/////////////////////////////////////////////////////////////////////////////// // Name: wx/generic/headerctrlg.h // Purpose: Generic wxHeaderCtrl implementation // Author: Vadim Zeitlin // Created: 2008-12-01 // RCS-ID: $Id$ // Copyright: (c) 2008 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_GENERIC_HEADERCTRLG_H_ #define _WX_GENERIC_HEADERCTRLG_H_ #include "wx/event.h" #include "wx/vector.h" #include "wx/overlay.h" // ---------------------------------------------------------------------------- // wxHeaderCtrl // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxHeaderCtrl : public wxHeaderCtrlBase { public: wxHeaderCtrl() { Init(); } wxHeaderCtrl(wxWindow *parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxHD_DEFAULT_STYLE, const wxString& name = wxHeaderCtrlNameStr) { Init(); Create(parent, id, pos, size, style, name); } bool Create(wxWindow *parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxHD_DEFAULT_STYLE, const wxString& name = wxHeaderCtrlNameStr); virtual ~wxHeaderCtrl(); private: // implement base class pure virtuals virtual void DoSetCount(unsigned int count); virtual unsigned int DoGetCount() const; virtual void DoUpdate(unsigned int idx); virtual void DoScrollHorz(int dx); virtual void DoSetColumnsOrder(const wxArrayInt& order); virtual wxArrayInt DoGetColumnsOrder() const; // override wxWindow methods which must be implemented by a new control virtual wxSize DoGetBestSize() const; // common part of all ctors void Init(); // event handlers void OnPaint(wxPaintEvent& event); void OnMouse(wxMouseEvent& event); void OnKeyDown(wxKeyEvent& event); void OnCaptureLost(wxMouseCaptureLostEvent& event); // move the column with given idx at given position (this doesn't generate // any events but does refresh the display) void DoMoveCol(unsigned int idx, unsigned int pos); // return the horizontal start position of the given column in physical // coordinates int GetColStart(unsigned int idx) const; // and the end position int GetColEnd(unsigned int idx) const; // refresh the given column [only]; idx must be valid void RefreshCol(unsigned int idx); // refresh the given column if idx is valid void RefreshColIfNotNone(unsigned int idx); // refresh all the controls starting from (and including) the given one void RefreshColsAfter(unsigned int idx); // return the column at the given position or -1 if it is beyond the // rightmost column and put true into onSeparator output parameter if the // position is near the divider at the right end of this column (notice // that this means that we return column 0 even if the position is over // column 1 but close enough to the divider separating it from column 0) unsigned int FindColumnAtPoint(int x, bool *onSeparator = NULL) const; // return true if a drag resizing operation is currently in progress bool IsResizing() const; // return true if a drag reordering operation is currently in progress bool IsReordering() const; // return true if any drag operation is currently in progress bool IsDragging() const { return IsResizing() || IsReordering(); } // end any drag operation currently in progress (resizing or reordering) void EndDragging(); // cancel the drag operation currently in progress and generate an event // about it void CancelDragging(); // start (if m_colBeingResized is -1) or continue resizing the column // // this generates wxEVT_COMMAND_HEADER_BEGIN_RESIZE/RESIZING events and can // cancel the operation if the user handler decides so void StartOrContinueResizing(unsigned int col, int xPhysical); // end the resizing operation currently in progress and generate an event // about it with its cancelled flag set if xPhysical is -1 void EndResizing(int xPhysical); // same functions as above but for column moving/reordering instead of // resizing void StartReordering(unsigned int col, int xPhysical); // returns true if we did drag the column somewhere else or false if we // didn't really move it -- in this case we consider that no reordering // took place and that a normal column click event should be generated bool EndReordering(int xPhysical); // constrain the given position to be larger than the start position of the // given column plus its minimal width and return the effective width int ConstrainByMinWidth(unsigned int col, int& xPhysical); // update the information displayed while a column is being moved around void UpdateReorderingMarker(int xPhysical); // clear any overlaid markers void ClearMarkers(); // number of columns in the control currently unsigned int m_numColumns; // index of the column under mouse or -1 if none unsigned int m_hover; // the column being resized or -1 if there is no resizing operation in // progress unsigned int m_colBeingResized; // the column being moved or -1 if there is no reordering operation in // progress unsigned int m_colBeingReordered; // the distance from the start of m_colBeingReordered and the mouse // position when the user started to drag it int m_dragOffset; // the horizontal scroll offset int m_scrollOffset; // the overlay display used during the dragging operations wxOverlay m_overlay; // the indices of the column appearing at the given position on the display // (its size is always m_numColumns) wxArrayInt m_colIndices; DECLARE_EVENT_TABLE() wxDECLARE_NO_COPY_CLASS(wxHeaderCtrl); }; #endif // _WX_GENERIC_HEADERCTRLG_H_