///////////////////////////////////////////////////////////////////////////// // Name: wx/longlong.h // Purpose: declaration of wxLongLong class - best implementation of a 64 // bit integer for the current platform. // Author: Jeffrey C. Ollie , Vadim Zeitlin // Modified by: // Created: 10.02.99 // Copyright: (c) 1998 Vadim Zeitlin // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_LONGLONG_H #define _WX_LONGLONG_H #include "wx/defs.h" #if wxUSE_LONGLONG #include "wx/string.h" #include // for LONG_MAX // define this to compile wxLongLongWx in "test" mode: the results of all // calculations will be compared with the real results taken from // wxLongLongNative -- this is extremely useful to find the bugs in // wxLongLongWx class! // #define wxLONGLONG_TEST_MODE #ifdef wxLONGLONG_TEST_MODE #define wxUSE_LONGLONG_WX 1 #define wxUSE_LONGLONG_NATIVE 1 #endif // wxLONGLONG_TEST_MODE // ---------------------------------------------------------------------------- // decide upon which class we will use // ---------------------------------------------------------------------------- #ifndef wxLongLong_t // both warning and pragma warning are not portable, but at least an // unknown pragma should never be an error -- except that, actually, some // broken compilers don't like it, so we have to disable it in this case // #ifdef __GNUC__ #warning "Your compiler does not appear to support 64 bit "\ "integers, using emulation class instead.\n" \ "Please report your compiler version to " \ "wx-dev@googlegroups.com!" #else #pragma warning "Your compiler does not appear to support 64 bit "\ "integers, using emulation class instead.\n" \ "Please report your compiler version to " \ "wx-dev@googlegroups.com!" #endif #define wxUSE_LONGLONG_WX 1 #endif // compiler // the user may predefine wxUSE_LONGLONG_NATIVE and/or wxUSE_LONGLONG_NATIVE // to disable automatic testing (useful for the test program which defines // both classes) but by default we only use one class #if (defined(wxUSE_LONGLONG_WX) && wxUSE_LONGLONG_WX) || !defined(wxLongLong_t) // don't use both classes unless wxUSE_LONGLONG_NATIVE was explicitly set: // this is useful in test programs and only there #ifndef wxUSE_LONGLONG_NATIVE #define wxUSE_LONGLONG_NATIVE 0 #endif class WXDLLIMPEXP_FWD_BASE wxLongLongWx; class WXDLLIMPEXP_FWD_BASE wxULongLongWx; #if defined(__VISUALC__) && !defined(__WIN32__) #define wxLongLong wxLongLongWx #define wxULongLong wxULongLongWx #else typedef wxLongLongWx wxLongLong; typedef wxULongLongWx wxULongLong; #endif #else // if nothing is defined, use native implementation by default, of course #ifndef wxUSE_LONGLONG_NATIVE #define wxUSE_LONGLONG_NATIVE 1 #endif #endif #ifndef wxUSE_LONGLONG_WX #define wxUSE_LONGLONG_WX 0 class WXDLLIMPEXP_FWD_BASE wxLongLongNative; class WXDLLIMPEXP_FWD_BASE wxULongLongNative; typedef wxLongLongNative wxLongLong; typedef wxULongLongNative wxULongLong; #endif // NB: if both wxUSE_LONGLONG_WX and NATIVE are defined, the user code should // typedef wxLongLong as it wants, we don't do it // ---------------------------------------------------------------------------- // choose the appropriate class // ---------------------------------------------------------------------------- // we use iostream for wxLongLong output #include "wx/iosfwrap.h" #if wxUSE_LONGLONG_NATIVE class WXDLLIMPEXP_BASE wxLongLongNative { public: // ctors // default ctor initializes to 0 wxLongLongNative() : m_ll(0) { } // from long long wxLongLongNative(wxLongLong_t ll) : m_ll(ll) { } // from 2 longs wxLongLongNative(wxInt32 hi, wxUint32 lo) { // cast to wxLongLong_t first to avoid precision loss! m_ll = ((wxLongLong_t) hi) << 32; m_ll |= (wxLongLong_t) lo; } #if wxUSE_LONGLONG_WX wxLongLongNative(wxLongLongWx ll); #endif // default copy ctor is ok // no dtor // assignment operators // from native 64 bit integer #ifndef wxLongLongIsLong wxLongLongNative& operator=(wxLongLong_t