetEventType() const; /** Returns a generic category for this event. wxEvent implementation returns @c wxEVT_CATEGORY_UI by default. This function is used to selectively process events in wxEventLoopBase::YieldFor. */ virtual wxEventCategory GetEventCategory() const; /** Returns the identifier associated with this event, such as a button command id. */ int GetId() const; /** Return the user data associated with a dynamically connected event handler. wxEvtHandler::Connect() and wxEvtHandler::Bind() allow associating optional @c userData pointer with the handler and this method returns the value of this pointer. The returned pointer is owned by wxWidgets and must not be deleted. @since 2.9.5 */ wxObject *GetEventUserData() const; /** Returns @true if the event handler should be skipped, @false otherwise. */ bool GetSkipped() const; /** Gets the timestamp for the event. The timestamp is the time in milliseconds since some fixed moment (not necessarily the standard Unix Epoch, so only differences between the timestamps and not their absolute values usually make sense). @warning wxWidgets returns a non-NULL timestamp only for mouse and key events (see wxMouseEvent and wxKeyEvent). */ long GetTimestamp() const; /** Returns @true if the event is or is derived from wxCommandEvent else it returns @false. @note exists only for optimization purposes. */ bool IsCommandEvent() const; /** Sets the propagation level to the given value (for example returned from an earlier call to wxEvent::StopPropagation). */ void ResumePropagation(int propagationLevel); /** Sets the originating object. */ void SetEventObject(wxObject* object); /** Sets the event type. */ void SetEventType(wxEventType type); /** Sets the identifier associated with this event, such as a button command id. */ void SetId(int id); /** Sets the timestamp for the event. */ void SetTimestamp(long timeStamp = 0); /** Test if this event should be propagated or not, i.e.\ if the propagation level is currently greater than 0. */ bool ShouldPropagate() const; /** This method can be used inside an event handler to control whether further event handlers bound to this event will be called after the current one returns. Without Skip() (or equivalently if Skip(@false) is used), the event will not be processed any more. If Skip(@true) is called, the event processing system continues searching for a further handler function for this event, even though it has been processed already in the current handler. In general, it is recommended to skip all non-command events to allow the default handling to take place. The command events are, however, normally not skipped as usually a single command such as a button click or menu item selection must only be processed by one handler. */ void Skip(bool skip = true); /** Stop the event from propagating to its parent window. Returns the old propagation level value which may be later passed to ResumePropagation() to allow propagating the event again. */ int StopPropagation(); protected: /** Indicates how many levels the event can propagate. This member is protected and should typically only be set in the constructors of the derived classes. It may be temporarily changed by StopPropagation() and ResumePropagation() and tested with ShouldPropagate(). The initial value is set to either @c wxEVENT_PROPAGATE_NONE (by default) meaning that the event shouldn't be propagated at all or to @c wxEVENT_PROPAGATE_MAX (for command events) meaning that it should be propagated as much as necessary. Any positive number means that the event should be propagated but no more than the given number of times. E.g. the propagation level may be set to 1 to propagate the event to its parent only, but not to its grandparent. */ int m_propagationLevel; }; #endif // wxUSE_BASE #if wxUSE_GUI /** @class wxEventBlocker This class is a special event handler which allows to discard any event (or a set of event types) directed to a specific window. Example: @code void MyWindow::DoSomething() { { // block all events directed to this window while // we do the 1000 FunctionWhichSendsEvents() calls wxEventBlocker blocker(this); for ( int i = 0; i 1000; i++ ) FunctionWhichSendsEvents(i); } // ~wxEventBlocker called, old event handler is restored // the event generated by this call will be processed: FunctionWhichSendsEvents(0) } @endcode @library{wxcore} @category{events} @see @ref overview_events_processing, wxEvtHandler */ class wxEventBlocker : public wxEvtHandler { public: /** Constructs the blocker for the given window and for the given event type. If @a type is @c wxEVT_ANY, then all events for that window are blocked. You can call Block() after creation to add other event types to the list of events to block. Note that the @a win window @b must remain alive until the wxEventBlocker object destruction. */ wxEventBlocker(wxWindow* win, wxEventType type = -1); /** Destructor. The blocker will remove itself from the chain of event handlers for the window provided in the constructor, thus restoring normal processing of events. */ virtual ~wxEventBlocker(); /** Adds to the list of event types which should be blocked the given @a eventType. */ void Block(wxEventType eventType); }; /** Helper class to temporarily change an event to not propagate. */ class wxPropagationDisabler { public: wxPropagationDisabler(wxEvent& event); ~wxPropagationDisabler(); }; /** Helper class to temporarily lower propagation level. */ class wxPropagateOnce { public: wxPropagateOnce(wxEvent& event); ~wxPropagateOnce(); }; #endif // wxUSE_GUI #if wxUSE_BASE /** @class wxEvtHandler A class that can handle events from the windowing system. wxWindow is (and therefore all window classes are) derived from this class. When events are received, wxEvtHandler invokes the method listed in the event table using itself as the object. When using multiple inheritance it is imperative that the wxEvtHandler(-derived) class is the first class inherited such that the @c this pointer for the overall object will be identical to the @c this pointer of the wxEvtHandler portion. @library{wxbase} @category{events} @see @ref overview_events_processing, wxEventBlocker, wxEventLoopBase */ class wxEvtHandler : public wxObject, public wxTrackable { public: /** Constructor. */ wxEvtHandler(); /** Destructor. If the handler is part of a chain, the destructor will unlink itself (see Unlink()). */ virtual ~wxEvtHandler(); /** @name Event queuing and processing */ //@{ /** Queue event for a later processing. This method is similar to ProcessEvent() but while the latter is synchronous, i.e. the event is processed immediately, before the function returns, this one is asynchronous and returns immediately while the event will be processed at some later time (usually during the next event loop iteration). Another important difference is that this method takes ownership of the @a event parameter, i.e. it will delete it itself. This implies that the event should be allocated on the heap and that the pointer can't be used any more after the function returns (as it can be deleted at any moment). QueueEvent() can be used for inter-thread communication from the worker threads to the main thread, it is safe in the sense that it uses locking internally and avoids the problem mentioned in AddPendingEvent() documentation by ensuring that the @a event object is not used by the calling thread any more. Care should still be taken to avoid that some fields of this object are used by it, notably any wxString members of the event object must not be shallow copies of another wxString object as this would result in them still using the same string buffer behind the scenes. For example: @code void FunctionInAWorkerThread(const wxString& str) { wxCommandEvent* evt = new wxCommandEvent; // NOT evt->SetString(str) as this would be a shallow copy evt->SetString(str.c_str()); // make a deep copy wxTheApp->QueueEvent( evt ); } @endcode Note that you can use wxThreadEvent instead of wxCommandEvent to avoid this problem: @code void FunctionInAWorkerThread(const wxString& str) { wxThreadEvent evt; evt.SetString(str); // wxThreadEvent::Clone() makes sure that the internal wxString // member is not shared by other wxString instances: wxTheApp->QueueEvent( evt.Clone() ); } @endcode Finally notice that this method automatically wakes up the event loop if it is currently idle by calling ::wxWakeUpIdle() so there is no need to do it manually when using it. @since 2.9.0 @param event A heap-allocated event to be queued, QueueEvent() takes ownership of it. This parameter shouldn't be @c NULL. */ virtual void QueueEvent(wxEvent *event); /** Post an event to be processed later. This function is similar to QueueEvent() but can't be used to post events from worker threads for the event objects with wxString fields (i.e. in practice most of them) because of an unsafe use of the same wxString object which happens because the wxString field in the original @a event object and its copy made internally by this function share the same string buffer internally. Use QueueEvent() to avoid this. A copy of @a event is made by the function, so the original can be deleted as soon as function returns (it is common that the original is created on the stack). This requires that the wxEvent::Clone() method be implemented by event so that it can be duplicated and stored until it gets processed. @param event Event to add to the pending events queue. */ virtual void AddPendingEvent(const wxEvent& event); /** Asynchronously call the given method. Calling this function on an object schedules an asynchronous call to the method specified as CallAfter() argument at a (slightly) later time. This is useful when processing some events as certain actions typically can't be performed inside their handlers, e.g. you shouldn't show a modal dialog from a mouse click event handler as this would break the mouse capture state -- but you can call a method showing this message dialog after the current event handler completes. The method being called must be the method of the object on which CallAfter() itself is called. Notice that it is safe to use CallAfter() from other, non-GUI, threads, but that the method will be always called in the main, GUI, thread context. Example of use: @code class MyFrame : public wxFrame { void OnClick(wxMouseEvent& event) { CallAfter(&MyFrame::ShowPosition, event.GetPosition()); } void ShowPosition(const wxPoint& pos) { if ( wxMessageBox( wxString::Format("Perform click at (%d, %d)?", pos.x, pos.y), "", wxYES_NO) == wxYES ) { ... do take this click into account ... } } }; @endcode @param method The method to call. @param x1 The (optional) first parameter to pass to the method. Currently, 0, 1 or 2 parameters can be passed. If you need to pass more than 2 arguments, you can use the CallAfter(const T& fn) overload that can call any functor. @note This method is not available with Visual C++ before version 8 (Visual Studio 2005) as earlier versions of the compiler don't have the required support for C++ templates to implement it. @since 2.9.5 */ template void CallAfter(void (T::*method)(T1, ...), T1 x1, ...); /** Asynchronously call the given functor. Calling this function on an object schedules an asynchronous call to the functor specified as CallAfter() argument at a (slightly) later time. This is useful when processing some events as certain actions typically can't be performed inside their handlers, e.g. you shouldn't show a modal dialog from a mouse click event handler as this would break the mouse capture state -- but you can call a function showing this message dialog after the current event handler completes. Notice that it is safe to use CallAfter() from other, non-GUI, threads, but that the method will be always called in the main, GUI, thread context. This overload is particularly useful in combination with C++11 lambdas: @code wxGetApp().CallAfter([]{ wxBell(); }); @endcode @param functor The functor to call. @note This method is not available with Visual C++ before version 8 (Visual Studio 2005) as earlier versions of the compiler don't have the required support for C++ templates to implement it. @since 3.0 */ template void CallAfter(const T& functor); /** Processes an event, searching event tables and calling zero or more suitable event handler function(s). Normally, your application would not call this function: it is called in the wxWidgets implementation to dispatch incoming user interface events to the framework (and application). However, you might need to call it if implementing new functionality (such as a new control) where you define new event types, as opposed to allowing the user to override virtual functions. Notice that you don't usually need to override ProcessEvent() to customize the event handling, overriding the specially provided TryBefore() and TryAfter() functions is usually enough. For example, wxMDIParentFrame may override TryBefore() to ensure that the menu events are processed in the active child frame before being processed in the parent frame itself. The normal order of event table searching is as follows: -# wxApp::FilterEvent() is called. If it returns anything but @c -1 (default) the processing stops here. -# TryBefore() is called (this is where wxValidator are taken into account for wxWindow objects). If this returns @true, the function exits. -# If the object is disabled (via a call to wxEvtHandler::SetEvtHandlerEnabled) the function skips to step (7). -# Dynamic event table of the handlers bound using Bind<>() is searched in the most-recently-bound to the most-early-bound order. If a handler is found, it is executed and the function returns @true unless the handler used wxEvent::Skip() to indicate that it didn't handle the event in which case the search continues. -# Static events table of the handlers bound using event table macros is searched for this event handler in the order of appearance of event table macros in the source code. If this fails, the base class event table is tried, and so on until no more tables exist or an appropriate function was found. If a handler is found, the same logic as in the previous step applies. -# The search is applied down the entire chain of event handlers (usually the chain has a length of one). This chain can be formed using wxEvtHandler::SetNextHandler(): @image html overview_events_chain.png (referring to the image, if @c A->ProcessEvent is called and it doesn't handle the event, @c B->ProcessEvent will be called and so on...). Note that in the case of wxWindow you can build a stack of event handlers (see wxWindow::PushEventHandler() for more info). If any of the handlers of the chain return @true, the function exits. -# TryAfter() is called: for the wxWindow object this may propagate the event to the window parent (recursively). If the event is still not processed, ProcessEvent() on wxTheApp object is called as the last step. Notice that steps (2)-(6) are performed in ProcessEventLocally() which is called by this function. @param event Event to process. @return @true if a suitable event handler function was found and executed, and the function did not call wxEvent::Skip. */ virtual bool ProcessEvent(wxEvent& event); /** Try to process the event in this handler and all those chained to it. As explained in ProcessEvent() documentation, the event handlers may be chained in a doubly-linked list. This function tries to process the event in this handler (including performing any pre-processing done in TryBefore(), e.g. applying validators) and all those following it in the chain until the event is processed or the chain is exhausted. This function is called from ProcessEvent() and, in turn, calls TryBefore() and TryAfter(). It is not virtual and so cannot be overridden but can, and should, be called to forward an event to another handler instead of ProcessEvent() which would result in a duplicate call to TryAfter(), e.g. resulting in all unprocessed events being sent to the application object multiple times. @since 2.9.1 @param event Event to process. @return @true if this handler of one of those chained to it processed the event. */ bool ProcessEventLocally(wxEvent& event); /** Processes an event by calling ProcessEvent() and handles any exceptions that occur in the process. If an exception is thrown in event handler, wxApp::OnExceptionInMainLoop is called. @param event Event to process. @return @true if the event was processed, @false if no handler was found or an exception was thrown. @see wxWindow::HandleWindowEvent */ bool SafelyProcessEvent(wxEvent& event); /** Processes the pending events previously queued using QueueEvent() or AddPendingEvent(); you must call this function only if you are sure there are pending events for this handler, otherwise a @c wxCHECK will fail. The