///////////////////////////////////////////////////////////////////////////// // Name: wx/event.h // Purpose: Event classes // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) wxWidgets team // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_EVENT_H_ #define _WX_EVENT_H_ #include "wx/defs.h" #include "wx/cpp.h" #include "wx/object.h" #include "wx/clntdata.h" #if wxUSE_GUI #include "wx/gdicmn.h" #include "wx/cursor.h" #include "wx/mousestate.h" #endif #include "wx/dynarray.h" #include "wx/thread.h" #include "wx/tracker.h" #if !wxEVENTS_COMPATIBILITY_2_8 #include "wx/meta/convertible.h" #endif // ---------------------------------------------------------------------------- // forward declarations // ---------------------------------------------------------------------------- class WXDLLIMPEXP_FWD_BASE wxList; class WXDLLIMPEXP_FWD_BASE wxEvent; #if wxUSE_GUI class WXDLLIMPEXP_FWD_CORE wxDC; class WXDLLIMPEXP_FWD_CORE wxMenu; class WXDLLIMPEXP_FWD_CORE wxWindow; class WXDLLIMPEXP_FWD_CORE wxWindowBase; #endif // wxUSE_GUI // We operate with pointer to members of wxEvtHandler (such functions are used // as event handlers in the event tables or as arguments to Connect()) but by // default MSVC uses a restricted (but more efficient) representation of // pointers to members which can't deal with multiple base classes. To avoid // mysterious (as the compiler is not good enough to detect this and give a // sensible error message) errors in the user code as soon as it defines // classes inheriting from both wxEvtHandler (possibly indirectly, e.g. via // wxWindow) and something else (including our own wxTrackable but not limited // to it), we use the special MSVC keyword telling the compiler to use a more // general pointer to member representation for the classes inheriting from // wxEvtHandler. #ifdef __VISUALC__ #define wxMSVC_FWD_MULTIPLE_BASES __multiple_inheritance #else #define wxMSVC_FWD_MULTIPLE_BASES #endif class WXDLLIMPEXP_FWD_BASE wxMSVC_FWD_MULTIPLE_BASES wxEvtHandler; class wxEventConnectionRef; // ---------------------------------------------------------------------------- // Event types // ---------------------------------------------------------------------------- typedef int wxEventType; #define wxEVT_ANY ((wxEventType)-1) // this is used to make the event table entry type safe, so that for an event // handler only a function with proper parameter list can be given. See also // the wxEVENT_HANDLER_CAST-macro. #define wxStaticCastEvent(type, val) static_cast(val) #define DECLARE_EVENT_TABLE_ENTRY(type, winid, idLast, fn, obj) \ wxEventTableEntry(type, winid, idLast, wxNewEventTableFunctor(type, fn), obj) #define DECLARE_EVENT_TABLE_TERMINATOR() \ wxEventTableEntry(wxEVT_NULL, 0, 0, 0, 0) // obsolete event declaration/definition macros, we don't need them any longer // but we keep them for compatibility as it doesn't cost us anything anyhow #define BEGIN_DECLARE_EVENT_TYPES() #define END_DECLARE_EVENT_TYPES() #define DECLARE_EXPORTED_EVENT_TYPE(expdecl, name, value) \ extern expdecl const wxEventType name; #define DECLARE_EVENT_TYPE(name, value) \ DECLARE_EXPORTED_EVENT_TYPE(WXDLLIMPEXP_CORE, name, value) #define DECLARE_LOCAL_EVENT_TYPE(name, value) \ DECLARE_EXPORTED_EVENT_TYPE(wxEMPTY_PARAMETER_VALUE, name, value) #define DEFINE_EVENT_TYPE(name) const wxEventType name = wxNewEventType(); #define DEFINE_LOCAL_EVENT_TYPE(name) DEFINE_EVENT_TYPE(name) // generate a new unique event type extern WXDLLIMPEXP_BASE wxEventType wxNewEventType(); // New macros to create templatized event types: #if wxEVENTS_COMPATIBILITY_2_8 // Define/Declare a wxEventType-based event type: #define wxDEFINE_EVENT( name, type ) \ const wxEventType name( wxNewEventType() ) #define wxDECLARE_EXPORTED_EVENT( expdecl, name, type ) \ extern const expdecl wxEventType name // Define/Declare a wxEventType-based event type and initialize it with a // predefined event type. (Only used for wxEVT_SPIN_XXX for backward // compatibility) #define wxDEFINE_EVENT_ALIAS( name, type, value ) \ const wxEventType name = value #define wxDECLARE_EXPORTED_EVENT_ALIAS( expdecl, name, type ) \ extern const expdecl wxEventType name // Declare a local (not exported) wxEventType-based event type: #define wxDECLARE_EVENT( name, type ) \ wxDECLARE_EXPORTED_EVENT( wxEMPTY_PARAMETER_VALUE, name, type ) #else // Define/Declare a templatized event type with the corresponding event as // a nested typedef: #define wxDEFINE_EVENT( name, type ) \ const wxEventTypeTag< type > name( wxNewEventType() ) #define wxDECLARE_EXPORTED_EVENT( expdecl, name, type ) \ extern const expdecl wxEventTypeTag< type > name // Define/Declare a templatized event type and initialize it with a // predefined event type. (Only used for wxEVT_SPIN_XXX for backward // compatibility) #define wxDEFINE_EVENT_ALIAS( name, type, value ) \ const wxEventTypeTag< type > name( value ) #define wxDECLARE_EXPORTED_EVENT_ALIAS( expdecl, name, type ) \ extern const expdecl wxEventTypeTag< type > name // Declare a local (not exported) templatized event type: #define wxDECLARE_EVENT( name, type ) \ wxDECLARE_EXPORTED_EVENT( wxEMPTY_PARAMETER_VALUE, name, type ) #endif // Try to cast the given event handler to the correct handler type: #define wxEVENT_HANDLER_CAST( functype, func ) \ ( wxObjectEventFunction )( wxEventFunction )wxStaticCastEvent( functype, &func ) // Template which associates the correct event object with the event type #if !wxEVENTS_COMPATIBILITY_2_8 // The tag is a type associated to the event type (which is an integer itself, // in spite of its name) value. It exists in order to be used as a template // parameter and provide a mapping between the event type values and their // corresponding wxEvent-derived classes. template class wxEventTypeTag { public: // The class of wxEvent-derived class carried by the events of this type. typedef T EventClass; wxEventTypeTag(wxEventType type) { m_type = type; } // Return a wxEventType reference for the initialization of the static // event tables. See wxEventTableEntry::m_eventType for a more thorough // explanation. operator const wxEventType&() const { return m_type; } private: wxEventType m_type; }; #endif // !wxEVENTS_COMPATIBILITY_2_8 // These are needed for the functor definitions typedef void (wxEvtHandler::*wxEventFunction)(wxEvent&); // We had some trouble (specifically with eVC for ARM WinCE build) with using // wxEventFunction in the past so we had introduced wxObjectEventFunction which // used to be a typedef for a member of wxObject and not wxEvtHandler to work // around this but as eVC is not really supported any longer we now only keep // this for backwards compatibility and, despite its name, this is a typedef // for wxEvtHandler member now -- but if we have the same problem with another // compiler we can restore its old definition for it. typedef wxEventFunction wxObjectEventFunction; // The event functor which is stored in the static and dynamic event tables: class WXDLLIMPEXP_BASE wxEventFunctor { public: virtual ~wxEventFunctor(); // Invoke the actual event handler: virtual void operator()(wxEvtHandler *, wxEvent&) = 0; // this function tests whether this functor is matched, for the purpose of // finding it in an event table in Disconnect(), by the given func virtual bool Matches(const wxEventFunctor& func) const = 0; // these functions are used for functors comparison in Matches() virtual void *GetHandler() const { return GetEvtHandler(); } virtual wxEventFunction GetMethod() const { return NULL; } // this one is also used elsewhere in the code and should be overridden to // return non-NULL if we are indeed associated with an wxEvtHandler virtual wxEvtHandler *GetEvtHandler() const { return NULL; } }; // A plain method functor: notice that it is used even with the new events as // it is reused as a specialization of wxEventFunctorMethod for legacy untyped // event types class WXDLLIMPEXP_BASE wxObjectEventFunctor : public wxEventFunctor { public: wxObjectEventFunctor(wxObjectEventFunction method, wxEvtHandler *handler) { m_handler = handler; m_method = method; } virtual void operator()(wxEvtHandler *handler, wxEvent& event); virtual bool Matches(const wxEventFunctor& func) const { void * const handler = func.GetHandler(); if ( handler && GetHandler() != handler ) return false; const wxEventFunction method = GetMethod(); // FIXME-VC6: amazing but true: replacing "method == NULL" here with // "!method" makes VC6 crash with an ICE in DLL build (only!) return method == NULL || GetMethod() == method; } virtual wxEvtHandler *GetEvtHandler() const { return m_handler; } virtual wxEventFunction GetMethod() const { return m_method; } private: wxEvtHandler *m_handler; wxEventFunction m_method; }; #if wxEVENTS_COMPATIBILITY_2_8 // Create a functor for the legacy events: used by Connect() inline wxObjectEventFunctor * wxNewEventFunctor(const wxEventType& WXUNUSED(evtType), wxObjectEventFunction method, wxEvtHandler *handler) { return new wxObjectEventFunctor(method, handler); } // This version is used by DECLARE_EVENT_TABLE_ENTRY() inline wxObjectEventFunctor * wxNewEventTableFunctor(const wxEventType& WXUNUSED(evtType), wxObjectEventFunction method) { return new wxObjectEventFunctor(method, NULL); } inline wxObjectEventFunctor wxMakeEventFunctor(const wxEventType& WXUNUSED(evtType), wxObjectEventFunction method, wxEvtHandler *handler) { return wxObjectEventFunctor(method, handler); } #else // !wxEVENTS_COMPATIBILITY_2_8 // functor forwarding the event to anything callable (function, static method, // generalized functor...) template class wxEventFunctorFunction : public wxEventFunctor { public: typedef typename EventTag::EventClass EventArg; wxEventFunctorFunction(Functor handler) { m_handler = handler; } virtual void operator()(wxEvtHandler *WXUNUSED(handler), wxEvent& event) { m_handler(static_cast(event)); } virtual bool Matches(const wxEventFunctor& WXUNUSED(func)) const { // we have no way to compare arbitrary functors so just consider them // to be equal: this means that disconnecting a functor will always // find the last functor connected which in turn implies that it's // probably a bad idea to connect more than one functor if you plan to // disconnect them but this limitation doesn't seem very important in // practice return true; } private: Functor m_handler; }; namespace wxPrivate { // helper template defining nested "type" typedef as the event class // corresponding to the given event type template struct EventClassOf; // the typed events provide the information about the class of the events they // carry themselves: template struct EventClassOf< wxEventTypeTag > { typedef typename wxEventTypeTag::EventClass type; }; // for the old untyped events we don't have information about the exact event // class carried by them template <> struct EventClassOf { typedef wxEvent type; }; // helper class defining operations different for method functors using an // object of wxEvtHandler-derived class as handler and the others template struct HandlerImpl; // specialization for handlers deriving from wxEvtHandler template struct HandlerImpl { static bool IsEvtHandler() { return true; } static T *ConvertFromEvtHandler(wxEvtHandler *p) { return static_cast(p); } static wxEvtHandler *ConvertToEvtHandler(T *p) { return p; } static wxEventFunction ConvertToEvtFunction(void (T::*f)(A&)) { return static_cast( reinterpret_cast(f)); } }; // specialization for handlers not deriving from wxEvtHandler template struct HandlerImpl { static bool IsEvtHandler() { return false; } static T *ConvertFromEvtHandler(wxEvtHandler *) { return NULL; } static wxEvtHandler *ConvertToEvtHandler(T *) { return NULL; } static wxEventFunction ConvertToEvtFunction(void (T::*)(A&)) { return NULL; } }; } // namespace wxPrivate // functor forwarding the event to a method of the given object // // notice that the object class may be different from the class in which the // method is defined but it must be convertible to this class // // also, the type of the handler parameter doesn't need to be exactly the same // as EventTag::EventClass but it must be its base class -- this is explicitly // allowed to handle different events in the same handler taking wxEvent&, for // example template class wxEventFunctorMethod : public wxEventFunctor, private wxPrivate::HandlerImpl < Class, EventArg, wxConvertibleTo::value != 0 > { private: static void CheckHandlerArgument(EventArg *) { } public: // the event class associated with the given event tag typedef typename wxPrivate::EventClassOf::type EventClass; wxEventFunctorMethod(void (Class::*method)(EventArg&), EventHandler *handler) { wxASSERT_MSG( handler || this->IsEvtHandler(), "handlers defined in non-wxEvtHandler-derived classes " "must be connected with a valid sink object" ); // if you get an error here it means that the signature of the handler // you're trying to use is not compatible with (i.e. is not the same as // or a base class of) the real event class used for this event type CheckHandlerArgument(static_cast(NULL)); m_handler = handler; m_method = method; } virtual void operator()(wxEvtHandler *handler, wxEvent& event) { Class * realHandler = m_handler; if ( !realHandler ) { realHandler = this->ConvertFromEvtHandler(handler); // this is not supposed to happen but check for it nevertheless wxCHECK_RET( realHandler, "invalid event handler" ); } // the real (run-time) type of event is EventClass and we checked in // the ctor that EventClass can be converted to EventArg, so this cast // is always valid (realHandler->*m_method)(static_cast(event)); } virtual bool Matches(const wxEventFunctor& func) const { void * const handler = func.GetHandler(); if ( handler && GetHandler() != handler ) return false; const wxEventFunction method = GetMethod(); return !method || GetMethod() == method; } virtual void *GetHandler() const { return m_handler; } virtual wxEventFunction GetMethod() const { return this->ConvertToEvtFunction(m_method); } virtual wxEvtHandler *GetEvtHandler() const { return this->ConvertToEvtHandler(m_handler); } private: EventHandler *m_handler; void (Class::*m_method)(EventArg&); }; // Create functors for the templatized events, either allocated on the heap for // wxNewXXX() variants (this is needed in wxEvtHandler::Bind<>() to store them // in dynamic event table) or just by returning them as temporary objects (this // is enough for Unbind<>() and we avoid unnecessary heap allocation like this). // Create functors wrapping other functors (including functions): template inline wxEventFunctorFunction * wxNewEventFunctor(const EventTag&, Functor func) { return new wxEventFunctorFunction(func); } template inline wxEventFunctorFunction wxMakeEventFunctor(const EventTag&, Functor func) { return wxEventFunctorFunction(func); } // Create functors for methods: template inline wxEventFunctorMethod * wxNewEventFunctor(const EventTag&, void (Class::*method)(EventArg&), EventHandler *handler) { return new wxEventFunctorMethod( method, handler); } template inline wxEventFunctorMethod wxMakeEventFunctor(const EventTag&, void (Class::*method)(EventArg&), EventHandler *handler) { return wxEventFunctorMethod( method, handler); } // Create an event functor for the event table via DECLARE_EVENT_TABLE_ENTRY: // in this case we don't have the handler (as it's always the same as the // object which generated the event) so we must use Class as its type template inline wxEventFunctorMethod * wxNewEventTableFunctor(const EventTag&, void (Class::*method)(EventArg&)) { return new wxEventFunctorMethod( method, NULL); } #endif // !wxEVENTS_COMPATIBILITY_2_8 // many, but not all, standard event types // some generic events extern WXDLLIMPEXP_BASE const wxEventType wxEVT_NULL; extern WXDLLIMPEXP_BASE const wxEventType wxEVT_FIRST; extern WXDLLIMPEXP_BASE const wxEventType wxEVT_USER_FIRST; // Need events declared to do this class WXDLLIMPEXP_FWD_CORE wxCommandEvent; class WXDLLIMPEXP_FWD_CORE