/////////////////////////////////////////////////////////////////////////////// // Name: wx/bitmap.h // Purpose: wxBitmap class interface // Author: Vaclav Slavik // Modified by: // Created: 22.04.01 // RCS-ID: $Id$ // Copyright: (c) wxWidgets team // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_BITMAP_H_BASE_ #define _WX_BITMAP_H_BASE_ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma interface "bitmapbase.h" #endif #include "wx/defs.h" #include "wx/object.h" #include "wx/string.h" #include "wx/gdiobj.h" #include "wx/gdicmn.h" // for wxBitmapType class WXDLLEXPORT wxBitmap; class WXDLLEXPORT wxBitmapHandler; class WXDLLEXPORT wxImage; class WXDLLEXPORT wxMask; class WXDLLEXPORT wxPalette; #if defined(__WXMGL__) || defined(__WXMAC__) || defined(__WXCOCOA__) || defined(__WXMOTIF__) || defined(__WXX11__) // Only used by some ports // FIXME -- make all ports (but MSW which uses wxGDIImage) use these base classes // ---------------------------------------------------------------------------- // wxBitmapHandler: class which knows how to create/load/save bitmaps in // different formats // ---------------------------------------------------------------------------- class WXDLLEXPORT wxBitmapHandlerBase : public wxObject { public: wxBitmapHandlerBase() : m_name() , m_extension() , m_type(wxBITMAP_TYPE_INVALID) { } virtual ~wxBitmapHandlerBase() { } virtual bool Create(wxBitmap *bitmap, void *data, long flags, int width, int height, int depth = 1) = 0; virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags, int desiredWidth, int desiredHeight) = 0; virtual bool SaveFile(const wxBitmap *bitmap, const wxString& name, int type, const wxPalette *palette = NULL) = 0; void SetName(const wxString& name) { m_name = name; } void SetExtension(const wxString& ext) { m_extension = ext; } void SetType(wxBitmapType type) { m_type = type; } wxString GetName() const { return m_name; } wxString GetExtension() const { return m_extension; } wxBitmapType GetType() const { return m_type; } protected: wxString m_name; wxString m_extension; wxBitmapType m_type; DECLARE_ABSTRACT_CLASS(wxBitmapHandlerBase) }; class WXDLLEXPORT wxBitmapBase : public wxGDIObject { public: wxBitmapBase() : wxGDIObject() {} virtual ~wxBitmapBase() {} /* Derived class must implement these: wxBitmap(); wxBitmap(int width, int height, int depth = -1); wxBitmap(const char bits[], int width, int height, int depth = 1); wxBitmap(const char **bits); wxBitmap(char **bits); wxBitmap(const wxBitmap& bmp); wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_XPM); wxBitmap(const wxImage& image, int depth = -1); wxBitmap& operator = (const wxBitmap& bmp); bool operator == (const wxBitmap& bmp) const; bool operator != (const wxBitmap& bmp) const; bool Create(int width, int height, int depth = -1); static void InitStandardHandlers(); */ virtual bool Ok() const = 0; virtual int GetHeight() const = 0; virtual int GetWidth() const = 0; virtual int GetDepth() const = 0; virtual wxImage ConvertToImage() const = 0; virtual wxMask *GetMask() const = 0; virtual void SetMask(wxMask *mask) = 0; virtual wxBitmap GetSubBitmap(const wxRect& rect) const = 0; virtual bool SaveFile(const wxString &name, wxBitmapType type, const wxPalette *palette = (wxPalette *)NULL) const = 0; virtual bool LoadFile(const wxString &name, wxBitmapType type) = 0; /* If raw bitmap access is supported (see wx/rawbmp.h), the following methods should be implemented: virtual bool GetRawData(wxRawBitmapData *data) = 0; virtual void UngetRawData(wxRawBitmapData *data) = 0; */ #if wxUSE_PALETTE virtual wxPalette *GetPalette() const = 0; virtual void SetPalette(const wxPalette& palette) = 0; #endif // wxUSE_PALETTE // copies the contents and mask of the given (colour) icon to the bitmap virtual bool CopyFromIcon(const wxIcon& icon) = 0; // implementation: virtual void SetHeight(int height) = 0; virtual void SetWidth(int width) = 0; virtual void SetDepth(int depth) = 0; // Format handling static inline wxList& GetHandlers() { return sm_handlers; } static void AddHandler(wxBitmapHandlerBase *handler); static void InsertHandler(wxBitmapHandlerBase *handler); static bool RemoveHandler(const wxString& name); static wxBitmapHandler *FindHandler(const wxString& name); static wxBitmapHandler *FindHandler(const wxString& extension, wxBitmapType bitmapType); static wxBitmapHandler *FindHandler(wxBitmapType bitmapType); //static void InitStandardHandlers(); // (wxBitmap must implement this one) static void CleanUpHandlers(); protected: static wxList sm_handlers; DECLARE_ABSTRACT_CLASS(wxBitmapBase) }; #endif #if defined(__WXMSW__) #include "wx/msw/bitmap.h" #elif defined(__WXMOTIF__) #include "wx/x11/bitmap.h" #elif defined(__WXGTK__) #include "wx/gtk/bitmap.h" #elif defined(__WXX11__) #include "wx/x11/bitmap.h" #elif defined(__WXMGL__) #include "wx/mgl/bitmap.h" #elif defined(__WXMAC__) #include "wx/mac/bitmap.h" #elif defined(__WXCOCOA__) #include "wx/cocoa/bitmap.h" #elif defined(__WXPM__) #include "wx/os2/bitmap.h" #endif #endif // _WX_BITMAP_H_BASE_