// -------------------------------------------------------------------------- // Name: sndwin.h // Purpose: // Date: 08/11/1999 // Author: Guilhem Lavaux (C) 1999 // CVSID: $Id$ // License: wxWindows license // -------------------------------------------------------------------------- #ifndef _WX_SNDWIN_H #define _WX_SNDWIN_H #include "wx/defs.h" #include "wx/mmedia/defs.h" #include "wx/mmedia/sndbase.h" typedef struct _wxSoundInternal wxSoundInternal; typedef struct _wxSoundInfoHeader wxSoundInfoHeader; // class WXDLLIMPEXP_MMEDIA wxSoundInternal; class WXDLLIMPEXP_MMEDIA wxSoundStreamWin : public wxSoundStream { public: wxSoundStreamWin(); ~wxSoundStreamWin(); wxSoundStream& Write(const void *buffer, wxUint32 len); wxSoundStream& Read(void *buffer, wxUint32 len); bool SetSoundFormat(const wxSoundFormatBase& base); bool StartProduction(int evt); bool StopProduction(); bool QueueFilled() const; // Internal but defined as public void NotifyDoneBuffer(wxUint32 dev_handle, int flag); wxUint32 GetBestSize() const { return 4096; } protected: wxSoundInternal *m_internal; wxUint32 m_current_frag_in, m_current_frag_out; wxUint32 m_input_frag_in, m_output_frag_out; wxSoundInfoHeader **m_headers_play, **m_headers_rec; bool m_production_started, m_queue_filled, m_waiting_for; protected: void CreateSndWindow(); void DestroySndWindow(); bool OpenDevice(int mode); void CloseDevice(); wxSoundInfoHeader *AllocHeader(int mode); void FreeHeader(wxSoundInfoHeader *header, int mode); bool AllocHeaders(int mode); void FreeHeaders(int mode); void WaitFor(wxSoundInfoHeader *info); bool AddToQueue(wxSoundInfoHeader *info); void ClearHeader(wxSoundInfoHeader *info); wxSoundInfoHeader *NextFragmentOutput(); wxSoundInfoHeader *NextFragmentInput(); }; #endif