ll) { m_ll = ll; return *this; } wxLongLongNative& operator=(wxULongLong_t ll) { m_ll = ll; return *this; } #endif // !wxLongLongNative wxLongLongNative& operator=(const wxULongLongNative &ll); wxLongLongNative& operator=(int l) { m_ll = l; return *this; } wxLongLongNative& operator=(long l) { m_ll = l; return *this; } wxLongLongNative& operator=(unsigned int l) { m_ll = l; return *this; } wxLongLongNative& operator=(unsigned long l) { m_ll = l; return *this; } #if wxUSE_LONGLONG_WX wxLongLongNative& operator=(wxLongLongWx ll); wxLongLongNative& operator=(const class wxULongLongWx &ll); #endif // from double: this one has an explicit name because otherwise we // would have ambiguity with "ll = int" and also because we don't want // to have implicit conversions between doubles and wxLongLongs wxLongLongNative& Assign(double d) { m_ll = (wxLongLong_t)d; return *this; } // assignment operators from wxLongLongNative is ok // accessors // get high part wxInt32 GetHi() const { return wx_truncate_cast(wxInt32, m_ll >> 32); } // get low part wxUint32 GetLo() const { return wx_truncate_cast(wxUint32, m_ll); } // get absolute value wxLongLongNative Abs() const { return wxLongLongNative(*this).Abs(); } wxLongLongNative& Abs() { if ( m_ll < 0 ) m_ll = -m_ll; return *this; } // convert to native long long wxLongLong_t GetValue() const { return m_ll; } // convert to long with range checking in debug mode (only!) long ToLong() const { // This assert is useless if long long is the same as long (which is // the case under the standard Unix LP64 model). #ifdef wxHAS_LONG_LONG_T_DIFFERENT_FROM_LONG wxASSERT_MSG( (m_ll >= LONG_MIN) && (m_ll <= LONG_MAX), wxT("wxLongLong to long conversion loss of precision") ); #endif return wx_truncate_cast(long, m_ll); } // convert to double double ToDouble() const { return wx_truncate_cast(double, m_ll); } // don't provide implicit conversion to wxLongLong_t or we will have an // ambiguity for all arithmetic operations //operator wxLongLong_t() const { return m_ll; } // operations // addition wxLongLongNative operator+(const wxLongLongNative& ll) const { return wxLongLongNative(m_ll + ll.m_ll); } wxLongLongNative& operator+=(const wxLongLongNative& ll) { m_ll += ll.m_ll; return *this; } wxLongLongNative operator+(const wxLongLong_t ll) const { return wxLongLongNative(m_ll + ll); } wxLongLongNative& operator+=(const wxLongLong_t ll) { m_ll += ll; return *this; } // pre increment wxLongLongNative& operator++() { m_ll++; return *this; } // post increment wxLongLongNative operator++(int) { wxLongLongNative value(*this); m_ll++; return value; } // negation operator wxLongLongNative operator-() const { return wxLongLongNative(-m_ll); } wxLongLongNative& Negate() { m_ll = -m_ll; return *this; } // subtraction wxLongLongNative operator-(const wxLongLongNative& ll) const { return wxLongLongNative(m_ll - ll.m_ll); } wxLongLongNative& operator-=(const wxLongLongNative& ll) { m_ll -= ll.m_ll; return *this; } wxLongLongNative operator-(const wxLongLong_t ll) const { return wxLongLongNative(m_ll - ll); } wxLongLongNative& operator-=(const wxLongLong_t ll) { m_ll -= ll; return *this; } // pre decrement wxLongLongNative& operator--() { m_ll--; return *this; } // post decrement wxLongLongNative operator--(int) { wxLongLongNative value(*this); m_ll--; return value; } // shifts // left shift wxLongLongNative operator<<(int shift) const { return wxLongLongNative(m_ll << shift); } wxLongLongNative& operator<<=(int shift) { m_ll <<= shift; return *this; } // right shift wxLongLongNative operator>>(int shift) const { return wxLongLongNative(m_ll >> shift); } wxLongLongNative& operator>>=(int shift) { m_ll >>= shift; return *this; } // bitwise operators wxLongLongNative operator&(const wxLongLongNative& ll) const { return wxLongLongNative(m_ll & ll.m_ll); } wxLongLongNative& operator&=(const wxLongLongNative& ll) { m_ll &= ll.m_ll; return *this; } wxLongLongNative