\section{\class{wxFrameManager}}\label{wxframemanager} wxFrameManager is the central class of the wxAUI class framework. See also \helpref{wxAUI overview}{wxauioverview}. wxFrameManager manages the panes associated with it for a particular wxFrame, using a pane's wxPaneInfo information to determine each pane's docking and floating behavior. wxFrameManager uses wxWidgets' sizer mechanism to plan the layout of each frame. It uses a replaceable dock art class to do all drawing, so all drawing is localized in one area, and may be customized depending on an applications' specific needs. wxFrameManager works as follows: The programmer adds panes to the class, or makes changes to existing pane properties (dock position, floating state, show state, etc.). To apply these changes, wxFrameManager's Update() function is called. This batch processing can be used to avoid flicker, by modifying more than one pane at a time, and then "committing" all of the changes at once by calling Update(). Panes can be added quite easily: \begin{verbatim} wxTextCtrl* text1 = new wxTextCtrl(this, -1); wxTextCtrl* text2 = new wxTextCtrl(this, -1); m_mgr.AddPane(text1, wxLEFT, wxT("Pane Caption")); m_mgr.AddPane(text2, wxBOTTOM, wxT("Pane Caption")); m_mgr.Update(); \end{verbatim} Later on, the positions can be modified easily. The following will float an existing pane in a tool window: \begin{verbatim} m_mgr.GetPane(text1).Float(); \end{verbatim} \wxheading{Layers, Rows and Directions, Positions} Inside wxAUI, the docking layout is figured out by checking several pane parameters. Four of these are important for determining where a pane will end up: {\bf Direction:} Each docked pane has a direction, Top, Bottom, Left, Right, or Center. This is fairly self-explanatory. The pane will be placed in the location specified by this variable. {\bf Position:} More than one pane can be placed inside of a dock. Imagine to panes being docked on the left side of a window. One pane can be placed over another. In proportionally managed docks, the pane position indicates it's sequential position, starting with zero. So, in our scenario with two panes docked on the left side, the top pane in the dock would have position 0, and the second one would occupy position 1. {\bf Row:} A row can allow for two docks to be placed next to each other. One of the most common places for this to happen is in the toolbar. Multiple toolbar rows are allowed, the first row being in row 0, and the second in row 1. Rows can also be used on vertically docked panes. {\bf Layer:} A layer is akin to an onion. Layer 0 is the very center of the managed pane. Thus, if a pane is in layer 0, it will be closest to the center window (also sometimes known as the "content window"). Increasing layers "swallow up" all layers of a lower value. This can look very similar to multiple rows, but is different because all panes in a lower level yield to panes in higher levels. The best way to understand layers is by running the wxAUI sample. \wxheading{Derived from} \helpref{wxEvent}{wxevent} \wxheading{Include files} \wxheading{See also} \helpref{wxPaneInfo}{wxpaneinfo} \wxheading{Data structures} \begin{verbatim} enum wxFrameManagerDock { wxAUI_DOCK_NONE = 0, wxAUI_DOCK_TOP = 1, wxAUI_DOCK_RIGHT = 2, wxAUI_DOCK_BOTTOM = 3, wxAUI_DOCK_LEFT = 4, wxAUI_DOCK_CENTER = 5, wxAUI_DOCK_CENTRE = wxAUI_DOCK_CENTER } \end{verbatim} \begin{verbatim} enum wxFrameManagerOption { wxAUI_MGR_ALLOW_FLOATING = 1 << 0, wxAUI_MGR_ALLOW_ACTIVE_PANE = 1 << 1, wxAUI_MGR_TRANSPARENT_DRAG = 1 << 2, wxAUI_MGR_TRANSPARENT_HINT = 1 << 3, wxAUI_MGR_TRANSPARENT_HINT_FADE = 1 << 4, wxAUI_MGR_DISABLE_VENETIAN_BLINDS = 1 << 5, wxAUI_MGR_DISABLE_VENETIAN_BLINDS_FADE = 1 << 6, wxAUI_MGR_DEFAULT = wxAUI_MGR_ALLOW_FLOATING | wxAUI_MGR_TRANSPARENT_HINT | wxAUI_MGR_TRANSPARENT_HINT_FADE | wxAUI_MGR_DISABLE_VENETIAN_BLINDS_FADE } \end{verbatim} \latexignore{\rtfignore{\wxheading{Members}}} \membersection{wxFrameManager::wxFrameManager}\label{wxframemanagerwxframemanager} \func{}{wxFrameManager}{\param{wxWindow* }{managed\_wnd = NULL}, \param{unsigned int }{flags = wxAUI\_MGR\_DEFAULT}} Constructor. \arg{frame} specifies the wxFrame which should be managed. \arg{flags} specifies options which allow the frame management behavior to be modified. \membersection{wxFrameManager::\destruct{wxFrameManager}}\label{wxframemanagerdtor} \func{}{\destruct{wxFrameManager}}{\void} \membersection{wxFrameManager::AddPane}\label{wxframemanageraddpane} \func{bool}{AddPane}{\param{wxWindow* }{window}, \param{const