wxThreadEvent; class WXDLLIMPEXP_FWD_CORE wxMouseEvent; class WXDLLIMPEXP_FWD_CORE wxFocusEvent; class WXDLLIMPEXP_FWD_CORE wxChildFocusEvent; class WXDLLIMPEXP_FWD_CORE wxKeyEvent; class WXDLLIMPEXP_FWD_CORE wxNavigationKeyEvent; class WXDLLIMPEXP_FWD_CORE wxSetCursorEvent; class WXDLLIMPEXP_FWD_CORE wxScrollEvent; class WXDLLIMPEXP_FWD_CORE wxSpinEvent; class WXDLLIMPEXP_FWD_CORE wxScrollWinEvent; class WXDLLIMPEXP_FWD_CORE wxSizeEvent; class WXDLLIMPEXP_FWD_CORE wxMoveEvent; class WXDLLIMPEXP_FWD_CORE wxCloseEvent; class WXDLLIMPEXP_FWD_CORE wxActivateEvent; class WXDLLIMPEXP_FWD_CORE wxWindowCreateEvent; class WXDLLIMPEXP_FWD_CORE wxWindowDestroyEvent; class WXDLLIMPEXP_FWD_CORE wxShowEvent; class WXDLLIMPEXP_FWD_CORE wxIconizeEvent; class WXDLLIMPEXP_FWD_CORE wxMaximizeEvent; class WXDLLIMPEXP_FWD_CORE wxMouseCaptureChangedEvent; class WXDLLIMPEXP_FWD_CORE wxMouseCaptureLostEvent; class WXDLLIMPEXP_FWD_CORE wxPaintEvent; class WXDLLIMPEXP_FWD_CORE wxEraseEvent; class WXDLLIMPEXP_FWD_CORE wxNcPaintEvent; class WXDLLIMPEXP_FWD_CORE wxMenuEvent; class WXDLLIMPEXP_FWD_CORE wxContextMenuEvent; class WXDLLIMPEXP_FWD_CORE wxSysColourChangedEvent; class WXDLLIMPEXP_FWD_CORE wxDisplayChangedEvent; class WXDLLIMPEXP_FWD_CORE wxQueryNewPaletteEvent; class WXDLLIMPEXP_FWD_CORE wxPaletteChangedEvent; class WXDLLIMPEXP_FWD_CORE wxJoystickEvent; class WXDLLIMPEXP_FWD_CORE wxDropFilesEvent; class WXDLLIMPEXP_FWD_CORE wxInitDialogEvent; class WXDLLIMPEXP_FWD_CORE wxIdleEvent; class WXDLLIMPEXP_FWD_CORE wxUpdateUIEvent; class WXDLLIMPEXP_FWD_CORE wxClipboardTextEvent; class WXDLLIMPEXP_FWD_CORE wxHelpEvent; // Command events wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_COMMAND_CHECKBOX_CLICKED, wxCommandEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_COMMAND_CHOICE_SELECTED, wxCommandEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_COMMAND_LISTBOX_SELECTED, wxCommandEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_COMMAND_LISTBOX_DOUBLECLICKED, wxCommandEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_COMMAND_CHECKLISTBOX_TOGGLED, wxCommandEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_COMMAND_MENU_SELECTED, wxCommandEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_COMMAND_SLIDER_UPDATED, wxCommandEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_COMMAND_RADIOBOX_SELECTED, wxCommandEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_COMMAND_RADIOBUTTON_SELECTED, wxCommandEvent); // wxEVT_COMMAND_SCROLLBAR_UPDATED is deprecated, use wxEVT_SCROLL... events wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_COMMAND_SCROLLBAR_UPDATED, wxCommandEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_COMMAND_VLBOX_SELECTED, wxCommandEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_COMMAND_COMBOBOX_SELECTED, wxCommandEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_COMMAND_TOOL_RCLICKED, wxCommandEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_COMMAND_TOOL_DROPDOWN_CLICKED, wxCommandEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_COMMAND_TOOL_ENTER, wxCommandEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_COMMAND_COMBOBOX_DROPDOWN, wxCommandEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_COMMAND_COMBOBOX_CLOSEUP, wxCommandEvent); // Thread events wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_COMMAND_THREAD, wxThreadEvent); // Mouse event types wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_LEFT_DOWN, wxMouseEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_LEFT_UP, wxMouseEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_MIDDLE_DOWN, wxMouseEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_MIDDLE_UP, wxMouseEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_RIGHT_DOWN, wxMouseEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_RIGHT_UP, wxMouseEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_MOTION, wxMouseEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_ENTER_WINDOW, wxMouseEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_LEAVE_WINDOW, wxMouseEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_LEFT_DCLICK, wxMouseEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_MIDDLE_DCLICK, wxMouseEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_RIGHT_DCLICK, wxMouseEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SET_FOCUS, wxFocusEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_KILL_FOCUS, wxFocusEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_CHILD_FOCUS, wxChildFocusEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_MOUSEWHEEL, wxMouseEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_AUX1_DOWN, wxMouseEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_AUX1_UP, wxMouseEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_AUX1_DCLICK, wxMouseEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_AUX2_DOWN, wxMouseEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_AUX2_UP, wxMouseEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_AUX2_DCLICK, wxMouseEvent); // Character input event type wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_CHAR, wxKeyEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_CHAR_HOOK, wxKeyEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_NAVIGATION_KEY, wxNavigationKeyEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_KEY_DOWN, wxKeyEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_KEY_UP, wxKeyEvent); #if wxUSE_HOTKEY wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_HOTKEY, wxKeyEvent); #endif // Set cursor event wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SET_CURSOR, wxSetCursorEvent); // wxScrollBar and wxSlider event identifiers wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SCROLL_TOP, wxScrollEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SCROLL_BOTTOM, wxScrollEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SCROLL_LINEUP, wxScrollEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SCROLL_LINEDOWN, wxScrollEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SCROLL_PAGEUP, wxScrollEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SCROLL_PAGEDOWN, wxScrollEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SCROLL_THUMBTRACK, wxScrollEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SCROLL_THUMBRELEASE, wxScrollEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SCROLL_CHANGED, wxScrollEvent); // Due to a bug in older wx versions, wxSpinEvents were being sent with type of // wxEVT_SCROLL_LINEUP, wxEVT_SCROLL_LINEDOWN and wxEVT_SCROLL_THUMBTRACK. But // with the type-safe events in place, these event types are associated with // wxScrollEvent. To allow handling of spin events, new event types have been // defined in spinbutt.h/spinnbuttcmn.cpp. To maintain backward compatibility // the spin event types are being initialized with the scroll event types. #if wxUSE_SPINBTN wxDECLARE_EXPORTED_EVENT_ALIAS( WXDLLIMPEXP_CORE, wxEVT_SPIN_UP, wxSpinEvent ); wxDECLARE_EXPORTED_EVENT_ALIAS( WXDLLIMPEXP_CORE, wxEVT_SPIN_DOWN, wxSpinEvent ); wxDECLARE_EXPORTED_EVENT_ALIAS( WXDLLIMPEXP_CORE, wxEVT_SPIN, wxSpinEvent ); #endif // Scroll events from wxWindow wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SCROLLWIN_TOP, wxScrollWinEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SCROLLWIN_BOTTOM, wxScrollWinEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SCROLLWIN_LINEUP, wxScrollWinEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SCROLLWIN_LINEDOWN, wxScrollWinEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SCROLLWIN_PAGEUP, wxScrollWinEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SCROLLWIN_PAGEDOWN, wxScrollWinEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SCROLLWIN_THUMBTRACK, wxScrollWinEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SCROLLWIN_THUMBRELEASE, wxScrollWinEvent); // System events wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SIZE, wxSizeEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_MOVE, wxMoveEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_CLOSE_WINDOW, wxCloseEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_END_SESSION, wxCloseEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_QUERY_END_SESSION, wxCloseEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_ACTIVATE_APP, wxActivateEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_ACTIVATE, wxActivateEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_CREATE, wxWindowCreateEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_DESTROY, wxWindowDestroyEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SHOW, wxShowEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_ICONIZE, wxIconizeEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_MAXIMIZE, wxMaximizeEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_MOUSE_CAPTURE_CHANGED, wxMouseCaptureChangedEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_MOUSE_CAPTURE_LOST, wxMouseCaptureLostEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_PAINT, wxPaintEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_ERASE_BACKGROUND, wxEraseEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_NC_PAINT, wxNcPaintEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_MENU_OPEN, wxMenuEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_MENU_CLOSE, wxMenuEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_MENU_HIGHLIGHT, wxMenuEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_CONTEXT_MENU, wxContextMenuEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SYS_COLOUR_CHANGED, wxSysColourChangedEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_DISPLAY_CHANGED, wxDisplayChangedEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_QUERY_NEW_PALETTE, wxQueryNewPaletteEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_PALETTE_CHANGED, wxPaletteChangedEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_JOY_BUTTON_DOWN, wxJoystickEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_JOY_BUTTON_UP, wxJoystickEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_JOY_MOVE, wxJoystickEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_JOY_ZMOVE, wxJoystickEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_DROP_FILES, wxDropFilesEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_INIT_DIALOG, wxInitDialogEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_BASE, wxEVT_IDLE, wxIdleEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_UPDATE_UI, wxUpdateUIEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SIZING, wxSizeEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_MOVING, wxMoveEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_MOVE_START, wxMoveEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_MOVE_END, wxMoveEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_HIBERNATE, wxActivateEvent); // Clipboard events wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_COMMAND_TEXT_COPY, wxClipboardTextEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_COMMAND_TEXT_CUT, wxClipboardTextEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_COMMAND_TEXT_PASTE, wxClipboardTextEvent); // Generic command events // Note: a click is a higher-level event than button down/up wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_COMMAND_LEFT_CLICK, wxCommandEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_COMMAND_LEFT_DCLICK, wxCommandEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_COMMAND_RIGHT_CLICK, wxCommandEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_COMMAND_RIGHT_DCLICK, wxCommandEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_COMMAND_SET_FOCUS, wxCommandEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_COMMAND_KILL_FOCUS, wxCommandEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_COMMAND_ENTER, wxCommandEvent); // Help events wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_HELP, wxHelpEvent); wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_DETAILED_HELP, wxHelpEvent); // these 2 events are the same #define wxEVT_COMMAND_TOOL_CLICKED wxEVT_COMMAND_MENU_SELECTED // ---------------------------------------------------------------------------- // Compatibility // ---------------------------------------------------------------------------- // this event is also used by wxComboBox and wxSpinCtrl which don't include // wx/textctrl.h in all ports [yet], so declare it here as well // // still, any new code using it should include wx/textctrl.h explicitly wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_COMMAND_TEXT_UPDATED, wxCommandEvent); // ---------------------------------------------------------------------------- // wxEvent(-derived) classes // ---------------------------------------------------------------------------- // the predefined constants for the number of times we propagate event // upwards window child-parent chain enum wxEventPropagation { // don't propagate it at all wxEVENT_PROPAGATE_NONE = 0, // propagate it until it is processed wxEVENT_PROPAGATE_MAX = INT_MAX }; // The different categories for a wxEvent; see wxEvent::GetEventCategory. // NOTE: they are used as OR-combinable flags by wxEventLoopBase::YieldFor enum wxEventCategory { // this is the category for those events which are generated to update // the appearance of the GUI but which (usually) do not comport data // processing, i.e. which do not provide input or output data // (e.g. size events, scroll events, etc). // They are events NOT directly generated by the user's input devices. wxEVT_CATEGORY_UI = 1, // this category groups those events which are generated directly from the // user through input devices like mouse and keyboard and usually result in // data to be processed from the application. // (e.g. mouse clicks, key presses, etc) wxEVT_CATEGORY_USER_INPUT = 2, // this category is for wxSocketEvent wxEVT_CATEGORY_SOCKET = 4, // this category is for wxTimerEvent wxEVT_CATEGORY_TIMER = 8, // this category is for any event used to send notifications from the // secondary threads to the main one or in general for notifications among // different threads (which may or may not be user-generated) wxEVT_CATEGORY_THREAD = 16, // implementation only // used in the implementations of wxEventLoopBase::YieldFor wxEVT_CATEGORY_UNKNOWN = 32, // a special category used as an argument to wxEventLoopBase::YieldFor to indicate that // Yield() should leave all wxEvents on the queue while emptying the native event queue // (native events will be processed but the wxEvents they generate will be queued) wxEVT_CATEGORY_CLIPBOARD = 64, // shortcut masks // this category groups those events which are emitted in response to // events of the native toolkit and which typically are not-"delayable". wxEVT_CATEGORY_NATIVE_EVENTS = wxEVT_CATEGORY_UI|wxEVT_CATEGORY_USER_INPUT, // used in wxEventLoopBase::YieldFor to specify all event categories should be processed: wxEVT_CATEGORY_ALL = wxEVT_CATEGORY_UI|wxEVT_CATEGORY_USER_INPUT|wxEVT_CATEGORY_SOCKET| \ wxEVT_CATEGORY_TIMER|wxEVT_CATEGORY_THREAD|wxEVT_CATEGORY_UNKNOWN| \ wxEVT_CATEGORY_CLIPBOARD }; /* * wxWidgets events, covering all interesting things that might happen * (button clicking, resizing, setting text in widgets, etc.). * * For each completely new event type, derive a new event class. * An event CLASS represents a C++ class defining a range of similar event TYPES; * examples are canvas events, panel item command events. * An event TYPE is a unique identifier for a particular system event, * such as a button press or a listbox deselection. * */ class WXDLLIMPEXP_BASE wxEvent : public wxObject { public: wxEvent(int winid = 0, wxEventType commandType = wxEVT_NULL ); void SetEventType(wxEventType typ) { m_eventType = typ; } wxEventType GetEventType() const { return m_eventType; } wxObject *GetEventObject() const { return m_eventObject; } void SetEventObject(wxObject *obj) { m_eventObject = obj; } long GetTimestamp() const { return m_timeStamp; } void SetTimestamp(long ts = 0) { m_timeStamp = ts; } int