operator|(const wxLongLongNative& ll) const { return wxLongLongNative(m_ll | ll.m_ll); } wxLongLongNative& operator|=(const wxLongLongNative& ll) { m_ll |= ll.m_ll; return *this; } wxLongLongNative operator^(const wxLongLongNative& ll) const { return wxLongLongNative(m_ll ^ ll.m_ll); } wxLongLongNative& operator^=(const wxLongLongNative& ll) { m_ll ^= ll.m_ll; return *this; } // multiplication/division wxLongLongNative operator*(const wxLongLongNative& ll) const { return wxLongLongNative(m_ll * ll.m_ll); } wxLongLongNative operator*(long l) const { return wxLongLongNative(m_ll * l); } wxLongLongNative& operator*=(const wxLongLongNative& ll) { m_ll *= ll.m_ll; return *this; } wxLongLongNative& operator*=(long l) { m_ll *= l; return *this; } wxLongLongNative operator/(const wxLongLongNative& ll) const { return wxLongLongNative(m_ll / ll.m_ll); } wxLongLongNative operator/(long l) const { return wxLongLongNative(m_ll / l); } wxLongLongNative& operator/=(const wxLongLongNative& ll) { m_ll /= ll.m_ll; return *this; } wxLongLongNative& operator/=(long l) { m_ll /= l; return *this; } wxLongLongNative operator%(const wxLongLongNative& ll) const { return wxLongLongNative(m_ll % ll.m_ll); } wxLongLongNative operator%(long l) const { return wxLongLongNative(m_ll % l); } // comparison bool operator==(const wxLongLongNative& ll) const { return m_ll == ll.m_ll; } bool operator==(long l) const { return m_ll == l; } bool operator!=(const wxLongLongNative& ll) const { return m_ll != ll.m_ll; } bool operator!=(long l) const { return m_ll != l; } bool operator<(const wxLongLongNative& ll) const { return m_ll < ll.m_ll; } bool operator<(long l) const { return m_ll < l; } bool operator>(const wxLongLongNative& ll) const { return m_ll > ll.m_ll; } bool operator>(long l) const { return m_ll > l; } bool operator<=(const wxLongLongNative& ll) const { return m_ll <= ll.m_ll; } bool operator<=(long l) const { return m_ll <= l; } bool operator>=(const wxLongLongNative& ll) const { return m_ll >= ll.m_ll; } bool operator>=(long l) const { return m_ll >= l; } // miscellaneous // return the string representation of this number wxString ToString() const; // conversion to byte array: returns a pointer to static buffer! void *asArray() const; #if wxUSE_STD_IOSTREAM // input/output friend WXDLLIMPEXP_BASE wxSTD ostream& operator<<(wxSTD ostream&, const wxLongLongNative&); #endif friend WXDLLIMPEXP_BASE wxString& operator<<(wxString&, const wxLongLongNative&); #if wxUSE_STREAMS friend WXDLLIMPEXP_BASE class wxTextOutputStream& operator<<(class wxTextOutputStream&, const wxLongLongNative&); friend WXDLLIMPEXP_BASE class wxTextInputStream& operator>>(class wxTextInputStream&, wxLongLongNative&); #endif private: wxLongLong_t m_ll; }; class WXDLLIMPEXP_BASE wxULongLongNative { public: // ctors // default ctor initializes to 0 wxULongLongNative() : m_ll(0) { } // from long long wxULongLongNative(wxULongLong_t ll) : m_ll(ll) { } // from 2 longs wxULongLongNative(wxUint32 hi, wxUint32 lo) : m_ll(0) { // cast to wxLongLong_t first to avoid precision loss! m_ll = ((wxULongLong_t) hi) << 32; m_ll |= (wxULongLong_t) lo; } #if wxUSE_LONGLONG_WX wxULongLongNative(const class wxULongLongWx &ll); #endif // default copy ctor is ok // no dtor // assignment operators // from native 64 bit integer #ifndef wxLongLongIsLong wxULongLongNative& operator=(wxULongLong_t ll) { m_ll = ll; return *this; } wxULongLongNative& operator=(wxLongLong_t ll) { m_ll = ll; return *this; } #endif // !wxLongLongNative wxULongLongNative& operator=(int l) { m_ll = l; return *this; } wxULongLongNative& operator=(long l) { m_ll = l; return *this; } wxULongLongNative& operator=(unsigned int l) { m_ll = l; return *this; } wxULongLongNative& operator=(unsigned long l) { m_ll = l; return *this; } wxULongLongNative& operator=(const wxLongLongNative &ll) { m_ll = ll.GetValue(); return *this; } #if wxUSE_LONGLONG_WX