///////////////////////////////////////////////////////////////////////////// // Name: wx/gbsizer.h // Purpose: wxGridBagSizer: A sizer that can lay out items in a grid, // with items at specified cells, and with the option of row // and/or column spanning // // Author: Robin Dunn // Created: 03-Nov-2003 // RCS-ID: $Id$ // Copyright: (c) Robin Dunn // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef __WXGBSIZER_H__ #define __WXGBSIZER_H__ #include "wx/sizer.h" //--------------------------------------------------------------------------- // Classes to represent a position in the grid and a size of an item in the // grid, IOW, the number of rows and columns it occupies. I chose to use these // instead of wxPoint and wxSize because they are (x,y) and usually pixel // oriented while grids and tables are usually thought of as (row,col) so some // confusion would definitely result in using wxPoint... // // NOTE: This should probably be refactored to a common RowCol data type which // is used for this and also for wxGridCellCoords. //--------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxGBPosition { public: wxGBPosition() : m_row(0), m_col(0) {} wxGBPosition(int row, int col) : m_row(row), m_col(col) {} // default copy ctor and assignment operator are okay. int GetRow() const { return m_row; } int GetCol() const { return m_col; } void SetRow(int row) { m_row = row; } void SetCol(int col) { m_col = col; } bool operator==(const wxGBPosition& p) const { return m_row == p.m_row && m_col == p.m_col; } bool operator!=(const wxGBPosition& p) const { return !(*this == p); } private: int m_row; int m_col; }; class WXDLLIMPEXP_CORE wxGBSpan { public: wxGBSpan() { Init(); } wxGBSpan(int rowspan, int colspan) { // Initialize the members to valid values as not doing it may result in // infinite loop in wxGBSizer code if the user passed 0 for any of // them, see #12934. Init(); SetRowspan(rowspan); SetColspan(colspan); } // default copy ctor and assignment operator are okay. int GetRowspan() const { return m_rowspan; } int GetColspan() const { return m_colspan; } void SetRowspan(int rowspan) { wxCHECK_RET( rowspan > 0, "Row span should be strictly positive" ); m_rowspan = rowspan; } void SetColspan(int colspan) { wxCHECK_RET( colspan > 0, "Column span should be strictly positive" ); m_colspan = colspan; } bool operator==(const wxGBSpan& o) const { return m_rowspan == o.m_rowspan && m_colspan == o.m_colspan; } bool operator!=(const wxGBSpan& o) const { return !(*this == o); } private: void Init() { m_rowspan = m_colspan = 1; } int m_rowspan; int m_colspan; }; extern WXDLLIMPEXP_DATA_CORE(const wxGBSpan) wxDefaultSpan; //--------------------------------------------------------------------------- // wxGBSizerItem //--------------------------------------------------------------------------- class WXDLLIMPEXP_FWD_CORE wxGridBagSizer; class WXDLLIMPEXP_CORE wxGBSizerItem : public wxSizerItem { public: // spacer wxGBSizerItem( int width, int height, const wxGBPosition& pos, const wxGBSpan& span, int flag, int border, wxObject* userData); // window wxGBSizerItem( wxWindow *window, const wxGBPosition& pos, const wxGBSpan& span, int flag, int border, wxObject* userData ); // subsizer wxGBSizerItem( wxSizer *sizer, const wxGBPosition& pos, const wxGBSpan& span, int flag, int border, wxObject* userData ); // default ctor wxGBSizerItem(); // Get the grid position of the item wxGBPosition GetPos() const { return m_pos; } void GetPos(int& row, int& col) const; // Get the row and column spanning of the item wxGBSpan GetSpan() const { return m_span; } void GetSpan(int& rowspan, int& colspan) const; // If the item is already a member of a sizer then first ensure that there // is no other item that would intersect with this one at the new // position, then set the new position. Returns true if the change is // successful and after the next Layout the item will be moved. bool SetPos( const wxGBPosition& pos ); // If the item is already a member of a sizer then first ensure that there // is no other item that would intersect with this one with its new // spanning size, then set the new spanning. Returns true if the change // is successful and after the next Layout the item will be resized. bool SetSpan( const wxGBSpan& span ); // Returns true if this item and the other item instersect bool Intersects(const wxGBSizerItem& other); // Returns true if the given pos/span would intersect with this item. bool Intersects(const wxGBPosition& pos, const wxGBSpan& span); // Get the row and column of the endpoint of this item void GetEndPos(int& row, int& col); wxGridBagSizer* GetGBSizer() const { return m_gbsizer; } void SetGBSizer(wxGridBagSizer* sizer) { m_gbsizer = sizer; } protected: wxGBPosition m_pos; wxGBSpan m_span; wxGridBagSizer* m_gbsizer; // so SetPos/SetSpan can check for intersects private: DECLARE_DYNAMIC_CLASS(wxGBSizerItem) wxDECLARE_NO_COPY_CLASS(wxGBSizerItem); }; //--------------------------------------------------------------------------- // wxGridBagSizer //--------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxGridBagSizer : public wxFlexGridSizer { public: wxGridBagSizer(int vgap = 0, int hgap = 0 ); // The Add methods