real processing still happens in ProcessEvent() which is called by this function. Note that this function needs a valid application object (see wxAppConsole::GetInstance()) because wxApp holds the list of the event handlers with pending events and this function manipulates that list. */ void ProcessPendingEvents(); /** Deletes all events queued on this event handler using QueueEvent() or AddPendingEvent(). Use with care because the events which are deleted are (obviously) not processed and this may have unwanted consequences (e.g. user actions events will be lost). */ void DeletePendingEvents(); //@} /** @name Connecting and disconnecting */ //@{ /** Connects the given function dynamically with the event handler, id and event type. Notice that Bind() provides a more flexible and safer way to do the same thing as Connect(), please use it in any new code -- while Connect() is not formally deprecated due to its existing widespread usage, it has no advantages compared to Bind(). This is an alternative to the use of static event tables. It is more flexible as it allows to connect events generated by some object to an event handler defined in a different object of a different class (which is impossible to do directly with the event tables -- the events can be only handled in another object if they are propagated upwards to it). Do make sure to specify the correct @a eventSink when connecting to an event of a different object. See @ref overview_events_bind for more detailed explanation of this function and the @ref page_samples_event sample for usage examples. This specific overload allows you to connect an event handler to a @e range of @e source IDs. Do not confuse @e source IDs with event @e types: source IDs identify the event generator objects (typically wxMenuItem or wxWindow objects) while the event @e type identify which type of events should be handled by the given @e function (an event generator object may generate many different types of events!). @param id The first ID of the identifier range to be associated with the event handler function. @param lastId The last ID of the identifier range to be associated with the event handler function. @param eventType The event type to be associated with this event handler. @param function The event handler function. Note that this function should be explicitly converted to the correct type which can be done using a macro called @c wxFooEventHandler for the handler for any @c wxFooEvent. @param userData Optional data to be associated with the event table entry. wxWidgets will take ownership of this pointer, i.e. it will be destroyed when the event handler is disconnected or at the program termination. This pointer can be retrieved using wxEvent::GetEventUserData() later. @param eventSink Object whose member function should be called. It must be specified when connecting an event generated by one object to a member function of a different object. If it is omitted, @c this is used. @beginWxPerlOnly In wxPerl this function takes 4 arguments: @a id, @a lastid, @a type, @a method; if @a method is undef, the handler is disconnected.} @endWxPerlOnly @see Bind<>() */ void Connect(int id, int lastId, wxEventType eventType, wxObjectEventFunction function, wxObject* userData = NULL, wxEvtHandler* eventSink = NULL); /** See the Connect(int, int, wxEventType, wxObjectEventFunction, wxObject*, wxEvtHandler*) overload for more info. This overload can be used to attach an event handler to a single source ID: Example: @code frame->Connect( wxID_EXIT, wxEVT_MENU, wxCommandEventHandler(MyFrame::OnQuit) ); @endcode @beginWxPerlOnly Not supported by wxPerl. @endWxPerlOnly */ void Connect(int id, wxEventType eventType, wxObjectEventFunction function, wxObject* userData = NULL, wxEvtHandler* eventSink = NULL); /** See the Connect(int, int, wxEventType, wxObjectEventFunction, wxObject*, wxEvtHandler*) overload for more info. This overload will connect the given event handler so that regardless of the ID of the event source, the handler will be called. @beginWxPerlOnly Not supported by wxPerl. @endWxPerlOnly */ void Connect(wxEventType eventType, wxObjectEventFunction function, wxObject* userData = NULL, wxEvtHandler* eventSink = NULL); /** Disconnects the given function dynamically from the event handler, using the specified parameters as search criteria and returning @true if a matching function has been found and removed. This method can only disconnect functions which have been added using the Connect() method. There is no way to disconnect functions connected using the (static) event tables. @param eventType The event type associated with this event handler. @param function The event handler function. @param userData Data associated with the event table entry. @param eventSink Object whose member function should be called. @beginWxPerlOnly Not supported by wxPerl. @endWxPerlOnly */ bool Disconnect(wxEventType eventType, wxObjectEventFunction function, wxObject* userData = NULL, wxEvtHandler* eventSink = NULL); /** See the Disconnect(wxEventType, wxObjectEventFunction, wxObject*, wxEvtHandler*) overload for more info. This overload takes the additional @a id parameter. @beginWxPerlOnly Not supported by wxPerl. @endWxPerlOnly */ bool Disconnect(int id = wxID_ANY, wxEventType eventType = wxEVT_NULL, wxObjectEventFunction function = NULL, wxObject* userData = NULL, wxEvtHandler* eventSink = NULL); /** See the Disconnect(wxEventType, wxObjectEventFunction, wxObject*, wxEvtHandler*) overload for more info. This overload takes an additional range of source IDs. @beginWxPerlOnly In wxPerl this function takes 3 arguments: @a id, @a lastid, @a type. @endWxPerlOnly */ bool Disconnect(int id, int lastId, wxEventType eventType, wxObjectEventFunction function = NULL, wxObject* userData = NULL, wxEvtHandler* eventSink = NULL); //@} /** @name Binding and Unbinding */ //@{ /** Binds the given function, functor or method dynamically with the event. This offers basically the same functionality as Connect(), but it is more flexible as it also allows you to use ordinary functions and arbitrary functors as event handlers. It is also less restrictive then Connect() because you can use an arbitrary method as an event handler, whereas Connect() requires a wxEvtHandler derived handler. See @ref overview_events_bind for more detailed explanation of this function and the @ref page_samples_event sample for usage examples. @param eventType The event type to be associated with this event handler. @param functor The event handler functor. This can be an ordinary function but also an arbitrary functor like boost::function<>. @param id The first ID of the identifier range to be associated with the event handler. @param lastId The last ID of the identifier range to be associated with the event handler. @param userData Optional data to be associated with the event table entry. wxWidgets will take ownership of this pointer, i.e. it will be destroyed when the event handler is disconnected or at the program termination. This pointer can be retrieved using wxEvent::GetEventUserData() later. @see @ref overview_cpp_rtti_disabled @since 2.9.0 */ template void Bind(const EventTag& eventType, Functor functor, int id = wxID_ANY, int lastId = wxID_ANY, wxObject *userData = NULL); /** See the Bind<>(const EventTag&, Functor, int, int, wxObject*) overload for more info. This overload will bind the given method as the event handler. @param eventType The event type to be associated with this event handler. @param method The event handler method. This can be an arbitrary method (doesn't need to be from a wxEvtHandler derived class). @param handler Object whose method should be called. It must always be specified so it can be checked at compile time whether the given method is an actual member of the given handler. @param id The first ID of the identifier range to be associated with the event handler. @param lastId The last ID of the identifier range to be associated with the event handler. @param userData Optional data to be associated with the event table entry. wxWidgets will take ownership of this pointer, i.e. it will be destroyed when the event handler is disconnected or at the program termination. This pointer can be retrieved using wxEvent::GetEventUserData() later. @see @ref overview_cpp_rtti_disabled @since 2.9.0 */ template void Bind(const EventTag &eventType, void (Class::*method)(EventArg &), EventHandler *handler, int id = wxID_ANY, int lastId = wxID_ANY, wxObject *userData = NULL); /** Unbinds the given function, functor or method dynamically from the event handler, using the specified parameters as search criteria and returning @true if a matching function has been found and removed. This method can only unbind functions, functors or methods which have been added using the Bind<>() method. There is no way to unbind functions bound using the (static) event tables. @note Currently functors are compared by their address which, unfortunately, doesn't work correctly if the same address is reused for two different functor objects. Because of this, using Unbind() is not recommended if there are multiple functors using the same @a eventType and @a id and @a lastId as a wrong one could be unbound. @param eventType The event type associated with this event handler. @param functor The event handler functor. This can be an ordinary function but also an arbitrary functor like boost::function<>. @param id The first ID of the identifier range associated with the event handler. @param lastId The last ID of the identifier range associated with the event handler. @param userData Data associated with the event table entry. @see @ref overview_cpp_rtti_disabled @since 2.9.0 */ template bool Unbind(const EventTag& eventType, Functor functor, int id = wxID_ANY, int lastId = wxID_ANY, wxObject *userData = NULL); /** See the Unbind<>(const EventTag&, Functor, int, int, wxObject*) overload for more info. This overload unbinds the given method from the event.. @param eventType The event type associated with this event handler. @param method The event handler method associated with this event. @param handler Object whose method was called. @param id The first ID of the identifier range associated with the event handler. @param lastId The last ID of the identifier range associated with the event handler. @param userData Data associated with the event table entry. @see @ref overview_cpp_rtti_disabled @since 2.9.0 */ template bool Unbind(const EventTag &eventType, void (Class::*method)(EventArg&), EventHandler *handler, int id = wxID_ANY, int lastId = wxID_ANY, wxObject *userData = NULL ); //@} /** @name User-supplied data */ //@{ /** Returns user-supplied client data. @remarks Normally, any extra data the programmer wishes to associate with the object should be made available by deriving a new class with new data members. @see SetClientData() */ void* GetClientData() const; /** Returns a pointer to the user-supplied client data object. @see SetClientObject(), wxClientData */ wxClientData* GetClientObject() const; /** Sets user-supplied client data. @param data Data to be associated with the event handler. @remarks Normally, any extra data the programmer wishes to associate with the object should be made available by deriving a new class with new data members. You must not call this method and SetClientObject on the same class - only one of them. @see GetClientData() */ void SetClientData(void* data); /** Set the client data object. Any previous object will be deleted. @see GetClientObject(), wxClientData */ void SetClientObject(wxClientData* data); //@} /** @name Event handler chaining wxEvtHandler can be arranged in a double-linked list of handlers which is automatically iterated by ProcessEvent() if needed. */ //@{ /** Returns @true if the event handler is enabled, @false otherwise. @see SetEvtHandlerEnabled() */ bool GetEvtHandlerEnabled() const; /** Returns the pointer to the next handler in the chain. @see SetNextHandler(), GetPreviousHandler(), SetPreviousHandler(), wxWindow::PushEventHandler, wxWindow::PopEventHandler */ wxEvtHandler* GetNextHandler() const; /** Returns the pointer to the previous handler in the chain. @see SetPreviousHandler(), GetNextHandler(), SetNextHandler(), wxWindow::PushEventHandler, wxWindow::PopEventHandler */ wxEvtHandler* GetPreviousHandler() const; /** Enables or disables the event handler. @param enabled @true if the event handler is to be enabled, @false if it is to be disabled. @remarks You can use this function to avoid having to remove the event handler from the chain, for example when implementing a dialog editor and changing from edit to test mode. @see GetEvtHandlerEnabled() */ void SetEvtHandlerEnabled(bool enabled); /** Sets the pointer to the next handler. @remarks See ProcessEvent() for more info about how the chains of event handlers are internally used. Also remember that wxEvtHandler uses double-linked lists and thus if you use this function, you should also call SetPreviousHandler() on the argument passed to this function: @code handlerA->SetNextHandler(handlerB); handlerB->SetPreviousHandler(handlerA); @endcode @param handler The event handler to be set as the next handler. Cannot be @NULL. @see @ref overview_events_processing */ virtual void SetNextHandler(wxEvtHandler* handler); /** Sets the pointer to the previous handler. All remarks about SetNextHandler() apply to this function as well. @param handler The event handler to be set as the previous handler. Cannot be @NULL. @see @ref overview_events_processing */ virtual void SetPreviousHandler(wxEvtHandler* handler); /** Unlinks this event handler from the chain it's part of (if any); then links the "previous" event handler to the "next" one (so that the chain won't be interrupted). E.g. if before calling Unlink() you have the following chain: @image html evthandler_unlink_before.png then after calling @c B->Unlink() you'll have: @image html evthandler_unlink_after.png @since 2.9.0 */ void Unlink(); /** Returns @true if the next and the previous handler pointers of this event handler instance are @NULL. @since 2.9.0 @see SetPreviousHandler(), SetNextHandler() */ bool IsUnlinked() const; //@} /** @name Global event filters. Methods for working with the global list of event filters. Event filters can be defined to pre-process all the events that happen in an application, see wxEventFilter documentation for more information. */ //@{ /** Add an event filter whose FilterEvent() method will be called for each and every event processed by wxWidgets. The filters are called in LIFO order and wxApp is registered as an event filter by default. The pointer must remain valid until it's removed with RemoveFilter() and is not deleted by wxEvtHandler. @since 2.9.3 */ static void AddFilter(wxEventFilter* filter); /** Remove a filter previously installed with AddFilter(). It's an error to remove a filter that hadn't been previously added or was already removed. @since 2.9.3 */ static void RemoveFilter(wxEventFilter* filter); //@} protected: /** Method called by ProcessEvent() before examining this object event tables. This method can be overridden to hook into the event processing logic as early as possible. You should usually call the base class version when overriding this method, even if wxEvtHandler itself does nothing here, some derived classes do use this method, e.g. wxWindow implements support for wxValidator in it. Example: @code class MyClass : public BaseClass // inheriting from wxEvtHandler { ... protected: virtual bool TryBefore(wxEvent& event) { if ( MyPreProcess(event) ) return true; return BaseClass::TryBefore(event); } }; @endcode @see ProcessEvent() */ virtual bool TryBefore(wxEvent& event); /** Method called by ProcessEvent() as last resort. This method can be overridden to implement post-processing for the events which were not processed anywhere else. The base class version handles forwarding the unprocessed events to wxApp at wxEvtHandler level and propagating them upwards the window child-parent chain at wxWindow level and so should usually be called when overriding this method: @code class MyClass : public BaseClass // inheriting from wxEvtHandler { ... protected: virtual bool TryAfter(wxEvent& event) { if ( BaseClass::TryAfter(event) ) return true; return MyPostProcess(event); } }; @endcode @see ProcessEvent() */ virtual bool TryAfter(wxEvent& event); }; #endif // wxUSE_BASE #if wxUSE_GUI /** Flags for categories of keys. These values are used by wxKeyEvent::IsKeyInCategory(). They may be combined via the bitwise operators |, &, and ~. @since 2.9.1 */ enum wxKeyCategoryFlags { /// arrow keys, on and off numeric keypads WXK_CATEGORY_ARROW, /// page up and page down keys, on and off numeric keypads