GetId() const { return m_id; } void SetId(int Id) { m_id = Id; } // Can instruct event processor that we wish to ignore this event // (treat as if the event table entry had not been found): this must be done // to allow the event processing by the base classes (calling event.Skip() // is the analog of calling the base class version of a virtual function) void Skip(bool skip = true) { m_skipped = skip; } bool GetSkipped() const { return m_skipped; } // This function is used to create a copy of the event polymorphically and // all derived classes must implement it because otherwise wxPostEvent() // for them wouldn't work (it needs to do a copy of the event) virtual wxEvent *Clone() const = 0; // this function is used to selectively process events in wxEventLoopBase::YieldFor // NOTE: by default it returns wxEVT_CATEGORY_UI just because the major // part of wxWidgets events belong to that category. virtual wxEventCategory GetEventCategory() const { return wxEVT_CATEGORY_UI; } // Implementation only: this test is explicitly anti OO and this function // exists only for optimization purposes. bool IsCommandEvent() const { return m_isCommandEvent; } // Determine if this event should be propagating to the parent window. bool ShouldPropagate() const { return m_propagationLevel != wxEVENT_PROPAGATE_NONE; } // Stop an event from propagating to its parent window, returns the old // propagation level value int StopPropagation() { int propagationLevel = m_propagationLevel; m_propagationLevel = wxEVENT_PROPAGATE_NONE; return propagationLevel; } // Resume the event propagation by restoring the propagation level // (returned by StopPropagation()) void ResumePropagation(int propagationLevel) { m_propagationLevel = propagationLevel; } // This is for internal use only and is only called by // wxEvtHandler::ProcessEvent() to check whether it's the first time this // event is being processed bool WasProcessed() { if ( m_wasProcessed ) return true; m_wasProcessed = true; return false; } protected: wxObject* m_eventObject; wxEventType m_eventType; long m_timeStamp; int m_id; public: // m_callbackUserData is for internal usage only wxObject* m_callbackUserData; protected: // the propagation level: while it is positive, we propagate the event to // the parent window (if any) int m_propagationLevel; bool m_skipped; bool m_isCommandEvent; // initially false but becomes true as soon as WasProcessed() is called for // the first time, as this is done only by ProcessEvent() it explains the // variable name: it becomes true after ProcessEvent() was called at least // once for this event bool m_wasProcessed; protected: wxEvent(const wxEvent&); // for implementing Clone() wxEvent& operator=(const wxEvent&); // for derived classes operator=() private: // it needs to access our m_propagationLevel friend class WXDLLIMPEXP_FWD_BASE wxPropagateOnce; DECLARE_ABSTRACT_CLASS(wxEvent) }; /* * Helper class to temporarily change an event not to propagate. */ class WXDLLIMPEXP_BASE wxPropagationDisabler { public: wxPropagationDisabler(wxEvent& event) : m_event(event) { m_propagationLevelOld = m_event.StopPropagation(); } ~wxPropagationDisabler() { m_event.ResumePropagation(m_propagationLevelOld); } private: wxEvent& m_event; int m_propagationLevelOld; wxDECLARE_NO_COPY_CLASS(wxPropagationDisabler); }; /* * Another one to temporarily lower propagation level. */ class WXDLLIMPEXP_BASE wxPropagateOnce { public: wxPropagateOnce(wxEvent& event) : m_event(event) { wxASSERT_MSG( m_event.m_propagationLevel > 0, _T("shouldn't be used unless ShouldPropagate()!") ); m_event.m_propagationLevel--; } ~wxPropagateOnce() { m_event.m_propagationLevel++; } private: wxEvent& m_event; wxDECLARE_NO_COPY_CLASS(wxPropagateOnce); }; #if wxUSE_GUI // Item or menu event class /* wxEVT_COMMAND_BUTTON_CLICKED wxEVT_COMMAND_CHECKBOX_CLICKED wxEVT_COMMAND_CHOICE_SELECTED wxEVT_COMMAND_LISTBOX_SELECTED wxEVT_COMMAND_LISTBOX_DOUBLECLICKED wxEVT_COMMAND_TEXT_UPDATED wxEVT_COMMAND_TEXT_ENTER wxEVT_COMMAND_MENU_SELECTED wxEVT_COMMAND_SLIDER_UPDATED wxEVT_COMMAND_RADIOBOX_SELECTED wxEVT_COMMAND_RADIOBUTTON_SELECTED wxEVT_COMMAND_SCROLLBAR_UPDATED wxEVT_COMMAND_VLBOX_SELECTED wxEVT_COMMAND_COMBOBOX_SELECTED wxEVT_COMMAND_TOGGLEBUTTON_CLICKED */ class WXDLLIMPEXP_CORE wxCommandEvent : public wxEvent { public: wxCommandEvent(wxEventType commandType = wxEVT_NULL, int winid = 0); wxCommandEvent(const wxCommandEvent& event) : wxEvent(event), m_cmdString(event.m_cmdString), m_commandInt(event.m_commandInt), m_extraLong(event.m_extraLong), m_clientData(event.m_clientData), m_clientObject(event.m_clientObject) { } // Set/Get client data from controls void SetClientData(void* clientData) { m_clientData = clientData; } void *GetClientData() const { return m_clientData; } // Set/Get client object from controls void SetClientObject(wxClientData* clientObject) { m_clientObject = clientObject; } wxClientData *GetClientObject() const { return m_clientObject; } // Get listbox selection if single-choice int GetSelection() const { return m_commandInt; } // Set/Get listbox/choice selection string void SetString(const wxString& s) { m_cmdString = s; } wxString GetString() const; // Get checkbox value bool IsChecked() const { return m_commandInt != 0; } // true if the listbox event was a selection. bool IsSelection() const { return (m_extraLong != 0); } void SetExtraLong(long extraLong) { m_extraLong = extraLong; } long GetExtraLong() const { return m_extraLong; } void SetInt(int i) { m_commandInt = i; } int GetInt() const { return m_commandInt; } virtual wxEvent *Clone() const { return new wxCommandEvent(*this); } virtual wxEventCategory GetEventCategory() const { return wxEVT_CATEGORY_USER_INPUT; } protected: wxString m_cmdString; // String event argument int m_commandInt; long m_extraLong; // Additional information (e.g. select/deselect) void* m_clientData; // Arbitrary client data wxClientData* m_clientObject; // Arbitrary client object private: DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxCommandEvent) }; // this class adds a possibility to react (from the user) code to a control // notification: allow or veto the operation being reported. class WXDLLIMPEXP_CORE wxNotifyEvent : public wxCommandEvent { public: wxNotifyEvent(wxEventType commandType = wxEVT_NULL, int winid = 0) : wxCommandEvent(commandType, winid) { m_bAllow = true; } wxNotifyEvent(const wxNotifyEvent& event) : wxCommandEvent(event) { m_bAllow = event.m_bAllow; } // veto the operation (usually it's allowed by default) void Veto() { m_bAllow = false; } // allow the operation if it was disabled by default void Allow() { m_bAllow = true; } // for implementation code only: is the operation allowed? bool IsAllowed() const { return m_bAllow; } virtual wxEvent *Clone() const { return new wxNotifyEvent(*this); } private: bool m_bAllow; private: DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxNotifyEvent) }; // Thread event class WXDLLIMPEXP_CORE wxThreadEvent : public wxCommandEvent { public: wxThreadEvent(wxEventType eventType = wxEVT_COMMAND_THREAD, int id = wxID_ANY) : wxCommandEvent(eventType, id) { } wxThreadEvent(const wxThreadEvent& event) : wxCommandEvent(event) { // make sure our string member (which uses COW, aka refcounting) is not // shared by other wxString instances: SetString(GetString().c_str()); } virtual wxEvent *Clone() const { wxThreadEvent* ev = new wxThreadEvent(*this); // make sure our string member (which uses COW, aka refcounting) is not // shared by other wxString instances: ev->SetString(GetString().c_str()); return ev; } // this is important to avoid that calling wxEventLoopBase::YieldFor thread events // gets processed when this is unwanted: virtual wxEventCategory GetEventCategory() const { return wxEVT_CATEGORY_THREAD; } private: DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxThreadEvent) }; // Scroll event class, derived form wxCommandEvent. wxScrollEvents are // sent by wxSlider and wxScrollBar. /* wxEVT_SCROLL_TOP wxEVT_SCROLL_BOTTOM wxEVT_SCROLL_LINEUP wxEVT_SCROLL_LINEDOWN wxEVT_SCROLL_PAGEUP wxEVT_SCROLL_PAGEDOWN wxEVT_SCROLL_THUMBTRACK wxEVT_SCROLL_THUMBRELEASE wxEVT_SCROLL_CHANGED */ class WXDLLIMPEXP_CORE wxScrollEvent : public wxCommandEvent { public: wxScrollEvent(wxEventType commandType = wxEVT_NULL, int winid = 0, int pos = 0, int orient = 0); int GetOrientation() const { return (int) m_extraLong; } int GetPosition() const { return m_commandInt; } void SetOrientation(int orient) { m_extraLong = (long) orient; } void SetPosition(int pos) { m_commandInt = pos; } virtual wxEvent *Clone() const { return new wxScrollEvent(*this); } private: DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxScrollEvent) }; // ScrollWin event class, derived fom wxEvent. wxScrollWinEvents // are sent by wxWindow. /* wxEVT_SCROLLWIN_TOP wxEVT_SCROLLWIN_BOTTOM wxEVT_SCROLLWIN_LINEUP wxEVT_SCROLLWIN_LINEDOWN wxEVT_SCROLLWIN_PAGEUP wxEVT_SCROLLWIN_PAGEDOWN wxEVT_SCROLLWIN_THUMBTRACK wxEVT_SCROLLWIN_THUMBRELEASE */ class WXDLLIMPEXP_CORE wxScrollWinEvent : public wxEvent { public: wxScrollWinEvent(wxEventType commandType = wxEVT_NULL, int pos = 0, int orient = 0); wxScrollWinEvent(const wxScrollWinEvent& event) : wxEvent(event) { m_commandInt = event.m_commandInt; m_extraLong = event.m_extraLong; } int GetOrientation() const { return (int) m_extraLong; } int GetPosition() const { return m_commandInt; } void SetOrientation(int orient) { m_extraLong = (long) orient; } void SetPosition(int pos) { m_commandInt = pos; } virtual wxEvent *Clone() const { return new wxScrollWinEvent(*this); } protected: int m_commandInt; long m_extraLong; private: DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxScrollWinEvent) }; // Mouse event class /* wxEVT_LEFT_DOWN wxEVT_LEFT_UP wxEVT_MIDDLE_DOWN wxEVT_MIDDLE_UP wxEVT_RIGHT_DOWN wxEVT_RIGHT_UP wxEVT_MOTION wxEVT_ENTER_WINDOW wxEVT_LEAVE_WINDOW wxEVT_LEFT_DCLICK wxEVT_MIDDLE_DCLICK wxEVT_RIGHT_DCLICK wxEVT_NC_LEFT_DOWN wxEVT_NC_LEFT_UP, wxEVT_NC_MIDDLE_DOWN, wxEVT_NC_MIDDLE_UP, wxEVT_NC_RIGHT_DOWN, wxEVT_NC_RIGHT_UP, wxEVT_NC_MOTION, wxEVT_NC_ENTER_WINDOW, wxEVT_NC_LEAVE_WINDOW, wxEVT_NC_LEFT_DCLICK, wxEVT_NC_MIDDLE_DCLICK, wxEVT_NC_RIGHT_DCLICK, */ // the symbolic names for the mouse buttons enum { wxMOUSE_BTN_ANY = -1, wxMOUSE_BTN_NONE = 0, wxMOUSE_BTN_LEFT = 1, wxMOUSE_BTN_MIDDLE = 2, wxMOUSE_BTN_RIGHT = 3, wxMOUSE_BTN_AUX1 = 4, wxMOUSE_BTN_AUX2 = 5, wxMOUSE_BTN_MAX }; class WXDLLIMPEXP_CORE wxMouseEvent : public wxEvent, public wxMouseState { public: wxMouseEvent(wxEventType mouseType = wxEVT_NULL); wxMouseEvent(const wxMouseEvent& event) : wxEvent(event), wxMouseState(event) { Assign(event); } // Was it a button event? (*doesn't* mean: is any button *down*?) bool IsButton() const { return Button(wxMOUSE_BTN_ANY); } // Was it a down event from this (or any) button? bool ButtonDown(int but = wxMOUSE_BTN_ANY) const; // Was it a dclick event from this (or any) button? bool ButtonDClick(int but = wxMOUSE_BTN_ANY) const; // Was it a up event from this (or any) button? bool ButtonUp(int but = wxMOUSE_BTN_ANY) const; // Was the given button? bool Button(int but) const; // Was the given button in Down state? bool ButtonIsDown(int but) const; // Get the button which is changing state (wxMOUSE_BTN_NONE if none) int GetButton() const; // Find which event was just generated bool LeftDown() const { return (m_eventType == wxEVT_LEFT_DOWN); } bool MiddleDown() const { return (m_eventType == wxEVT_MIDDLE_DOWN); } bool RightDown() const { return (m_eventType == wxEVT_RIGHT_DOWN); } bool Aux1Down() const { return (m_eventType == wxEVT_AUX1_DOWN); } bool Aux2Down() const { return (m_eventType == wxEVT_AUX2_DOWN); } bool LeftUp() const { return (m_eventType == wxEVT_LEFT_UP); } bool MiddleUp() const { return (m_eventType == wxEVT_MIDDLE_UP); } bool RightUp() const { return (m_eventType == wxEVT_RIGHT_UP); } bool Aux1Up() const { return (m_eventType == wxEVT_AUX1_UP); } bool Aux2Up() const { return (m_eventType == wxEVT_AUX2_UP); } bool LeftDClick() const { return (m_eventType == wxEVT_LEFT_DCLICK); } bool MiddleDClick() const { return (m_eventType == wxEVT_MIDDLE_DCLICK); } bool RightDClick() const { return (m_eventType == wxEVT_RIGHT_DCLICK); } bool Aux1DClick() const { return (m_eventType == wxEVT_AUX1_UP); } bool Aux2DClick() const { return (m_eventType == wxEVT_AUX2_UP); } // Find the current state of the mouse buttons (regardless // of current event type) bool LeftIsDown() const { return m_leftDown; } bool MiddleIsDown() const { return m_middleDown; } bool RightIsDown() const { return m_rightDown; } bool Aux1IsDown() const { return m_aux1Down; } bool Aux2IsDown() const { return m_aux2Down; } // True if a button is down and the mouse is moving bool Dragging() const { return (m_eventType == wxEVT_MOTION) && ButtonIsDown(wxMOUSE_BTN_ANY); } // True if the mouse is moving, and no button is down bool Moving() const { return (m_eventType == wxEVT_MOTION) && !ButtonIsDown(wxMOUSE_BTN_ANY); } // True if the mouse is just entering the window bool Entering() const { return (m_eventType == wxEVT_ENTER_WINDOW); } // True if the mouse is just leaving the window bool Leaving() const { return (m_eventType == wxEVT_LEAVE_WINDOW); } // Returns the number of mouse clicks associated with this event. int GetClickCount() const { return m_clickCount; } // Find the position of the event void GetPosition(wxCoord *xpos, wxCoord *ypos) const { if (xpos) *xpos = m_x; if (ypos) *ypos = m_y; } void GetPosition(long *xpos, long *ypos) const { if (xpos) *xpos = (long)m_x; if (ypos) *ypos = (long)m_y; } // Find the position of the event wxPoint GetPosition() const { return wxPoint(m_x, m_y); } // Find the logical position of the event given the DC wxPoint GetLogicalPosition(const wxDC& dc) const; // Get X position wxCoord GetX() const { return m_x; } // Get Y position wxCoord GetY() const { return m_y; } // Get wheel rotation, positive or negative indicates direction of // rotation. Current devices all send an event when rotation is equal to // +/-WheelDelta, but this allows for finer resolution devices to be // created in the future. Because of this you shouldn't assume that one // event is equal to 1 line or whatever, but you should be able to either // do partial line scrolling or wait until +/-WheelDelta rotation values // have been accumulated before scrolling. int GetWheelRotation() const { return m_wheelRotation; } // Get wheel delta, normally 120. This is the threshold for action to be // taken, and one such action (for example, scrolling one increment) // should occur for each delta. int GetWheelDelta() const { return m_wheelDelta; } // Gets the axis the wheel operation concerns, 0 being the y axis as on // most mouse wheels, 1 is the x axis for things like MightyMouse scrolls // or horizontal trackpad scrolling int GetWheelAxis() const { return m_wheelAxis; } // Returns the configured number of lines (or whatever) to be scrolled per // wheel action. Defaults to one. int GetLinesPerAction() const { return m_linesPerAction; } // Is the system set to do page scrolling? bool IsPageScroll() const { return ((unsigned int)m_linesPerAction == UINT_MAX); } virtual wxEvent *Clone() const { return new wxMouseEvent(*this); } virtual wxEventCategory GetEventCategory() const { return wxEVT_CATEGORY_USER_INPUT; } wxMouseEvent& operator=(const wxMouseEvent& event) { if (&event != this) Assign(event); return *this; } public: wxCoord m_x, m_y; bool m_leftDown; bool m_middleDown; bool m_rightDown; bool m_aux1Down; bool m_aux2Down; int m_clickCount; int m_wheelAxis; int m_wheelRotation; int m_wheelDelta; int m_linesPerAction; protected: void Assign(const wxMouseEvent& evt); private: DECLARE_DYNAMIC_CLASS(wxMouseEvent) }; // Cursor set event /* wxEVT_SET_CURSOR */ class WXDLLIMPEXP_CORE wxSetCursorEvent : public wxEvent { public: wxSetCursorEvent(wxCoord x = 0, wxCoord y = 0) : wxEvent(0, wxEVT_SET_CURSOR), m_x(x), m_y(y), m_cursor() { } wxSetCursorEvent(const