///////////////////////////////////////////////////////////////////////////// // Name: dynload.h // Purpose: Dynamic loading framework // Author: Ron Lee, David Falkinder, Vadim Zeitlin and a cast of 1000's // (derived in part from dynlib.cpp (c) 1998 Guilhem Lavaux) // Modified by: // Created: 03/12/01 // RCS-ID: $Id$ // Copyright: (c) 2001 Ron Lee // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_DYNAMICLOADER_H__ #define _WX_DYNAMICLOADER_H__ #ifdef __GNUG__ #pragma interface "dynload.h" #endif // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #include "wx/defs.h" #if wxUSE_DYNAMIC_LOADER #include "wx/hash.h" #include "wx/module.h" // Ugh, I'd much rather this was typesafe, but no time // to rewrite wxHashTable right now.. typedef wxHashTable wxDLManifest; typedef wxHashTable wxDLImports; // ---------------------------------------------------------------------------- // conditional compilation // ---------------------------------------------------------------------------- // Note: WXPM/EMX has to be tested first, since we want to use // native version, even if configure detected presence of DLOPEN. #if defined(__WXPM__) || defined(__EMX__) #define INCL_DOS #include typedef HMODULE wxDllType; #elif defined(HAVE_DLOPEN) #include typedef void *wxDllType; #elif defined(HAVE_SHL_LOAD) #include typedef shl_t wxDllType; #elif defined(__WINDOWS__) #include // needed to get HMODULE typedef HMODULE wxDllType; #elif defined(__DARWIN__) typedef void *wxDllType; #elif defined(__WXMAC__) typedef CFragConnectionID wxDllType; #else #error "wxLibrary can't be compiled on this platform, sorry." #endif // LoadLibrary is defined in windows.h as LoadLibraryA, but wxDllLoader // method should be called LoadLibrary, not LoadLibraryA or LoadLibraryW! #if defined(__WIN32__) && defined(LoadLibrary) # include "wx/msw/winundef.h" #endif // --------------------------------------------------------------------------- // wxDllLoader // --------------------------------------------------------------------------- // Cross platform wrapper for dlopen and friends. // There are no instances of this class, it simply // serves as a namespace for its static member functions. class WXDLLEXPORT wxDllLoader { public: // libname may be either the full path to the file or just the filename // in which case the library is searched for in all standard locations. // The platform specific library extension is automatically appended. static wxDllType Load(const wxString& name); // The same as Load, except 'name' is searched for without modification. static wxDllType LoadLibrary(const wxString& name); static void UnloadLibrary(wxDllType dll); // return a valid handle for the main program itself or NULL if // back linking is not supported by the current platform (e.g. Win32) static wxDllType GetProgramHandle(); // resolve a symbol in a loaded DLL, such as a variable or function // name. dllHandle is a handle previously returned by LoadLibrary(), // symbol is the (possibly mangled) name of the symbol. // (use extern "C" to export unmangled names) // // Since it is perfectly valid for the returned symbol to actually be // NULL, that is not always indication of an error. Pass and test the // parameter 'success' for a true indication of success or failure to // load the symbol. // // Returns a pointer to the symbol on success. static void *GetSymbol(wxDllType dllHandle, const wxString &name, bool *success = 0); // return the platform standard DLL extension (with leading dot) static const wxString &GetDllExt() { return ms_dllext; } private: wxDllLoader(); // forbid construction of objects static const wxString ms_dllext; // Platform specific shared lib suffix. }; // --------------------------------------------------------------------------- // wxDynamicLibrary // --------------------------------------------------------------------------- class WXDLLEXPORT wxDLManifestEntry { public: static wxDLImports ms_classes; // Static hash of all imported classes. wxDLManifestEntry( const wxString &libname ); ~wxDLManifestEntry(); wxDLManifestEntry *RefLib() { ++m_linkcount; return this; } bool UnrefLib(); // These two are called by the PluginSentinel on (PLUGGABLE) object // creation/destruction. There is usually no reason for the user to // call them directly. We have to separate this from the link count, // since the two are not interchangeable. // FIXME: for even better debugging PluginSentinel should register // the name of the class created too, then we can state // exactly which object was not destroyed which may be // difficult to find otherwise. Also this code should // probably only be active in DEBUG mode, but let's just // get it right first. void RefObj() { ++m_objcount; } void UnrefObj() { wxASSERT_MSG( m_objcount > 0, _T("Too many objects deleted??") ); --m_objcount; } bool IsLoaded() const { return m_linkcount > 0; } wxDllType GetLinkHandle() const { return m_handle; } wxDllType GetProgramHandle() const { return wxDllLoader::GetProgramHandle(); } void *GetSymbol(const wxString &symbol, bool *success = 0) { return wxDllLoader::GetSymbol( m_handle, symbol, success ); } private: // Order of these three *is* important, do not change it wxClassInfo *m_before; // sm_first before loading this lib wxDllType m_handle; // Handle from dlopen. wxClassInfo *m_after; // ..and after. size_t m_linkcount; // Ref count of library link calls size_t m_objcount; // ..and (pluggable) object instantiations. wxModuleList m_wxmodules; // any wxModules that we initialised. void UpdateClassInfo(); // Update the wxClassInfo table void RestoreClassInfo(); // Restore the original wxClassInfo state. void RegisterModules(); // Init any wxModules in the lib. void UnregisterModules(); // Cleanup any wxModules we installed. DECLARE_NO_COPY_CLASS(wxDLManifestEntry) }; class WXDLLEXPORT wxDynamicLibrary { public: // Static accessors. static wxDLManifestEntry *Link(const wxString &libname); static bool Unlink(const wxString &libname); // Instance methods. wxDynamicLibrary(const wxString &libname); ~wxDynamicLibrary(); bool IsLoaded() const { return m_entry && m_entry->IsLoaded(); } void *GetSymbol(const wxString &symbol, bool *success = 0) { return m_entry->GetSymbol( symbol, success ); } private: static wxDLManifest ms_manifest; // Static hash of loaded libs. wxDLManifestEntry *m_entry; // Cache our entry in the manifest. // We could allow this class to be copied if we really // wanted to, but not without modification. DECLARE_NO_COPY_CLASS(wxDynamicLibrary) }; #endif // wxUSE_DYNAMIC_LOADER #endif // _WX_DYNAMICLOADER_H__ // vi:sts=4:sw=4:et