WXK_CATEGORY_PAGING, /// home and end keys, on and off numeric keypads WXK_CATEGORY_JUMP, /// tab key, on and off numeric keypads WXK_CATEGORY_TAB, /// backspace and delete keys, on and off numeric keypads WXK_CATEGORY_CUT, /// union of WXK_CATEGORY_ARROW, WXK_CATEGORY_PAGING, and WXK_CATEGORY_JUMP categories WXK_CATEGORY_NAVIGATION }; /** @class wxKeyEvent This event class contains information about key press and release events. The main information carried by this event is the key being pressed or released. It can be accessed using either GetKeyCode() function or GetUnicodeKey(). For the printable characters, the latter should be used as it works for any keys, including non-Latin-1 characters that can be entered when using national keyboard layouts. GetKeyCode() should be used to handle special characters (such as cursor arrows keys or @c HOME or @c INS and so on) which correspond to ::wxKeyCode enum elements above the @c WXK_START constant. While GetKeyCode() also returns the character code for Latin-1 keys for compatibility, it doesn't work for Unicode characters in general and will return @c WXK_NONE for any non-Latin-1 ones. For this reason, it's recommended to always use GetUnicodeKey() and only fall back to GetKeyCode() if GetUnicodeKey() returned @c WXK_NONE meaning that the event corresponds to a non-printable special keys. While both of these functions can be used with the events of @c wxEVT_KEY_DOWN, @c wxEVT_KEY_UP and @c wxEVT_CHAR types, the values returned by them are different for the first two events and the last one. For the latter, the key returned corresponds to the character that would appear in e.g. a text zone if the user pressed the key in it. As such, its value depends on the current state of the Shift key and, for the letters, on the state of Caps Lock modifier. For example, if @c A key is pressed without Shift being held down, wxKeyEvent of type @c wxEVT_CHAR generated for this key press will return (from either GetKeyCode() or GetUnicodeKey() as their meanings coincide for ASCII characters) key code of 97 corresponding the ASCII value of @c a. And if the same key is pressed but with Shift being held (or Caps Lock being active), then the key could would be 65, i.e. ASCII value of capital @c A. However for the key down and up events the returned key code will instead be @c A independently of the state of the modifier keys i.e. it depends only on physical key being pressed and is not translated to its logical representation using the current keyboard state. Such untranslated key codes are defined as follows: - For the letters they correspond to the @e upper case value of the letter. - For the other alphanumeric keys (e.g. @c 7 or @c +), the untranslated key code corresponds to the character produced by the key when it is pressed without Shift. E.g. in standard US keyboard layout the untranslated key code for the key @c =/+ in the upper right corner of the keyboard is 61 which is the ASCII value of @c =. - For the rest of the keys (i.e. special non-printable keys) it is the same as the normal key code as no translation is used anyhow. Notice that the first rule applies to all Unicode letters, not just the usual Latin-1 ones. However for non-Latin-1 letters only GetUnicodeKey() can be used to retrieve the key code as GetKeyCode() just returns @c WXK_NONE in this case. To summarize: you should handle @c wxEVT_CHAR if you need the translated key and @c wxEVT_KEY_DOWN if you only need the value of the key itself, independent of the current keyboard state. @note Not all key down events may be generated by the user. As an example, @c wxEVT_KEY_DOWN with @c = key code can be generated using the standard US keyboard layout but not using the German one because the @c = key corresponds to Shift-0 key combination in this layout and the key code for it is @c 0, not @c =. Because of this you should avoid requiring your users to type key events that might be impossible to enter on their keyboard. Another difference between key and char events is that another kind of translation is done for the latter ones when the Control key is pressed: char events for ASCII letters in this case carry codes corresponding to the ASCII value of Ctrl-Latter, i.e. 1 for Ctrl-A, 2 for Ctrl-B and so on until 26 for Ctrl-Z. This is convenient for terminal-like applications and can be completely ignored by all the other ones (if you need to handle Ctrl-A it is probably a better idea to use the key event rather than the char one). Notice that currently no translation is done for the presses of @c [, @c \\, @c ], @c ^ and @c _ keys which might be mapped to ASCII values from 27 to 31. Since version 2.9.2, the enum values @c WXK_CONTROL_A - @c WXK_CONTROL_Z can be used instead of the non-descriptive constant values 1-26. Finally, modifier keys only generate key events but no char events at all. The modifiers keys are @c WXK_SHIFT, @c WXK_CONTROL, @c WXK_ALT and various @c WXK_WINDOWS_XXX from ::wxKeyCode enum. Modifier keys events are special in one additional aspect: usually the keyboard state associated with a key press is well defined, e.g. wxKeyboardState::ShiftDown() returns @c true only if the Shift key was held pressed when the key that generated this event itself was pressed. There is an ambiguity for the key press events for Shift key itself however. By convention, it is considered to be already pressed when it is pressed and already released when it is released. In other words, @c wxEVT_KEY_DOWN event for the Shift key itself will have @c wxMOD_SHIFT in GetModifiers() and ShiftDown() will return true while the @c wxEVT_KEY_UP event for Shift itself will not have @c wxMOD_SHIFT in its modifiers and ShiftDown() will return false. @b Tip: You may discover the key codes and modifiers generated by all the keys on your system interactively by running the @ref page_samples_keyboard wxWidgets sample and pressing some keys in it. @note If a key down (@c EVT_KEY_DOWN) event is caught and the event handler does not call @c event.Skip() then the corresponding char event (@c EVT_CHAR) will not happen. This is by design and enables the programs that handle both types of events to avoid processing the same key twice. As a consequence, if you do not want to suppress the @c wxEVT_CHAR events for the keys you handle, always call @c event.Skip() in your @c wxEVT_KEY_DOWN handler. Not doing may also prevent accelerators defined using this key from working. @note If a key is maintained in a pressed state, you will typically get a lot of (automatically generated) key down events but only one key up one at the end when the key is released so it is wrong to assume that there is one up event corresponding to each down one. @note For Windows programmers: The key and char events in wxWidgets are similar to but slightly different from Windows @c WM_KEYDOWN and @c WM_CHAR events. In particular, Alt-x combination will generate a char event in wxWidgets (unless it is used as an accelerator) and almost all keys, including ones without ASCII equivalents, generate char events too. @beginEventTable{wxKeyEvent} @event{EVT_KEY_DOWN(func)} Process a @c wxEVT_KEY_DOWN event (any key has been pressed). If this event is handled and not skipped, @c wxEVT_CHAR will not be generated at all for this key press (but @c wxEVT_KEY_UP will be). @event{EVT_KEY_UP(func)} Process a @c wxEVT_KEY_UP event (any key has been released). @event{EVT_CHAR(func)} Process a @c wxEVT_CHAR event. @event{EVT_CHAR_HOOK(func)} Process a @c wxEVT_CHAR_HOOK event. Unlike all the other key events, this event is propagated upwards the window hierarchy which allows intercepting it in the parent window of the focused window to which it is sent initially (if there is no focused window, this event is sent to the wxApp global object). It is also generated before any other key events and so gives the parent window an opportunity to modify the keyboard handling of its children, e.g. it is used internally by wxWidgets in some ports to intercept pressing Esc key in any child of a dialog to close the dialog itself when it's pressed. By default, if this event is handled, i.e. the handler doesn't call wxEvent::Skip(), neither @c wxEVT_KEY_DOWN nor @c wxEVT_CHAR events will be generated (although @c wxEVT_KEY_UP still will be), i.e. it replaces the normal key events. However by calling the special DoAllowNextEvent() method you can handle @c wxEVT_CHAR_HOOK and still allow normal events generation. This is something that is rarely useful but can be required if you need to prevent a parent @c wxEVT_CHAR_HOOK handler from running without suppressing the normal key events. Finally notice that this event is not generated when the mouse is captured as it is considered that the window which has the capture should receive all the keyboard events too without allowing its parent wxTopLevelWindow to interfere with their processing. @endEventTable @see wxKeyboardState @library{wxcore} @category{events} */ class wxKeyEvent : public wxEvent, public wxKeyboardState { public: /** Constructor. Currently, the only valid event types are @c wxEVT_CHAR and @c wxEVT_CHAR_HOOK. */ wxKeyEvent(wxEventType keyEventType = wxEVT_NULL); /** Returns the key code of the key that generated this event. ASCII symbols return normal ASCII values, while events from special keys such as "left cursor arrow" (@c WXK_LEFT) return values outside of the ASCII range. See ::wxKeyCode for a full list of the virtual key codes. Note that this method returns a meaningful value only for special non-alphanumeric keys or if the user entered a Latin-1 character (this includes ASCII and the accented letters found in Western European languages but not letters of other alphabets such as e.g. Cyrillic). Otherwise it simply method returns @c WXK_NONE and GetUnicodeKey() should be used to obtain the corresponding Unicode character. Using GetUnicodeKey() is in general the right thing to do if you are interested in the characters typed by the user, GetKeyCode() should be only used for special keys (for which GetUnicodeKey() returns @c WXK_NONE). To handle both kinds of keys you might write: @code void MyHandler::OnChar(wxKeyEvent& event) { wxChar uc = event.GetUnicodeKey(); if ( uc != WXK_NONE ) { // It's a "normal" character. Notice that this includes // control characters in 1..31 range, e.g. WXK_RETURN or // WXK_BACK, so check for them explicitly. if ( uc >= 32 ) { wxLogMessage("You pressed '%c'", uc); } else { // It's a control character ... } } else // No Unicode equivalent. { // It's a special key, deal with all the known ones: switch ( event.GetKeyCode() ) { case WXK_LEFT: case WXK_RIGHT: ... move cursor ... break; case WXK_F1: ... give help ... break; } } } @endcode */ int GetKeyCode() const; /** Returns true if the key is in the given key category. @param category A bitwise combination of named ::wxKeyCategoryFlags constants. @since 2.9.1 */ bool IsKeyInCategory(int category) const; //@{ /** Obtains the position (in client coordinates) at which the key was pressed. Notice that under most platforms this position is simply the current mouse pointer position and has no special relationship to the key event itself. @a x and @a y may be @NULL if the corresponding coordinate is not needed. */ wxPoint GetPosition() const; void GetPosition(wxCoord* x, wxCoord* y) const; //@} /** Returns the raw key code for this event. The flags are platform-dependent and should only be used if the functionality provided by other wxKeyEvent methods is insufficient. Under MSW, the raw key code is the value of @c wParam parameter of the corresponding message. Under GTK, the raw key code is the @c keyval field of the corresponding GDK event. Under OS X, the raw key code is the @c keyCode field of the corresponding NSEvent. @note Currently the raw key codes are not supported by all ports, use @ifdef_ wxHAS_RAW_KEY_CODES to determine if this feature is available. */ wxUint32 GetRawKeyCode() const; /** Returns the low level key flags for this event. The flags are platform-dependent and should only be used if the functionality provided by other wxKeyEvent methods is insufficient. Under MSW, the raw flags are just the value of @c lParam parameter of the corresponding message. Under GTK, the raw flags contain the @c hardware_keycode field of the corresponding GDK event. Under OS X, the raw flags contain the modifiers state. @note Currently the raw key flags are not supported by all ports, use @ifdef_ wxHAS_RAW_KEY_CODES to determine if this feature is available. */ wxUint32 GetRawKeyFlags() const; /** Returns the Unicode character corresponding to this key event. If the key pressed doesn't have any character value (e.g. a cursor key) this method will return @c WXK_NONE. In this case you should use GetKeyCode() to retrieve the value of the key. This function is only available in Unicode build, i.e. when @c wxUSE_UNICODE is 1. */ wxChar GetUnicodeKey() const; /** Returns the X position (in client coordinates) of the event. @see GetPosition() */ wxCoord GetX() const; /** Returns the Y position (in client coordinates) of the event. @see GetPosition() */ wxCoord GetY() const; /** Allow normal key events generation. Can be called from @c wxEVT_CHAR_HOOK handler to indicate that the generation of normal events should @em not be suppressed, as it happens by default when this event is handled. The intended use of this method is to allow some window object to prevent @c wxEVT_CHAR_HOOK handler in its parent window from running by defining its own handler for this event. Without calling this method, this would result in not generating @c wxEVT_KEY_DOWN nor @c wxEVT_CHAR events at all but by calling it you can ensure that these events would still be generated, even if @c wxEVT_CHAR_HOOK event was handled. @since 2.9.3 */ void DoAllowNextEvent(); /** Returns @true if DoAllowNextEvent() had been called, @false by default. This method is used by wxWidgets itself to determine whether the normal key events should be generated after @c wxEVT_CHAR_HOOK processing. @since 2.9.3 */ bool IsNextEventAllowed() const; }; enum { wxJOYSTICK1, wxJOYSTICK2 }; // Which button is down? enum { wxJOY_BUTTON_ANY = -1, wxJOY_BUTTON1 = 1, wxJOY_BUTTON2 = 2, wxJOY_BUTTON3 = 4, wxJOY_BUTTON4 = 8 }; /** @class wxJoystickEvent This event class contains information about joystick events, particularly events received by windows. @beginEventTable{wxJoystickEvent} @event{EVT_JOY_BUTTON_DOWN(func)} Process a @c wxEVT_JOY_BUTTON_DOWN event. @event{EVT_JOY_BUTTON_UP(func)} Process a @c wxEVT_JOY_BUTTON_UP event. @event{EVT_JOY_MOVE(func)} Process a @c wxEVT_JOY_MOVE event. @event{EVT_JOY_ZMOVE(func)} Process a @c wxEVT_JOY_ZMOVE event. @event{EVT_JOYSTICK_EVENTS(func)} Processes all joystick events. @endEventTable @library{wxcore} @category{events} @see wxJoystick */ class wxJoystickEvent : public wxEvent { public: /** Constructor. */ wxJoystickEvent(wxEventType eventType = wxEVT_NULL, int state = 0, int joystick = wxJOYSTICK1, int change = 0); /** Returns @true if the event was a down event from the specified button (or any button). @param button Can be @c wxJOY_BUTTONn where @c n is 1, 2, 3 or 4; or @c wxJOY_BUTTON_ANY to indicate any button down event. */ bool ButtonDown(int button = wxJOY_BUTTON_ANY) const; /** Returns @true if the specified button (or any button) was in a down state. @param button Can be @c wxJOY_BUTTONn where @c n is 1, 2, 3 or 4; or @c wxJOY_BUTTON_ANY to indicate any button down event. */ bool ButtonIsDown(int button = wxJOY_BUTTON_ANY) const; /** Returns @true if the event was an up event from the specified button (or any button). @param button Can be @c wxJOY_BUTTONn where @c n is 1, 2, 3 or 4; or @c wxJOY_BUTTON_ANY to indicate any button down event. */ bool ButtonUp(int button = wxJOY_BUTTON_ANY) const; /** Returns the identifier of the button changing state. This is a @c wxJOY_BUTTONn identifier, where @c n is one of 1, 2, 3, 4. */ int GetButtonChange() const; /** Returns the down state of the buttons. This is a @c wxJOY_BUTTONn identifier, where @c n is one of 1, 2, 3, 4. */ int GetButtonState() const; /** Returns the identifier of the joystick generating the event - one of wxJOYSTICK1 and wxJOYSTICK2. */ int GetJoystick() const; /** Returns the x, y position of the joystick event. These coordinates are valid for all the events except wxEVT_JOY_ZMOVE. */ wxPoint GetPosition() const; /** Returns the z position of the joystick event. This method can only be used for wxEVT_JOY_ZMOVE events. */ int GetZPosition() const; /** Returns @true if this was a button up or down event (@e not 'is any button down?'). */ bool IsButton() const; /** Returns @true if this was an x, y move event. */ bool IsMove() const; /** Returns @true if this was a z move event. */ bool IsZMove() const; }; /** @class