/////////////////////////////////////////////////////////////////////////////// // Name: wx/bitmap.h // Purpose: wxBitmap class interface // Author: Vaclav Slavik // Modified by: // Created: 22.04.01 // RCS-ID: $Id$ // Copyright: (c) wxWidgets team // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_BITMAP_H_BASE_ #define _WX_BITMAP_H_BASE_ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #include "wx/string.h" #include "wx/gdicmn.h" // for wxBitmapType #include "wx/colour.h" #include "wx/image.h" class WXDLLIMPEXP_FWD_CORE wxBitmap; class WXDLLIMPEXP_FWD_CORE wxBitmapHandler; class WXDLLIMPEXP_FWD_CORE wxIcon; class WXDLLIMPEXP_FWD_CORE wxMask; class WXDLLIMPEXP_FWD_CORE wxPalette; class WXDLLIMPEXP_FWD_CORE wxDC; // ---------------------------------------------------------------------------- // wxVariant support // ---------------------------------------------------------------------------- #if wxUSE_VARIANT #include "wx/variant.h" DECLARE_VARIANT_OBJECT_EXPORTED(wxBitmap,WXDLLIMPEXP_CORE) #endif // ---------------------------------------------------------------------------- // wxMask represents the transparent area of the bitmap // ---------------------------------------------------------------------------- // TODO: all implementation of wxMask, except the generic one, // do not derive from wxMaskBase,,, they should class WXDLLIMPEXP_CORE wxMaskBase : public wxObject { public: // create the mask from bitmap pixels of the given colour bool Create(const wxBitmap& bitmap, const wxColour& colour); #if wxUSE_PALETTE // create the mask from bitmap pixels with the given palette index bool Create(const wxBitmap& bitmap, int paletteIndex); #endif // wxUSE_PALETTE // create the mask from the given mono bitmap bool Create(const wxBitmap& bitmap); protected: // this function is called from Create() to free the existing mask data virtual void FreeData() = 0; // these functions must be overridden to implement the corresponding public // Create() methods, they shouldn't call FreeData() as it's already called // by the public wrappers virtual bool InitFromColour(const wxBitmap& bitmap, const wxColour& colour) = 0; virtual bool InitFromMonoBitmap(const wxBitmap& bitmap) = 0; }; #if defined(__WXDFB__) || \ defined(__WXMAC__) || \ defined(__WXGTK__) || \ defined(__WXCOCOA__) || \ defined(__WXMOTIF__) || \ defined(__WXX11__) #define wxUSE_BITMAP_BASE 1 #else #define wxUSE_BITMAP_BASE 0 #endif // a more readable way to tell #define wxBITMAP_SCREEN_DEPTH (-1) // ---------------------------------------------------------------------------- // wxBitmapHelpers: container for various bitmap methods common to all ports. // ---------------------------------------------------------------------------- // Unfortunately, currently wxBitmap does not inherit from wxBitmapBase on all // platforms and this is not easy to fix. So we extract at least some common // methods into this class from which both wxBitmapBase (and hence wxBitmap on // all platforms where it does inherit from it) and wxBitmap in wxMSW and other // exceptional ports (only wxPM and old wxCocoa) inherit. class WXDLLIMPEXP_CORE wxBitmapHelpers { public: // Create a new wxBitmap from the PNG data in the given buffer. static wxBitmap NewFromPNGData(const void* data, size_t size); }; // All ports except wxMSW and wxOS2 use wxBitmapHandler and wxBitmapBase as // base class for wxBitmapHandler; wxMSW and wxOS2 use wxGDIImageHandler as // base class since it allows some code reuse there. #if wxUSE_BITMAP_BASE // ---------------------------------------------------------------------------- // wxBitmapHandler: class which knows how to create/load/save bitmaps in // different formats // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxBitmapHandler : public wxObject { public: wxBitmapHandler() { m_type = wxBITMAP_TYPE_INVALID; } virtual ~wxBitmapHandler() { } // NOTE: the following functions should be pure virtuals, but they aren't // because otherwise almost all ports would have to implement // them as "return false"... virtual bool Create(wxBitmap *WXUNUSED(bitmap), const void* WXUNUSED(data), wxBitmapType WXUNUSED(type), int WXUNUSED(width), int WXUNUSED(height), int WXUNUSED(depth) = 1) { return false; } virtual bool LoadFile(wxBitmap *WXUNUSED(bitmap), const wxString& WXUNUSED(name), wxBitmapType WXUNUSED(type), int WXUNUSED(desiredWidth), int WXUNUSED(desiredHeight)) { return false; } virtual bool SaveFile(const wxBitmap *WXUNUSED(bitmap), const wxString& WXUNUSED(name), wxBitmapType WXUNUSED(type), const wxPalette *WXUNUSED(palette) = NULL) const { return false; } void SetName(const wxString& name) { m_name = name; } void SetExtension(const wxString& ext) { m_extension = ext; } void SetType(wxBitmapType type) { m_type = type; } const wxString& GetName() const { return m_name; } const wxString& GetExtension() const { return m_extension; } wxBitmapType GetType() const { return m_type; } private: wxString m_name; wxString m_extension; wxBitmapType m_type; DECLARE_ABSTRACT_CLASS(wxBitmapHandler) }; // ---------------------------------------------------------------------------- // wxBitmap: class which represents platform-dependent bitmap (unlike