wxULongLongNative& operator=(wxLongLongWx ll); wxULongLongNative& operator=(const class wxULongLongWx &ll); #endif // assignment operators from wxULongLongNative is ok // accessors // get high part wxUint32 GetHi() const { return wx_truncate_cast(wxUint32, m_ll >> 32); } // get low part wxUint32 GetLo() const { return wx_truncate_cast(wxUint32, m_ll); } // convert to native ulong long wxULongLong_t GetValue() const { return m_ll; } // convert to ulong with range checking in debug mode (only!) unsigned long ToULong() const { wxASSERT_MSG( m_ll <= ULONG_MAX, wxT("wxULongLong to long conversion loss of precision") ); return wx_truncate_cast(unsigned long, m_ll); } // convert to double double ToDouble() const { return wx_truncate_cast(double, m_ll); } // operations // addition wxULongLongNative operator+(const wxULongLongNative& ll) const { return wxULongLongNative(m_ll + ll.m_ll); } wxULongLongNative& operator+=(const wxULongLongNative& ll) { m_ll += ll.m_ll; return *this; } wxULongLongNative operator+(const wxULongLong_t ll) const { return wxULongLongNative(m_ll + ll); } wxULongLongNative& operator+=(const wxULongLong_t ll) { m_ll += ll; return *this; } // pre increment wxULongLongNative& operator++() { m_ll++; return *this; } // post increment wxULongLongNative operator++(int) { wxULongLongNative value(*this); m_ll++; return value; } // subtraction wxULongLongNative operator-(const wxULongLongNative& ll) const { return wxULongLongNative(m_ll - ll.m_ll); } wxULongLongNative& operator-=(const wxULongLongNative& ll) { m_ll -= ll.m_ll; return *this; } wxULongLongNative operator-(const wxULongLong_t ll) const { return wxULongLongNative(m_ll - ll); } wxULongLongNative& operator-=(const wxULongLong_t ll) { m_ll -= ll; return *this; } // pre decrement wxULongLongNative& operator--() { m_ll--; return *this; } // post decrement wxULongLongNative operator--(int) { wxULongLongNative value(*this); m_ll--; return value; } // shifts // left shift wxULongLongNative operator<<(int shift) const { return wxULongLongNative(m_ll << shift); } wxULongLongNative& operator<<=(int shift) { m_ll <<= shift; return *this; } // right shift wxULongLongNative operator>>(int shift) const { return wxULongLongNative(m_ll >> shift); } wxULongLongNative& operator>>=(int shift) { m_ll >>= shift; return *this; } // bitwise operators wxULongLongNative operator&(const wxULongLongNative& ll) const { return wxULongLongNative(m_ll & ll.m_ll); } wxULongLongNative& operator&=(const wxULongLongNative& ll) { m_ll &= ll.m_ll; return *this; } wxULongLongNative operator|(const wxULongLongNative& ll) const { return wxULongLongNative(m_ll | ll.m_ll); } wxULongLongNative& operator|=(const wxULongLongNative& ll) { m_ll |= ll.m_ll; return *this; } wxULongLongNative operator^(const wxULongLongNative& ll) const { return wxULongLongNative(m_ll ^ ll.m_ll); } wxULongLongNative& operator^=(const wxULongLongNative& ll) { m_ll ^= ll.m_ll; return *this; } // multiplication/division wxULongLongNative operator*(const wxULongLongNative& ll) const { return wxULongLongNative(m_ll * ll.m_ll); } wxULongLongNative operator*(unsigned long l) const { return wxULongLongNative(m_ll * l); } wxULongLongNative& operator*=(const wxULongLongNative& ll) { m_ll *= ll.m_ll; return *this; } wxULongLongNative& operator*=(unsigned long l) { m_ll *= l; return *this; } wxULongLongNative operator/(const wxULongLongNative& ll) const { return wxULongLongNative(m_ll / ll.m_ll); } wxULongLongNative operator/(unsigned long l) const { return wxULongLongNative(m_ll / l); } wxULongLongNative& operator/=(const wxULongLongNative& ll) { m_ll /= ll.m_ll; return *this; } wxULongLongNative& operator/=(unsigned long l) { m_ll /= l; return *this; } wxULongLongNative operator%(const wxULongLongNative& ll) const { return wxULongLongNative(m_ll % ll.m_ll); } wxULongLongNative operator%(unsigned long l) const { return wxULongLongNative(m_ll % l); } // comparison bool operator==(const wxULongLongNative& ll) const { return m_ll == ll.m_ll; } bool operator==(unsigned long l) const { return m_ll == l; } bool operator!