wxScrollWinEvent A scroll event holds information about events sent from scrolling windows. Note that you can use the EVT_SCROLLWIN* macros for intercepting scroll window events from the receiving window. @beginEventTable{wxScrollWinEvent} @event{EVT_SCROLLWIN(func)} Process all scroll events. @event{EVT_SCROLLWIN_TOP(func)} Process @c wxEVT_SCROLLWIN_TOP scroll-to-top events. @event{EVT_SCROLLWIN_BOTTOM(func)} Process @c wxEVT_SCROLLWIN_BOTTOM scroll-to-bottom events. @event{EVT_SCROLLWIN_LINEUP(func)} Process @c wxEVT_SCROLLWIN_LINEUP line up events. @event{EVT_SCROLLWIN_LINEDOWN(func)} Process @c wxEVT_SCROLLWIN_LINEDOWN line down events. @event{EVT_SCROLLWIN_PAGEUP(func)} Process @c wxEVT_SCROLLWIN_PAGEUP page up events. @event{EVT_SCROLLWIN_PAGEDOWN(func)} Process @c wxEVT_SCROLLWIN_PAGEDOWN page down events. @event{EVT_SCROLLWIN_THUMBTRACK(func)} Process @c wxEVT_SCROLLWIN_THUMBTRACK thumbtrack events (frequent events sent as the user drags the thumbtrack). @event{EVT_SCROLLWIN_THUMBRELEASE(func)} Process @c wxEVT_SCROLLWIN_THUMBRELEASE thumb release events. @endEventTable @library{wxcore} @category{events} @see wxScrollEvent, @ref overview_events */ class wxScrollWinEvent : public wxEvent { public: /** Constructor. */ wxScrollWinEvent(wxEventType commandType = wxEVT_NULL, int pos = 0, int orientation = 0); /** Returns wxHORIZONTAL or wxVERTICAL, depending on the orientation of the scrollbar. @todo wxHORIZONTAL and wxVERTICAL should go in their own enum */ int GetOrientation() const; /** Returns the position of the scrollbar for the thumb track and release events. Note that this field can't be used for the other events, you need to query the window itself for the current position in that case. */ int GetPosition() const; void SetOrientation(int orient); void SetPosition(int pos); }; /** @class wxSysColourChangedEvent This class is used for system colour change events, which are generated when the user changes the colour settings using the control panel. This is only appropriate under Windows. @remarks The default event handler for this event propagates the event to child windows, since Windows only sends the events to top-level windows. If intercepting this event for a top-level window, remember to call the base class handler, or to pass the event on to the window's children explicitly. @beginEventTable{wxSysColourChangedEvent} @event{EVT_SYS_COLOUR_CHANGED(func)} Process a @c wxEVT_SYS_COLOUR_CHANGED event. @endEventTable @library{wxcore} @category{events} @see @ref overview_events */ class wxSysColourChangedEvent : public wxEvent { public: /** Constructor. */ wxSysColourChangedEvent(); }; /** @class wxCommandEvent This event class contains information about command events, which originate from a variety of simple controls. Note that wxCommandEvents and wxCommandEvent-derived event classes by default and unlike other wxEvent-derived classes propagate upward from the source window (the window which emits the event) up to the first parent which processes the event. Be sure to read @ref overview_events_propagation. More complex controls, such as wxTreeCtrl, have separate command event classes. @beginEventTable{wxCommandEvent} @event{EVT_COMMAND(id, event, func)} Process a command, supplying the window identifier, command event identifier, and member function. @event{EVT_COMMAND_RANGE(id1, id2, event, func)} Process a command for a range of window identifiers, supplying the minimum and maximum window identifiers, command event identifier, and member function. @event{EVT_BUTTON(id, func)} Process a @c wxEVT_BUTTON command, which is generated by a wxButton control. @event{EVT_CHECKBOX(id, func)} Process a @c wxEVT_CHECKBOX command, which is generated by a wxCheckBox control. @event{EVT_CHOICE(id, func)} Process a @c wxEVT_CHOICE command, which is generated by a wxChoice control. @event{EVT_COMBOBOX(id, func)} Process a @c wxEVT_COMBOBOX command, which is generated by a wxComboBox control. @event{EVT_LISTBOX(id, func)} Process a @c wxEVT_LISTBOX command, which is generated by a wxListBox control. @event{EVT_LISTBOX_DCLICK(id, func)} Process a @c wxEVT_LISTBOX_DCLICK command, which is generated by a wxListBox control. @event{EVT_CHECKLISTBOX(id, func)} Process a @c wxEVT_CHECKLISTBOX command, which is generated by a wxCheckListBox control. @event{EVT_MENU(id, func)} Process a @c wxEVT_MENU command, which is generated by a menu item. @event{EVT_MENU_RANGE(id1, id2, func)} Process a @c wxEVT_MENU command, which is generated by a range of menu items. @event{EVT_CONTEXT_MENU(func)} Process the event generated when the user has requested a popup menu to appear by pressing a special keyboard key (under Windows) or by right clicking the mouse. @event{EVT_RADIOBOX(id, func)} Process a @c wxEVT_RADIOBOX command, which is generated by a wxRadioBox control. @event{EVT_RADIOBUTTON(id, func)} Process a @c wxEVT_RADIOBUTTON command, which is generated by a wxRadioButton control. @event{EVT_SCROLLBAR(id, func)} Process a @c wxEVT_SCROLLBAR command, which is generated by a wxScrollBar control. This is provided for compatibility only; more specific scrollbar event macros should be used instead (see wxScrollEvent). @event{EVT_SLIDER(id, func)} Process a @c wxEVT_SLIDER command, which is generated by a wxSlider control. @event{EVT_TEXT(id, func)} Process a @c wxEVT_TEXT command, which is generated by a wxTextCtrl control. @event{EVT_TEXT_ENTER(id, func)} Process a @c wxEVT_TEXT_ENTER command, which is generated by a wxTextCtrl control. Note that you must use wxTE_PROCESS_ENTER flag when creating the control if you want it to generate such events. @event{EVT_TEXT_MAXLEN(id, func)} Process a @c wxEVT_TEXT_MAXLEN command, which is generated by a wxTextCtrl control when the user tries to enter more characters into it than the limit previously set with SetMaxLength(). @event{EVT_TOGGLEBUTTON(id, func)} Process a @c wxEVT_TOGGLEBUTTON event. @event{EVT_TOOL(id, func)} Process a @c wxEVT_TOOL event (a synonym for @c wxEVT_MENU). Pass the id of the tool. @event{EVT_TOOL_RANGE(id1, id2, func)} Process a @c wxEVT_TOOL event for a range of identifiers. Pass the ids of the tools. @event{EVT_TOOL_RCLICKED(id, func)} Process a @c wxEVT_TOOL_RCLICKED event. Pass the id of the tool. (Not available on wxOSX.) @event{EVT_TOOL_RCLICKED_RANGE(id1, id2, func)} Process a @c wxEVT_TOOL_RCLICKED event for a range of ids. Pass the ids of the tools. (Not available on wxOSX.) @event{EVT_TOOL_ENTER(id, func)} Process a @c wxEVT_TOOL_ENTER event. Pass the id of the toolbar itself. The value of wxCommandEvent::GetSelection() is the tool id, or -1 if the mouse cursor has moved off a tool. (Not available on wxOSX.) @event{EVT_COMMAND_LEFT_CLICK(id, func)} Process a @c wxEVT_COMMAND_LEFT_CLICK command, which is generated by a control (wxMSW only). @event{EVT_COMMAND_LEFT_DCLICK(id, func)} Process a @c wxEVT_COMMAND_LEFT_DCLICK command, which is generated by a control (wxMSW only). @event{EVT_COMMAND_RIGHT_CLICK(id, func)} Process a @c wxEVT_COMMAND_RIGHT_CLICK command, which is generated by a control (wxMSW only). @event{EVT_COMMAND_SET_FOCUS(id, func)} Process a @c wxEVT_COMMAND_SET_FOCUS command, which is generated by a control (wxMSW only). @event{EVT_COMMAND_KILL_FOCUS(id, func)} Process a @c wxEVT_COMMAND_KILL_FOCUS command, which is generated by a control (wxMSW only). @event{EVT_COMMAND_ENTER(id, func)} Process a @c wxEVT_COMMAND_ENTER command, which is generated by a control. @endEventTable @library{wxcore} @category{events} */ class wxCommandEvent : public wxEvent { public: /** Constructor. */ wxCommandEvent(wxEventType commandEventType = wxEVT_NULL, int id = 0); /** Returns client data pointer for a listbox or choice selection event (not valid for a deselection). */ void* GetClientData() const; /** Returns client object pointer for a listbox or choice selection event (not valid for a deselection). */ wxClientData* GetClientObject() const; /** Returns extra information dependent on the event objects type. If the event comes from a listbox selection, it is a boolean determining whether the event was a selection (@true) or a deselection (@false). A listbox deselection only occurs for multiple-selection boxes, and in this case the index and string values are indeterminate and the listbox must be examined by the application. */ long GetExtraLong() const; /** Returns the integer identifier corresponding to a listbox, choice or radiobox selection (only if the event was a selection, not a deselection), or a boolean value representing the value of a checkbox. For a menu item, this method returns -1 if the item is not checkable or a boolean value (true or false) for checkable items indicating the new state of the item. */ int GetInt() const; /** Returns item index for a listbox or choice selection event (not valid for a deselection). */ int GetSelection() const; /** Returns item string for a listbox or choice selection event. If one or several items have been deselected, returns the index of the first deselected item. If some items have been selected and others deselected at the same time, it will return the index of the first selected item. */ wxString GetString() const; /** This method can be used with checkbox and menu events: for the checkboxes, the method returns @true for a selection event and @false for a deselection one. For the menu events, this method indicates if the menu item just has become checked or unchecked (and thus only makes sense for checkable menu items). Notice that this method cannot be used with wxCheckListBox currently. */ bool IsChecked() const; /** For a listbox or similar event, returns @true if it is a selection, @false if it is a deselection. If some items have been selected and others deselected at the same time, it will return @true. */ bool IsSelection() const; /** Sets the client data for this event. */ void SetClientData(void* clientData); /** Sets the client object for this event. The client object is not owned by the event object and the event object will not delete the client object in its destructor. The client object must be owned and deleted by another object (e.g. a control) that has longer life time than the event object. */ void SetClientObject(wxClientData* clientObject); /** Sets the @b m_extraLong member. */ void SetExtraLong(long extraLong); /** Sets the @b m_commandInt member. */ void SetInt(int intCommand); /** Sets the @b m_commandString member. */ void SetString(const wxString& string); }; /** @class wxWindowCreateEvent This event is sent just after the actual window associated with a wxWindow object has been created. Since it is derived from wxCommandEvent, the event propagates up the window hierarchy. @beginEventTable{wxWindowCreateEvent} @event{EVT_WINDOW_CREATE(func)} Process a @c wxEVT_CREATE event. @endEventTable @library{wxcore} @category{events} @see @ref overview_events, wxWindowDestroyEvent */ class wxWindowCreateEvent : public wxCommandEvent { public: /** Constructor. */ wxWindowCreateEvent(wxWindow* win = NULL); /// Return the window being created. wxWindow *GetWindow() const; }; /** @class wxPaintEvent A paint event is sent when a window's contents needs to be repainted. The handler of this event must create a wxPaintDC object and use it for painting the window contents. For example: @code void MyWindow::OnPaint(wxPaintEvent& event) { wxPaintDC dc(this); DrawMyDocument(dc); } @endcode Notice that you must @e not create other kinds of wxDC (e.g. wxClientDC or wxWindowDC) in EVT_PAINT handlers and also don't create wxPaintDC outside of this event handlers. You can optimize painting by retrieving the rectangles that have been damaged and only repainting these. The rectangles are in terms of the client area, and are unscrolled, so you will need to do some calculations using the current view position to obtain logical, scrolled units. Here is an example of using the wxRegionIterator class: @code // Called when window needs to be repainted. void MyWindow::OnPaint(wxPaintEvent& event) { wxPaintDC dc(this); // Find Out where the window is scrolled to int vbX,vbY; // Top left corner of client GetViewStart(&vbX,&vbY); int vX,vY,vW,vH; // Dimensions of client area in pixels wxRegionIterator upd(GetUpdateRegion()); // get the update rect list while (upd) { vX = upd.GetX(); vY = upd.GetY(); vW = upd.GetW(); vH = upd.GetH(); // Alternatively we can do this: // wxRect rect(upd.GetRect()); // Repaint this rectangle ...some code... upd ++ ; } } @endcode @remarks Please notice that in general it is impossible to change the drawing of a standard control (such as wxButton) and so you shouldn't attempt to handle paint events for them as even if it might work on some platforms, this is inherently not portable and won't work everywhere. @beginEventTable{wxPaintEvent} @event{EVT_PAINT(func)} Process a @c wxEVT_PAINT event. @endEventTable @library{wxcore} @category{events} @see @ref overview_events */ class wxPaintEvent : public wxEvent { public: /** Constructor. */ wxPaintEvent(int id = 0); }; /** @class wxMaximizeEvent An event being sent when a top level window is maximized. Notice that it is not sent when the window is restored to its original size after it had been maximized, only a normal wxSizeEvent is generated in this case. Currently this event is only generated in wxMSW, wxGTK and wxOSX/Cocoa ports so portable programs should only rely on receiving @c wxEVT_SIZE and not necessarily this event when the window is maximized. @beginEventTable{wxMaximizeEvent} @event{EVT_MAXIMIZE(func)} Process a @c wxEVT_MAXIMIZE event. @endEventTable @library{wxcore} @category{events} @see @ref overview_events, wxTopLevelWindow::Maximize, wxTopLevelWindow::IsMaximized */ class wxMaximizeEvent : public wxEvent { public: /** Constructor. Only used by wxWidgets internally. */ wxMaximizeEvent(int id = 0); }; /** The possibles modes to pass to wxUpdateUIEvent::SetMode(). */ enum wxUpdateUIMode { /** Send UI update events to all windows. */ wxUPDATE_UI_PROCESS_ALL, /** Send UI update events to windows that have the wxWS_EX_PROCESS_UI_UPDATES flag specified. */ wxUPDATE_UI_PROCESS_SPECIFIED }; /** @class wxUpdateUIEvent This class is used for pseudo-events which are called by wxWidgets to give an application the chance to update various user interface elements. Without update UI events, an application has to work hard to check/uncheck, enable/disable, show/hide, and set the text for elements such as menu items and toolbar buttons. The code for doing this has to be mixed up with the code that is invoked when an action is invoked for a menu item or button. With update UI events, you define an event handler to look at the state of the application and change UI elements accordingly. wxWidgets will call your member functions in idle time, so you don't have to worry where to call this code. In addition to being a clearer and more declarative method, it also means you don't have to worry whether you're updating a toolbar or menubar identifier. The same handler can update a menu item and toolbar button, if the identifier is the same. Instead of directly manipulating the menu or button, you call functions in the event object, such as wxUpdateUIEvent::Check. wxWidgets will determine whether such a call has been made, and which UI element to update. These events will work for popup menus as well as menubars. Just before a menu is popped up, wxMenu::UpdateUI is called to process any UI events for the window that owns the menu. If you find that the overhead of UI update processing is affecting your application, you can do one or both of the following: @li Call wxUpdateUIEvent::SetMode with a value of wxUPDATE_UI_PROCESS_SPECIFIED, and set the extra style wxWS_EX_PROCESS_UI_UPDATES for every window that should receive update events. No other windows will receive update events. @li Call wxUpdateUIEvent::SetUpdateInterval with a millisecond value to set the delay between updates. You may need to call wxWindow::UpdateWindowUI at critical points, for example when a dialog is about to be shown, in case the user sees a slight delay before windows are updated. Note that although events are sent in idle time, defining a wxIdleEvent handler for a window does not affect this because the events are sent from wxWindow::OnInternalIdle which is always called in idle time. wxWidgets tries to optimize update events on some platforms. On Windows and GTK+, events for menubar items are only sent when the menu is about to be shown, and not in idle time. @beginEventTable{wxUpdateUIEvent} @event{EVT_UPDATE_UI(id, func)} Process a @c wxEVT_UPDATE_UI event for the command with the given id. @event{EVT_UPDATE_UI_RANGE(id1, id2, func)} Process a @c wxEVT_UPDATE_UI event for any command with id included in the given range. @endEventTable @library{wxcore} @category{events} @see @ref overview_events */ class wxUpdateUIEvent : public wxCommandEvent { public: /** Constructor. */ wxUpdateUIEvent(wxWindowID commandId = 0); /** Returns @true if it is appropriate to update (send UI update events to) this window. This function looks at the mode used (see wxUpdateUIEvent::SetMode), the wxWS_EX_PROCESS_UI_UPDATES flag in @a window, the time update events were last sent in idle time, and the update interval, to determine whether events should be sent to this window now. By default this will always return @true because the update mode is initially wxUPDATE_UI_PROCESS_ALL and the interval is set to 0; so update events will be sent as often as possible. You can reduce the frequency that events are sent by changing the mode and/or setting an update interval. @see ResetUpdateTime(), SetUpdateInterval(), SetMode() */ static bool CanUpdate(wxWindow* window); /** Check or uncheck the UI element. */ void Check(bool check); /** Enable or disable the UI element. */ void Enable(bool enable); /** Returns @true if the UI element should be checked. */ bool GetChecked() const; /** Returns @true if the UI element should be enabled. */ bool GetEnabled() const; /** Static function returning a value specifying how wxWidgets will send update events: to all windows, or only to those which specify that they will process the events. @see SetMode() */ static wxUpdateUIMode GetMode(); /** Returns @true if the application has called Check(). For wxWidgets internal use only. */ bool GetSetChecked() const; /** Returns @true if the application has called Enable(). For wxWidgets internal use only. */ bool GetSetEnabled() const; /** Returns @true if the application has called Show(). For wxWidgets internal use only. */ bool GetSetShown() const; /** Returns @true if the application has called SetText(). For wxWidgets internal use only. */ bool GetSetText() const; /** Returns @true if the UI element should be shown. */ bool GetShown() const; /** Returns the text that should be set for the UI element. */ wxString GetText() const; /** Returns the current interval between updates in milliseconds. The value -1 disables updates, 0 updates as frequently as possible. @see SetUpdateInterval(). */ static long GetUpdateInterval(); /** Used internally to reset the last-updated time to the current time. It is assumed that update events are normally sent in idle time, so this is called at the end of idle processing. @see CanUpdate(), SetUpdateInterval(), SetMode() */ static void ResetUpdateTime(); /** Specify how wxWidgets will send update events: to all windows, or only to those which specify that they will process the events. @param mode this parameter may be one of the ::wxUpdateUIMode enumeration values. The default mode is wxUPDATE_UI_PROCESS_ALL. */ static void SetMode(wxUpdateUIMode mode); /** Sets the text for this UI element. */ void SetText(const wxString& text); /** Sets the interval between updates in milliseconds. Set to -1 to disable updates, or to 0 to update as frequently as possible. The default is 0. Use this to reduce the overhead of UI update events if your application has a lot of windows. If you set the value to -1 or greater than 0, you may also need to call wxWindow::UpdateWindowUI at appropriate points in your application, such as when a dialog is about to be shown. */ static void SetUpdateInterval(long updateInterval); /** Show or hide the UI element. */ void Show(bool show); }; /** @class wxClipboardTextEvent This class represents the events generated by a control (typically a wxTextCtrl but other windows can generate these events as well) when its content gets copied or cut to, or pasted from the clipboard. There are three types of corresponding events @c wxEVT_TEXT_COPY, @c wxEVT_TEXT_CUT and @c wxEVT_TEXT_PASTE. If any of these events is processed (without being skipped) by an event handler, the corresponding operation doesn't take place which allows to prevent the text from being copied from or pasted to a control. It is also possible to examine the clipboard contents in the PASTE event handler and transform it in some way before inserting in a control -- for example, changing its case or removing invalid characters. Finally notice that a CUT event is always preceded by the COPY event which makes it possible to only process the latter if it doesn't matter if the text was copied or cut. @note These events are currently only generated by wxTextCtrl in wxGTK and wxOSX but are also generated by wxComboBox without wxCB_READONLY style in wxMSW. @beginEventTable{wxClipboardTextEvent} @event{EVT_TEXT_COPY(id, func)} Some or all of the controls content was copied to the clipboard. @event{EVT_TEXT_CUT(id, func)} Some or all of the controls content was cut (i.e. copied and deleted). @event{EVT_TEXT_PASTE(id, func)} Clipboard content was pasted into the control. @endEventTable @library{wxcore} @category{events} @see wxClipboard */ class wxClipboardTextEvent : public wxCommandEvent { public: /** Constructor. */ wxClipboardTextEvent(wxEventType commandType = wxEVT_NULL, int id = 0); }; /** Possible axis values for mouse wheel scroll events. @since 2.9.4 */ enum wxMouseWheelAxis { wxMOUSE_WHEEL_VERTICAL, ///< Vertical scroll event. wxMOUSE_WHEEL_HORIZONTAL ///< Horizontal scroll event. }; /** @class wxMouseEvent This event class contains information about the events generated by the mouse: they include mouse buttons press and release events and mouse move events. All mouse events involving the buttons use @c wxMOUSE_BTN_LEFT for the left mouse button, @c wxMOUSE_BTN_MIDDLE for the middle one and @c wxMOUSE_BTN_RIGHT for the right one. And if the system supports more buttons, the @c wxMOUSE_BTN_AUX1 and @c wxMOUSE_BTN_AUX2 events can also be generated. Note that not all mice have even a middle button so a portable application should avoid relying on the events from it (but the right button click can be emulated using the left mouse button with the control key under Mac platforms with a single button mouse). For the @c wxEVT_ENTER_WINDOW and @c wxEVT_LEAVE_WINDOW events purposes, the mouse is considered to be inside the window if it is in the window client area and not inside one of its children. In other words, the parent window receives @c wxEVT_LEAVE_WINDOW event not only when the mouse leaves the window entirely but also when it enters one of its children. The position associated with a mouse event is expressed in the window coordinates of the window which generated the event, you can use wxWindow::ClientToScreen() to convert it to screen coordinates and possibly call wxWindow::ScreenToClient() next to convert it to window coordinates of another window. @note Note the difference between methods like wxMouseEvent::LeftDown and the inherited wxMouseState::LeftIsDown: the former returns @true when the event corresponds to the left mouse button click while the latter returns @true if the left mouse button is currently being pressed. For example, when the user is dragging the mouse you can use wxMouseEvent::LeftIsDown to test whether the left mouse button is (still) depressed. Also, by convention, if wxMouseEvent::LeftDown returns @true, wxMouseEvent::LeftIsDown will also return @true in wxWidgets whatever the underlying GUI behaviour is (which is platform-dependent). The same applies, of course, to other mouse buttons as well. @beginEventTable{wxMouseEvent} @event{EVT_LEFT_DOWN(func)} Process a @c wxEVT_LEFT_DOWN event. The handler of this event should normally call event.Skip() to allow the default processing to take place as otherwise the window under mouse wouldn't get the focus. @event{EVT_LEFT_UP(func)} Process a @c wxEVT_LEFT_UP event. @event{EVT_LEFT_DCLICK(func)} Process a @c wxEVT_LEFT_DCLICK event. @event{EVT_MIDDLE_DOWN(func)} Process a @c wxEVT_MIDDLE_DOWN event. @event{EVT_MIDDLE_UP(func)} Process a @c wxEVT_MIDDLE_UP event. @event{EVT_MIDDLE_DCLICK(func)} Process a @c wxEVT_MIDDLE_DCLICK event. @event{EVT_RIGHT_DOWN(func)} Process a @c wxEVT_RIGHT_DOWN event. @event{EVT_RIGHT_UP(func)} Process a @c wxEVT_RIGHT_UP event. @event{EVT_RIGHT_DCLICK(func)} Process a @c wxEVT_RIGHT_DCLICK event. @event{EVT_MOUSE_AUX1_DOWN(func)} Process a @c wxEVT_AUX1_DOWN event. @event{EVT_MOUSE_AUX1_UP(func)} Process a @c wxEVT_AUX1_UP event. @event{EVT_MOUSE_AUX1_DCLICK(func)} Process a @c wxEVT_AUX1_DCLICK event. @event{EVT_MOUSE_AUX2_DOWN(func)} Process a @c wxEVT_AUX2_DOWN event. @event{EVT_MOUSE_AUX2_UP(func)} Process a @c wxEVT_AUX2_UP event. @event{EVT_MOUSE_AUX2_DCLICK(func)} Process a @c wxEVT_AUX2_DCLICK event. @event{EVT_MOTION(func)} Process a @c wxEVT_MOTION event. @event{EVT_ENTER_WINDOW(func)} Process a @c wxEVT_ENTER_WINDOW event. @event{EVT_LEAVE_WINDOW(func)} Process a @c wxEVT_LEAVE_WINDOW event. @event{EVT_MOUSEWHEEL(func)} Process a @c wxEVT_MOUSEWHEEL event. @event{EVT_MOUSE_EVENTS(func)} Process all mouse events. @event{EVT_MAGNIFY(func)} Process a @c wxEVT_MAGNIFY event (new since wxWidgets 3.1.0). @endEventTable @library{wxcore} @category{events} @see wxKeyEvent */ class wxMouseEvent : public wxEvent, public wxMouseState { public: /** Constructor. Valid event types are: @li @c wxEVT_ENTER_WINDOW @li @c wxEVT_LEAVE_WINDOW @li @c wxEVT_LEFT_DOWN @li @c wxEVT_LEFT_UP @li @c wxEVT_LEFT_DCLICK @li @c wxEVT_MIDDLE_DOWN @li @c wxEVT_MIDDLE_UP @li @c wxEVT_MIDDLE_DCLICK @li @c wxEVT_RIGHT_DOWN @li @c wxEVT_RIGHT_UP @li @c wxEVT_RIGHT_DCLICK @li @c wxEVT_AUX1_DOWN @li @c wxEVT_AUX1_UP @li @c wxEVT_AUX1_DCLICK @li @c wxEVT_AUX2_DOWN @li @c wxEVT_AUX2_UP @li @c wxEVT_AUX2_DCLICK @li @c wxEVT_MOTION @li @c wxEVT_MOUSEWHEEL @li @c wxEVT_MAGNIFY */ wxMouseEvent(wxEventType mouseEventType = wxEVT_NULL); /** Returns @true if the event was a first extra button double click. */ bool Aux1DClick() const; /** Returns @true if the first extra button mouse button changed to down. */ bool Aux1Down() const; /** Returns @true if the first extra button mouse button changed to up. */ bool Aux1Up() const; /** Returns @true if the event was a second extra button double click. */ bool Aux2DClick() const; /** Returns @true if the second extra button mouse button changed to down. */ bool Aux2Down() const; /** Returns @true if the second extra button mouse button changed to up. */ bool Aux2Up() const; /** Returns @true if the event was generated by the specified button. @see wxMouseState::ButtoinIsDown() */ bool Button(wxMouseButton but) const; /** If the argument is omitted, this returns @true if the event was a mouse double click event. Otherwise the argument specifies which double click event was generated (see Button() for the possible values). */ bool ButtonDClick(wxMouseButton but = wxMOUSE_BTN_ANY) const; /** If the argument is omitted, this returns @true if the event was a mouse button down event. Otherwise the argument specifies which button-down event was generated (see Button() for the possible values). */ bool ButtonDown(wxMouseButton but = wxMOUSE_BTN_ANY) const; /** If the argument is omitted, this returns @true if the event was a mouse button up event. Otherwise the argument specifies which button-up event was generated (see Button() for the possible values). */ bool ButtonUp(wxMouseButton but = wxMOUSE_BTN_ANY) const; /** Returns @true if this was a dragging event (motion while a button is depressed). @see Moving() */ bool Dragging() const; /** Returns @true if the mouse was entering the window. @see Leaving() */ bool Entering() const; /** Returns the mouse button which generated this event or @c wxMOUSE_BTN_NONE if no button is involved (for mouse move, enter or leave event, for example). Otherwise @c wxMOUSE_BTN_LEFT is returned for the left button down, up and double click events, @c wxMOUSE_BTN_MIDDLE and @c wxMOUSE_BTN_RIGHT for the same events for the middle and the right buttons respectively. */ int GetButton() const; /** Returns the number of mouse clicks for this event: 1 for a simple click, 2 for a double-click, 3 for a triple-click and so on. Currently this function is implemented only in wxMac and returns -1 for the other platforms (you can still distinguish simple clicks from double-clicks as they generate different kinds of events however). @since 2.9.0 */ int GetClickCount() const; /** Returns the configured number of lines (or whatever) to be scrolled per wheel action. Default value under most platforms is three. @see GetColumnsPerAction() */ int GetLinesPerAction() const; /** Returns the configured number of columns (or whatever) to be scrolled per wheel action. Default value under most platforms is three. @see GetLinesPerAction() @since 2.9.5 */ int GetColumnsPerAction() const; /** Returns the logical mouse position in pixels (i.e.\ translated according to the translation set for the DC, which usually indicates that the window has been scrolled). */ wxPoint GetLogicalPosition(const wxDC& dc) const; /** For magnify (pinch to zoom) events: returns the change in magnification. A value of 0 means no change, a positive value means we should enlarge (or zoom in), a negative value means we should shrink (or zoom out). This method is only valid to call for @c wxEVT_MAGNIFY events which are currently only generated under OS X. @see Magnify() @since 3.1.0 */ float GetMagnification() const; /** Get wheel delta, normally 120. This is the threshold for action to be taken, and one such action (for example, scrolling one increment) should occur for each delta. */ int GetWheelDelta() const; /** Get wheel rotation, positive or negative indicates direction of rotation. Current devices all send an event when rotation is at least +/-WheelDelta, but finer resolution devices can be created in the future. Because of this you shouldn't assume that one event is equal to 1 line, but you should be able to either do partial line scrolling or wait until several events accumulate before scrolling. */ int GetWheelRotation() const; /** Gets the axis the wheel operation concerns. Usually the mouse wheel is used to scroll vertically so @c wxMOUSE_WHEEL_VERTICAL is returned but some mice (and most trackpads) also allow to use the wheel to scroll horizontally in which case @c wxMOUSE_WHEEL_HORIZONTAL is returned. Notice that before wxWidgets 2.9.4 this method returned @c int. */ wxMouseWheelAxis GetWheelAxis() const; /** Returns @true if the event was a mouse button event (not necessarily a button down event - that may be tested using ButtonDown()). */ bool IsButton() const; /** Returns @true if the system has been setup to do page scrolling with the mouse wheel instead of line scrolling. */ bool IsPageScroll() const; /** Returns @true if the mouse was leaving the window. @see Entering(). */ bool Leaving() const; /** Returns @true if the event was a left double click. */ bool LeftDClick() const; /** Returns @true if the left mouse button changed to down. */ bool LeftDown() const; /** Returns @true if the left mouse button changed to up. */ bool LeftUp() const; /** Returns @true if the event is a magnify (i.e.