wxSetCursorEvent& event) : wxEvent(event), m_x(event.m_x), m_y(event.m_y), m_cursor(event.m_cursor) { } wxCoord GetX() const { return m_x; } wxCoord GetY() const { return m_y; } void SetCursor(const wxCursor& cursor) { m_cursor = cursor; } const wxCursor& GetCursor() const { return m_cursor; } bool HasCursor() const { return m_cursor.Ok(); } virtual wxEvent *Clone() const { return new wxSetCursorEvent(*this); } private: wxCoord m_x, m_y; wxCursor m_cursor; private: DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxSetCursorEvent) }; // Keyboard input event class /* wxEVT_CHAR wxEVT_CHAR_HOOK wxEVT_KEY_DOWN wxEVT_KEY_UP wxEVT_HOTKEY */ class WXDLLIMPEXP_CORE wxKeyEvent : public wxEvent, public wxKeyboardState { public: wxKeyEvent(wxEventType keyType = wxEVT_NULL); wxKeyEvent(const wxKeyEvent& evt); // get the key code: an ASCII7 char or an element of wxKeyCode enum int GetKeyCode() const { return (int)m_keyCode; } #if wxUSE_UNICODE // get the Unicode character corresponding to this key wxChar GetUnicodeKey() const { return m_uniChar; } #endif // wxUSE_UNICODE // get the raw key code (platform-dependent) wxUint32 GetRawKeyCode() const { return m_rawCode; } // get the raw key flags (platform-dependent) wxUint32 GetRawKeyFlags() const { return m_rawFlags; } // Find the position of the event void GetPosition(wxCoord *xpos, wxCoord *ypos) const { if (xpos) *xpos = m_x; if (ypos) *ypos = m_y; } void GetPosition(long *xpos, long *ypos) const { if (xpos) *xpos = (long)m_x; if (ypos) *ypos = (long)m_y; } wxPoint GetPosition() const { return wxPoint(m_x, m_y); } // Get X position wxCoord GetX() const { return m_x; } // Get Y position wxCoord GetY() const { return m_y; } virtual wxEvent *Clone() const { return new wxKeyEvent(*this); } virtual wxEventCategory GetEventCategory() const { return wxEVT_CATEGORY_USER_INPUT; } // we do need to copy wxKeyEvent sometimes (in wxTreeCtrl code, for // example) wxKeyEvent& operator=(const wxKeyEvent& evt) { if ( &evt != this ) { wxEvent::operator=(evt); // Borland C++ 5.82 doesn't compile an explicit call to an // implicitly defined operator=() so need to do it this way: *static_cast(this) = evt; m_x = evt.m_x; m_y = evt.m_y; m_keyCode = evt.m_keyCode; m_rawCode = evt.m_rawCode; m_rawFlags = evt.m_rawFlags; #if wxUSE_UNICODE m_uniChar = evt.m_uniChar; #endif } return *this; } public: wxCoord m_x, m_y; long m_keyCode; #if wxUSE_UNICODE // This contains the full Unicode character // in a character events in Unicode mode wxChar m_uniChar; #endif // these fields contain the platform-specific information about // key that was pressed wxUint32 m_rawCode; wxUint32 m_rawFlags; private: DECLARE_DYNAMIC_CLASS(wxKeyEvent) }; // Size event class /* wxEVT_SIZE */ class WXDLLIMPEXP_CORE wxSizeEvent : public wxEvent { public: wxSizeEvent() : wxEvent(0, wxEVT_SIZE) { } wxSizeEvent(const wxSize& sz, int winid = 0) : wxEvent(winid, wxEVT_SIZE), m_size(sz) { } wxSizeEvent(const wxSizeEvent& event) : wxEvent(event), m_size(event.m_size), m_rect(event.m_rect) { } wxSizeEvent(const wxRect& rect, int id = 0) : m_size(rect.GetSize()), m_rect(rect) { m_eventType = wxEVT_SIZING; m_id = id; } wxSize GetSize() const { return m_size; } wxRect GetRect() const { return m_rect; } void SetRect(const wxRect& rect) { m_rect = rect; } virtual wxEvent *Clone() const { return new wxSizeEvent(*this); } public: // For internal usage only. Will be converted to protected members. wxSize m_size; wxRect m_rect; // Used for wxEVT_SIZING private: DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxSizeEvent) }; // Move event class /* wxEVT_MOVE */ class WXDLLIMPEXP_CORE wxMoveEvent : public wxEvent { public: wxMoveEvent() : wxEvent(0, wxEVT_MOVE) { } wxMoveEvent(const wxPoint& pos, int winid = 0) : wxEvent(winid, wxEVT_MOVE), m_pos(pos) { } wxMoveEvent(const wxMoveEvent& event) : wxEvent(event), m_pos(event.m_pos) { } wxMoveEvent(const wxRect& rect, int id = 0) : m_pos(rect.GetPosition()), m_rect(rect) { m_eventType = wxEVT_MOVING; m_id = id; } wxPoint GetPosition() const { return m_pos; } void SetPosition(const wxPoint& pos) { m_pos = pos; } wxRect GetRect() const { return m_rect; } void SetRect(const wxRect& rect) { m_rect = rect; } virtual wxEvent *Clone() const { return new wxMoveEvent(*this); } protected: wxPoint m_pos; wxRect m_rect; private: DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxMoveEvent) }; // Paint event class /* wxEVT_PAINT wxEVT_NC_PAINT wxEVT_PAINT_ICON */ #if wxDEBUG_LEVEL && (defined(__WXMSW__) || defined(__WXPM__)) #define wxHAS_PAINT_DEBUG // see comments in src/msw|os2/dcclient.cpp where g_isPainting is defined extern WXDLLIMPEXP_CORE int g_isPainting; #endif // debug class WXDLLIMPEXP_CORE wxPaintEvent : public wxEvent { public: wxPaintEvent(int Id = 0) : wxEvent(Id, wxEVT_PAINT) { #ifdef wxHAS_PAINT_DEBUG // set the internal flag for the duration of redrawing g_isPainting++; #endif // debug } // default copy ctor and dtor are normally fine, we only need them to keep // g_isPainting updated in debug build #ifdef wxHAS_PAINT_DEBUG wxPaintEvent(const wxPaintEvent& event) : wxEvent(event) { g_isPainting++; } virtual ~wxPaintEvent() { g_isPainting--; } #endif // debug virtual wxEvent *Clone() const { return new wxPaintEvent(*this); } private: DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxPaintEvent) }; class WXDLLIMPEXP_CORE wxNcPaintEvent : public wxEvent { public: wxNcPaintEvent(int winid = 0) : wxEvent(winid, wxEVT_NC_PAINT) { } virtual wxEvent *Clone() const { return new wxNcPaintEvent(*this); } private: DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxNcPaintEvent) }; // Erase background event class /* wxEVT_ERASE_BACKGROUND */ class WXDLLIMPEXP_CORE wxEraseEvent : public wxEvent { public: wxEraseEvent(int Id = 0, wxDC *dc = NULL) : wxEvent(Id, wxEVT_ERASE_BACKGROUND), m_dc(dc) { } wxEraseEvent(const wxEraseEvent& event) : wxEvent(event), m_dc(event.m_dc) { } wxDC *GetDC() const { return m_dc; } virtual wxEvent *Clone() const { return new wxEraseEvent(*this); } protected: wxDC *m_dc; private: DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxEraseEvent) }; // Focus event class /* wxEVT_SET_FOCUS wxEVT_KILL_FOCUS */ class WXDLLIMPEXP_CORE wxFocusEvent : public wxEvent { public: wxFocusEvent(wxEventType type = wxEVT_NULL, int winid = 0) : wxEvent(winid, type) { m_win = NULL; } wxFocusEvent(const wxFocusEvent& event) : wxEvent(event) { m_win = event.m_win; } // The window associated with this event is the window which had focus // before for SET event and the window which will have focus for the KILL // one. NB: it may be NULL in both cases! wxWindow *GetWindow() const { return m_win; } void SetWindow(wxWindow *win) { m_win = win; } virtual wxEvent *Clone() const { return new wxFocusEvent(*this); } private: wxWindow *m_win; private: DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxFocusEvent) }; // wxChildFocusEvent notifies the parent that a child has got the focus: unlike // wxFocusEvent it is propagated upwards the window chain class WXDLLIMPEXP_CORE wxChildFocusEvent : public wxCommandEvent { public: wxChildFocusEvent(wxWindow *win = NULL); wxWindow *GetWindow() const { return (wxWindow *)GetEventObject(); } virtual wxEvent *Clone() const { return new wxChildFocusEvent(*this); } private: DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxChildFocusEvent) }; // Activate event class /* wxEVT_ACTIVATE wxEVT_ACTIVATE_APP wxEVT_HIBERNATE */ class WXDLLIMPEXP_CORE wxActivateEvent : public wxEvent { public: wxActivateEvent(wxEventType type = wxEVT_NULL, bool active = true, int Id = 0) : wxEvent(Id, type) { m_active = active; } wxActivateEvent(const wxActivateEvent& event) : wxEvent(event) { m_active = event.m_active; } bool GetActive() const { return m_active; } virtual wxEvent *Clone() const { return new wxActivateEvent(*this); } private: bool m_active; private: DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxActivateEvent) }; // InitDialog event class /* wxEVT_INIT_DIALOG */ class WXDLLIMPEXP_CORE wxInitDialogEvent : public wxEvent { public: wxInitDialogEvent(int Id = 0) : wxEvent(Id, wxEVT_INIT_DIALOG) { } virtual wxEvent *Clone() const { return new wxInitDialogEvent(*this); } private: DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxInitDialogEvent) }; // Miscellaneous menu event class /* wxEVT_MENU_OPEN, wxEVT_MENU_CLOSE, wxEVT_MENU_HIGHLIGHT, */ class WXDLLIMPEXP_CORE wxMenuEvent : public wxEvent { public: wxMenuEvent(wxEventType type = wxEVT_NULL, int winid = 0, wxMenu* menu = NULL) : wxEvent(winid, type) { m_menuId = winid; m_menu = menu; } wxMenuEvent(const wxMenuEvent& event) : wxEvent(event) { m_menuId = event.m_menuId; m_menu = event.m_menu; } // only for wxEVT_MENU_HIGHLIGHT int GetMenuId() const { return m_menuId; } // only for wxEVT_MENU_OPEN/CLOSE bool IsPopup() const { return m_menuId == wxID_ANY; } // only for wxEVT_MENU_OPEN/CLOSE wxMenu* GetMenu() const { return m_menu; } virtual wxEvent *Clone() const { return new wxMenuEvent(*this); } private: int m_menuId; wxMenu* m_menu; DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxMenuEvent) }; // Window close or session close event class /* wxEVT_CLOSE_WINDOW, wxEVT_END_SESSION, wxEVT_QUERY_END_SESSION */ class WXDLLIMPEXP_CORE wxCloseEvent : public wxEvent { public: wxCloseEvent(wxEventType type = wxEVT_NULL, int winid = 0) : wxEvent(winid, type), m_loggingOff(true), m_veto(false), // should be false by default m_canVeto(true) {} wxCloseEvent(const wxCloseEvent& event) : wxEvent(event), m_loggingOff(event.m_loggingOff), m_veto(event.m_veto), m_canVeto(event.m_canVeto) {} void SetLoggingOff(bool logOff) { m_loggingOff = logOff; } bool GetLoggingOff() const { // m_loggingOff flag is only used by wxEVT_[QUERY_]END_SESSION, it // doesn't make sense for wxEVT_CLOSE_WINDOW wxASSERT_MSG( m_eventType != wxEVT_CLOSE_WINDOW, _T("this flag is for end session events only") ); return m_loggingOff; } void Veto(bool veto = true) { // GetVeto() will return false anyhow... wxCHECK_RET( m_canVeto, wxT("call to Veto() ignored (can't veto this event)") ); m_veto = veto; } void SetCanVeto(bool canVeto) { m_canVeto = canVeto; } bool CanVeto() const { return m_canVeto; } bool GetVeto() const { return m_canVeto && m_veto; } virtual wxEvent *Clone() const { return new wxCloseEvent(*this); } protected: bool m_loggingOff, m_veto, m_canVeto; private: DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxCloseEvent) }; /* wxEVT_SHOW */ class WXDLLIMPEXP_CORE wxShowEvent : public wxEvent { public: wxShowEvent(int winid = 0, bool show = false) : wxEvent(winid, wxEVT_SHOW) { m_show = show; } wxShowEvent(const wxShowEvent& event) : wxEvent(event) { m_show = event.m_show; } void SetShow(bool show) { m_show = show; } // return true if the window was shown, false if hidden bool IsShown() const { return m_show; } #if WXWIN_COMPATIBILITY_2_8 wxDEPRECATED( bool GetShow() const { return IsShown(); } ) #endif virtual wxEvent *Clone() const { return new wxShowEvent(*this); } protected: bool m_show; private: DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxShowEvent) }; /* wxEVT_ICONIZE */ class WXDLLIMPEXP_CORE wxIconizeEvent : public wxEvent { public: wxIconizeEvent(int winid = 0, bool iconized = true) : wxEvent(winid, wxEVT_ICONIZE) { m_iconized = iconized; } wxIconizeEvent(const wxIconizeEvent& event) : wxEvent(event) { m_iconized = event.m_iconized; } #if WXWIN_COMPATIBILITY_2_8 wxDEPRECATED( bool Iconized() const { return IsIconized(); } ) #endif // return true if the frame was iconized, false if restored bool IsIconized() const { return m_iconized; } virtual wxEvent *Clone() const { return new wxIconizeEvent(*this); } protected: bool m_iconized; private: DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxIconizeEvent) }; /* wxEVT_MAXIMIZE */ class WXDLLIMPEXP_CORE wxMaximizeEvent : public wxEvent { public: wxMaximizeEvent(int winid = 0) : wxEvent(winid, wxEVT_MAXIMIZE) { } virtual wxEvent *Clone() const { return new wxMaximizeEvent(*this); } private: DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxMaximizeEvent) }; // Joystick event class /* wxEVT_JOY_BUTTON_DOWN, wxEVT_JOY_BUTTON_UP, wxEVT_JOY_MOVE, wxEVT_JOY_ZMOVE */ // Which joystick? Same as Windows ids so no conversion necessary. enum { wxJOYSTICK1, wxJOYSTICK2 }; // Which button is down? enum { wxJOY_BUTTON_ANY = -1, wxJOY_BUTTON1 = 1, wxJOY_BUTTON2 = 2, wxJOY_BUTTON3 = 4, wxJOY_BUTTON4 = 8 }; class WXDLLIMPEXP_CORE wxJoystickEvent : public wxEvent { protected: wxPoint m_pos; int m_zPosition; int m_buttonChange; // Which button changed? int m_buttonState; // Which buttons are down? int m_joyStick; // Which joystick? public: wxJoystickEvent(wxEventType type = wxEVT_NULL, int state = 0, int joystick = wxJOYSTICK1, int change = 0) : wxEvent(0, type), m_pos(), m_zPosition(0), m_buttonChange(change), m_buttonState(state), m_joyStick(joystick) { } wxJoystickEvent(const wxJoystickEvent& event) : wxEvent(event), m_pos(event.m_pos), m_zPosition(event.m_zPosition), m_buttonChange(event.m_buttonChange), m_buttonState(event.m_buttonState), m_joyStick(event.m_joyStick) { } wxPoint GetPosition() const { return m_pos; } int GetZPosition() const { return m_zPosition; } int GetButtonState() const { return m_buttonState; } int GetButtonChange() const { return m_buttonChange; } int GetJoystick() const { return m_joyStick; } void SetJoystick(int stick) { m_joyStick = stick; } void SetButtonState(int state) { m_buttonState = state; } void SetButtonChange(int change) { m_buttonChange = change; } void SetPosition(const wxPoint& pos) { m_pos = pos; } void SetZPosition(int zPos) { m_zPosition = zPos; } // Was it a button event? (*doesn't* mean: is any button *down*?) bool IsButton() const { return ((GetEventType() == wxEVT_JOY_BUTTON_DOWN) || (GetEventType() == wxEVT_JOY_BUTTON_UP)); } // Was it a move event? bool IsMove() const { return (GetEventType() == wxEVT_JOY_MOVE); } // Was it a zmove event? bool IsZMove() const { return (GetEventType() == wxEVT_JOY_ZMOVE); } // Was it a down event from button 1, 2, 3, 4 or any? bool ButtonDown(int but = wxJOY_BUTTON_ANY) const { return ((GetEventType() == wxEVT_JOY_BUTTON_DOWN) && ((but == wxJOY_BUTTON_ANY) || (but == m_buttonChange))); } // Was it a up event from button 1, 2, 3 or any? bool ButtonUp(int but = wxJOY_BUTTON_ANY) const { return ((GetEventType() == wxEVT_JOY_BUTTON_UP) && ((but == wxJOY_BUTTON_ANY) || (but == m_buttonChange))); } // Was the given button 1,2,3,4 or any in Down state? bool ButtonIsDown(int but = wxJOY_BUTTON_ANY) const { return (((but == wxJOY_BUTTON_ANY) && (m_buttonState != 0)) || ((m_buttonState & but) == but)); } virtual wxEvent *Clone() const { return new wxJoystickEvent(*this); } private: DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxJoystickEvent) }; // Drop files event class /* wxEVT_DROP_FILES */ class WXDLLIMPEXP_CORE wxDropFilesEvent : public wxEvent { public: int m_noFiles; wxPoint m_pos; wxString* m_files; wxDropFilesEvent(wxEventType type = wxEVT_NULL, int noFiles = 0, wxString *files = NULL) : wxEvent(0, type), m_noFiles(noFiles), m_pos(), m_files(files) { } // we need a copy ctor to avoid deleting m_files pointer twice wxDropFilesEvent(const wxDropFilesEvent& other) : wxEvent(other), m_noFiles(other.m_noFiles), m_pos(other.m_pos), m_files(NULL) { m_files = new wxString[m_noFiles]; for ( int n = 0; n < m_noFiles; n++ ) { m_files[n] = other.m_files[n]; } } virtual ~wxDropFilesEvent() { delete [] m_files; } wxPoint GetPosition() const { return m_pos; } int GetNumberOfFiles() const { return m_noFiles; } wxString *GetFiles() const { return m_files; } virtual wxEvent *Clone() const { return new wxDropFilesEvent(*this); } private: DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxDropFilesEvent) }; // Update UI event /* wxEVT_UPDATE_UI */ // Whether to always send update events to windows, or // to only send update events to those with the // wxWS_EX_PROCESS_UI_UPDATES style. enum wxUpdateUIMode { // Send UI update events to all windows wxUPDATE_UI_PROCESS_ALL, // Send