# ========================================================================= # This makefile was generated by # Bakefile 0.1.1 (http://bakefile.sourceforge.net) # Do not modify, all changes will be overwritten! # ========================================================================= # ------------------------------------------------------------------------- # These are configurable options: # ------------------------------------------------------------------------- # Type of compiled binaries [debug,release] !ifndef BUILD BUILD = release !endif # C compiler !ifndef CC CC = bcc32 !endif # Name of your custom configuration. This affects directory # where object files are stored as well as the location of # compiled .lib files and setup.h under the lib/ toplevel directory. !ifndef CFG CFG = !endif # Standard flags for CC !ifndef CFLAGS CFLAGS = !endif # Standard preprocessor flags (common for CC and CXX) !ifndef CPPFLAGS CPPFLAGS = -a4 -g0 -I$(BCCDIR)\include !endif # C++ compiler !ifndef CXX CXX = bcc32 !endif # Standard flags for C++ !ifndef CXXFLAGS CXXFLAGS = !endif # Should __WXDEBUG__ be defined? The default value "default" means that it will # be defined if BUILD=debug and not defined if BUILD=release. [0,1,default] !ifndef DEBUG_FLAG DEBUG_FLAG = default !endif # Should debugging info be included in the executables? The default value # "default" means that debug info will be included if BUILD=debug # and not included if BUILD=release. [0,1,default] !ifndef DEBUG_INFO DEBUG_INFO = default !endif # Standard linker flags !ifndef LDFLAGS LDFLAGS = -L$(BCCDIR)\lib !endif # Multiple libraries or single huge monolithic one? [0,1] !ifndef MONOLITHIC MONOLITHIC = 1 !endif # Is this official build by wxWindows developers? [0,1] !ifndef OFFICIAL_BUILD OFFICIAL_BUILD = 0 !endif # Version of C runtime library to use. You can change this to # static if SHARED=0, but it is highly recommended to not do # it if SHARED=1 unless you know what you are doing. [dynamic,static] !ifndef RUNTIME_LIBS RUNTIME_LIBS = dynamic !endif # What type of library to build? [0,1] !ifndef SHARED SHARED = 1 !endif # Compile Unicode build of wxWindows? [0,1] !ifndef UNICODE UNICODE = 0 !endif # Build GUI libraries? [0,1] !ifndef USE_GUI USE_GUI = 1 !endif # Build wxHTML library (USE_GUI must be 1)? [0,1] !ifndef USE_HTML USE_HTML = 1 !endif # Build ODBC database classes (USE_GUI must be 1)? [0,1] !ifndef USE_ODBC USE_ODBC = 0 !endif # Build OpenGL canvas library (USE_GUI must be 1)? [0,1] !ifndef USE_OPENGL USE_OPENGL = 0 !endif # Use this to name your customized DLLs differently !ifndef VENDOR VENDOR = custom !endif # Build wxUniversal instead of native port? [0,1] !ifndef WXUNIV WXUNIV = 0 !endif