\ pinch to zoom) event. Such events are currently generated only under OS X. @see GetMagnification() @since 3.1.0 */ bool Magnify() const; /** Returns @true if the Meta key was down at the time of the event. */ bool MetaDown() const; /** Returns @true if the event was a middle double click. */ bool MiddleDClick() const; /** Returns @true if the middle mouse button changed to down. */ bool MiddleDown() const; /** Returns @true if the middle mouse button changed to up. */ bool MiddleUp() const; /** Returns @true if this was a motion event and no mouse buttons were pressed. If any mouse button is held pressed, then this method returns @false and Dragging() returns @true. */ bool Moving() const; /** Returns @true if the event was a right double click. */ bool RightDClick() const; /** Returns @true if the right mouse button changed to down. */ bool RightDown() const; /** Returns @true if the right mouse button changed to up. */ bool RightUp() const; }; /** @class wxDropFilesEvent This class is used for drop files events, that is, when files have been dropped onto the window. The window must have previously been enabled for dropping by calling wxWindow::DragAcceptFiles(). Important note: this is a separate implementation to the more general drag and drop implementation documented in the @ref overview_dnd. It uses the older, Windows message-based approach of dropping files. @beginEventTable{wxDropFilesEvent} @event{EVT_DROP_FILES(func)} Process a @c wxEVT_DROP_FILES event. @endEventTable @remarks Windows only until version 2.8.9, available on all platforms since 2.8.10. @library{wxcore} @category{events} @see @ref overview_events, wxWindow::DragAcceptFiles() */ class wxDropFilesEvent : public wxEvent { public: /** Constructor. */ wxDropFilesEvent(wxEventType id = 0, int noFiles = 0, wxString* files = NULL); /** Returns an array of filenames. */ wxString* GetFiles() const; /** Returns the number of files dropped. */ int GetNumberOfFiles() const; /** Returns the position at which the files were dropped. Returns an array of filenames. */ wxPoint GetPosition() const; }; /** @class wxActivateEvent An activate event is sent when a window or application is being activated or deactivated. @beginEventTable{wxActivateEvent} @event{EVT_ACTIVATE(func)} Process a @c wxEVT_ACTIVATE event. @event{EVT_ACTIVATE_APP(func)} Process a @c wxEVT_ACTIVATE_APP event. This event is received by the wxApp-derived instance only. @event{EVT_HIBERNATE(func)} Process a hibernate event, supplying the member function. This event applies to wxApp only, and only on Windows SmartPhone and PocketPC. It is generated when the system is low on memory; the application should free up as much memory as possible, and restore full working state when it receives a @c wxEVT_ACTIVATE or @c wxEVT_ACTIVATE_APP event. @endEventTable @note Until wxWidgets 3.1.0 activation events could be sent by wxMSW when the window was minimized. This reflected the native MSW behaviour but was often surprising and unexpected, so starting from 3.1.0 such events are not sent any more when the window is in the minimized state. @library{wxcore} @category{events} @see @ref overview_events, wxApp::IsActive */ class wxActivateEvent : public wxEvent { public: /** Specifies the reason for the generation of this event. See GetActivationReason(). @since 3.0 */ enum Reason { /// Window activated by mouse click. Reason_Mouse, /// Window was activated with some other method than mouse click. Reason_Unknown }; /** Constructor. */ wxActivateEvent(wxEventType eventType = wxEVT_NULL, bool active = true, int id = 0, Reason ActivationReason = Reason_Unknown); /** Returns @true if the application or window is being activated, @false otherwise. */ bool GetActive() const; /** Allows to check if the window was activated by clicking it with the mouse or in some other way. This method is currently only implemented in wxMSW and returns @c Reason_Mouse there if the window was activated by a mouse click and @c Reason_Unknown if it was activated in any other way (e.g. from keyboard or programmatically). Under all the other platforms, @c Reason_Unknown is always returned. @since 3.0 */ Reason GetActivationReason() const; }; /** @class wxContextMenuEvent This class is used for context menu events, sent to give the application a chance to show a context (popup) menu for a wxWindow. Note that if wxContextMenuEvent::GetPosition returns wxDefaultPosition, this means that the event originated from a keyboard context button event, and you should compute a suitable position yourself, for example by calling wxGetMousePosition(). Notice that the exact sequence of mouse events is different across the platforms. For example, under MSW the context menu event is generated after @c EVT_RIGHT_UP event and only if it was not handled but under GTK the context menu event is generated after @c EVT_RIGHT_DOWN event. This is correct in the sense that it ensures that the context menu is shown according to the current platform UI conventions and also means that you must not handle (or call wxEvent::Skip() in your handler if you do have one) neither right mouse down nor right mouse up event if you plan on handling @c EVT_CONTEXT_MENU event. @beginEventTable{wxContextMenuEvent} @event{EVT_CONTEXT_MENU(func)} A right click (or other context menu command depending on platform) has been detected. @endEventTable @library{wxcore} @category{events} @see wxCommandEvent, @ref overview_events */ class wxContextMenuEvent : public wxCommandEvent { public: /** Constructor. */ wxContextMenuEvent(wxEventType type = wxEVT_NULL, int id = 0, const wxPoint& pos = wxDefaultPosition); /** Returns the position in screen coordinates at which the menu should be shown. Use wxWindow::ScreenToClient to convert to client coordinates. You can also omit a position from wxWindow::PopupMenu in order to use the current mouse pointer position. If the event originated from a keyboard event, the value returned from this function will be wxDefaultPosition. */ const wxPoint& GetPosition() const; /** Sets the position at which the menu should be shown. */ void SetPosition(const wxPoint& point); }; /** @class wxEraseEvent An erase event is sent when a window's background needs to be repainted. On some platforms, such as GTK+, this event is simulated (simply generated just before the paint event) and may cause flicker. It is therefore recommended that you set the text background colour explicitly in order to prevent flicker. The default background colour under GTK+ is grey. To intercept this event, use the EVT_ERASE_BACKGROUND macro in an event table definition. You must use the device context returned by GetDC() to draw on, don't create a wxPaintDC in the event handler. @beginEventTable{wxEraseEvent} @event{EVT_ERASE_BACKGROUND(func)} Process a @c wxEVT_ERASE_BACKGROUND event. @endEventTable @library{wxcore} @category{events} @see @ref overview_events */ class wxEraseEvent : public wxEvent { public: /** Constructor. */ wxEraseEvent(int id = 0, wxDC* dc = NULL); /** Returns the device context associated with the erase event to draw on. The returned pointer is never @NULL. */ wxDC* GetDC() const; }; /** @class wxFocusEvent A focus event is sent when a window's focus changes. The window losing focus receives a "kill focus" event while the window gaining it gets a "set focus" one. Notice that the set focus event happens both when the user gives focus to the window (whether using the mouse or keyboard) and when it is done from the program itself using wxWindow::SetFocus. The focus event handlers should almost invariably call wxEvent::Skip() on their event argument to allow the default handling to take place. Failure to do this may result in incorrect behaviour of the native controls. Also note that wxEVT_KILL_FOCUS handler must not call wxWindow::SetFocus() as this, again, is not supported by all native controls. If you need to do this, consider using the @ref sec_delayed_action described in wxIdleEvent documentation. @beginEventTable{wxFocusEvent} @event{EVT_SET_FOCUS(func)} Process a @c wxEVT_SET_FOCUS event. @event{EVT_KILL_FOCUS(func)} Process a @c wxEVT_KILL_FOCUS event. @endEventTable @library{wxcore} @category{events} @see @ref overview_events */ class wxFocusEvent : public wxEvent { public: /** Constructor. */ wxFocusEvent(wxEventType eventType = wxEVT_NULL, int id = 0); /** Returns the window associated with this event, that is the window which had the focus before for the @c wxEVT_SET_FOCUS event and the window which is going to receive focus for the @c wxEVT_KILL_FOCUS one. Warning: the window pointer may be @NULL! */ wxWindow *GetWindow() const; void SetWindow(wxWindow *win); }; /** @class wxChildFocusEvent A child focus event is sent to a (parent-)window when one of its child windows gains focus, so that the window could restore the focus back to its corresponding child if it loses it now and regains later. Notice that child window is the direct child of the window receiving event. Use wxWindow::FindFocus() to retrieve the window which is actually getting focus. @beginEventTable{wxChildFocusEvent} @event{EVT_CHILD_FOCUS(func)} Process a @c wxEVT_CHILD_FOCUS event. @endEventTable @library{wxcore} @category{events} @see @ref overview_events */ class wxChildFocusEvent : public wxCommandEvent { public: /** Constructor. @param win The direct child which is (or which contains the window which is) receiving the focus. */ wxChildFocusEvent(wxWindow* win = NULL); /** Returns the direct child which receives the focus, or a (grand-)parent of the control receiving the focus. To get the actually focused control use wxWindow::FindFocus. */ wxWindow *GetWindow() const; }; /** @class wxMouseCaptureLostEvent A mouse capture lost event is sent to a window that had obtained mouse capture, which was subsequently lost due to an "external" event (for example, when a dialog box is shown or if another application captures the mouse). If this happens, this event is sent to all windows that are on the capture stack (i.e. called CaptureMouse, but didn't call ReleaseMouse yet). The event is not sent if the capture changes because of a call to CaptureMouse or ReleaseMouse. This event is currently emitted under Windows only. @beginEventTable{wxMouseCaptureLostEvent} @event{EVT_MOUSE_CAPTURE_LOST(func)} Process a @c wxEVT_MOUSE_CAPTURE_LOST event. @endEventTable @onlyfor{wxmsw} @library{wxcore} @category{events} @see wxMouseCaptureChangedEvent, @ref overview_events, wxWindow::CaptureMouse, wxWindow::ReleaseMouse, wxWindow::GetCapture */ class wxMouseCaptureLostEvent : public wxEvent { public: /** Constructor. */ wxMouseCaptureLostEvent(wxWindowID windowId = 0); }; class wxDisplayChangedEvent : public wxEvent { public: wxDisplayChangedEvent(); }; class wxPaletteChangedEvent : public wxEvent { public: wxPaletteChangedEvent(wxWindowID winid = 0); void SetChangedWindow(wxWindow* win); wxWindow* GetChangedWindow() const; }; class wxQueryNewPaletteEvent : public wxEvent { public: wxQueryNewPaletteEvent(wxWindowID winid = 0); void SetPaletteRealized(bool realized); bool GetPaletteRealized(); }; /** @class wxNotifyEvent This class is not used by the event handlers by itself, but is a base class for other event classes (such as wxBookCtrlEvent). It (or an object of a derived class) is sent when the controls state is being changed and allows the program to wxNotifyEvent::Veto() this change if it wants to prevent it from happening. @library{wxcore} @category{events} @see wxBookCtrlEvent */ class wxNotifyEvent : public wxCommandEvent { public: /** Constructor (used internally by wxWidgets only). */ wxNotifyEvent(wxEventType eventType = wxEVT_NULL, int id = 0); /** This is the opposite of Veto(): it explicitly allows the event to be processed. For most events it is not necessary to call this method as the events are allowed anyhow but some are forbidden by default (this will be mentioned in the corresponding event description). */ void Allow(); /** Returns @true if the change is allowed (Veto() hasn't been called) or @false otherwise (if it was). */ bool IsAllowed() const; /** Prevents the change announced by this event from happening. It is in general a good idea to notify the user about the reasons for vetoing the change because otherwise the applications behaviour (which just refuses to do what the user wants) might be quite surprising. */ void Veto(); }; /** @class wxThreadEvent This class adds some simple functionality to wxEvent to facilitate inter-thread communication. This event is not natively emitted by any control/class: it is just a helper class for the user. Its most important feature is the GetEventCategory() implementation which allows thread events @b NOT to be processed by wxEventLoopBase::YieldFor calls (unless the @c wxEVT_CATEGORY_THREAD is specified - which is never in wx code). @library{wxcore} @category{events,threading} @see @ref overview_thread, wxEventLoopBase::YieldFor @since 2.9.0 */ class wxThreadEvent : public wxEvent { public: /** Constructor. */ wxThreadEvent(wxEventType eventType = wxEVT_THREAD, int id = wxID_ANY); /** Clones this event making sure that all internal members which use COW (only @c m_commandString for now; see @ref overview_refcount) are unshared (see wxObject::UnShare). */ virtual wxEvent *Clone() const; /** Returns @c wxEVT_CATEGORY_THREAD. This is important to avoid unwanted processing of thread events when calling wxEventLoopBase::YieldFor(). */ virtual wxEventCategory GetEventCategory() const; /** Sets custom data payload. The @a payload argument may be of any type that wxAny can handle (i.e. pretty much anything). Note that T's copy constructor must be thread-safe, i.e. create a copy that doesn't share anything with the original (see Clone()). @note This method is not available with Visual C++ 6. @since 2.9.1 @see GetPayload(), wxAny */ template void SetPayload(const T& payload); /** Get custom data payload. Correct type is checked in debug builds. @note This method is not available with Visual C++ 6. @since 2.9.1 @see SetPayload(), wxAny */ template T GetPayload() const; /** Returns extra information integer value. */ long GetExtraLong() const; /** Returns stored integer value. */ int GetInt() const; /** Returns stored string value. */ wxString GetString() const; /** Sets the extra information value. */ void SetExtraLong(long extraLong); /** Sets the integer value. */ void SetInt(int intCommand); /** Sets the string value. */ void SetString(const wxString& string); }; /** @class wxHelpEvent A help event is sent when the user has requested context-sensitive help. This can either be caused by the application requesting context-sensitive help mode via wxContextHelp, or (on MS Windows) by the system generating a WM_HELP message when the user pressed F1 or clicked on the query button in a dialog caption. A help event is sent to the window that the user clicked on, and is propagated up the window hierarchy until the event is processed or there are no more event handlers. The application should call wxEvent::GetId to check the identity of the clicked-on window, and then either show some suitable help or call wxEvent::Skip() if the identifier is unrecognised. Calling Skip is important because it allows wxWidgets to generate further events for ancestors of the clicked-on window. Otherwise it would be impossible to show help for container windows, since processing would stop after the first window found. @beginEventTable{wxHelpEvent} @event{EVT_HELP(id, func)} Process a @c wxEVT_HELP event. @event{EVT_HELP_RANGE(id1, id2, func)} Process a @c wxEVT_HELP event for a range of ids. @endEventTable @library{wxcore} @category{events} @see wxContextHelp, wxDialog, @ref overview_events */ class wxHelpEvent : public wxCommandEvent { public: /** Indicates how a wxHelpEvent was generated. */ enum Origin { Origin_Unknown, /**< unrecognized event source. */ Origin_Keyboard, /**< event generated from F1 key press. */ /** event generated by wxContextHelp or from the [?] button on the title bar (Windows). */ Origin_HelpButton }; /** Constructor. */ wxHelpEvent(wxEventType type = wxEVT_NULL, wxWindowID winid = 0, const wxPoint& pt = wxDefaultPosition, wxHelpEvent::Origin origin = Origin_Unknown); /** Returns the origin of the help event which is one of the wxHelpEvent::Origin values. The application may handle events generated using the keyboard or mouse differently, e.g. by using wxGetMousePosition() for the mouse events. @see SetOrigin() */ wxHelpEvent::Origin GetOrigin() const; /** Returns the left-click position of the mouse, in screen coordinates. This allows the application to position the help appropriately. */ const wxPoint& GetPosition() const; /** Set the help event origin, only used internally by wxWidgets normally. @see GetOrigin() */ void SetOrigin(wxHelpEvent::Origin origin); /** Sets the left-click position of the mouse, in screen coordinates. */ void SetPosition(const wxPoint& pt); }; /** @class wxScrollEvent A scroll event holds information about events sent from stand-alone scrollbars (see wxScrollBar) and sliders (see wxSlider). Note that scrolled windows send the wxScrollWinEvent which does not derive from wxCommandEvent, but from wxEvent directly - don't confuse these two kinds of events and use the event table macros mentioned below only for the scrollbar-like controls. @section scrollevent_diff The difference between EVT_SCROLL_THUMBRELEASE and EVT_SCROLL_CHANGED The EVT_SCROLL_THUMBRELEASE event is only emitted when actually dragging the thumb using the mouse and releasing it (This EVT_SCROLL_THUMBRELEASE event is also followed by an EVT_SCROLL_CHANGED event). The EVT_SCROLL_CHANGED event also occurs when using the keyboard to change the thumb position, and when clicking next to the thumb (In all these cases the EVT_SCROLL_THUMBRELEASE event does not happen). In short, the EVT_SCROLL_CHANGED event is triggered when scrolling/ moving has finished independently of the way it had started. Please see the widgets sample ("Slider" page) to see the difference between EVT_SCROLL_THUMBRELEASE and EVT_SCROLL_CHANGED in action. @remarks Note that unless specifying a scroll control identifier, you will need to test for scrollbar orientation with wxScrollEvent::GetOrientation, since horizontal and vertical scroll events are processed using the same event handler. @beginEventTable{wxScrollEvent} You can use EVT_COMMAND_SCROLL... macros with window IDs for when intercepting scroll events from controls, or EVT_SCROLL... macros without window IDs for intercepting scroll events from the receiving window -- except