UI update events to windows that have // the wxWS_EX_PROCESS_UI_UPDATES flag specified wxUPDATE_UI_PROCESS_SPECIFIED }; class WXDLLIMPEXP_CORE wxUpdateUIEvent : public wxCommandEvent { public: wxUpdateUIEvent(wxWindowID commandId = 0) : wxCommandEvent(wxEVT_UPDATE_UI, commandId) { m_checked = m_enabled = m_shown = m_setEnabled = m_setShown = m_setText = m_setChecked = false; } wxUpdateUIEvent(const wxUpdateUIEvent& event) : wxCommandEvent(event), m_checked(event.m_checked), m_enabled(event.m_enabled), m_shown(event.m_shown), m_setEnabled(event.m_setEnabled), m_setShown(event.m_setShown), m_setText(event.m_setText), m_setChecked(event.m_setChecked), m_text(event.m_text) { } bool GetChecked() const { return m_checked; } bool GetEnabled() const { return m_enabled; } bool GetShown() const { return m_shown; } wxString GetText() const { return m_text; } bool GetSetText() const { return m_setText; } bool GetSetChecked() const { return m_setChecked; } bool GetSetEnabled() const { return m_setEnabled; } bool GetSetShown() const { return m_setShown; } void Check(bool check) { m_checked = check; m_setChecked = true; } void Enable(bool enable) { m_enabled = enable; m_setEnabled = true; } void Show(bool show) { m_shown = show; m_setShown = true; } void SetText(const wxString& text) { m_text = text; m_setText = true; } // Sets the interval between updates in milliseconds. // Set to -1 to disable updates, or to 0 to update as frequently as possible. static void SetUpdateInterval(long updateInterval) { sm_updateInterval = updateInterval; } // Returns the current interval between updates in milliseconds static long GetUpdateInterval() { return sm_updateInterval; } // Can we update this window? static bool CanUpdate(wxWindowBase *win); // Reset the update time to provide a delay until the next // time we should update static void ResetUpdateTime(); // Specify how wxWidgets will send update events: to // all windows, or only to those which specify that they // will process the events. static void SetMode(wxUpdateUIMode mode) { sm_updateMode = mode; } // Returns the UI update mode static wxUpdateUIMode GetMode() { return sm_updateMode; } virtual wxEvent *Clone() const { return new wxUpdateUIEvent(*this); } protected: bool m_checked; bool m_enabled; bool m_shown; bool m_setEnabled; bool m_setShown; bool m_setText; bool m_setChecked; wxString m_text; #if wxUSE_LONGLONG static wxLongLong sm_lastUpdate; #endif static long sm_updateInterval; static wxUpdateUIMode sm_updateMode; private: DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxUpdateUIEvent) }; /* wxEVT_SYS_COLOUR_CHANGED */ // TODO: shouldn't all events record the window ID? class WXDLLIMPEXP_CORE wxSysColourChangedEvent : public wxEvent { public: wxSysColourChangedEvent() : wxEvent(0, wxEVT_SYS_COLOUR_CHANGED) { } virtual wxEvent *Clone() const { return new wxSysColourChangedEvent(*this); } private: DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxSysColourChangedEvent) }; /* wxEVT_MOUSE_CAPTURE_CHANGED The window losing the capture receives this message (even if it released the capture itself). */ class WXDLLIMPEXP_CORE wxMouseCaptureChangedEvent : public wxEvent { public: wxMouseCaptureChangedEvent(wxWindowID winid = 0, wxWindow* gainedCapture = NULL) : wxEvent(winid, wxEVT_MOUSE_CAPTURE_CHANGED), m_gainedCapture(gainedCapture) { } wxMouseCaptureChangedEvent(const wxMouseCaptureChangedEvent& event) : wxEvent(event), m_gainedCapture(event.m_gainedCapture) { } virtual wxEvent *Clone() const { return new wxMouseCaptureChangedEvent(*this); } wxWindow* GetCapturedWindow() const { return m_gainedCapture; } private: wxWindow* m_gainedCapture; DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxMouseCaptureChangedEvent) }; /* wxEVT_MOUSE_CAPTURE_LOST The window losing the capture receives this message, unless it released it it itself or unless wxWindow::CaptureMouse was called on another window (and so capture will be restored when the new capturer releases it). */ class WXDLLIMPEXP_CORE wxMouseCaptureLostEvent : public wxEvent { public: wxMouseCaptureLostEvent(wxWindowID winid = 0) : wxEvent(winid, wxEVT_MOUSE_CAPTURE_LOST) {} wxMouseCaptureLostEvent(const wxMouseCaptureLostEvent& event) : wxEvent(event) {} virtual wxEvent *Clone() const { return new wxMouseCaptureLostEvent(*this); } DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxMouseCaptureLostEvent) }; /* wxEVT_DISPLAY_CHANGED */ class WXDLLIMPEXP_CORE wxDisplayChangedEvent : public wxEvent { private: DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxDisplayChangedEvent) public: wxDisplayChangedEvent() : wxEvent(0, wxEVT_DISPLAY_CHANGED) { } virtual wxEvent *Clone() const { return new wxDisplayChangedEvent(*this); } }; /* wxEVT_PALETTE_CHANGED */ class WXDLLIMPEXP_CORE wxPaletteChangedEvent : public wxEvent { public: wxPaletteChangedEvent(wxWindowID winid = 0) : wxEvent(winid, wxEVT_PALETTE_CHANGED), m_changedWindow(NULL) { } wxPaletteChangedEvent(const wxPaletteChangedEvent& event) : wxEvent(event), m_changedWindow(event.m_changedWindow) { } void SetChangedWindow(wxWindow* win) { m_changedWindow = win; } wxWindow* GetChangedWindow() const { return m_changedWindow; } virtual wxEvent *Clone() const { return new wxPaletteChangedEvent(*this); } protected: wxWindow* m_changedWindow; private: DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxPaletteChangedEvent) }; /* wxEVT_QUERY_NEW_PALETTE Indicates the window is getting keyboard focus and should re-do its palette. */ class WXDLLIMPEXP_CORE wxQueryNewPaletteEvent : public wxEvent { public: wxQueryNewPaletteEvent(wxWindowID winid = 0) : wxEvent(winid, wxEVT_QUERY_NEW_PALETTE), m_paletteRealized(false) { } wxQueryNewPaletteEvent(const wxQueryNewPaletteEvent& event) : wxEvent(event), m_paletteRealized(event.m_paletteRealized) { } // App sets this if it changes the palette. void SetPaletteRealized(bool realized) { m_paletteRealized = realized; } bool GetPaletteRealized() const { return m_paletteRealized; } virtual wxEvent *Clone() const { return new wxQueryNewPaletteEvent(*this); } protected: bool m_paletteRealized; private: DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxQueryNewPaletteEvent) }; /* Event generated by dialog navigation keys wxEVT_NAVIGATION_KEY */ // NB: don't derive from command event to avoid being propagated to the parent class WXDLLIMPEXP_CORE wxNavigationKeyEvent : public wxEvent { public: wxNavigationKeyEvent() : wxEvent(0, wxEVT_NAVIGATION_KEY), m_flags(IsForward | FromTab), // defaults are for TAB m_focus(NULL) { m_propagationLevel = wxEVENT_PROPAGATE_NONE; } wxNavigationKeyEvent(const wxNavigationKeyEvent& event) : wxEvent(event), m_flags(event.m_flags), m_focus(event.m_focus) { } // direction: forward (true) or backward (false) bool GetDirection() const { return (m_flags & IsForward) != 0; } void SetDirection(bool bForward) { if ( bForward ) m_flags |= IsForward; else m_flags &= ~IsForward; } // it may be a window change event (MDI, notebook pages...) or a control // change event bool IsWindowChange() const { return (m_flags & WinChange) != 0; } void SetWindowChange(bool bIs) { if ( bIs ) m_flags |= WinChange; else m_flags &= ~WinChange; } // Set to true under MSW if the event was generated using the tab key. // This is required for proper navogation over radio buttons bool IsFromTab() const { return (m_flags & FromTab) != 0; } void SetFromTab(bool bIs) { if ( bIs ) m_flags |= FromTab; else m_flags &= ~FromTab; } // the child which has the focus currently (may be NULL - use // wxWindow::FindFocus then) wxWindow* GetCurrentFocus() const { return m_focus; } void SetCurrentFocus(wxWindow *win) { m_focus = win; } // Set flags void SetFlags(long flags) { m_flags = flags; } virtual wxEvent *Clone() const { return new wxNavigationKeyEvent(*this); } enum wxNavigationKeyEventFlags { IsBackward = 0x0000, IsForward = 0x0001, WinChange = 0x0002, FromTab = 0x0004 }; long m_flags; wxWindow *m_focus; private: DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxNavigationKeyEvent) }; // Window creation/destruction events: the first is sent as soon as window is // created (i.e. the underlying GUI object exists), but when the C++ object is // fully initialized (so virtual functions may be called). The second, // wxEVT_DESTROY, is sent right before the window is destroyed - again, it's // still safe to call virtual functions at this moment /* wxEVT_CREATE wxEVT_DESTROY */ class WXDLLIMPEXP_CORE wxWindowCreateEvent : public wxCommandEvent { public: wxWindowCreateEvent(wxWindow *win = NULL); wxWindow *GetWindow() const { return (wxWindow *)GetEventObject(); } virtual wxEvent *Clone() const { return new wxWindowCreateEvent(*this); } private: DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxWindowCreateEvent) }; class WXDLLIMPEXP_CORE wxWindowDestroyEvent : public wxCommandEvent { public: wxWindowDestroyEvent(wxWindow *win = NULL); wxWindow *GetWindow() const { return (wxWindow *)GetEventObject(); } virtual wxEvent *Clone() const { return new wxWindowDestroyEvent(*this); } private: DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxWindowDestroyEvent) }; // A help event is sent when the user clicks on a window in context-help mode. /* wxEVT_HELP wxEVT_DETAILED_HELP */ class WXDLLIMPEXP_CORE wxHelpEvent : public wxCommandEvent { public: // how was this help event generated? enum Origin { Origin_Unknown, // unrecognized event source Origin_Keyboard, // event generated from F1 key press Origin_HelpButton // event from [?] button on the title bar (Windows) }; wxHelpEvent(wxEventType type = wxEVT_NULL, wxWindowID winid = 0, const wxPoint& pt = wxDefaultPosition, Origin origin = Origin_Unknown) : wxCommandEvent(type, winid), m_pos(pt), m_origin(GuessOrigin(origin)) { } wxHelpEvent(const wxHelpEvent& event) : wxCommandEvent(event), m_pos(event.m_pos), m_target(event.m_target), m_link(event.m_link), m_origin(event.m_origin) { } // Position of event (in screen coordinates) const wxPoint& GetPosition() const { return m_pos; } void SetPosition(const wxPoint& pos) { m_pos = pos; } // Optional link to further help const wxString& GetLink() const { return m_link; } void SetLink(const wxString& link) { m_link = link; } // Optional target to display help in. E.g. a window specification const wxString& GetTarget() const { return m_target; } void SetTarget(const wxString& target) { m_target = target; } virtual wxEvent *Clone() const { return new wxHelpEvent(*this); } // optional indication of the event source Origin GetOrigin() const { return m_origin; } void SetOrigin(Origin origin) { m_origin = origin; } protected: wxPoint m_pos; wxString m_target; wxString m_link; Origin m_origin; // we can try to guess the event origin ourselves, even if none is // specified in the ctor static Origin GuessOrigin(Origin origin); private: DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxHelpEvent) }; // A Clipboard Text event is sent when a window intercepts text copy/cut/paste // message, i.e. the user has cut/copied/pasted data from/into a text control // via ctrl-C/X/V, ctrl/shift-del/insert, a popup menu command, etc. // NOTE : under windows these events are *NOT* generated automatically // for a Rich Edit text control. /* wxEVT_COMMAND_TEXT_COPY wxEVT_COMMAND_TEXT_CUT wxEVT_COMMAND_TEXT_PASTE */ class WXDLLIMPEXP_CORE wxClipboardTextEvent : public wxCommandEvent { public: wxClipboardTextEvent(wxEventType type = wxEVT_NULL, wxWindowID winid = 0) : wxCommandEvent(type, winid) { } wxClipboardTextEvent(const wxClipboardTextEvent& event) : wxCommandEvent(event) { } virtual wxEvent *Clone() const { return new wxClipboardTextEvent(*this); } private: DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxClipboardTextEvent) }; // A Context event is sent when the user right clicks on a window or // presses Shift-F10 // NOTE : Under windows this is a repackaged WM_CONTETXMENU message // Under other systems it may have to be generated from a right click event /* wxEVT_CONTEXT_MENU */ class WXDLLIMPEXP_CORE wxContextMenuEvent : public wxCommandEvent { public: wxContextMenuEvent(wxEventType type = wxEVT_NULL, wxWindowID winid = 0, const wxPoint& pt = wxDefaultPosition) : wxCommandEvent(type, winid), m_pos(pt) { } wxContextMenuEvent(const wxContextMenuEvent& event) : wxCommandEvent(event), m_pos(event.m_pos) { } // Position of event (in screen coordinates) const wxPoint& GetPosition() const { return m_pos; } void SetPosition(const wxPoint& pos) { m_pos = pos; } virtual wxEvent *Clone() const { return new wxContextMenuEvent(*this); } protected: wxPoint m_pos; private: DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxContextMenuEvent) }; #endif // wxUSE_GUI // Idle event /* wxEVT_IDLE */ // Whether to always send idle events to windows, or // to only send update events to those with the // wxWS_EX_PROCESS_IDLE style. enum wxIdleMode { // Send idle events to all windows wxIDLE_PROCESS_ALL, // Send idle events to windows that have // the wxWS_EX_PROCESS_IDLE flag specified wxIDLE_PROCESS_SPECIFIED }; class WXDLLIMPEXP_BASE wxIdleEvent : public wxEvent { public: wxIdleEvent() : wxEvent(0, wxEVT_IDLE), m_requestMore(false) { } wxIdleEvent(const wxIdleEvent& event) : wxEvent(event), m_requestMore(event.m_requestMore) { } void RequestMore(bool needMore = true) { m_requestMore = needMore; } bool MoreRequested() const { return m_requestMore; } virtual wxEvent *Clone() const { return new wxIdleEvent(*this); } // Specify how wxWidgets will send idle events: to // all windows, or only to those which specify that they // will process the events. static void SetMode(wxIdleMode mode) { sm_idleMode = mode; } // Returns the idle event mode static wxIdleMode GetMode() { return sm_idleMode; } protected: bool m_requestMore; static wxIdleMode sm_idleMode; private: DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxIdleEvent) }; /* TODO wxEVT_MOUSE_CAPTURE_CHANGED, wxEVT_SETTING_CHANGED, // WM_WININICHANGE (NT) / WM_SETTINGCHANGE (Win95) // wxEVT_FONT_CHANGED, // WM_FONTCHANGE: roll into wxEVT_SETTING_CHANGED, but remember to propagate // wxEVT_FONT_CHANGED to all other windows (maybe). wxEVT_DRAW_ITEM, // Leave these three as virtual functions in wxControl?? Platform-specific. wxEVT_MEASURE_ITEM, wxEVT_COMPARE_ITEM */ // ============================================================================ // event handler and related classes // ============================================================================ // struct containing the members common to static and dynamic event tables // entries struct WXDLLIMPEXP_BASE wxEventTableEntryBase { wxEventTableEntryBase(int winid, int idLast, wxEventFunctor* fn, wxObject *data) : m_id(winid), m_lastId(idLast), m_fn(fn), m_callbackUserData(data) { } wxEventTableEntryBase( const wxEventTableEntryBase &entry ) : m_id( entry.m_id ), m_lastId( entry.m_lastId ), m_fn( entry.m_fn ), m_callbackUserData( entry.m_callbackUserData ) { // This is a 'hack' to ensure that only one instance tries to delete // the functor pointer. It is safe as long as the only place where the // copy constructor is being called is when the static event tables are // being initialized (a temporary instance is created and then this // constructor is called). const_cast( entry ).m_fn = NULL; } ~wxEventTableEntryBase() { delete m_fn; } // the range of ids for this entry: if m_lastId == wxID_ANY, the range // consists only of m_id, otherwise it is m_id..m_lastId inclusive int m_id, m_lastId; // function/method/functor to call wxEventFunctor* m_fn; // arbitrary user data associated with the callback wxObject* m_callbackUserData; private: wxDECLARE_NO_ASSIGN_CLASS(wxEventTableEntryBase); }; // an entry from a static event table struct WXDLLIMPEXP_BASE wxEventTableEntry : public wxEventTableEntryBase { wxEventTableEntry(const int& evType, int winid, int idLast, wxEventFunctor* fn, wxObject *data) : wxEventTableEntryBase(winid, idLast, fn, data), m_eventType(evType) { } // the reference to event type: this allows