=(const wxULongLongNative& ll) const { return m_ll != ll.m_ll; } bool operator!=(unsigned long l) const { return m_ll != l; } bool operator<(const wxULongLongNative& ll) const { return m_ll < ll.m_ll; } bool operator<(unsigned long l) const { return m_ll < l; } bool operator>(const wxULongLongNative& ll) const { return m_ll > ll.m_ll; } bool operator>(unsigned long l) const { return m_ll > l; } bool operator<=(const wxULongLongNative& ll) const { return m_ll <= ll.m_ll; } bool operator<=(unsigned long l) const { return m_ll <= l; } bool operator>=(const wxULongLongNative& ll) const { return m_ll >= ll.m_ll; } bool operator>=(unsigned long l) const { return m_ll >= l; } // miscellaneous // return the string representation of this number wxString ToString() const; // conversion to byte array: returns a pointer to static buffer! void *asArray() const; #if wxUSE_STD_IOSTREAM // input/output friend WXDLLIMPEXP_BASE wxSTD ostream& operator<<(wxSTD ostream&, const wxULongLongNative&); #endif friend WXDLLIMPEXP_BASE wxString& operator<<(wxString&, const wxULongLongNative&); #if wxUSE_STREAMS friend WXDLLIMPEXP_BASE class wxTextOutputStream& operator<<(class wxTextOutputStream&, const wxULongLongNative&); friend WXDLLIMPEXP_BASE class wxTextInputStream& operator>>(class wxTextInputStream&, wxULongLongNative&); #endif private: wxULongLong_t m_ll; }; inline wxLongLongNative& wxLongLongNative::operator=(const wxULongLongNative &ll) { m_ll = ll.GetValue(); return *this; } #endif // wxUSE_LONGLONG_NATIVE #if wxUSE_LONGLONG_WX class WXDLLIMPEXP_BASE wxLongLongWx { public: // ctors // default ctor initializes to 0 wxLongLongWx() { m_lo = m_hi = 0; #ifdef wxLONGLONG_TEST_MODE m_ll = 0; Check(); #endif // wxLONGLONG_TEST_MODE } // from long wxLongLongWx(long l) { *this = l; } // from 2 longs wxLongLongWx(long hi, unsigned long lo) { m_hi = hi; m_lo = lo; #ifdef wxLONGLONG_TEST_MODE m_ll = hi; m_ll <<= 32; m_ll |= lo; Check(); #endif // wxLONGLONG_TEST_MODE } // default copy ctor is ok in both cases // no dtor // assignment operators // from long wxLongLongWx& operator=(long l) { m_lo = l; m_hi = (l < 0 ? -1l : 0l); #ifdef wxLONGLONG_TEST_MODE m_ll = l; Check(); #endif // wxLONGLONG_TEST_MODE return *this; } // from int wxLongLongWx& operator=(int l) { return operator=((long)l); } wxLongLongWx& operator=(unsigned long l) { m_lo = l; m_hi = 0; #ifdef wxLONGLONG_TEST_MODE m_ll = l; Check(); #endif // wxLONGLONG_TEST_MODE return *this; } wxLongLongWx& operator=(unsigned int l) { return operator=((unsigned long)l); } wxLongLongWx& operator=(const class wxULongLongWx &ll); // from double wxLongLongWx& Assign(double d); // can't have assignment operator from 2 longs // accessors // get high part long GetHi() const { return m_hi; } // get low part unsigned long GetLo() const { return m_lo; } // get absolute value wxLongLongWx Abs() const { return wxLongLongWx(*this).Abs(); } wxLongLongWx& Abs() { if ( m_hi < 0 ) m_hi = -m_hi; #ifdef wxLONGLONG_TEST_MODE if ( m_ll < 0 ) m_ll = -m_ll; Check(); #endif // wxLONGLONG_TEST_MODE return *this; } // convert to long with range checking in debug mode (only!) long ToLong() const { wxASSERT_MSG( (m_hi == 0l) || (m_hi == -1l), wxT("wxLongLong to long conversion loss of precision") ); return (long)m_lo; } // convert to double double ToDouble() const; // operations // addition wxLongLongWx operator+(const wxLongLongWx& ll) const; wxLongLongWx& operator+=(const wxLongLongWx& ll); wxLongLongWx operator+(long l) const; wxLongLongWx& operator+=(long l); // pre increment operator wxLongLongWx& operator++(); // post increment operator wxLongLongWx& operator++(int) { return ++(*this); } // negation operator wxLongLongWx operator-() const; wxLongLongWx& Negate(); // subtraction wxLongLongWx operator-(const