///////////////////////////////////////////////////////////////////////////// // Name: wx/univ/bmpbuttn.h // Purpose: wxBitmapButton class for wxUniversal // Author: Vadim Zeitlin // Modified by: // Created: 25.08.00 // Copyright: (c) Vadim Zeitlin // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_UNIV_BMPBUTTN_H_ #define _WX_UNIV_BMPBUTTN_H_ class WXDLLIMPEXP_CORE wxBitmapButton : public wxBitmapButtonBase { public: wxBitmapButton() { } wxBitmapButton(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxButtonNameStr) { Create(parent, id, bitmap, pos, size, style, validator, name); } bool Create(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxButtonNameStr); virtual void SetMargins(int x, int y) { SetBitmapMargins(x, y); wxBitmapButtonBase::SetMargins(x, y); } virtual bool Enable(bool enable = true); virtual bool SetCurrent(bool doit = true); virtual void Press(); virtual void Release(); protected: void OnSetFocus(wxFocusEvent& event); void OnKillFocus(wxFocusEvent& event); // called when one of the bitmap is changed by user virtual void OnSetBitmap(); // set bitmap to the given one if it's ok or to the normal bitmap and // return true if the bitmap really changed bool ChangeBitmap(const wxBitmap& bmp); private: DECLARE_EVENT_TABLE() DECLARE_DYNAMIC_CLASS(wxBitmapButton) }; #endif // _WX_UNIV_BMPBUTTN_H_