wxImage) // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxBitmapBase : public wxGDIObject, public wxBitmapHelpers { public: /* Derived class must implement these: wxBitmap(); wxBitmap(const wxBitmap& bmp); wxBitmap(const char bits[], int width, int height, int depth = 1); wxBitmap(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH); wxBitmap(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH); wxBitmap(const char* const* bits); wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_XPM); wxBitmap(const wxImage& image, int depth = wxBITMAP_SCREEN_DEPTH); static void InitStandardHandlers(); */ virtual bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH) = 0; virtual bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH) = 0; virtual bool CreateScaled(int w, int h, int d, double logicalScale) { return Create(w*logicalScale,h*logicalScale,d); } virtual int GetHeight() const = 0; virtual int GetWidth() const = 0; virtual int GetDepth() const = 0; wxSize GetSize() const { return wxSize(GetWidth(), GetHeight()); } // support for scaled bitmaps virtual double GetScaleFactor() const { return 1.0; } virtual double GetScaledWidth() const { return GetWidth() / GetScaleFactor(); } virtual double GetScaledHeight() const { return GetHeight() / GetScaleFactor(); } virtual wxSize GetScaledSize() const { return wxSize(GetScaledWidth(), GetScaledHeight()); } #if wxUSE_IMAGE virtual wxImage ConvertToImage() const = 0; // Convert to disabled (dimmed) bitmap. wxBitmap ConvertToDisabled(unsigned char brightness = 255) const; #endif // wxUSE_IMAGE virtual wxMask *GetMask() const = 0; virtual void SetMask(wxMask *mask) = 0; virtual wxBitmap GetSubBitmap(const wxRect& rect) const = 0; virtual bool SaveFile(const wxString &name, wxBitmapType type, const wxPalette *palette = NULL) const = 0; virtual bool LoadFile(const wxString &name, wxBitmapType type) = 0; /* If raw bitmap access is supported (see wx/rawbmp.h), the following methods should be implemented: virtual bool GetRawData(wxRawBitmapData *data) = 0; virtual void UngetRawData(wxRawBitmapData *data) = 0; */ #if wxUSE_PALETTE virtual wxPalette *GetPalette() const = 0; virtual void SetPalette(const wxPalette& palette) = 0; #endif // wxUSE_PALETTE // copies the contents and mask of the given (colour) icon to the bitmap virtual bool CopyFromIcon(const wxIcon& icon) = 0; // implementation: virtual void SetHeight(int height) = 0; virtual void SetWidth(int width) = 0; virtual void SetDepth(int depth) = 0; // Format handling static inline wxList& GetHandlers() { return sm_handlers; } static void AddHandler(wxBitmapHandler *handler); static void InsertHandler(wxBitmapHandler *handler); static bool RemoveHandler(const wxString& name); static wxBitmapHandler *FindHandler(const wxString& name); static wxBitmapHandler *FindHandler(const wxString& extension, wxBitmapType bitmapType); static wxBitmapHandler *FindHandler(wxBitmapType bitmapType); //static void InitStandardHandlers(); // (wxBitmap must implement this one) static void CleanUpHandlers(); // this method is only used by the generic implementation of wxMask // currently but could be useful elsewhere in the future: it can be // overridden to quantize the colour to correspond to bitmap colour depth // if necessary; default implementation simply returns the colour as is virtual wxColour QuantizeColour(const wxColour& colour) const { return colour; } protected: static wxList sm_handlers; DECLARE_ABSTRACT_CLASS(wxBitmapBase) }; #endif // wxUSE_BITMAP_BASE // the wxBITMAP_DEFAULT_TYPE constant defines the default argument value // for wxBitmap's ctor and wxBitmap::LoadFile() functions. #if defined(__WXMSW__) #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE #include "wx/msw/bitmap.h" #elif defined(__WXMOTIF__) #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_XPM #include "wx/x11/bitmap.h" #elif defined(__WXGTK20__) #ifdef __WINDOWS__ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE #else #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_XPM #endif #include "wx/gtk/bitmap.h" #elif defined(__WXGTK__) #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_XPM #include "wx/gtk1/bitmap.h" #elif defined(__WXX11__) #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_XPM #include "wx/x11/bitmap.h" #elif defined(__WXDFB__) #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE #include "wx/dfb/bitmap.h" #elif defined(__WXMAC__) #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_PICT_RESOURCE #include "wx/osx/bitmap.h" #elif defined(__WXCOCOA__) #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE #include "wx/cocoa/bitmap.h" #elif defined(__WXPM__) #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE #include "wx/os2/bitmap.h" #endif #if wxUSE_IMAGE inline wxBitmap #if wxUSE_BITMAP_BASE wxBitmapBase:: #else wxBitmap:: #endif ConvertToDisabled(unsigned char brightness) const { return ConvertToImage().ConvertToDisabled(brightness); } #endif // wxUSE_IMAGE // we must include generic mask.h after wxBitmap definition #if defined(__WXDFB__) #define wxUSE_GENERIC_MASK 1 #else #define wxUSE_GENERIC_MASK 0 #endif #if wxUSE_GENERIC_MASK #include "wx/generic/mask.h" #endif #endif // _WX_BITMAP_H_BASE_