wxLongLongWx& ll) const; wxLongLongWx& operator-=(const wxLongLongWx& ll); // pre decrement operator wxLongLongWx& operator--(); // post decrement operator wxLongLongWx& operator--(int) { return --(*this); } // shifts // left shift wxLongLongWx operator<<(int shift) const; wxLongLongWx& operator<<=(int shift); // right shift wxLongLongWx operator>>(int shift) const; wxLongLongWx& operator>>=(int shift); // bitwise operators wxLongLongWx operator&(const wxLongLongWx& ll) const; wxLongLongWx& operator&=(const wxLongLongWx& ll); wxLongLongWx operator|(const wxLongLongWx& ll) const; wxLongLongWx& operator|=(const wxLongLongWx& ll); wxLongLongWx operator^(const wxLongLongWx& ll) const; wxLongLongWx& operator^=(const wxLongLongWx& ll); wxLongLongWx operator~() const; // comparison bool operator==(const wxLongLongWx& ll) const { return m_lo == ll.m_lo && m_hi == ll.m_hi; } #if wxUSE_LONGLONG_NATIVE bool operator==(const wxLongLongNative& ll) const { return m_lo == ll.GetLo() && m_hi == ll.GetHi(); } #endif bool operator!=(const wxLongLongWx& ll) const { return !(*this == ll); } bool operator<(const wxLongLongWx& ll) const; bool operator>(const wxLongLongWx& ll) const; bool operator<=(const wxLongLongWx& ll) const { return *this < ll || *this == ll; } bool operator>=(const wxLongLongWx& ll) const { return *this > ll || *this == ll; } bool operator<(long l) const { return *this < wxLongLongWx(l); } bool operator>(long l) const { return *this > wxLongLongWx(l); } bool operator==(long l) const { return l >= 0 ? (m_hi == 0 && m_lo == (unsigned long)l) : (m_hi == -1 && m_lo == (unsigned long)l); } bool operator<=(long l) const { return *this < l || *this == l; } bool operator>=(long l) const { return *this > l || *this == l; } // multiplication wxLongLongWx operator*(const wxLongLongWx& ll) const; wxLongLongWx& operator*=(const wxLongLongWx& ll); // division wxLongLongWx operator/(const wxLongLongWx& ll) const; wxLongLongWx& operator/=(const wxLongLongWx& ll); wxLongLongWx operator%(const wxLongLongWx& ll) const; void Divide(const wxLongLongWx& divisor, wxLongLongWx& quotient, wxLongLongWx& remainder) const; // input/output // return the string representation of this number wxString ToString() const; void *asArray() const; #if wxUSE_STD_IOSTREAM friend WXDLLIMPEXP_BASE wxSTD ostream& operator<<(wxSTD ostream&, const wxLongLongWx&); #endif // wxUSE_STD_IOSTREAM friend WXDLLIMPEXP_BASE wxString& operator<<(wxString&, const wxLongLongWx&); #if wxUSE_STREAMS friend WXDLLIMPEXP_BASE class wxTextOutputStream& operator<<(class wxTextOutputStream&, const wxLongLongWx&); friend WXDLLIMPEXP_BASE class wxTextInputStream& operator>>(class wxTextInputStream&, wxLongLongWx&); #endif private: // long is at least 32 bits, so represent our 64bit number as 2 longs long m_hi; // signed bit is in the high part unsigned long m_lo; #ifdef wxLONGLONG_TEST_MODE void Check() { wxASSERT( (m_ll >> 32) == m_hi && (unsigned long)m_ll == m_lo ); } wxLongLong_t m_ll; #endif // wxLONGLONG_TEST_MODE }; class WXDLLIMPEXP_BASE wxULongLongWx { public: // ctors // default ctor initializes to 0 wxULongLongWx() { m_lo = m_hi = 0; #ifdef wxLONGLONG_TEST_MODE m_ll = 0; Check(); #endif // wxLONGLONG_TEST_MODE } // from ulong wxULongLongWx(unsigned long l) { *this = l; } // from 2 ulongs wxULongLongWx(unsigned long hi, unsigned long lo) { m_hi = hi; m_lo = lo; #ifdef wxLONGLONG_TEST_MODE m_ll = hi; m_ll <<= 32; m_ll |= lo; Check(); #endif // wxLONGLONG_TEST_MODE } // from signed to unsigned wxULongLongWx(wxLongLongWx ll) { wxASSERT(ll.GetHi() >= 0); m_hi = (unsigned long)ll.GetHi(); m_lo = ll.GetLo(); } // default copy ctor is ok in both cases // no dtor // assignment operators // from long wxULongLongWx& operator=(unsigned long l) { m_lo = l; m_hi = 0; #ifdef wxLONGLONG_TEST_MODE m_ll = l; Check(); #endif // wxLONGLONG_TEST_MODE return *this; } wxULongLongWx& operator=(long l) { m_lo = l; m_hi = (unsigned