wxPaneInfo\& }{pane\_info}} \func{bool}{AddPane}{\param{wxWindow* }{window}, \param{const wxPaneInfo\& }{pane\_info}, \param{const wxPoint\& }{drop\_pos}} \func{bool}{AddPane}{\param{wxWindow* }{window}, \param{int }{direction = wxLEFT}, \param{const wxString\& }{caption = wxEmptyString}} Tells the frame manager to start managing a child window. \membersection{wxFrameManager::DetachPane}\label{wxframemanagerdetachpane} \func{bool}{DetachPane}{\param{wxWindow* }{window}} Tells the wxFrameManager to stop managing the pane specified by window. The window, if in a floated frame, is reparented to the frame managed by wxFrameManager. \membersection{wxFrameManager::DoDrop}\label{wxframemanagerdodrop} \func{bool}{DoDrop}{\param{wxDockInfoArray\& }{docks}, \param{wxPaneInfoArray\& }{panes}, \param{wxPaneInfo\& }{drop}, \param{const wxPoint\& }{pt}, \param{const wxPoint\& }{action\_offset = wxPoint(0,0)}} \membersection{wxFrameManager::DoFrameLayout}\label{wxframemanagerdoframelayout} \func{void}{DoFrameLayout}{\void} \membersection{wxFrameManager::DrawHintRect}\label{wxframemanagerdrawhintrect} \func{void}{DrawHintRect}{\param{wxWindow* }{pane\_window}, \param{const wxPoint\& }{pt}, \param{const wxPoint\& }{offset}} \membersection{wxFrameManager::GetAllPanes}\label{wxframemanagergetallpanes} \func{wxPaneInfoArray\&}{GetAllPanes}{\void} Returns an array of all panes managed by the frame manager. \membersection{wxFrameManager::GetArtProvider}\label{wxframemanagergetartprovider} \constfunc{wxDockArt*}{GetArtProvider}{\void} Returns the current art provider being used. \membersection{wxFrameManager::GetDockPixelOffset}\label{wxframemanagergetdockpixeloffset} \func{int}{GetDockPixelOffset}{\param{wxPaneInfo\& }{test}} \membersection{wxFrameManager::GetFlags}\label{wxframemanagergetflags} \constfunc{unsigned int}{GetFlags}{\void} Returns the current manager's flags. \membersection{wxFrameManager::GetManagedWindow}\label{wxframemanagergetmanagedwindow} \constfunc{wxWindow*}{GetManagedWindow}{\void} Returns the frame currently being managed by wxFrameManager. \membersection{wxFrameManager::GetPane}\label{wxframemanagergetpane} \func{wxPaneInfo\&}{GetPane}{\param{wxWindow* }{window}} {\it GetPanel} is used to lookup a wxPaneInfo object either by window pointer or by pane name, which acts as a unique id for a window pane. The returned wxPaneInfo object may then be modified to change a pane's look, state or position. After one or more modifications to wxPaneInfo, wxFrameManager::Update() should be called to commit the changes to the user interface. If the lookup failed (meaning the pane could not be found in the manager), a call to the returned wxPaneInfo's IsOk() method will return false. \func{wxPaneInfo\&}{GetPane}{\param{const wxString\& }{name}} \membersection{wxFrameManager::GetPanePart}\label{wxframemanagergetpanepart} \func{wxDockUIPart*}{GetPanePart}{\param{wxWindow* }{pane}} \membersection{wxFrameManager::GetPanePositionsAndSizes}\label{wxframemanagergetpanepositionsandsizes} \func{void}{GetPanePositionsAndSizes}{\param{wxDockInfo\& }{dock}, \param{wxArrayInt\& }{positions}, \param{wxArrayInt\& }{sizes}} \membersection{wxFrameManager::HideHint}\label{wxframemanagerhidehint} \func{void}{HideHint}{\void} \membersection{wxFrameManager::HitTest}\label{wxframemanagerhittest} \func{wxDockUIPart*}{HitTest}{\param{int }{x}, \param{int }{y}} \membersection{wxFrameManager::InsertPane}\label{wxframemanagerinsertpane} \func{bool}{InsertPane}{\param{wxWindow* }{window}, \param{const wxPaneInfo\& }{insert\_location}, \param{int }{insert\_level = wxAUI\_INSERT\_PANE}} This method is used to insert either a previously unmanaged pane window into the frame manager, or to insert a currently managed pane somewhere else. {\it InsertPane} will push all panes, rows, or docks aside and insert the window into the position specified by \arg{insert\_location}. Because \arg{insert\_location} can specify either a pane, dock row, or dock layer, the \arg{insert\_level} parameter is used to disambiguate this. The parameter \arg{insert\_level} can take a value of wxAUI\_INSERT\_PANE, wxAUI\_INSERT\_ROW or wxAUI\_INSERT\_DOCK. \membersection{wxFrameManager::LayoutAddDock}\label{wxframemanagerlayoutadddock} \func{void}{LayoutAddDock}{\param{wxSizer* }{container}, \param{wxDockInfo\& }{dock}, \param{wxDockUIPartArray\& }{uiparts}, \param{bool }{spacer\_only}} \membersection{wxFrameManager::LayoutAddPane}\label{wxframemanagerlayoutaddpane} \func{void}{LayoutAddPane}{\param{wxSizer* }{container}, \param{wxDockInfo\& }{dock}, \param{wxPaneInfo\& }{pane}, \param{wxDockUIPartArray\& }{uiparts}, \param{bool }{spacer\_only}} \membersection{wxFrameManager::LayoutAll}\label{wxframemanagerlayoutall} \func{wxSizer*}{LayoutAll}{\param{wxPaneInfoArray\& }{panes}, \param{wxDockInfoArray\& }{docks}, \param{wxDockUIPartArray\& }{uiparts}, \param{bool }{spacer\_only = false}} \membersection{wxFrameManager::LoadPaneInfo}\label{wxframemanagerloadpaneinfo} \func{void}{LoadPaneInfo}{\param{wxString }{pane\_part}, \param{wxPaneInfo\& }{pane}} \membersection{wxFrameManager::LoadPerspective}\label{wxframemanagerloadperspective} \func{bool}{LoadPerspective}{\param{const wxString\& }{perspective}, \param{bool }{update = true}} Loads a saved perspective. If update is true, wxFrameManager::Update() is automatically invoked, thus realizing the saved perspective on screen. \membersection{wxFrameManager::LookupPane}\label{wxframemanagerlookuppane} \func{wxPaneInfo\&}{LookupPane}{\param{wxWindow* }{window}} \func{wxPaneInfo\&}{LookupPane}{\param{const wxString\& }{name}} \membersection{wxFrameManager::ProcessDockResult}\label{wxframemanagerprocessdockresult} \func{bool}{ProcessDockResult}{\param{wxPaneInfo\& }{target}, \param{const wxPaneInfo\& }{new\_pos}} \membersection{wxFrameManager::ProcessMgrEvent}\label{wxframemanagerprocessmgrevent} \func{void}{ProcessMgrEvent}{\param{wxFrameManagerEvent\& }{event}} \membersection{wxFrameManager::Render}\label{wxframemanagerrender} \func{void}{Render}{\param{wxDC* }{dc}} \membersection{wxFrameManager::Repaint}\label{wxframemanagerrepaint} \func{void}{Repaint}{\param{wxDC* }{dc = NULL}} \membersection{wxFrameManager::SavePaneInfo}\label{wxframemanagersavepaneinfo} \func{wxString}{SavePaneInfo}{\param{wxPaneInfo\& }{pane}} \membersection{wxFrameManager::SavePerspective}\label{wxframemanagersaveperspective} \func{wxString}{SavePerspective}{\void} Saves the entire user interface layout into an encoded wxString, which can then be stored by the application (probably using wxConfig). When a perspective is restored using LoadPerspective(), the entire user interface will return to the state it was when the perspective was saved. \membersection{wxFrameManager::SetArtProvider}\label{wxframemanagersetartprovider} \func{void}{SetArtProvider}{\param{wxDockArt* }{art\_provider}} Instructs wxFrameManager to use art provider specified by parameter \arg{art\_provider} for all drawing calls. This allows plugable look-and-feel features. The previous art provider object, if any, will be deleted by wxFrameManager. \membersection{wxFrameManager::SetFlags}\label{wxframemanagersetflags} \func{void}{SetFlags}{\param{unsigned int }{flags}} This method is used to specify wxFrameManager's settings flags. \arg{flags} specifies options which allow the frame management behavior to be modified. \membersection{wxFrameManager::SetManagedWindow}\label{wxframemanagersetmanagedwindow} \func{void}{SetManagedWindow}{\param{wxWindow* }{managed\_wnd}} Called to specify the frame which is to be managed by wxFrameManager. \membersection{wxFrameManager::ShowHint}\label{wxframemanagershowhint} \func{void}{ShowHint}{\param{const wxRect\& }{rect}} \membersection{wxFrameManager::UnInit}\label{wxframemanageruninit} \func{void}{UnInit}{\void} Uninitializes the framework and should be called before a frame is destroyed. UnInit() is usually called in the managed wxFrame's destructor. \membersection{wxFrameManager::Update}\label{wxframemanagerupdate} \func{void}{Update}{\void} This method is called after any number of changes are made to any of the managed panes. Update() must be invoked after AddPane() or InsertPane() are called in order to "realize" or "commit" the changes. In addition, any number of changes may be made to wxPaneInfo structures (retrieved with wxFrameManager::GetPane), but to realize the changes, Update() must be called. This construction allows pane flicker to be avoided by updating the whole layout at one time. \membersection{wxFrameManager::UpdateButtonOnScreen}\label{wxframemanagerupdatebuttononscreen} \func{void}{UpdateButtonOnScreen}{\param{wxDockUIPart* }{button\_ui\_part}, \param{const wxMouseEvent\& }{event}} \membersection{wxFrameManager::wxDEPRECATED}\label{wxframemanagerwxdeprecated} \func{}{wxDEPRECATED}{\param{void }{SetFrame(wxFrame* frame)}} deprecated -- please use SetManagedWindow() and and GetManagedWindow() instead \func{}{wxDEPRECATED}{\param{wxFrame* GetFrame() }{const}}