for this, the macros behave exactly the same. @event{EVT_SCROLL(func)} Process all scroll events. @event{EVT_SCROLL_TOP(func)} Process @c wxEVT_SCROLL_TOP scroll-to-top events (minimum position). @event{EVT_SCROLL_BOTTOM(func)} Process @c wxEVT_SCROLL_BOTTOM scroll-to-bottom events (maximum position). @event{EVT_SCROLL_LINEUP(func)} Process @c wxEVT_SCROLL_LINEUP line up events. @event{EVT_SCROLL_LINEDOWN(func)} Process @c wxEVT_SCROLL_LINEDOWN line down events. @event{EVT_SCROLL_PAGEUP(func)} Process @c wxEVT_SCROLL_PAGEUP page up events. @event{EVT_SCROLL_PAGEDOWN(func)} Process @c wxEVT_SCROLL_PAGEDOWN page down events. @event{EVT_SCROLL_THUMBTRACK(func)} Process @c wxEVT_SCROLL_THUMBTRACK thumbtrack events (frequent events sent as the user drags the thumbtrack). @event{EVT_SCROLL_THUMBRELEASE(func)} Process @c wxEVT_SCROLL_THUMBRELEASE thumb release events. @event{EVT_SCROLL_CHANGED(func)} Process @c wxEVT_SCROLL_CHANGED end of scrolling events (MSW only). @event{EVT_COMMAND_SCROLL(id, func)} Process all scroll events. @event{EVT_COMMAND_SCROLL_TOP(id, func)} Process @c wxEVT_SCROLL_TOP scroll-to-top events (minimum position). @event{EVT_COMMAND_SCROLL_BOTTOM(id, func)} Process @c wxEVT_SCROLL_BOTTOM scroll-to-bottom events (maximum position). @event{EVT_COMMAND_SCROLL_LINEUP(id, func)} Process @c wxEVT_SCROLL_LINEUP line up events. @event{EVT_COMMAND_SCROLL_LINEDOWN(id, func)} Process @c wxEVT_SCROLL_LINEDOWN line down events. @event{EVT_COMMAND_SCROLL_PAGEUP(id, func)} Process @c wxEVT_SCROLL_PAGEUP page up events. @event{EVT_COMMAND_SCROLL_PAGEDOWN(id, func)} Process @c wxEVT_SCROLL_PAGEDOWN page down events. @event{EVT_COMMAND_SCROLL_THUMBTRACK(id, func)} Process @c wxEVT_SCROLL_THUMBTRACK thumbtrack events (frequent events sent as the user drags the thumbtrack). @event{EVT_COMMAND_SCROLL_THUMBRELEASE(func)} Process @c wxEVT_SCROLL_THUMBRELEASE thumb release events. @event{EVT_COMMAND_SCROLL_CHANGED(func)} Process @c wxEVT_SCROLL_CHANGED end of scrolling events (MSW only). @endEventTable @library{wxcore} @category{events} @see wxScrollBar, wxSlider, wxSpinButton, wxScrollWinEvent, @ref overview_events */ class wxScrollEvent : public wxCommandEvent { public: /** Constructor. */ wxScrollEvent(wxEventType commandType = wxEVT_NULL, int id = 0, int pos = 0, int orientation = 0); /** Returns wxHORIZONTAL or wxVERTICAL, depending on the orientation of the scrollbar. */ int GetOrientation() const; /** Returns the position of the scrollbar. */ int GetPosition() const; void SetOrientation(int orient); void SetPosition(int pos); }; #endif // wxUSE_GUI #if wxUSE_BASE /** See wxIdleEvent::SetMode() for more info. */ enum wxIdleMode { /** Send idle events to all windows */ wxIDLE_PROCESS_ALL, /** Send idle events to windows that have the wxWS_EX_PROCESS_IDLE flag specified */ wxIDLE_PROCESS_SPECIFIED }; /** @class wxIdleEvent This class is used for idle events, which are generated when the system becomes idle. Note that, unless you do something specifically, the idle events are not sent if the system remains idle once it has become it, e.g. only a single idle event will be generated until something else resulting in more normal events happens and only then is the next idle event sent again. If you need to ensure a continuous stream of idle events, you can either use wxIdleEvent::RequestMore method in your handler or call wxWakeUpIdle() periodically (for example from a timer event handler), but note that both of these approaches (and especially the first one) increase the system load and so should be avoided if possible. By default, idle events are sent to all windows, including even the hidden ones because they may be shown if some condition is met from their @c wxEVT_IDLE (or related @c wxEVT_UPDATE_UI) handler. The children of hidden windows do not receive idle events however as they can't change their state in any way noticeable by the user. Finally, the global wxApp object also receives these events, as usual, so it can be used for any global idle time processing. If sending idle events to all windows is causing a significant overhead in your application, you can call wxIdleEvent::SetMode with the value wxIDLE_PROCESS_SPECIFIED, and set the wxWS_EX_PROCESS_IDLE extra window style for every window which should receive idle events, all the other ones will not receive them in this case. @beginEventTable{wxIdleEvent} @event{EVT_IDLE(func)} Process a @c wxEVT_IDLE event. @endEventTable @library{wxbase} @category{events} @section sec_delayed_action Delayed Action Mechanism wxIdleEvent can be used to perform some action "at slightly later time". This can be necessary in several circumstances when, for whatever reason, something can't be done in the current event handler. For example, if a mouse event handler is called with the mouse button pressed, the mouse can be currently captured and some operations with it -- notably capturing it again -- might be impossible or lead to undesirable results. If you still want to capture it, you can do it from @c wxEVT_IDLE handler when it is called the next time instead of doing it immediately. This can be achieved in two different ways: when using static event tables, you will need a flag indicating to the (always connected) idle event handler whether the desired action should be performed. The originally called handler would then set it to indicate that it should indeed be done and the idle handler itself would reset it to prevent it from doing the same action again. Using dynamically connected event handlers things are even simpler as the original event handler can simply wxEvtHandler::Connect() or wxEvtHandler::Bind() the idle event handler which would only be executed then and could wxEvtHandler::Disconnect() or wxEvtHandler::Unbind() itself. @see @ref overview_events, wxUpdateUIEvent, wxWindow::OnInternalIdle */ class wxIdleEvent : public wxEvent { public: /** Constructor. */ wxIdleEvent(); /** Static function returning a value specifying how wxWidgets will send idle events: to all windows, or only to those which specify that they will process the events. @see SetMode(). */ static wxIdleMode GetMode(); /** Returns @true if the OnIdle function processing this event requested more processing time. @see RequestMore() */ bool MoreRequested() const; /** Tells wxWidgets that more processing is required. This function can be called by an OnIdle handler for a window or window event handler to indicate that wxApp::OnIdle should forward the OnIdle event once more to the application windows. If no window calls this function during OnIdle, then the application will remain in a passive event loop (not calling OnIdle) until a new event is posted to the application by the windowing system. @see MoreRequested() */ void RequestMore(bool needMore = true); /** Static function for specifying how wxWidgets will send idle events: to all windows, or only to those which specify that they will process the events. @param mode Can be one of the ::wxIdleMode values. The default is wxIDLE_PROCESS_ALL. */ static void SetMode(wxIdleMode mode); }; #endif // wxUSE_BASE #if wxUSE_GUI /** @class wxInitDialogEvent A wxInitDialogEvent is sent as a dialog or panel is being initialised. Handlers for this event can transfer data to the window. The default handler calls wxWindow::TransferDataToWindow. @beginEventTable{wxInitDialogEvent} @event{EVT_INIT_DIALOG(func)} Process a @c wxEVT_INIT_DIALOG event. @endEventTable @library{wxcore} @category{events} @see @ref overview_events */ class wxInitDialogEvent : public wxEvent { public: /** Constructor. */ wxInitDialogEvent(int id = 0); }; /** @class wxWindowDestroyEvent This event is sent as early as possible during the window destruction process. For the top level windows, as early as possible means that this is done by wxFrame or wxDialog destructor, i.e. after the destructor of the derived class was executed and so any methods specific to the derived class can't be called any more from this event handler. If you need to do this, you must call wxWindow::SendDestroyEvent() from your derived class destructor. For the child windows, this event is generated just before deleting the window from wxWindow::Destroy() (which is also called when the parent window is deleted) or from the window destructor if operator @c delete was used directly (which is not recommended for this very reason). It is usually pointless to handle this event in the window itself but it ca be very useful to receive notifications about the window destruction in the parent window or in any other object interested in this window. @library{wxcore} @category{events} @see @ref overview_events, wxWindowCreateEvent */ class wxWindowDestroyEvent : public wxCommandEvent { public: /** Constructor. */ wxWindowDestroyEvent(wxWindow* win = NULL); /// Return the window being destroyed. wxWindow *GetWindow() const; }; /** @class wxNavigationKeyEvent This event class contains information about navigation events, generated by navigation keys such as tab and page down. This event is mainly used by wxWidgets implementations. A wxNavigationKeyEvent handler is automatically provided by wxWidgets when you enable keyboard navigation inside a window by inheriting it from wxNavigationEnabled<>. @beginEventTable{wxNavigationKeyEvent} @event{EVT_NAVIGATION_KEY(func)} Process a navigation key event. @endEventTable @library{wxcore} @category{events} @see wxWindow::Navigate, wxWindow::NavigateIn */ class wxNavigationKeyEvent : public wxEvent { public: /** Flags which can be used with wxNavigationKeyEvent. */ enum wxNavigationKeyEventFlags { IsBackward = 0x0000, IsForward = 0x0001, WinChange = 0x0002, FromTab = 0x0004 }; wxNavigationKeyEvent(); wxNavigationKeyEvent(const wxNavigationKeyEvent& event); /** Returns the child that has the focus, or @NULL. */ wxWindow* GetCurrentFocus() const; /** Returns @true if the navigation was in the forward direction. */ bool GetDirection() const; /** Returns @true if the navigation event was from a tab key. This is required for proper navigation over radio buttons. */ bool IsFromTab() const; /** Returns @true if the navigation event represents a window change (for example, from Ctrl-Page Down in a notebook). */ bool IsWindowChange() const; /** Sets the current focus window member. */ void SetCurrentFocus(wxWindow* currentFocus); /** Sets the direction to forward if @a direction is @true, or backward if @false. */ void SetDirection(bool direction); /** Sets the flags for this event. The @a flags can be a combination of the wxNavigationKeyEvent::wxNavigationKeyEventFlags values. */ void SetFlags(long flags); /** Marks the navigation event as from a tab key. */ void SetFromTab(bool fromTab); /** Marks the event as a window change event. */ void SetWindowChange(bool windowChange); }; /** @class wxMouseCaptureChangedEvent An mouse capture changed event is sent to a window that loses its mouse capture. This is called even if wxWindow::ReleaseMouse was called by the application code. Handling this event allows an application to cater for unexpected capture releases which might otherwise confuse mouse handling code. @onlyfor{wxmsw} @beginEventTable{wxMouseCaptureChangedEvent} @event{EVT_MOUSE_CAPTURE_CHANGED(func)} Process a @c wxEVT_MOUSE_CAPTURE_CHANGED event. @endEventTable @library{wxcore} @category{events} @see wxMouseCaptureLostEvent, @ref overview_events, wxWindow::CaptureMouse, wxWindow::ReleaseMouse, wxWindow::GetCapture */ class wxMouseCaptureChangedEvent : public wxEvent { public: /** Constructor. */ wxMouseCaptureChangedEvent(wxWindowID windowId = 0, wxWindow* gainedCapture = NULL); /** Returns the window that gained the capture, or @NULL if it was a non-wxWidgets window. */ wxWindow* GetCapturedWindow() const; }; /** @class wxCloseEvent This event class contains information about window and session close events. The handler function for EVT_CLOSE is called when the user has tried to close a a frame or dialog box using the window manager (X) or system menu (Windows). It can also be invoked by the application itself programmatically, for example by calling the wxWindow::Close function. You should check whether the application is forcing the deletion of the window using wxCloseEvent::CanVeto. If this is @false, you @e must destroy the window using wxWindow::Destroy. If the return value is @true, it is up to you whether you respond by destroying the window. If you don't destroy the window, you should call wxCloseEvent::Veto to let the calling code know that you did not destroy the window. This allows the wxWindow::Close function to return @true or @false depending on whether the close instruction was honoured or not. Example of a wxCloseEvent handler: @code void MyFrame::OnClose(wxCloseEvent& event) { if ( event.CanVeto() && m_bFileNotSaved ) { if ( wxMessageBox("The file has not been saved... continue closing?", "Please confirm", wxICON_QUESTION | wxYES_NO) != wxYES ) { event.Veto(); return; } } Destroy(); // you may also do: event.Skip(); // since the default event handler does call Destroy(), too } @endcode The EVT_END_SESSION event is slightly different as it is sent by the system when the user session is ending (e.g. because of log out or shutdown) and so all windows are being forcefully closed. At least under MSW, after the handler for this event is executed the program is simply killed by the system. Because of this, the default handler for this event provided by wxWidgets calls all the usual cleanup code (including wxApp::OnExit()) so that it could still be executed and exit()s the process itself, without waiting for being killed. If this behaviour is for some reason undesirable, make sure that you define a handler for this event in your wxApp-derived class and do not call @c event.Skip() in it (but be aware that the system will still kill your application). @beginEventTable{wxCloseEvent} @event{EVT_CLOSE(func)} Process a @c wxEVT_CLOSE_WINDOW command event, supplying the member function. This event applies to wxFrame and wxDialog classes. @event{EVT_QUERY_END_SESSION(func)} Process a @c wxEVT_QUERY_END_SESSION session event, supplying the member function. This event can be handled in wxApp-derived class only. @event{EVT_END_SESSION(func)} Process a @c wxEVT_END_SESSION session event, supplying the member function. This event can be handled in wxApp-derived class only. @endEventTable @library{wxcore} @category{events} @see wxWindow::Close, @ref overview_windowdeletion */ class wxCloseEvent : public wxEvent { public: /** Constructor. */ wxCloseEvent(wxEventType commandEventType = wxEVT_NULL, int id = 0); /** Returns @true if you can veto a system shutdown or a window close event. Vetoing a window close event is not possible if the calling code wishes to force the application to exit, and so this function must be called to check this. */ bool CanVeto() const; /** Returns @true if the user is just logging off or @false if the system is shutting down. This method can only be called for end session and query end session events, it doesn't make sense for close window event. */ bool GetLoggingOff() const; /** Sets the 'can veto' flag. */ void SetCanVeto(bool canVeto); /** Sets the 'logging off' flag. */ void SetLoggingOff(bool loggingOff); /** Call this from your event handler to veto a system shutdown or to signal to the calling application that a window close did not happen. You can only veto a shutdown if CanVeto() returns @true. */ void Veto(bool veto = true); /** Returns whether the Veto flag was set. */ bool GetVeto() const; }; /** @class wxMenuEvent This class is used for a variety of menu-related events. Note that these do not include menu command events, which are handled using wxCommandEvent objects. Events of this class are generated by both menus that are part of a wxMenuBar, attached to wxFrame, and popup menus shown by wxWindow::PopupMenu(). They are sent to the following objects until one of them handles the event: -# The menu object itself, as returned by GetMenu(), if any. -# The wxMenuBar to which this menu is attached, if any. -# The window associated with the menu, e.g. the one calling PopupMenu() for the popup menus. -# The top level parent of that window if it's different from the window itself. This is similar to command events generated by the menu items, but, unlike them, wxMenuEvent are only sent to the window itself and its top level parent but not any intermediate windows in the hierarchy. The default handler for @c wxEVT_MENU_HIGHLIGHT in wxFrame displays help text in the status bar, see wxFrame::SetStatusBarPane(). @beginEventTable{wxMenuEvent} @event{EVT_MENU_OPEN(func)} A menu is about to be opened. On Windows, this is only sent once for each navigation of the menubar (up until all menus have closed). @event{EVT_MENU_CLOSE(func)} A