long) ((l<0) ? -1l : 0); #ifdef wxLONGLONG_TEST_MODE m_ll = (wxULongLong_t) (wxLongLong_t) l; Check(); #endif // wxLONGLONG_TEST_MODE return *this; } wxULongLongWx& operator=(const class wxLongLongWx &ll) { // Should we use an assert like it was before in the constructor? // wxASSERT(ll.GetHi() >= 0); m_hi = (unsigned long)ll.GetHi(); m_lo = ll.GetLo(); return *this; } // can't have assignment operator from 2 longs // accessors // get high part unsigned long GetHi() const { return m_hi; } // get low part unsigned long GetLo() const { return m_lo; } // convert to long with range checking in debug mode (only!) unsigned long ToULong() const { wxASSERT_MSG( m_hi == 0ul, wxT("wxULongLong to long conversion loss of precision") ); return (unsigned long)m_lo; } // convert to double double ToDouble() const; // operations // addition wxULongLongWx operator+(const wxULongLongWx& ll) const; wxULongLongWx& operator+=(const wxULongLongWx& ll); wxULongLongWx operator+(unsigned long l) const; wxULongLongWx& operator+=(unsigned long l); // pre increment operator wxULongLongWx& operator++(); // post increment operator wxULongLongWx& operator++(int) { return ++(*this); } // subtraction wxLongLongWx operator-(const wxULongLongWx& ll) const; wxULongLongWx& operator-=(const wxULongLongWx& ll); // pre decrement operator wxULongLongWx& operator--(); // post decrement operator wxULongLongWx& operator--(int) { return --(*this); } // shifts // left shift wxULongLongWx operator<<(int shift) const; wxULongLongWx& operator<<=(int shift); // right shift wxULongLongWx operator>>(int shift) const; wxULongLongWx& operator>>=(int shift); // bitwise operators wxULongLongWx operator&(const wxULongLongWx& ll) const; wxULongLongWx& operator&=(const wxULongLongWx& ll); wxULongLongWx operator|(const wxULongLongWx& ll) const; wxULongLongWx& operator|=(const wxULongLongWx& ll); wxULongLongWx operator^(const wxULongLongWx& ll) const; wxULongLongWx& operator^=(const wxULongLongWx& ll); wxULongLongWx operator~() const; // comparison bool operator==(const wxULongLongWx& ll) const { return m_lo == ll.m_lo && m_hi == ll.m_hi; } bool operator!=(const wxULongLongWx& ll) const { return !(*this == ll); } bool operator<(const wxULongLongWx& ll) const; bool operator>(const wxULongLongWx& ll) const; bool operator<=(const wxULongLongWx& ll) const { return *this < ll || *this == ll; } bool operator>=(const wxULongLongWx& ll) const { return *this > ll || *this == ll; } bool operator<(unsigned long l) const { return *this < wxULongLongWx(l); } bool operator>(unsigned long l) const { return *this > wxULongLongWx(l); } bool operator==(unsigned long l) const { return (m_hi == 0 && m_lo == (unsigned long)l); } bool operator<=(unsigned long l) const { return *this < l || *this == l; } bool operator>=(unsigned long l) const { return *this > l || *this == l; } // multiplication wxULongLongWx operator*(const wxULongLongWx& ll) const; wxULongLongWx& operator*=(const wxULongLongWx& ll); // division wxULongLongWx operator/(const wxULongLongWx& ll) const; wxULongLongWx& operator/=(const wxULongLongWx& ll); wxULongLongWx operator%(const wxULongLongWx& ll) const; void Divide(const wxULongLongWx& divisor, wxULongLongWx& quotient, wxULongLongWx& remainder) const; // input/output // return the string representation of this number wxString ToString() const; void *asArray() const; #if wxUSE_STD_IOSTREAM friend WXDLLIMPEXP_BASE wxSTD ostream& operator<<(wxSTD ostream&, const wxULongLongWx&); #endif // wxUSE_STD_IOSTREAM friend WXDLLIMPEXP_BASE wxString& operator<<(wxString&, const wxULongLongWx&); #if wxUSE_STREAMS friend WXDLLIMPEXP_BASE class wxTextOutputStream& operator<<(class wxTextOutputStream&, const wxULongLongWx&); friend WXDLLIMPEXP_BASE class wxTextInputStream& operator>>(class wxTextInputStream&, wxULongLongWx&); #endif private: // long is at least 32 bits, so represent our 64bit number as 2 longs unsigned long