///////////////////////////////////////////////////////////////////////////// // Name: pile.h // Purpose: Forty Thieves patience game // Author: Chris Breeze // Modified by: // Created: 21/07/97 // Copyright: (c) 1993-1998 Chris Breeze // Licence: wxWindows licence //--------------------------------------------------------------------------- // Last modified: 22nd July 1998 - ported to wxWidgets 2.0 ///////////////////////////////////////////////////////////////////////////// //+-------------------------------------------------------------+ //| Description: | //| The base class for holding piles of playing cards. | //| This is the basic building block for card games. A pile | //| has a position on the screen and an offset for each | //| card placed on it e.g. a pack has no offset, but the | //| discard pile may be fanned out across the screen. | //| | //| The pile knows how to draw itself, though this may be | //| overridden if the default layout needs to be changed. | //| One or more cards can be removed from the top of a pile, | //| and single cards can be added to the top of a pile. | //| Functions are provided which redraw the screen when | //| cards are added or removed. | //| | //| Cards know which way up they are and how to draw | //| themselves. Piles are lists of cards. Piles know which | //| cards they contain and where they are to be drawn. | //+-------------------------------------------------------------+ #ifndef _PILE_H_ #define _PILE_H_ #include "card.h" const int NumCards = 2 * PackSize; //----------------------------------------------------------------// // A class defining a pile of cards with a position on the screen // //----------------------------------------------------------------// class Pile { public: Pile(int x, int y, int dx = 0, int dy = 0); virtual ~Pile(){} // General functions virtual void ResetPile() { m_topCard = -1; } virtual void Redraw(wxDC& pDC); // Card query functions virtual Card* GetCard(int x, int y); // Get pointer to card at x, y Card* GetTopCard(); // Get pointer to top card virtual void GetCardPos(Card* card, int& x, int& y); // Get position of a card virtual void GetTopCardPos(int& x, int& y); // Get position of the top card int GetNumCards() { return m_topCard + 1; } // Number of cards in pile bool Overlap(int x, int y); // does card at x,y overlap the pile? int CalcDistance(int x, int y); // calculates the square of the distance // of a card at (x,y) from the top of the pile // Functions removing one or more cards from the top of a pile virtual bool CanCardLeave(Card* card); Card* RemoveTopCard(); virtual Card* RemoveTopCard(wxDC& pDC, int xOffset = 0, int yOffset = 0); // Functions to add a card to the top of a pile virtual bool AcceptCard(Card*) { return false; } virtual void AddCard(Card* card); // Add card to top of pile virtual void AddCard(wxDC& pDC, Card* card); // Add card + redraw it void SetPos(int x,int y) {m_x = x;m_y = y;} protected: int m_x, m_y; // Position of the pile on the screen int m_dx, m_dy; // Offset when drawing the pile Card* m_cards[NumCards]; // Array of cards in this pile int m_topCard; // Array index of the top card }; #endif // _PILE_H_