October 10, 2023 -- The wxWidgets team is pleased to announce a new stable release of our open source framework for the development of native cross-platform applications in C++. wxWidgets 3.2.3 is part of the API and ABI-stable 3.2.x release series and is now available from https://www.wxwidgets.org/downloads/ and https://github.com/wxWidgets/wxWidgets/releases/v3.2.3 This release contains many important bug fixes, including for some regressions in the previous 3.2.x releases, as well as build system improvements and a few optimizations. Without listing all of them, areas with the most improvements were: - Internationalization support: fix setting Chinese and some other locales in wxOSX and setting Ukrainian locale in wxMSW and fix loading wxWidgets translations with wxTranslations::AddStdCatalog(). - Wayland support in wxGTK and, in particular, OpenGL support under Wayland: fix hiding wxGLCanvas and avoid catastrophically slowing down the entire program when it is hidden; fix crash when using IME; fixes to popup windows, menus and wxPreferencesEditor behaviour. - Validators and input: don't allow pasting characters forbidden by wxTextValidator; do allow entering temporary invalid value when using numeric validators. Also fix entering dates in wxGenericDatePicker in nb_NO and other locales using months names in short date format. - Key event generation: more fixes for non-US keyboard layout in wxGTK and also generate events for Command+Alt+Letter combination in wxOSX. All in all, this release includes more than 200 fixes from almost 50 contributors, please see the full change log for more details: https://raw.githubusercontent.com/wxWidgets/wxWidgets/v3.2.3/docs/changes.txt This release is API and ABI-compatible with the previous 3.2.x, so the existing applications don't even need to be rebuilt to profit from all the fixes above if they use shared/dynamic libraries. And if they do need to be recompiled, this can be done without any changes to the code. We hope that you will enjoy using the new release! Vadim Zeitlin, on behalf of wxWidgets development team.