menu has been just closed. Notice that this event is currently being sent before the menu selection (@c wxEVT_MENU) event, if any. @event{EVT_MENU_HIGHLIGHT(id, func)} The menu item with the specified id has been highlighted: used to show help prompts in the status bar by wxFrame @event{EVT_MENU_HIGHLIGHT_ALL(func)} A menu item has been highlighted, i.e. the currently selected menu item has changed. @endEventTable @library{wxcore} @category{events} @see wxCommandEvent, @ref overview_events */ class wxMenuEvent : public wxEvent { public: /** Constructor. */ wxMenuEvent(wxEventType type = wxEVT_NULL, int id = 0, wxMenu* menu = NULL); /** Returns the menu which is being opened or closed. This method can only be used with the @c OPEN and @c CLOSE events. The returned value is never @NULL in the ports implementing this function, which currently includes all the major ones. */ wxMenu* GetMenu() const; /** Returns the menu identifier associated with the event. This method should be only used with the @c HIGHLIGHT events. */ int GetMenuId() const; /** Returns @true if the menu which is being opened or closed is a popup menu, @false if it is a normal one. This method should only be used with the @c OPEN and @c CLOSE events. */ bool IsPopup() const; }; /** @class wxShowEvent An event being sent when the window is shown or hidden. The event is triggered by calls to wxWindow::Show(), and any user action showing a previously hidden window or vice versa (if allowed by the current platform and/or window manager). Notice that the event is not triggered when the application is iconized (minimized) or restored under wxMSW. @onlyfor{wxmsw,wxgtk} @beginEventTable{wxShowEvent} @event{EVT_SHOW(func)} Process a @c wxEVT_SHOW event. @endEventTable @library{wxcore} @category{events} @see @ref overview_events, wxWindow::Show, wxWindow::IsShown */ class wxShowEvent : public wxEvent { public: /** Constructor. */ wxShowEvent(int winid = 0, bool show = false); /** Set whether the windows was shown or hidden. */ void SetShow(bool show); /** Return @true if the window has been shown, @false if it has been hidden. */ bool IsShown() const; /** @deprecated This function is deprecated in favour of IsShown(). */ bool GetShow() const; }; /** @class wxIconizeEvent An event being sent when the frame is iconized (minimized) or restored. @onlyfor{wxmsw,wxgtk} @beginEventTable{wxIconizeEvent} @event{EVT_ICONIZE(func)} Process a @c wxEVT_ICONIZE event. @endEventTable @library{wxcore} @category{events} @see @ref overview_events, wxTopLevelWindow::Iconize, wxTopLevelWindow::IsIconized */ class wxIconizeEvent : public wxEvent { public: /** Constructor. */ wxIconizeEvent(int id = 0, bool iconized = true); /** Returns @true if the frame has been iconized, @false if it has been restored. */ bool IsIconized() const; /** @deprecated This function is deprecated in favour of IsIconized(). */ bool Iconized() const; }; /** @class wxMoveEvent A move event holds information about wxTopLevelWindow move change events. These events are currently only generated by wxMSW port. @beginEventTable{wxMoveEvent} @event{EVT_MOVE(func)} Process a @c wxEVT_MOVE event, which is generated when a window is moved. @event{EVT_MOVE_START(func)} Process a @c wxEVT_MOVE_START event, which is generated when the user starts to move or size a window. wxMSW only. @event{EVT_MOVING(func)} Process a @c wxEVT_MOVING event, which is generated while the user is moving the window. wxMSW only. @event{EVT_MOVE_END(func)} Process a @c wxEVT_MOVE_END event, which is generated when the user stops moving or sizing a window. wxMSW only. @endEventTable @library{wxcore} @category{events} @see wxPoint, @ref overview_events */ class wxMoveEvent : public wxEvent { public: /** Constructor. */ wxMoveEvent(const wxPoint& pt, int id = 0); /** Returns the position of the window generating the move change event. */ wxPoint GetPosition() const; wxRect GetRect() const; void SetRect(const wxRect& rect); void SetPosition(const wxPoint& pos); }; /** @class wxSizeEvent A size event holds information about size change events of wxWindow. The EVT_SIZE handler function will be called when the window has been resized. You may wish to use this for frames to resize their child windows as appropriate. Note that the size passed is of the whole window: call wxWindow::GetClientSize() for the area which may be used by the application. When a window is resized, usually only a small part of the window is damaged and you may only need to repaint that area. However, if your drawing depends on the size of the window, you may need to clear the DC explicitly and repaint the whole window. In which case, you may need to call wxWindow::Refresh to invalidate the entire window. @b Important : Sizers ( see @ref overview_sizer ) rely on size events to function correctly. Therefore, in a sizer-based layout, do not forget to call Skip on all size events you catch (and don't catch size events at all when you don't need to). @beginEventTable{wxSizeEvent} @event{EVT_SIZE(func)} Process a @c wxEVT_SIZE event. @endEventTable @library{wxcore} @category{events} @see wxSize, @ref overview_events */ class wxSizeEvent : public wxEvent { public: /** Constructor. */ wxSizeEvent(const wxSize& sz, int id = 0); /** Returns the entire size of the window generating the size change event. This is the new total size of the window, i.e. the same size as would be returned by wxWindow::GetSize() if it were called now. Use wxWindow::GetClientSize() if you catch this event in a top level window such as wxFrame to find the size available for the window contents. */ wxSize GetSize() const; void SetSize(wxSize size); wxRect GetRect() const; void SetRect(wxRect rect); }; /** @class wxSetCursorEvent A wxSetCursorEvent is generated from wxWindow when the mouse cursor is about to be set as a result of mouse motion. This event gives the application the chance to perform specific mouse cursor processing based on the current position of the mouse within the window. Use wxSetCursorEvent::SetCursor to specify the cursor you want to be displayed. @beginEventTable{wxSetCursorEvent} @event{EVT_SET_CURSOR(func)} Process a @c wxEVT_SET_CURSOR event. @endEventTable @library{wxcore} @category{events} @see ::wxSetCursor, wxWindow::SetCursor */ class wxSetCursorEvent : public wxEvent { public: /** Constructor, used by the library itself internally to initialize the event object. */ wxSetCursorEvent(wxCoord x = 0, wxCoord y = 0); /** Returns a reference to the cursor specified by this event. */ const wxCursor& GetCursor() const; /** Returns the X coordinate of the mouse in client coordinates. */ wxCoord GetX() const; /** Returns the Y coordinate of the mouse in client coordinates. */ wxCoord GetY() const; /** Returns @true if the cursor specified by this event is a valid cursor. @remarks You cannot specify wxNullCursor with this event, as it is not considered a valid cursor. */ bool HasCursor() const; /** Sets the cursor associated with this event. */ void SetCursor(const wxCursor& cursor); }; #endif // wxUSE_GUI // ============================================================================ // Global functions/macros // ============================================================================ /** @addtogroup group_funcmacro_events */ //@{ #if wxUSE_BASE /** A value uniquely identifying the type of the event. The values of this type should only be created using wxNewEventType(). See the macro wxDEFINE_EVENT_TYPE() for more information. @see @ref overview_events */ typedef int wxEventType; /** A special event type usually used to indicate that some wxEvent has yet no type assigned. */ wxEventType wxEVT_NULL; wxEventType wxEVT_ANY; /** Generates a new unique event type. Usually this function is only used by wxDEFINE_EVENT() and not called directly. */ wxEventType wxNewEventType(); /** Define a new event type associated with the specified event class. This macro defines a new unique event type @a name associated with the event class @a cls. For example: @code wxDEFINE_EVENT(MY_COMMAND_EVENT, wxCommandEvent); class MyCustomEvent : public wxEvent { ... }; wxDEFINE_EVENT(MY_CUSTOM_EVENT, MyCustomEvent); @endcode @see wxDECLARE_EVENT(), @ref overview_events_custom */ #define wxDEFINE_EVENT(name, cls) \ const wxEventTypeTag< cls > name(wxNewEventType()) /** Declares a custom event type. This macro declares a variable called @a name which must be defined elsewhere using wxDEFINE_EVENT(). The class @a cls must be the wxEvent-derived class associated with the events of this type and its full declaration must be visible from the point of use of this macro. For example: @code wxDECLARE_EVENT(MY_COMMAND_EVENT, wxCommandEvent); class MyCustomEvent : public wxEvent { ... }; wxDECLARE_EVENT(MY_CUSTOM_EVENT, MyCustomEvent); @endcode */ #define wxDECLARE_EVENT(name, cls) \ wxDECLARE_EXPORTED_EVENT(wxEMPTY_PARAMETER_VALUE, name, cls) /** Variant of wxDECLARE_EVENT() used for event types defined inside a shared library. This is mostly used by wxWidgets internally, e.g. @code wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_BUTTON, wxCommandEvent) @endcode */ #define wxDECLARE_EXPORTED_EVENT( expdecl, name, cls ) \ extern const expdecl wxEventTypeTag< cls > name; /** Helper macro for definition of custom event table macros. This macro must only be used if wxEVENTS_COMPATIBILITY_2_8 is 1, otherwise it is better and more clear to just use the address of the function directly as this is all this macro does in this case. However it needs to explicitly cast @a func to @a functype, which is the type of wxEvtHandler member function taking the custom event argument when wxEVENTS_COMPATIBILITY_2_8 is 0. See wx__DECLARE_EVT0 for an example of use. @see @ref overview_events_custom_ownclass */ #define wxEVENT_HANDLER_CAST(functype, func) (&func) /** This macro is used to define event table macros for handling custom events. Example of use: @code class MyEvent : public wxEvent { ... }; // note that this is not necessary unless using old compilers: for the // reasonably new ones just use &func instead of MyEventHandler(func) typedef void (wxEvtHandler::*MyEventFunction)(MyEvent&); #define MyEventHandler(func) wxEVENT_HANDLER_CAST(MyEventFunction, func) wxDEFINE_EVENT(MY_EVENT_TYPE, MyEvent); #define EVT_MY(id, func) \ wx__DECLARE_EVT1(MY_EVENT_TYPE, id, MyEventHandler(func)) ... wxBEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MY(wxID_ANY, MyFrame::OnMyEvent) wxEND_EVENT_TABLE() @endcode @param evt The event type to handle. @param id The identifier of events to handle. @param fn The event handler method. */ #define wx__DECLARE_EVT1(evt, id, fn) \ wx__DECLARE_EVT2(evt, id, wxID_ANY, fn) /** Generalized version of the wx__DECLARE_EVT1() macro taking a range of IDs instead of a single one. Argument @a id1 is the first identifier of the range, @a id2 is the second identifier of the range. */ #define wx__DECLARE_EVT2(evt, id1, id2, fn) \ DECLARE_EVENT_TABLE_ENTRY(evt, id1, id2, fn, NULL), /** Simplified version of the wx__DECLARE_EVT1() macro, to be used when the event type must be handled regardless of the ID associated with the specific event instances. */ #define wx__DECLARE_EVT0(evt, fn) \ wx__DECLARE_EVT1(evt, wxID_ANY, fn) /** Use this macro inside a class declaration to declare a @e static event table for that class. In the implementation file you'll need to use the wxBEGIN_EVENT_TABLE() and the wxEND_EVENT_TABLE() macros, plus some additional @c EVT_xxx macro to capture events. Note that this macro requires a final semicolon. @see @ref overview_events_eventtables */ #define wxDECLARE_EVENT_TABLE() /** Use this macro in a source file to start listing @e static event handlers for a specific class. Use wxEND_EVENT_TABLE() to terminate the event-declaration block. @see @ref overview_events_eventtables */ #define wxBEGIN_EVENT_TABLE(theClass, baseClass) /** Use this macro in a source file to end listing @e static event handlers for a specific class. Use wxBEGIN_EVENT_TABLE() to start the event-declaration block. @see @ref overview_events_eventtables */ #define wxEND_EVENT_TABLE() /** In a GUI application, this function posts @a event to the specified @e dest object using wxEvtHandler::AddPendingEvent(). Otherwise, it dispatches @a event immediately using wxEvtHandler::ProcessEvent(). See the respective documentation for details (and caveats). Because of limitation of wxEvtHandler::AddPendingEvent() this function is not thread-safe for event objects having wxString fields, use wxQueueEvent() instead. @header{wx/event.h} */ void wxPostEvent(wxEvtHandler* dest, const wxEvent& event); /** Queue an event for processing on the given object. This is a wrapper around wxEvtHandler::QueueEvent(), see its documentation for more details. @header{wx/event.h} @param dest The object to queue the event on, can't be @c NULL. @param event The heap-allocated and non-@c NULL event to queue, the function takes ownership of it. */ void wxQueueEvent(wxEvtHandler* dest, wxEvent *event); #endif // wxUSE_BASE #if wxUSE_GUI wxEventType wxEVT_BUTTON; wxEventType wxEVT_CHECKBOX; wxEventType wxEVT_CHOICE; wxEventType wxEVT_LISTBOX; wxEventType wxEVT_LISTBOX_DCLICK; wxEventType wxEVT_CHECKLISTBOX; wxEventType wxEVT_MENU; wxEventType wxEVT_SLIDER; wxEventType wxEVT_RADIOBOX; wxEventType wxEVT_RADIOBUTTON; wxEventType wxEVT_SCROLLBAR; wxEventType wxEVT_VLBOX; wxEventType wxEVT_COMBOBOX; wxEventType wxEVT_TOOL_RCLICKED; wxEventType wxEVT_TOOL_DROPDOWN; wxEventType wxEVT_TOOL_ENTER; wxEventType wxEVT_COMBOBOX_DROPDOWN; wxEventType wxEVT_COMBOBOX_CLOSEUP; wxEventType wxEVT_THREAD; wxEventType wxEVT_LEFT_DOWN; wxEventType wxEVT_LEFT_UP; wxEventType wxEVT_MIDDLE_DOWN; wxEventType wxEVT_MIDDLE_UP; wxEventType wxEVT_RIGHT_DOWN; wxEventType wxEVT_RIGHT_UP; wxEventType wxEVT_MOTION; wxEventType wxEVT_ENTER_WINDOW; wxEventType wxEVT_LEAVE_WINDOW; wxEventType wxEVT_LEFT_DCLICK; wxEventType wxEVT_MIDDLE_DCLICK; wxEventType wxEVT_RIGHT_DCLICK; wxEventType wxEVT_SET_FOCUS; wxEventType wxEVT_KILL_FOCUS; wxEventType wxEVT_CHILD_FOCUS; wxEventType wxEVT_MOUSEWHEEL; wxEventType wxEVT_AUX1_DOWN; wxEventType wxEVT_AUX1_UP; wxEventType wxEVT_AUX1_DCLICK; wxEventType wxEVT_AUX2_DOWN; wxEventType wxEVT_AUX2_UP; wxEventType wxEVT_AUX2_DCLICK; wxEventType wxEVT_CHAR; wxEventType wxEVT_CHAR_HOOK; wxEventType wxEVT_NAVIGATION_KEY; wxEventType wxEVT_KEY_DOWN; wxEventType wxEVT_KEY_UP; wxEventType wxEVT_HOTKEY; wxEventType wxEVT_SET_CURSOR; wxEventType wxEVT_SCROLL_TOP; wxEventType wxEVT_SCROLL_BOTTOM; wxEventType wxEVT_SCROLL_LINEUP; wxEventType wxEVT_SCROLL_LINEDOWN; wxEventType wxEVT_SCROLL_PAGEUP; wxEventType wxEVT_SCROLL_PAGEDOWN; wxEventType wxEVT_SCROLL_THUMBTRACK; wxEventType wxEVT_SCROLL_THUMBRELEASE; wxEventType wxEVT_SCROLL_CHANGED; wxEventType wxEVT_SPIN_UP; wxEventType wxEVT_SPIN_DOWN; wxEventType wxEVT_SPIN; wxEventType wxEVT_SCROLLWIN_TOP; wxEventType wxEVT_SCROLLWIN_BOTTOM; wxEventType wxEVT_SCROLLWIN_LINEUP; wxEventType wxEVT_SCROLLWIN_LINEDOWN; wxEventType wxEVT_SCROLLWIN_PAGEUP; wxEventType wxEVT_SCROLLWIN_PAGEDOWN; wxEventType wxEVT_SCROLLWIN_THUMBTRACK; wxEventType wxEVT_SCROLLWIN_THUMBRELEASE; wxEventType wxEVT_SIZE; wxEventType wxEVT_MOVE; wxEventType wxEVT_CLOSE_WINDOW; wxEventType wxEVT_END_SESSION; wxEventType wxEVT_QUERY_END_SESSION; wxEventType wxEVT_ACTIVATE_APP; wxEventType wxEVT_ACTIVATE; wxEventType wxEVT_CREATE; wxEventType wxEVT_DESTROY; wxEventType wxEVT_SHOW; wxEventType wxEVT_ICONIZE; wxEventType wxEVT_MAXIMIZE; wxEventType wxEVT_MOUSE_CAPTURE_CHANGED; wxEventType wxEVT_MOUSE_CAPTURE_LOST; wxEventType wxEVT_PAINT; wxEventType wxEVT_ERASE_BACKGROUND; wxEventType wxEVT_NC_PAINT; wxEventType wxEVT_MENU_OPEN; wxEventType wxEVT_MENU_CLOSE; wxEventType wxEVT_MENU_HIGHLIGHT; wxEventType wxEVT_CONTEXT_MENU; wxEventType wxEVT_SYS_COLOUR_CHANGED; wxEventType wxEVT_DISPLAY_CHANGED; wxEventType wxEVT_QUERY_NEW_PALETTE; wxEventType wxEVT_PALETTE_CHANGED; wxEventType wxEVT_JOY_BUTTON_DOWN; wxEventType wxEVT_JOY_BUTTON_UP; wxEventType wxEVT_JOY_MOVE; wxEventType wxEVT_JOY_ZMOVE; wxEventType wxEVT_DROP_FILES; wxEventType wxEVT_INIT_DIALOG; wxEventType wxEVT_IDLE; wxEventType wxEVT_UPDATE_UI; wxEventType wxEVT_SIZING; wxEventType wxEVT_MOVING; wxEventType wxEVT_MOVE_START; wxEventType wxEVT_MOVE_END; wxEventType wxEVT_HIBERNATE; wxEventType wxEVT_TEXT_COPY; wxEventType wxEVT_TEXT_CUT; wxEventType wxEVT_TEXT_PASTE; wxEventType wxEVT_COMMAND_LEFT_CLICK; wxEventType wxEVT_COMMAND_LEFT_DCLICK; wxEventType wxEVT_COMMAND_RIGHT_CLICK; wxEventType wxEVT_COMMAND_RIGHT_DCLICK; wxEventType wxEVT_COMMAND_SET_FOCUS; wxEventType wxEVT_COMMAND_KILL_FOCUS; wxEventType wxEVT_COMMAND_ENTER; wxEventType wxEVT_HELP; wxEventType wxEVT_DETAILED_HELP; wxEventType wxEVT_TOOL; wxEventType wxEVT_WINDOW_MODAL_DIALOG_CLOSED; #endif // wxUSE_GUI //@}