/////////////////////////////////////////////////////////////////////////////// // Name: wx/cocoa/menuitem.h // Purpose: wxMenuItem class // Author: David Elliott // Modified by: // Created: 2002/12/13 // RCS-ID: $Id: // Copyright: (c) 2002 David Elliott // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_COCOA_MENUITEM_H_ #define _WX_COCOA_MENUITEM_H_ #include "wx/hashmap.h" #include "wx/bitmap.h" // ======================================================================== // wxMenuItem // ======================================================================== #define wxMenuItemCocoa wxMenuItem class wxMenuItemCocoa; WX_DECLARE_HASH_MAP(WX_NSMenuItem,wxMenuItem*,wxPointerHash,wxPointerEqual,wxMenuItemCocoaHash); class WXDLLEXPORT wxMenuItemCocoa : public wxMenuItemBase { public: // ------------------------------------------------------------------------ // initialization // ------------------------------------------------------------------------ wxMenuItemCocoa(wxMenu *parentMenu = (wxMenu *)NULL, int id = wxID_SEPARATOR, const wxString& name = wxEmptyString, const wxString& help = wxEmptyString, wxItemKind kind = wxITEM_NORMAL, wxMenu *subMenu = (wxMenu *)NULL); virtual ~wxMenuItemCocoa(); // ------------------------------------------------------------------------ // Cocoa specifics // ------------------------------------------------------------------------ public: inline WX_NSMenuItem GetNSMenuItem() { return m_cocoaNSMenuItem; } static inline wxMenuItem* GetFromCocoa(WX_NSMenuItem cocoaNSMenuItem) { wxMenuItemCocoaHash::iterator iter=sm_cocoaHash.find(cocoaNSMenuItem); if(iter!=sm_cocoaHash.end()) return iter->second; return NULL; } protected: WX_NSMenuItem m_cocoaNSMenuItem; static wxMenuItemCocoaHash sm_cocoaHash; // ------------------------------------------------------------------------ // Implementation // ------------------------------------------------------------------------ public: // override base class virtuals to update the item appearance on screen virtual void SetText(const wxString& text); virtual void SetCheckable(bool checkable); virtual void Enable(bool enable = TRUE); virtual void Check(bool check = TRUE); // we add some extra functions which are also available under MSW from // wxOwnerDrawn class - they will be moved to wxMenuItemBase later // hopefully void SetBitmaps(const wxBitmap& bmpChecked, const wxBitmap& bmpUnchecked = wxNullBitmap); void SetBitmap(const wxBitmap& bmp) { SetBitmaps(bmp); } const wxBitmap& GetBitmap(bool checked = TRUE) const { return checked ? m_bmpChecked : m_bmpUnchecked; } protected: // notify the menu about the change in this item inline void NotifyMenu(); // set the accel index and string from text void UpdateAccelInfo(); // the bitmaps (may be invalid, then they're not used) wxBitmap m_bmpChecked, m_bmpUnchecked; // the accel string (i.e. "Ctrl-Q" or "Alt-F1") wxString m_strAccel; private: DECLARE_DYNAMIC_CLASS(wxMenuItem) }; #endif // _WX_COCOA_MENUITEM_H_