us to not care about the // (undefined) order in which the event table entries and the event types // are initialized: initially the value of this reference might be // invalid, but by the time it is used for the first time, all global // objects will have been initialized (including the event type constants) // and so it will have the correct value when it is needed const int& m_eventType; private: wxDECLARE_NO_ASSIGN_CLASS(wxEventTableEntry); }; // an entry used in dynamic event table managed by wxEvtHandler::Connect() struct WXDLLIMPEXP_BASE wxDynamicEventTableEntry : public wxEventTableEntryBase { wxDynamicEventTableEntry(int evType, int winid, int idLast, wxEventFunctor* fn, wxObject *data) : wxEventTableEntryBase(winid, idLast, fn, data), m_eventType(evType) { } // not a reference here as we can't keep a reference to a temporary int // created to wrap the constant value typically passed to Connect() - nor // do we need it int m_eventType; private: wxDECLARE_NO_ASSIGN_CLASS(wxDynamicEventTableEntry); }; // ---------------------------------------------------------------------------- // wxEventTable: an array of event entries terminated with {0, 0, 0, 0, 0} // ---------------------------------------------------------------------------- struct WXDLLIMPEXP_BASE wxEventTable { const wxEventTable *baseTable; // base event table (next in chain) const wxEventTableEntry *entries; // bottom of entry array }; // ---------------------------------------------------------------------------- // wxEventHashTable: a helper of wxEvtHandler to speed up wxEventTable lookups. // ---------------------------------------------------------------------------- WX_DEFINE_ARRAY_PTR(const wxEventTableEntry*, wxEventTableEntryPointerArray); class WXDLLIMPEXP_BASE wxEventHashTable { private: // Internal data structs struct EventTypeTable { wxEventType eventType; wxEventTableEntryPointerArray eventEntryTable; }; typedef EventTypeTable* EventTypeTablePointer; public: // Constructor, needs the event table it needs to hash later on. // Note: hashing of the event table is not done in the constructor as it // can be that the event table is not yet full initialize, the hash // will gets initialized when handling the first event look-up request. wxEventHashTable(const wxEventTable &table); // Destructor. ~wxEventHashTable(); // Handle the given event, in other words search the event table hash // and call self->ProcessEvent() if a match was found. bool HandleEvent(wxEvent& event, wxEvtHandler *self); // Clear table void Clear(); #if wxUSE_MEMORY_TRACING // Clear all tables: only used to work around problems in memory tracing // code static void ClearAll(); #endif // wxUSE_MEMORY_TRACING protected: // Init the hash table with the entries of the static event table. void InitHashTable(); // Helper funtion of InitHashTable() to insert 1 entry into the hash table. void AddEntry(const wxEventTableEntry &entry); // Allocate and init with null pointers the base hash table. void AllocEventTypeTable(size_t size); // Grow the hash table in size and transfer all items currently // in the table to the correct location in the new table. void GrowEventTypeTable(); protected: const wxEventTable &m_table; bool m_rebuildHash; size_t m_size; EventTypeTablePointer *m_eventTypeTable; static wxEventHashTable* sm_first; wxEventHashTable* m_previous; wxEventHashTable* m_next; wxDECLARE_NO_COPY_CLASS(wxEventHashTable); }; // ---------------------------------------------------------------------------- // wxEvtHandler: the base class for all objects handling wxWidgets events // ---------------------------------------------------------------------------- class WXDLLIMPEXP_BASE wxEvtHandler : public wxObject , public wxTrackable { public: wxEvtHandler(); virtual ~wxEvtHandler(); // Event handler chain // ------------------- wxEvtHandler *GetNextHandler() const { return m_nextHandler; } wxEvtHandler *GetPreviousHandler() const { return m_previousHandler; } virtual void SetNextHandler(wxEvtHandler *handler) { m_nextHandler = handler; } virtual void SetPreviousHandler(wxEvtHandler *handler) { m_previousHandler = handler; } void SetEvtHandlerEnabled(bool enabled) { m_enabled = enabled; } bool GetEvtHandlerEnabled() const { return m_enabled; } void Unlink(); bool IsUnlinked() const; // Event queuing and processing // ---------------------------- // Process an event right now: this can only be called from the main // thread, use QueueEvent() for scheduling the events for // processing from other threads. virtual bool ProcessEvent(wxEvent& event); // Process an event by calling ProcessEvent and handling any exceptions // thrown by event handlers. It's mostly useful when processing wx events // when called from C code (e.g. in GTK+ callback) when the exception // wouldn't correctly propagate to wxEventLoop. bool SafelyProcessEvent(wxEvent& event); // NOTE: uses ProcessEvent() // Schedule the given event to be processed later. It takes ownership of // the event pointer, i.e. it will be deleted later. This is safe to call // from multiple threads although you still need to ensure that wxString // fields of the event object are deep copies and not use the same string // buffer as other wxString objects in this thread. virtual void QueueEvent(wxEvent *event); // Add an event to be processed later: notice that this function is not // safe to call from threads other than main, use QueueEvent() virtual void AddPendingEvent(const wxEvent& event) { // notice that the thread-safety problem comes from the fact that // Clone() doesn't make deep copies of wxString fields of wxEvent // object and so the same wxString could be used from both threads when // the event object is destroyed in this one -- QueueEvent() avoids // this problem as the event pointer is not used any more in this // thread at all after it is called. QueueEvent(event.Clone()); } void ProcessPendingEvents(); // NOTE: uses ProcessEvent() void DeletePendingEvents(); #if wxUSE_THREADS bool ProcessThreadEvent(const wxEvent& event); // NOTE: uses AddPendingEvent(); call only from secondary threads #endif // Connecting and disconnecting // ---------------------------- // These functions are used for old, untyped, event handlers and don't // check that the type of the function passed to them actually matches the // type of the event. They also only allow connecting events to methods of // wxEvtHandler-derived classes. // // The template Connect() methods below are safer and allow connecting // events to arbitrary functions or functors -- but require compiler // support for templates. // Dynamic association of a member function handler with the event handler, // winid and event type void Connect(int winid, int lastId, wxEventType eventType, wxObjectEventFunction func, wxObject *userData = NULL, wxEvtHandler *eventSink = NULL) { DoConnect(winid, lastId, eventType, wxNewEventFunctor(eventType, func, eventSink), userData); } // Convenience function: take just one id void Connect(int winid, wxEventType eventType, wxObjectEventFunction func, wxObject *userData = NULL, wxEvtHandler *eventSink = NULL) { Connect(winid, wxID_ANY, eventType, func, userData, eventSink); } // Even more convenient: without id (same as using id of wxID_ANY) void Connect(wxEventType eventType, wxObjectEventFunction func, wxObject *userData = NULL, wxEvtHandler *eventSink = NULL) { Connect(wxID_ANY, wxID_ANY, eventType, func, userData, eventSink); } bool Disconnect(int winid, int lastId, wxEventType eventType, wxObjectEventFunction func = NULL, wxObject *userData = NULL, wxEvtHandler *eventSink = NULL) { return DoDisconnect(winid, lastId, eventType, wxMakeEventFunctor(eventType, func, eventSink), userData ); } bool Disconnect(int winid = wxID_ANY, wxEventType eventType = wxEVT_NULL, wxObjectEventFunction func = NULL, wxObject *userData = NULL, wxEvtHandler *eventSink = NULL) { return Disconnect(winid, wxID_ANY, eventType, func, userData, eventSink); } bool Disconnect(wxEventType eventType, wxObjectEventFunction func, wxObject *userData = NULL, wxEvtHandler *eventSink = NULL) { return Disconnect(wxID_ANY, eventType, func, userData, eventSink); } #if !wxEVENTS_COMPATIBILITY_2_8 // Bind arbitrary functor (including just a function) to an event: template void Bind(const EventTag& eventType, Functor functor, int winid = wxID_ANY, int lastId = wxID_ANY, wxObject *userData = NULL) { DoConnect(winid, lastId, eventType, wxNewEventFunctor(eventType, functor), userData); } template bool Unbind(const EventTag& eventType, Functor functor, int winid = wxID_ANY, int lastId = wxID_ANY, wxObject *userData = NULL) { return DoDisconnect(winid, lastId, eventType, wxMakeEventFunctor(eventType, functor), userData); } // Bind a method of a class (called on the specified handler which must // be convertible to this class) object to an event: template void Bind(const EventTag &eventType, void (Class::*method)(EventArg &), EventHandler *handler, int winid = wxID_ANY, int lastId = wxID_ANY, wxObject *userData = NULL) { DoConnect(winid, lastId, eventType, wxNewEventFunctor(eventType, method, handler), userData); } template bool Unbind(const EventTag &eventType, void (Class::*method)(EventArg&), EventHandler *handler, int winid = wxID_ANY, int lastId = wxID_ANY, wxObject *userData = NULL ) { return DoDisconnect(winid, lastId, eventType, wxMakeEventFunctor(eventType, method, handler), userData); } #endif // !wxEVENTS_COMPATIBILITY_2_8 wxList* GetDynamicEventTable() const { return m_dynamicEvents ; } // User data can be associated with each wxEvtHandler void SetClientObject( wxClientData *data ) { DoSetClientObject(data); } wxClientData *GetClientObject() const { return DoGetClientObject(); } void SetClientData( void *data ) { DoSetClientData(data); } void *GetClientData() const { return DoGetClientData(); } // implementation from now on // -------------------------- // check if the given event table entry matches this event by id (the check // for the event type should be done by caller) and call the handler if it // does // // return true if the event was processed, false otherwise (no match or the // handler decided to skip the event) static bool ProcessEventIfMatchesId(const wxEventTableEntryBase& tableEntry, wxEvtHandler *handler, wxEvent& event); virtual bool SearchEventTable(wxEventTable& table, wxEvent& event); bool SearchDynamicEventTable( wxEvent& event ); // Avoid problems at exit by cleaning up static hash table gracefully void ClearEventHashTable() { GetEventHashTable().Clear(); } void OnSinkDestroyed( wxEvtHandler *sink ); // The method tries to process the event in this event handler. // // It is meant to be called from ProcessEvent() only and is not virtual, // additional event handlers can be hooked into the normal event processing // logic using TryBefore() and TryAfter() hooks. bool ProcessEventHere(wxEvent& event); private: void DoConnect(int winid, int lastId, wxEventType eventType, wxEventFunctor *func, wxObject* userData = NULL); bool DoDisconnect(int winid, int lastId, wxEventType eventType, const wxEventFunctor& func, wxObject *userData = NULL); static const wxEventTableEntry sm_eventTableEntries[]; protected: // hooks for wxWindow used by ProcessEvent() // ----------------------------------------- // this one is called before trying our own event table to allow plugging // in the event handlers overriding the default logic, this is used by e.g. // validators. virtual bool TryBefore(wxEvent& event); // this one is called after failing to find the event handle in our own // table to give a chance to the other windows to process it // // base class implementation passes the event to wxTheApp virtual bool TryAfter(wxEvent& event); #ifdef WXWIN_COMPATIBILITY_2_8 // deprecated method: override TryBefore() instead of this one wxDEPRECATED_BUT_USED_INTERNALLY_INLINE( virtual bool TryValidator(wxEvent& WXUNUSED(event)), return false; ) wxDEPRECATED_BUT_USED_INTERNALLY_INLINE( virtual bool TryParent(wxEvent& event), return DoTryApp(event); ) #endif // WXWIN_COMPATIBILITY_2_8 static const wxEventTable sm_eventTable; virtual const wxEventTable *GetEventTable() const; static wxEventHashTable sm_eventHashTable; virtual wxEventHashTable& GetEventHashTable() const; wxEvtHandler* m_nextHandler; wxEvtHandler* m_previousHandler; wxList* m_dynamicEvents; wxList* m_pendingEvents; #if wxUSE_THREADS // critical section protecting m_pendingEvents wxCriticalSection m_pendingEventsLock; #endif // wxUSE_THREADS // Is event handler enabled? bool m_enabled; // The user data: either an object which will be deleted by the container // when it's deleted or some raw pointer which we do nothing with - only // one type of data can be used with the given window (i.e. you cannot set // the void data and then associate the container with wxClientData or vice // versa) union { wxClientData *m_clientObject; void *m_clientData; }; // what kind of data do we have? wxClientDataType m_clientDataType; // client data accessors virtual void DoSetClientObject( wxClientData *data ); virtual wxClientData *DoGetClientObject() const; virtual void DoSetClientData( void *data ); virtual void *DoGetClientData() const; // Search tracker objects for event connection with this sink wxEventConnectionRef *FindRefInTrackerList(wxEvtHandler *handler); private: // pass the event to wxTheApp instance, called from TryAfter() bool DoTryApp(wxEvent& event); DECLARE_DYNAMIC_CLASS_NO_COPY(wxEvtHandler) }; WX_DEFINE_ARRAY_WITH_DECL_PTR(wxEvtHandler *, wxEvtHandlerArray, class WXDLLIMPEXP_BASE); // ---------------------------------------------------------------------------- // wxEventConnectionRef represents all connections between two event handlers // and enables automatic disconnect when an event handler sink goes out of // scope. Each connection/disconnect increases/decreases ref count, and // when it reaches zero the node goes out of scope. // ---------------------------------------------------------------------------- class wxEventConnectionRef : public wxTrackerNode { public: wxEventConnectionRef() : m_src(NULL), m_sink(NULL), m_refCount(0) { } wxEventConnectionRef(wxEvtHandler *src, wxEvtHandler *sink) : m_src(src), m_sink(sink), m_refCount(1) { m_sink->AddNode(this); } // The sink is being destroyed virtual void OnObjectDestroy( ) { if ( m_src ) m_src->OnSinkDestroyed( m_sink ); delete this; } virtual wxEventConnectionRef *ToEventConnection() { return this; } void IncRef() { m_refCount++; } void DecRef() { if ( !