return true if the item was successfully placed at the // given position, false if something was already there. wxSizerItem* Add( wxWindow *window, const wxGBPosition& pos, const wxGBSpan& span = wxDefaultSpan, int flag = 0, int border = 0, wxObject* userData = NULL ); wxSizerItem* Add( wxSizer *sizer, const wxGBPosition& pos, const wxGBSpan& span = wxDefaultSpan, int flag = 0, int border = 0, wxObject* userData = NULL ); wxSizerItem* Add( int width, int height, const wxGBPosition& pos, const wxGBSpan& span = wxDefaultSpan, int flag = 0, int border = 0, wxObject* userData = NULL ); wxSizerItem* Add( wxGBSizerItem *item ); // Get/Set the size used for cells in the grid with no item. wxSize GetEmptyCellSize() const { return m_emptyCellSize; } void SetEmptyCellSize(const wxSize& sz) { m_emptyCellSize = sz; } // Get the size of the specified cell, including hgap and vgap. Only // valid after a Layout. wxSize GetCellSize(int row, int col) const; // Get the grid position of the specified item (non-recursive) wxGBPosition GetItemPosition(wxWindow *window); wxGBPosition GetItemPosition(wxSizer *sizer); wxGBPosition GetItemPosition(size_t index); // Set the grid position of the specified item. Returns true on success. // If the move is not allowed (because an item is already there) then // false is returned. (non-recursive) bool SetItemPosition(wxWindow *window, const wxGBPosition& pos); bool SetItemPosition(wxSizer *sizer, const wxGBPosition& pos); bool SetItemPosition(size_t index, const wxGBPosition& pos); // Get the row/col spanning of the specified item (non-recursive) wxGBSpan GetItemSpan(wxWindow *window); wxGBSpan GetItemSpan(wxSizer *sizer); wxGBSpan GetItemSpan(size_t index); // Set the row/col spanning of the specified item. Returns true on // success. If the move is not allowed (because an item is already there) // then false is returned. (non-recursive) bool SetItemSpan(wxWindow *window, const wxGBSpan& span); bool SetItemSpan(wxSizer *sizer, const wxGBSpan& span); bool SetItemSpan(size_t index, const wxGBSpan& span); // Find the sizer item for the given window or subsizer, returns NULL if // not found. (non-recursive) wxGBSizerItem* FindItem(wxWindow* window); wxGBSizerItem* FindItem(wxSizer* sizer); // Return the sizer item for the given grid cell, or NULL if there is no // item at that position. (non-recursive) wxGBSizerItem* FindItemAtPosition(const wxGBPosition& pos); // Return the sizer item located at the point given in pt, or NULL if // there is no item at that point. The (x,y) coordinates in pt correspond // to the client coordinates of the window using the sizer for // layout. (non-recursive) wxGBSizerItem* FindItemAtPoint(const wxPoint& pt); // Return the sizer item that has a matching user data (it only compares // pointer values) or NULL if not found. (non-recursive) wxGBSizerItem* FindItemWithData(const wxObject* userData); // These are what make the sizer do size calculations and layout virtual void RecalcSizes(); virtual wxSize CalcMin(); // Look at all items and see if any intersect (or would overlap) the given // item. Returns true if so, false if there would be no overlap. If an // excludeItem is given then it will not be checked for intersection, for // example it may be the item we are checking the position of. bool CheckForIntersection(wxGBSizerItem* item, wxGBSizerItem* excludeItem = NULL); bool CheckForIntersection(const wxGBPosition& pos, const wxGBSpan& span, wxGBSizerItem* excludeItem = NULL); // The Add base class virtuals should not be used with this class, but // we'll try to make them automatically select a location for the item // anyway. virtual wxSizerItem* Add( wxWindow *window, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL ); virtual wxSizerItem* Add( wxSizer *sizer, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL ); virtual wxSizerItem* Add( int width, int height, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL ); // The Insert and Prepend base class virtuals that are not appropriate for // this class and should not be used. Their implementation in this class // simply fails. virtual wxSizerItem* Add( wxSizerItem *item ); virtual wxSizerItem* Insert( size_t index, wxWindow *window, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL ); virtual wxSizerItem* Insert( size_t index, wxSizer *sizer, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL ); virtual wxSizerItem* Insert( size_t index, int width, int height, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL ); virtual wxSizerItem* Insert( size_t index, wxSizerItem *item ); virtual wxSizerItem* Prepend( wxWindow *window, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL ); virtual wxSizerItem* Prepend( wxSizer *sizer, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL ); virtual wxSizerItem* Prepend( int width, int height, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL ); virtual wxSizerItem* Prepend( wxSizerItem *item ); protected: wxGBPosition FindEmptyCell(); void AdjustForOverflow(); wxSize m_emptyCellSize; private: DECLARE_CLASS(wxGridBagSizer) wxDECLARE_NO_COPY_CLASS(wxGridBagSizer); }; //--------------------------------------------------------------------------- #endif