m_hi; unsigned long m_lo; #ifdef wxLONGLONG_TEST_MODE void Check() { wxASSERT( (m_ll >> 32) == m_hi && (unsigned long)m_ll == m_lo ); } wxULongLong_t m_ll; #endif // wxLONGLONG_TEST_MODE }; #endif // wxUSE_LONGLONG_WX // ---------------------------------------------------------------------------- // binary operators // ---------------------------------------------------------------------------- inline bool operator<(long l, const wxLongLong& ll) { return ll > l; } inline bool operator>(long l, const wxLongLong& ll) { return ll < l; } inline bool operator<=(long l, const wxLongLong& ll) { return ll >= l; } inline bool operator>=(long l, const wxLongLong& ll) { return ll <= l; } inline bool operator==(long l, const wxLongLong& ll) { return ll == l; } inline bool operator!=(long l, const wxLongLong& ll) { return ll != l; } inline wxLongLong operator+(long l, const wxLongLong& ll) { return ll + l; } inline wxLongLong operator-(long l, const wxLongLong& ll) { return wxLongLong(l) - ll; } inline bool operator<(unsigned long l, const wxULongLong& ull) { return ull > l; } inline bool operator>(unsigned long l, const wxULongLong& ull) { return ull < l; } inline bool operator<=(unsigned long l, const wxULongLong& ull) { return ull >= l; } inline bool operator>=(unsigned long l, const wxULongLong& ull) { return ull <= l; } inline bool operator==(unsigned long l, const wxULongLong& ull) { return ull == l; } inline bool operator!=(unsigned long l, const wxULongLong& ull) { return ull != l; } inline wxULongLong operator+(unsigned long l, const wxULongLong& ull) { return ull + l; } inline wxLongLong operator-(unsigned long l, const wxULongLong& ull) { const wxULongLong ret = wxULongLong(l) - ull; return wxLongLong((wxInt32)ret.GetHi(),ret.GetLo()); } #if wxUSE_LONGLONG_NATIVE && wxUSE_STREAMS WXDLLIMPEXP_BASE class wxTextOutputStream &operator<<(class wxTextOutputStream &stream, wxULongLong_t value); WXDLLIMPEXP_BASE class wxTextOutputStream &operator<<(class wxTextOutputStream &stream, wxLongLong_t value); WXDLLIMPEXP_BASE class wxTextInputStream &operator>>(class wxTextInputStream &stream, wxULongLong_t &value); WXDLLIMPEXP_BASE class wxTextInputStream &operator>>(class wxTextInputStream &stream, wxLongLong_t &value); #endif // ---------------------------------------------------------------------------- // Specialize numeric_limits<> for our long long wrapper classes. // ---------------------------------------------------------------------------- #if wxUSE_LONGLONG_NATIVE #include namespace std { #ifdef __clang__ // libstdc++ (used by Clang) uses struct for numeric_limits; unlike gcc, clang // warns about this template<> struct numeric_limits : public numeric_limits {}; template<> struct numeric_limits : public numeric_limits {}; #else template<> class numeric_limits : public numeric_limits {}; template<> class numeric_limits : public numeric_limits {}; #endif } // namespace std #endif // wxUSE_LONGLONG_NATIVE // ---------------------------------------------------------------------------- // Specialize wxArgNormalizer to allow using wxLongLong directly with wx pseudo // vararg functions. // ---------------------------------------------------------------------------- // Notice that this must be done here and not in wx/strvararg.h itself because // we can't include wx/longlong.h from there as this header itself includes // wx/string.h which includes wx/strvararg.h too, so to avoid the circular // dependencies we can only do it here (or add another header just for this but // it doesn't seem necessary). #include "wx/strvararg.h" template<> struct WXDLLIMPEXP_BASE wxArgNormalizer { wxArgNormalizer(wxLongLong value, const wxFormatString *fmt, unsigned index) : m_value(value) { wxASSERT_ARG_TYPE( fmt, index, wxFormatString::Arg_LongLongInt ); } wxLongLong_t get() const { return m_value.GetValue(); } wxLongLong m_value; }; #endif // wxUSE_LONGLONG #endif // _WX_LONGLONG_H