--m_refCount ) { // The sink holds the only external pointer to this object if ( m_sink ) m_sink->RemoveNode(this); delete this; } } private: wxEvtHandler *m_src, *m_sink; int m_refCount; friend class wxEvtHandler; wxDECLARE_NO_ASSIGN_CLASS(wxEventConnectionRef); }; inline void wxObjectEventFunctor::operator()(wxEvtHandler *handler, wxEvent& event) { wxEvtHandler * const realHandler = m_handler ? m_handler : handler; (realHandler->*m_method)(event); } // Post a message to the given event handler which will be processed during the // next event loop iteration. // // Notice that this one is not thread-safe, use wxQueueEvent() inline void wxPostEvent(wxEvtHandler *dest, const wxEvent& event) { wxCHECK_RET( dest, "need an object to post event to" ); dest->AddPendingEvent(event); } // Wrapper around wxEvtHandler::QueueEvent(): adds an event for later // processing, unlike wxPostEvent it is safe to use from different thread even // for events with wxString members inline void wxQueueEvent(wxEvtHandler *dest, wxEvent *event) { wxCHECK_RET( dest, "need an object to queue event for" ); dest->QueueEvent(event); } typedef void (wxEvtHandler::*wxEventFunction)(wxEvent&); typedef void (wxEvtHandler::*wxIdleEventFunction)(wxIdleEvent&); #define wxEventHandler(func) \ wxEVENT_HANDLER_CAST(wxEventFunction, func) #define wxIdleEventHandler(func) \ wxEVENT_HANDLER_CAST(wxIdleEventFunction, func) #if wxUSE_GUI // ---------------------------------------------------------------------------- // wxEventBlocker: helper class to temporarily disable event handling for a window // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxEventBlocker : public wxEvtHandler { public: wxEventBlocker(wxWindow *win, wxEventType type = wxEVT_ANY); virtual ~wxEventBlocker(); void Block(wxEventType type) { m_eventsToBlock.push_back(type); } virtual bool ProcessEvent(wxEvent& event); protected: wxArrayInt m_eventsToBlock; wxWindow *m_window; wxDECLARE_NO_COPY_CLASS(wxEventBlocker); }; typedef void (wxEvtHandler::*wxCommandEventFunction)(wxCommandEvent&); typedef void (wxEvtHandler::*wxThreadEventFunction)(wxThreadEvent&); typedef void (wxEvtHandler::*wxScrollEventFunction)(wxScrollEvent&); typedef void (wxEvtHandler::*wxScrollWinEventFunction)(wxScrollWinEvent&); typedef void (wxEvtHandler::*wxSizeEventFunction)(wxSizeEvent&); typedef void (wxEvtHandler::*wxMoveEventFunction)(wxMoveEvent&); typedef void (wxEvtHandler::*wxPaintEventFunction)(wxPaintEvent&); typedef void (wxEvtHandler::*wxNcPaintEventFunction)(wxNcPaintEvent&); typedef void (wxEvtHandler::*wxEraseEventFunction)(wxEraseEvent&); typedef void (wxEvtHandler::*wxMouseEventFunction)(wxMouseEvent&); typedef void (wxEvtHandler::*wxCharEventFunction)(wxKeyEvent&); typedef void (wxEvtHandler::*wxFocusEventFunction)(wxFocusEvent&); typedef void (wxEvtHandler::*wxChildFocusEventFunction)(wxChildFocusEvent&); typedef void (wxEvtHandler::*wxActivateEventFunction)(wxActivateEvent&); typedef void (wxEvtHandler::*wxMenuEventFunction)(wxMenuEvent&); typedef void (wxEvtHandler::*wxJoystickEventFunction)(wxJoystickEvent&); typedef void (wxEvtHandler::*wxDropFilesEventFunction)(wxDropFilesEvent&); typedef void (wxEvtHandler::*wxInitDialogEventFunction)(wxInitDialogEvent&); typedef void (wxEvtHandler::*wxSysColourChangedEventFunction)(wxSysColourChangedEvent&); typedef void (wxEvtHandler::*wxDisplayChangedEventFunction)(wxDisplayChangedEvent&); typedef void (wxEvtHandler::*wxUpdateUIEventFunction)(wxUpdateUIEvent&); typedef void (wxEvtHandler::*wxCloseEventFunction)(wxCloseEvent&); typedef void (wxEvtHandler::*wxShowEventFunction)(wxShowEvent&); typedef void (wxEvtHandler::*wxIconizeEventFunction)(wxIconizeEvent&); typedef void (wxEvtHandler::*wxMaximizeEventFunction)(wxMaximizeEvent&); typedef void (wxEvtHandler::*wxNavigationKeyEventFunction)(wxNavigationKeyEvent&); typedef void (wxEvtHandler::*wxPaletteChangedEventFunction)(wxPaletteChangedEvent&); typedef void (wxEvtHandler::*wxQueryNewPaletteEventFunction)(wxQueryNewPaletteEvent&); typedef void (wxEvtHandler::*wxWindowCreateEventFunction)(wxWindowCreateEvent&); typedef void (wxEvtHandler::*wxWindowDestroyEventFunction)(wxWindowDestroyEvent&); typedef void (wxEvtHandler::*wxSetCursorEventFunction)(wxSetCursorEvent&); typedef void (wxEvtHandler::*wxNotifyEventFunction)(wxNotifyEvent&); typedef void (wxEvtHandler::*wxHelpEventFunction)(wxHelpEvent&); typedef void (wxEvtHandler::*wxContextMenuEventFunction)(wxContextMenuEvent&); typedef void (wxEvtHandler::*wxMouseCaptureChangedEventFunction)(wxMouseCaptureChangedEvent&); typedef void (wxEvtHandler::*wxMouseCaptureLostEventFunction)(wxMouseCaptureLostEvent&); typedef void (wxEvtHandler::*wxClipboardTextEventFunction)(wxClipboardTextEvent&); #define wxCommandEventHandler(func) \ wxEVENT_HANDLER_CAST(wxCommandEventFunction, func) #define wxThreadEventHandler(func) \ wxEVENT_HANDLER_CAST(wxThreadEventFunction, func) #define wxScrollEventHandler(func) \ wxEVENT_HANDLER_CAST(wxScrollEventFunction, func) #define wxScrollWinEventHandler(func) \ wxEVENT_HANDLER_CAST(wxScrollWinEventFunction, func) #define wxSizeEventHandler(func) \ wxEVENT_HANDLER_CAST(wxSizeEventFunction, func) #define wxMoveEventHandler(func) \ wxEVENT_HANDLER_CAST(wxMoveEventFunction, func) #define wxPaintEventHandler(func) \ wxEVENT_HANDLER_CAST(wxPaintEventFunction, func) #define wxNcPaintEventHandler(func) \ wxEVENT_HANDLER_CAST(wxNcPaintEventFunction, func) #define wxEraseEventHandler(func) \ wxEVENT_HANDLER_CAST(wxEraseEventFunction, func) #define wxMouseEventHandler(func) \ wxEVENT_HANDLER_CAST(wxMouseEventFunction, func) #define wxCharEventHandler(func) \ wxEVENT_HANDLER_CAST(wxCharEventFunction, func) #define wxKeyEventHandler(func) wxCharEventHandler(func) #define wxFocusEventHandler(func) \ wxEVENT_HANDLER_CAST(wxFocusEventFunction, func) #define wxChildFocusEventHandler(func) \ wxEVENT_HANDLER_CAST(wxChildFocusEventFunction, func) #define wxActivateEventHandler(func) \ wxEVENT_HANDLER_CAST(wxActivateEventFunction, func) #define wxMenuEventHandler(func) \ wxEVENT_HANDLER_CAST(wxMenuEventFunction, func) #define wxJoystickEventHandler(func) \ wxEVENT_HANDLER_CAST(wxJoystickEventFunction, func) #define wxDropFilesEventHandler(func) \ wxEVENT_HANDLER_CAST(wxDropFilesEventFunction, func) #define wxInitDialogEventHandler(func) \ wxEVENT_HANDLER_CAST(wxInitDialogEventFunction, func) #define wxSysColourChangedEventHandler(func) \ wxEVENT_HANDLER_CAST(wxSysColourChangedEventFunction, func) #define wxDisplayChangedEventHandler(func) \ wxEVENT_HANDLER_CAST(wxDisplayChangedEventFunction, func) #define wxUpdateUIEventHandler(func) \ wxEVENT_HANDLER_CAST(wxUpdateUIEventFunction, func) #define wxCloseEventHandler(func) \ wxEVENT_HANDLER_CAST(wxCloseEventFunction, func) #define wxShowEventHandler(func) \ wxEVENT_HANDLER_CAST(wxShowEventFunction, func) #define wxIconizeEventHandler(func) \ wxEVENT_HANDLER_CAST(wxIconizeEventFunction, func) #define wxMaximizeEventHandler(func) \ wxEVENT_HANDLER_CAST(wxMaximizeEventFunction, func) #define wxNavigationKeyEventHandler(func) \ wxEVENT_HANDLER_CAST(wxNavigationKeyEventFunction, func) #define wxPaletteChangedEventHandler(func) \ wxEVENT_HANDLER_CAST(wxPaletteChangedEventFunction, func) #define wxQueryNewPaletteEventHandler(func) \ wxEVENT_HANDLER_CAST(wxQueryNewPaletteEventFunction, func) #define wxWindowCreateEventHandler(func) \ wxEVENT_HANDLER_CAST(wxWindowCreateEventFunction, func) #define wxWindowDestroyEventHandler(func) \ wxEVENT_HANDLER_CAST(wxWindowDestroyEventFunction, func) #define wxSetCursorEventHandler(func) \ wxEVENT_HANDLER_CAST(wxSetCursorEventFunction, func) #define wxNotifyEventHandler(func) \ wxEVENT_HANDLER_CAST(wxNotifyEventFunction, func) #define wxHelpEventHandler(func) \ wxEVENT_HANDLER_CAST(wxHelpEventFunction, func) #define wxContextMenuEventHandler(func) \ wxEVENT_HANDLER_CAST(wxContextMenuEventFunction, func) #define wxMouseCaptureChangedEventHandler(func) \ wxEVENT_HANDLER_CAST(wxMouseCaptureChangedEventFunction, func) #define wxMouseCaptureLostEventHandler(func) \ wxEVENT_HANDLER_CAST(wxMouseCaptureLostEventFunction, func) #define wxClipboardTextEventHandler(func) \ wxEVENT_HANDLER_CAST(wxClipboardTextEventFunction, func) #endif // wxUSE_GUI // N.B. In GNU-WIN32, you *have* to take the address of a member function // (use &) or the compiler crashes... #define DECLARE_EVENT_TABLE() \ private: \ static const wxEventTableEntry sm_eventTableEntries[]; \ protected: \ static const wxEventTable sm_eventTable; \ virtual const wxEventTable* GetEventTable() const; \ static wxEventHashTable sm_eventHashTable; \ virtual wxEventHashTable& GetEventHashTable() const; // N.B.: when building DLL with Borland C++ 5.5 compiler, you must initialize // sm_eventTable before using it in GetEventTable() or the compiler gives // E2233 (see http://groups.google.com/groups?selm=397dcc8a%241_2%40dnews) #define BEGIN_EVENT_TABLE(theClass, baseClass) \ const wxEventTable theClass::sm_eventTable = \ { &baseClass::sm_eventTable, &theClass::sm_eventTableEntries[0] }; \ const wxEventTable *theClass::GetEventTable() const \ { return &theClass::sm_eventTable; } \ wxEventHashTable theClass::sm_eventHashTable(theClass::sm_eventTable); \ wxEventHashTable &theClass::GetEventHashTable() const \ { return theClass::sm_eventHashTable; } \ const wxEventTableEntry theClass::sm_eventTableEntries[] = { \ #define BEGIN_EVENT_TABLE_TEMPLATE1(theClass, baseClass, T1) \ template \ const wxEventTable theClass::sm_eventTable = \ { &baseClass::sm_eventTable, &theClass::sm_eventTableEntries[0] }; \ template \ const wxEventTable *theClass::GetEventTable() const \ { return &theClass::sm_eventTable; } \ template \ wxEventHashTable theClass::sm_eventHashTable(theClass::sm_eventTable); \ template \ wxEventHashTable &theClass::GetEventHashTable() const \ { return theClass::sm_eventHashTable; } \ template \ const wxEventTableEntry theClass::sm_eventTableEntries[] = { \ #define BEGIN_EVENT_TABLE_TEMPLATE2(theClass, baseClass, T1, T2) \ template \ const wxEventTable theClass::sm_eventTable = \ { &baseClass::sm_eventTable, &theClass::sm_eventTableEntries[0] }; \ template \ const wxEventTable *theClass::GetEventTable() const \ { return &theClass::sm_eventTable; } \ template \ wxEventHashTable theClass::sm_eventHashTable(theClass::sm_eventTable); \ template \ wxEventHashTable &theClass::GetEventHashTable() const \ { return theClass::sm_eventHashTable; } \ template \ const wxEventTableEntry theClass::sm_eventTableEntries[] = { \ #define BEGIN_EVENT_TABLE_TEMPLATE3(theClass, baseClass, T1, T2, T3) \ template \ const wxEventTable theClass::sm_eventTable = \ { &baseClass::sm_eventTable, &theClass::sm_eventTableEntries[0] }; \ template \ const wxEventTable *theClass::GetEventTable() const \ { return &theClass::sm_eventTable; } \ template \ wxEventHashTable theClass::sm_eventHashTable(theClass::sm_eventTable); \ template \ wxEventHashTable &theClass::GetEventHashTable() const \ { return theClass::sm_eventHashTable; } \ template \ const wxEventTableEntry theClass::sm_eventTableEntries[] = { \ #define BEGIN_EVENT_TABLE_TEMPLATE4(theClass, baseClass, T1, T2, T3, T4) \ template \ const wxEventTable theClass::sm_eventTable = \ { &baseClass::sm_eventTable, &theClass::sm_eventTableEntries[0] }; \ template \ const wxEventTable *theClass::GetEventTable() const \ { return &theClass::sm_eventTable; } \ template \ wxEventHashTable theClass::sm_eventHashTable(theClass::sm_eventTable); \ template \ wxEventHashTable &theClass::GetEventHashTable() const \ { return theClass::sm_eventHashTable; } \ template \ const wxEventTableEntry theClass::sm_eventTableEntries[] = { \ #define BEGIN_EVENT_TABLE_TEMPLATE5(theClass, baseClass, T1, T2, T3, T4, T5) \ template \ const wxEventTable theClass::sm_eventTable = \ { &baseClass::sm_eventTable, &theClass::sm_eventTableEntries[0] }; \ template \ const wxEventTable *theClass::GetEventTable() const \ { return &theClass::sm_eventTable; } \ template \ wxEventHashTable theClass::sm_eventHashTable(theClass::sm_eventTable); \ template \ wxEventHashTable &theClass::GetEventHashTable() const \ { return theClass::sm_eventHashTable; } \ template \ const wxEventTableEntry theClass::sm_eventTableEntries[] = { \ #define BEGIN_EVENT_TABLE_TEMPLATE7(theClass, baseClass, T1, T2, T3, T4, T5, T6, T7) \ template \ const wxEventTable theClass::sm_eventTable = \ { &baseClass::sm_eventTable, &theClass::sm_eventTableEntries[0] }; \ template \ const wxEventTable *theClass::GetEventTable() const \ { return &theClass::sm_eventTable; } \ template \ wxEventHashTable theClass::sm_eventHashTable(theClass::sm_eventTable); \ template \ wxEventHashTable &theClass::GetEventHashTable() const \ { return theClass::sm_eventHashTable; } \ template \ const wxEventTableEntry theClass::sm_eventTableEntries[] = { \ #define BEGIN_EVENT_TABLE_TEMPLATE8(theClass, baseClass, T1, T2, T3, T4, T5, T6, T7, T8) \ template \ const wxEventTable theClass::sm_eventTable = \ { &baseClass::sm_eventTable, &theClass::sm_eventTableEntries[0] }; \ template \ const wxEventTable *theClass::GetEventTable() const \ { return &theClass::sm_eventTable; } \ template \ wxEventHashTable theClass::sm_eventHashTable(theClass::sm_eventTable); \ template \ wxEventHashTable &theClass::GetEventHashTable() const \ { return theClass::sm_eventHashTable; } \ template \ const wxEventTableEntry theClass::sm_eventTableEntries[] = { \ #define END_EVENT_TABLE() DECLARE_EVENT_TABLE_TERMINATOR() }; /* * Event table macros */ // helpers for writing shorter code below: declare an event macro taking 2, 1 // or none ids (the missing ids default to wxID_ANY) // // macro arguments: // - evt one of wxEVT_XXX constants // - id1, id2 ids of the first/last id // - fn the function (should be cast to the right type) #define wx__DECLARE_EVT2(evt, id1, id2, fn) \ DECLARE_EVENT_TABLE_ENTRY(evt, id1, id2, fn, NULL), #define wx__DECLARE_EVT1(evt, id, fn) \ wx__DECLARE_EVT2(evt, id, wxID_ANY, fn) #define wx__DECLARE_EVT0(evt, fn) \ wx__DECLARE_EVT1(evt, wxID_ANY, fn) // Generic events #define EVT_CUSTOM(event, winid, func) \ wx__DECLARE_EVT1(event, winid, wxEventHandler(func)) #define EVT_CUSTOM_RANGE(event, id1, id2, func) \ wx__DECLARE_EVT2(event, id1, id2, wxEventHandler(func)) // EVT_COMMAND #define EVT_COMMAND(winid, event, func) \ wx__DECLARE_EVT1(event, winid, wxCommandEventHandler(func)) #define EVT_COMMAND_RANGE(id1, id2, event, func) \ wx__DECLARE_EVT2(event, id1, id2, wxCommandEventHandler(func)) #define EVT_NOTIFY(event, winid, func) \ wx__DECLARE_EVT1(event, winid, wxNotifyEventHandler(func)) #define EVT_NOTIFY_RANGE(event, id1, id2, func) \ wx__DECLARE_EVT2(event, id1, id2, wxNotifyEventHandler(func)) // Miscellaneous #define EVT_SIZE(func) wx__DECLARE_EVT0(wxEVT_SIZE, wxSizeEventHandler(func)) #define EVT_SIZING(func) wx__DECLARE_EVT0(wxEVT_SIZING, wxSizeEventHandler(func)) #define EVT_MOVE(func) wx__DECLARE_EVT0(wxEVT_MOVE, wxMoveEventHandler(func)) #define EVT_MOVING(func) wx__DECLARE_EVT0(wxEVT_MOVING, wxMoveEventHandler(func)) #define EVT_MOVE_START(func) wx__DECLARE_EVT0(wxEVT_MOVE_START, wxMoveEventHandler(func)) #define EVT_MOVE_END(func) wx__DECLARE_EVT0(wxEVT_MOVE_END, wxMoveEventHandler(func)) #define EVT_CLOSE(func) wx__DECLARE_EVT0(wxEVT_CLOSE_WINDOW, wxCloseEventHandler(func)) #define EVT_END_SESSION(func) wx__DECLARE_EVT0(wxEVT_END_SESSION, wxCloseEventHandler(func)) #define EVT_QUERY_END_SESSION(func) wx__DECLARE_EVT0(wxEVT_QUERY_END_SESSION, wxCloseEventHandler(func)) #define EVT_PAINT(func) wx__DECLARE_EVT0(wxEVT_PAINT, wxPaintEventHandler(func)) #define EVT_NC_PAINT(func) wx__DECLARE_EVT0(wxEVT_NC_PAINT, wxNcPaintEventHandler(func)) #define EVT_ERASE_BACKGROUND(func) wx__DECLARE_EVT0(wxEVT_ERASE_BACKGROUND, wxEraseEventHandler(func)) #define EVT_CHAR(func) wx__DECLARE_EVT0(wxEVT_CHAR, wxCharEventHandler(func)) #define EVT_KEY_DOWN(func) wx__DECLARE_EVT0(wxEVT_KEY_DOWN, wxKeyEventHandler(func)) #define EVT_KEY_UP(func) wx__DECLARE_EVT0(wxEVT_KEY_UP, wxKeyEventHandler(func)) #if wxUSE_HOTKEY #define EVT_HOTKEY(winid, func) wx__DECLARE_EVT1(wxEVT_HOTKEY, winid, wxCharEventHandler(func)) #endif #define EVT_CHAR_HOOK(func) wx__DECLARE_EVT0(wxEVT_CHAR_HOOK, wxCharEventHandler(func)) #define EVT_MENU_OPEN(func) wx__DECLARE_EVT0(wxEVT_MENU_OPEN, wxMenuEventHandler(func)) #define EVT_MENU_CLOSE(func) wx__DECLARE_EVT0(wxEVT_MENU_CLOSE, wxMenuEventHandler(func)) #define EVT_MENU_HIGHLIGHT(winid, func) wx__DECLARE_EVT1(wxEVT_MENU_HIGHLIGHT, winid, wxMenuEventHandler(func)) #define EVT_MENU_HIGHLIGHT_ALL(func) wx__DECLARE_EVT0(wxEVT_MENU_HIGHLIGHT, wxMenuEventHandler(func)) #define EVT_SET_FOCUS(func) wx__DECLARE_EVT0(wxEVT_SET_FOCUS, wxFocusEventHandler(func)) #define EVT_KILL_FOCUS(func) wx__DECLARE_EVT0(wxEVT_KILL_FOCUS, wxFocusEventHandler(func)) #define EVT_CHILD_FOCUS(func) wx__DECLARE_EVT0(wxEVT_CHILD_FOCUS, wxChildFocusEventHandler(func)) #define EVT_ACTIVATE(func) wx__DECLARE_EVT0(wxEVT_ACTIVATE, wxActivateEventHandler(func)) #define EVT_ACTIVATE_APP(func) wx__DECLARE_EVT0(wxEVT_ACTIVATE_APP, wxActivateEventHandler(func)) #define EVT_HIBERNATE(func) wx__DECLARE_EVT0(wxEVT_HIBERNATE, wxActivateEventHandler(func)) #define EVT_END_SESSION(func) wx__DECLARE_EVT0(wxEVT_END_SESSION, wxCloseEventHandler(func)) #define EVT_QUERY_END_SESSION(func) wx__DECLARE_EVT0(wxEVT_QUERY_END_SESSION, wxCloseEventHandler(func)) #define EVT_DROP_FILES(func) wx__DECLARE_EVT0(wxEVT_DROP_FILES, wxDropFilesEventHandler(func)) #define