/////////////////////////////////////////////////////////////////////////////// // Name: tests/controls/itemcontainertest.h // Purpose: wxItemContainer unit test // Author: Steven Lamerton // Created: 2010-06-29 // Copyright: (c) 2010 Steven Lamerton /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_TESTS_CONTROLS_ITEMCONTAINERTEST_H_ #define _WX_TESTS_CONTROLS_ITEMCONTAINERTEST_H_ class ItemContainerTestCase { public: ItemContainerTestCase() { } virtual ~ItemContainerTestCase() { } protected: // this function must be overridden by the derived classes to return the // text entry object we're testing, typically this is done by creating a // control implementing wxItemContainer interface in setUp() virtual method and // just returning it from here virtual wxItemContainer *GetContainer() const = 0; // and this one must be overridden to return the window which implements // wxItemContainer interface -- usually it will return the same pointer as // GetTestEntry(), just as a different type virtual wxWindow *GetContainerWindow() const = 0; // this should be inserted in the derived class CPPUNIT_TEST_SUITE // definition to run all wxItemContainer tests as part of it #define wxITEM_CONTAINER_TESTS() \ CPPUNIT_TEST( Append ); \ CPPUNIT_TEST( Insert ); \ CPPUNIT_TEST( Count ); \ CPPUNIT_TEST( ItemSelection ); \ CPPUNIT_TEST( FindString ); \ CPPUNIT_TEST( ClientData ); \ CPPUNIT_TEST( VoidData ); \ CPPUNIT_TEST( Set ); \ CPPUNIT_TEST( SetSelection ); \ CPPUNIT_TEST( SetString ); \ WXUISIM_TEST( SimSelect ); void Append(); void Insert(); void Count(); void ItemSelection(); void FindString(); void ClientData(); void VoidData(); void Set(); void SetSelection(); void SetString(); #if wxUSE_UIACTIONSIMULATOR virtual void SimSelect(); #endif private: wxDECLARE_NO_COPY_CLASS(ItemContainerTestCase); }; #endif // _WX_TESTS_CONTROLS_ITEMCONTAINERTEST_H_