EVT_INIT_DIALOG(func) wx__DECLARE_EVT0(wxEVT_INIT_DIALOG, wxInitDialogEventHandler(func)) #define EVT_SYS_COLOUR_CHANGED(func) wx__DECLARE_EVT0(wxEVT_SYS_COLOUR_CHANGED, wxSysColourChangedEventHandler(func)) #define EVT_DISPLAY_CHANGED(func) wx__DECLARE_EVT0(wxEVT_DISPLAY_CHANGED, wxDisplayChangedEventHandler(func)) #define EVT_SHOW(func) wx__DECLARE_EVT0(wxEVT_SHOW, wxShowEventHandler(func)) #define EVT_MAXIMIZE(func) wx__DECLARE_EVT0(wxEVT_MAXIMIZE, wxMaximizeEventHandler(func)) #define EVT_ICONIZE(func) wx__DECLARE_EVT0(wxEVT_ICONIZE, wxIconizeEventHandler(func)) #define EVT_NAVIGATION_KEY(func) wx__DECLARE_EVT0(wxEVT_NAVIGATION_KEY, wxNavigationKeyEventHandler(func)) #define EVT_PALETTE_CHANGED(func) wx__DECLARE_EVT0(wxEVT_PALETTE_CHANGED, wxPaletteChangedEventHandler(func)) #define EVT_QUERY_NEW_PALETTE(func) wx__DECLARE_EVT0(wxEVT_QUERY_NEW_PALETTE, wxQueryNewPaletteEventHandler(func)) #define EVT_WINDOW_CREATE(func) wx__DECLARE_EVT0(wxEVT_CREATE, wxWindowCreateEventHandler(func)) #define EVT_WINDOW_DESTROY(func) wx__DECLARE_EVT0(wxEVT_DESTROY, wxWindowDestroyEventHandler(func)) #define EVT_SET_CURSOR(func) wx__DECLARE_EVT0(wxEVT_SET_CURSOR, wxSetCursorEventHandler(func)) #define EVT_MOUSE_CAPTURE_CHANGED(func) wx__DECLARE_EVT0(wxEVT_MOUSE_CAPTURE_CHANGED, wxMouseCaptureChangedEventHandler(func)) #define EVT_MOUSE_CAPTURE_LOST(func) wx__DECLARE_EVT0(wxEVT_MOUSE_CAPTURE_LOST, wxMouseCaptureLostEventHandler(func)) // Mouse events #define EVT_LEFT_DOWN(func) wx__DECLARE_EVT0(wxEVT_LEFT_DOWN, wxMouseEventHandler(func)) #define EVT_LEFT_UP(func) wx__DECLARE_EVT0(wxEVT_LEFT_UP, wxMouseEventHandler(func)) #define EVT_MIDDLE_DOWN(func) wx__DECLARE_EVT0(wxEVT_MIDDLE_DOWN, wxMouseEventHandler(func)) #define EVT_MIDDLE_UP(func) wx__DECLARE_EVT0(wxEVT_MIDDLE_UP, wxMouseEventHandler(func)) #define EVT_RIGHT_DOWN(func) wx__DECLARE_EVT0(wxEVT_RIGHT_DOWN, wxMouseEventHandler(func)) #define EVT_RIGHT_UP(func) wx__DECLARE_EVT0(wxEVT_RIGHT_UP, wxMouseEventHandler(func)) #define EVT_MOTION(func) wx__DECLARE_EVT0(wxEVT_MOTION, wxMouseEventHandler(func)) #define EVT_LEFT_DCLICK(func) wx__DECLARE_EVT0(wxEVT_LEFT_DCLICK, wxMouseEventHandler(func)) #define EVT_MIDDLE_DCLICK(func) wx__DECLARE_EVT0(wxEVT_MIDDLE_DCLICK, wxMouseEventHandler(func)) #define EVT_RIGHT_DCLICK(func) wx__DECLARE_EVT0(wxEVT_RIGHT_DCLICK, wxMouseEventHandler(func)) #define EVT_LEAVE_WINDOW(func) wx__DECLARE_EVT0(wxEVT_LEAVE_WINDOW, wxMouseEventHandler(func)) #define EVT_ENTER_WINDOW(func) wx__DECLARE_EVT0(wxEVT_ENTER_WINDOW, wxMouseEventHandler(func)) #define EVT_MOUSEWHEEL(func) wx__DECLARE_EVT0(wxEVT_MOUSEWHEEL, wxMouseEventHandler(func)) #define EVT_MOUSE_AUX1_DOWN(func) wx__DECLARE_EVT0(wxEVT_AUX1_DOWN, wxMouseEventHandler(func)) #define EVT_MOUSE_AUX1_UP(func) wx__DECLARE_EVT0(wxEVT_AUX1_UP, wxMouseEventHandler(func)) #define EVT_MOUSE_AUX1_DCLICK(func) wx__DECLARE_EVT0(wxEVT_AUX1_DCLICK, wxMouseEventHandler(func)) #define EVT_MOUSE_AUX2_DOWN(func) wx__DECLARE_EVT0(wxEVT_AUX2_DOWN, wxMouseEventHandler(func)) #define EVT_MOUSE_AUX2_UP(func) wx__DECLARE_EVT0(wxEVT_AUX2_UP, wxMouseEventHandler(func)) #define EVT_MOUSE_AUX2_DCLICK(func) wx__DECLARE_EVT0(wxEVT_AUX2_DCLICK, wxMouseEventHandler(func)) // All mouse events #define EVT_MOUSE_EVENTS(func) \ EVT_LEFT_DOWN(func) \ EVT_LEFT_UP(func) \ EVT_LEFT_DCLICK(func) \ EVT_MIDDLE_DOWN(func) \ EVT_MIDDLE_UP(func) \ EVT_MIDDLE_DCLICK(func) \ EVT_RIGHT_DOWN(func) \ EVT_RIGHT_UP(func) \ EVT_RIGHT_DCLICK(func) \ EVT_MOUSE_AUX1_DOWN(func) \ EVT_MOUSE_AUX1_UP(func) \ EVT_MOUSE_AUX1_DCLICK(func) \ EVT_MOUSE_AUX2_DOWN(func) \ EVT_MOUSE_AUX2_UP(func) \ EVT_MOUSE_AUX2_DCLICK(func) \ EVT_MOTION(func) \ EVT_LEAVE_WINDOW(func) \ EVT_ENTER_WINDOW(func) \ EVT_MOUSEWHEEL(func) // Scrolling from wxWindow (sent to wxScrolledWindow) #define EVT_SCROLLWIN_TOP(func) wx__DECLARE_EVT0(wxEVT_SCROLLWIN_TOP, wxScrollWinEventHandler(func)) #define EVT_SCROLLWIN_BOTTOM(func) wx__DECLARE_EVT0(wxEVT_SCROLLWIN_BOTTOM, wxScrollWinEventHandler(func)) #define EVT_SCROLLWIN_LINEUP(func) wx__DECLARE_EVT0(wxEVT_SCROLLWIN_LINEUP, wxScrollWinEventHandler(func)) #define EVT_SCROLLWIN_LINEDOWN(func) wx__DECLARE_EVT0(wxEVT_SCROLLWIN_LINEDOWN, wxScrollWinEventHandler(func)) #define EVT_SCROLLWIN_PAGEUP(func) wx__DECLARE_EVT0(wxEVT_SCROLLWIN_PAGEUP, wxScrollWinEventHandler(func)) #define EVT_SCROLLWIN_PAGEDOWN(func) wx__DECLARE_EVT0(wxEVT_SCROLLWIN_PAGEDOWN, wxScrollWinEventHandler(func)) #define EVT_SCROLLWIN_THUMBTRACK(func) wx__DECLARE_EVT0(wxEVT_SCROLLWIN_THUMBTRACK, wxScrollWinEventHandler(func)) #define EVT_SCROLLWIN_THUMBRELEASE(func) wx__DECLARE_EVT0(wxEVT_SCROLLWIN_THUMBRELEASE, wxScrollWinEventHandler(func)) #define EVT_SCROLLWIN(func) \ EVT_SCROLLWIN_TOP(func) \ EVT_SCROLLWIN_BOTTOM(func) \ EVT_SCROLLWIN_LINEUP(func) \ EVT_SCROLLWIN_LINEDOWN(func) \ EVT_SCROLLWIN_PAGEUP(func) \ EVT_SCROLLWIN_PAGEDOWN(func) \ EVT_SCROLLWIN_THUMBTRACK(func) \ EVT_SCROLLWIN_THUMBRELEASE(func) // Scrolling from wxSlider and wxScrollBar #define EVT_SCROLL_TOP(func) wx__DECLARE_EVT0(wxEVT_SCROLL_TOP, wxScrollEventHandler(func)) #define EVT_SCROLL_BOTTOM(func) wx__DECLARE_EVT0(wxEVT_SCROLL_BOTTOM, wxScrollEventHandler(func)) #define EVT_SCROLL_LINEUP(func) wx__DECLARE_EVT0(wxEVT_SCROLL_LINEUP, wxScrollEventHandler(func)) #define EVT_SCROLL_LINEDOWN(func) wx__DECLARE_EVT0(wxEVT_SCROLL_LINEDOWN, wxScrollEventHandler(func)) #define EVT_SCROLL_PAGEUP(func) wx__DECLARE_EVT0(wxEVT_SCROLL_PAGEUP, wxScrollEventHandler(func)) #define EVT_SCROLL_PAGEDOWN(func) wx__DECLARE_EVT0(wxEVT_SCROLL_PAGEDOWN, wxScrollEventHandler(func)) #define EVT_SCROLL_THUMBTRACK(func) wx__DECLARE_EVT0(wxEVT_SCROLL_THUMBTRACK, wxScrollEventHandler(func)) #define EVT_SCROLL_THUMBRELEASE(func) wx__DECLARE_EVT0(wxEVT_SCROLL_THUMBRELEASE, wxScrollEventHandler(func)) #define EVT_SCROLL_CHANGED(func) wx__DECLARE_EVT0(wxEVT_SCROLL_CHANGED, wxScrollEventHandler(func)) #define EVT_SCROLL(func) \ EVT_SCROLL_TOP(func) \ EVT_SCROLL_BOTTOM(func) \ EVT_SCROLL_LINEUP(func) \ EVT_SCROLL_LINEDOWN(func) \ EVT_SCROLL_PAGEUP(func) \ EVT_SCROLL_PAGEDOWN(func) \ EVT_SCROLL_THUMBTRACK(func) \ EVT_SCROLL_THUMBRELEASE(func) \ EVT_SCROLL_CHANGED(func) // Scrolling from wxSlider and wxScrollBar, with an id #define EVT_COMMAND_SCROLL_TOP(winid, func) wx__DECLARE_EVT1(wxEVT_SCROLL_TOP, winid, wxScrollEventHandler(func)) #define EVT_COMMAND_SCROLL_BOTTOM(winid, func) wx__DECLARE_EVT1(wxEVT_SCROLL_BOTTOM, winid, wxScrollEventHandler(func)) #define EVT_COMMAND_SCROLL_LINEUP(winid, func) wx__DECLARE_EVT1(wxEVT_SCROLL_LINEUP, winid, wxScrollEventHandler(func)) #define EVT_COMMAND_SCROLL_LINEDOWN(winid, func) wx__DECLARE_EVT1(wxEVT_SCROLL_LINEDOWN, winid, wxScrollEventHandler(func)) #define EVT_COMMAND_SCROLL_PAGEUP(winid, func) wx__DECLARE_EVT1(wxEVT_SCROLL_PAGEUP, winid, wxScrollEventHandler(func)) #define EVT_COMMAND_SCROLL_PAGEDOWN(winid, func) wx__DECLARE_EVT1(wxEVT_SCROLL_PAGEDOWN, winid, wxScrollEventHandler(func)) #define EVT_COMMAND_SCROLL_THUMBTRACK(winid, func) wx__DECLARE_EVT1(wxEVT_SCROLL_THUMBTRACK, winid, wxScrollEventHandler(func)) #define EVT_COMMAND_SCROLL_THUMBRELEASE(winid, func) wx__DECLARE_EVT1(wxEVT_SCROLL_THUMBRELEASE, winid, wxScrollEventHandler(func)) #define EVT_COMMAND_SCROLL_CHANGED(winid, func) wx__DECLARE_EVT1(wxEVT_SCROLL_CHANGED, winid, wxScrollEventHandler(func)) #define EVT_COMMAND_SCROLL(winid, func) \ EVT_COMMAND_SCROLL_TOP(winid, func) \ EVT_COMMAND_SCROLL_BOTTOM(winid, func) \ EVT_COMMAND_SCROLL_LINEUP(winid, func) \ EVT_COMMAND_SCROLL_LINEDOWN(winid, func) \ EVT_COMMAND_SCROLL_PAGEUP(winid, func) \ EVT_COMMAND_SCROLL_PAGEDOWN(winid, func) \ EVT_COMMAND_SCROLL_THUMBTRACK(winid, func) \ EVT_COMMAND_SCROLL_THUMBRELEASE(winid, func) \ EVT_COMMAND_SCROLL_CHANGED(winid, func) #if WXWIN_COMPATIBILITY_2_6 // compatibility macros for the old name, deprecated in 2.8 #define wxEVT_SCROLL_ENDSCROLL wxEVT_SCROLL_CHANGED #define EVT_COMMAND_SCROLL_ENDSCROLL EVT_COMMAND_SCROLL_CHANGED #define EVT_SCROLL_ENDSCROLL EVT_SCROLL_CHANGED #endif // WXWIN_COMPATIBILITY_2_6 // Convenience macros for commonly-used commands #define EVT_CHECKBOX(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_CHECKBOX_CLICKED, winid, wxCommandEventHandler(func)) #define EVT_CHOICE(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_CHOICE_SELECTED, winid, wxCommandEventHandler(func)) #define EVT_LISTBOX(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_LISTBOX_SELECTED, winid, wxCommandEventHandler(func)) #define EVT_LISTBOX_DCLICK(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_LISTBOX_DOUBLECLICKED, winid, wxCommandEventHandler(func)) #define EVT_MENU(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_MENU_SELECTED, winid, wxCommandEventHandler(func)) #define EVT_MENU_RANGE(id1, id2, func) wx__DECLARE_EVT2(wxEVT_COMMAND_MENU_SELECTED, id1, id2, wxCommandEventHandler(func)) #if defined(__SMARTPHONE__) # define EVT_BUTTON(winid, func) EVT_MENU(winid, func) #else # define EVT_BUTTON(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_BUTTON_CLICKED, winid, wxCommandEventHandler(func)) #endif #define EVT_SLIDER(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_SLIDER_UPDATED, winid, wxCommandEventHandler(func)) #define EVT_RADIOBOX(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_RADIOBOX_SELECTED, winid, wxCommandEventHandler(func)) #define EVT_RADIOBUTTON(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_RADIOBUTTON_SELECTED, winid, wxCommandEventHandler(func)) // EVT_SCROLLBAR is now obsolete since we use EVT_COMMAND_SCROLL... events #define EVT_SCROLLBAR(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_SCROLLBAR_UPDATED, winid, wxCommandEventHandler(func)) #define EVT_VLBOX(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_VLBOX_SELECTED, winid, wxCommandEventHandler(func)) #define EVT_COMBOBOX(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_COMBOBOX_SELECTED, winid, wxCommandEventHandler(func)) #define EVT_TOOL(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_TOOL_CLICKED, winid, wxCommandEventHandler(func)) #define EVT_TOOL_DROPDOWN(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_TOOL_DROPDOWN_CLICKED, winid, wxCommandEventHandler(func)) #define EVT_TOOL_RANGE(id1, id2, func) wx__DECLARE_EVT2(wxEVT_COMMAND_TOOL_CLICKED, id1, id2, wxCommandEventHandler(func)) #define EVT_TOOL_RCLICKED(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_TOOL_RCLICKED, winid, wxCommandEventHandler(func)) #define EVT_TOOL_RCLICKED_RANGE(id1, id2, func) wx__DECLARE_EVT2(wxEVT_COMMAND_TOOL_RCLICKED, id1, id2, wxCommandEventHandler(func)) #define EVT_TOOL_ENTER(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_TOOL_ENTER, winid, wxCommandEventHandler(func)) #define EVT_CHECKLISTBOX(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_CHECKLISTBOX_TOGGLED, winid, wxCommandEventHandler(func)) #define EVT_COMBOBOX_DROPDOWN(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_COMBOBOX_DROPDOWN, winid, wxCommandEventHandler(func)) #define EVT_COMBOBOX_CLOSEUP(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_COMBOBOX_CLOSEUP, winid, wxCommandEventHandler(func)) // Generic command events #define EVT_COMMAND_LEFT_CLICK(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_LEFT_CLICK, winid, wxCommandEventHandler(func)) #define EVT_COMMAND_LEFT_DCLICK(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_LEFT_DCLICK, winid, wxCommandEventHandler(func)) #define EVT_COMMAND_RIGHT_CLICK(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_RIGHT_CLICK, winid, wxCommandEventHandler(func)) #define EVT_COMMAND_RIGHT_DCLICK(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_RIGHT_DCLICK, winid, wxCommandEventHandler(func)) #define EVT_COMMAND_SET_FOCUS(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_SET_FOCUS, winid, wxCommandEventHandler(func)) #define EVT_COMMAND_KILL_FOCUS(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_KILL_FOCUS, winid, wxCommandEventHandler(func)) #define EVT_COMMAND_ENTER(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_ENTER, winid, wxCommandEventHandler(func)) // Joystick events #define EVT_JOY_BUTTON_DOWN(func) wx__DECLARE_EVT0(wxEVT_JOY_BUTTON_DOWN, wxJoystickEventHandler(func)) #define EVT_JOY_BUTTON_UP(func) wx__DECLARE_EVT0(wxEVT_JOY_BUTTON_UP, wxJoystickEventHandler(func)) #define EVT_JOY_MOVE(func) wx__DECLARE_EVT0(wxEVT_JOY_MOVE, wxJoystickEventHandler(func)) #define EVT_JOY_ZMOVE(func) wx__DECLARE_EVT0(wxEVT_JOY_ZMOVE, wxJoystickEventHandler(func)) // All joystick events #define EVT_JOYSTICK_EVENTS(func) \ EVT_JOY_BUTTON_DOWN(func) \ EVT_JOY_BUTTON_UP(func) \ EVT_JOY_MOVE(func) \ EVT_JOY_ZMOVE(func) // Idle event #define EVT_IDLE(func) wx__DECLARE_EVT0(wxEVT_IDLE, wxIdleEventHandler(func)) // Update UI event #define EVT_UPDATE_UI(winid, func) wx__DECLARE_EVT1(wxEVT_UPDATE_UI, winid, wxUpdateUIEventHandler(func)) #define EVT_UPDATE_UI_RANGE(id1, id2, func) wx__DECLARE_EVT2(wxEVT_UPDATE_UI, id1, id2, wxUpdateUIEventHandler(func)) // Help events #define EVT_HELP(winid, func) wx__DECLARE_EVT1(wxEVT_HELP, winid, wxHelpEventHandler(func)) #define EVT_HELP_RANGE(id1, id2, func) wx__DECLARE_EVT2(wxEVT_HELP, id1, id2, wxHelpEventHandler(func)) #define EVT_DETAILED_HELP(winid, func) wx__DECLARE_EVT1(wxEVT_DETAILED_HELP, winid, wxHelpEventHandler(func)) #define EVT_DETAILED_HELP_RANGE(id1, id2, func) wx__DECLARE_EVT2(wxEVT_DETAILED_HELP, id1, id2, wxHelpEventHandler(func)) // Context Menu Events #define EVT_CONTEXT_MENU(func) wx__DECLARE_EVT0(wxEVT_CONTEXT_MENU, wxContextMenuEventHandler(func)) #define EVT_COMMAND_CONTEXT_MENU(winid, func) wx__DECLARE_EVT1(wxEVT_CONTEXT_MENU, winid, wxContextMenuEventHandler(func)) // Clipboard text Events #define EVT_TEXT_CUT(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_TEXT_CUT, winid, wxClipboardTextEventHandler(func)) #define EVT_TEXT_COPY(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_TEXT_COPY, winid, wxClipboardTextEventHandler(func)) #define EVT_TEXT_PASTE(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_TEXT_PASTE, winid, wxClipboardTextEventHandler(func)) // Thread events #define EVT_THREAD(id, func) wx__DECLARE_EVT1(wxEVT_COMMAND_THREAD, id, wxThreadEventHandler(func)) // ---------------------------------------------------------------------------- // Helper functions // ---------------------------------------------------------------------------- // This is an ugly hack to allow the use of Bind() instead of Connect() inside // the library code if the library was built with support for it, here is how // it is used: // // class SomeEventHandlingClass : wxBIND_OR_CONNECT_HACK_BASE_CLASS // public SomeBaseClass // { // public: // SomeEventHandlingClass(wxWindow *win) // { // // connect to the event for the given window // wxBIND_OR_CONNECT_HACK(win, wxEVT_SOMETHING, wxSomeEventHandler, // SomeEventHandlingClass::OnSomeEvent, this); // } // // private: // void OnSomeEvent(wxSomeEvent&) { ... } // }; // // This is *not* meant to be used by library users, it is only defined here // (and not in a private header) because the base class must be visible from // other public headers, please do NOT use this in your code, it will be // removed from future wx versions without warning. #if wxEVENTS_COMPATIBILITY_2_8 #define wxBIND_OR_CONNECT_HACK_BASE_CLASS public wxEvtHandler, #define wxBIND_OR_CONNECT_HACK_ONLY_BASE_CLASS : public wxEvtHandler #define wxBIND_OR_CONNECT_HACK(w, evt, handler, func, obj) \ win->Connect(evt, handler(func), NULL, obj) #else // wxEVENTS_COMPATIBILITY_2_8 #define wxBIND_OR_CONNECT_HACK_BASE_CLASS #define wxBIND_OR_CONNECT_HACK_ONLY_BASE_CLASS #define wxBIND_OR_CONNECT_HACK(w, evt, handler, func, obj) \ win->Bind(evt, &func, obj) #endif // wxEVENTS_COMPATIBILITY_2_8/!wxEVENTS_COMPATIBILITY_2_8 #if wxUSE_GUI // Find a window with the focus, that is also a descendant of the given window. // This is used to determine the window to initially send commands to. WXDLLIMPEXP_CORE wxWindow* wxFindFocusDescendant(wxWindow* ancestor); #endif // wxUSE_GUI #endif // _WX_EVENT_H_