/*-*- c++ -*-******************************************************** * wxLwindow.h : a scrolled Window for displaying/entering rich text* * * * (C) 1998 by Karsten Ballüder (Ballueder@usa.net) * * * * $Id$ *******************************************************************/ #ifndef WXLWINDOW_H #define WXLWINDOW_H #ifdef __GNUG__ # pragma interface "wxlwindow.h" #endif #ifndef USE_PCH # include #endif #include "wxllist.h" class wxLayoutWindow : public wxScrolledWindow { public: wxLayoutWindow(wxWindow *parent); wxLayoutList & GetLayoutList(void) { return m_llist; } // clears the window and sets default parameters: void Clear(int family = wxROMAN, int size=12, int style=wxNORMAL, int weight=wxNORMAL, int underline=0, char const *fg="black", char const *bg="white") { GetLayoutList().Clear(family,size,style,weight,underline,fg,bg); SetBackgroundColour( *GetLayoutList().GetDefaults()->GetBGColour()); } // callbacks // NB: these functions are used as event handlers and must not be virtual //void OnDraw(wxDC &dc); void OnPaint(wxPaintEvent &WXUNUSED(event)); void OnMouse(wxMouseEvent& event); void OnChar(wxKeyEvent& event); #ifdef __WXMSW__ virtual long MSWGetDlgCode(); #endif //MSW void UpdateScrollbars(void); void Print(void); void SetEventId(int id) { m_EventId = id; } // what for? Caller doesn't even know object's positions in window //wxPoint const &GetClickPosition(void) const { return m_ClickPosition; } virtual ~wxLayoutWindow() {} private: /// for sending events wxWindow *m_Parent; int m_EventId; /// the layout list to be displayed wxLayoutList m_llist; /// have we already set the scrollbars? bool m_ScrollbarsSet; /// if we want to find an object: wxPoint m_FindPos; wxLayoutObjectBase *m_FoundObject; wxPoint m_ClickPosition; DECLARE_EVENT_TABLE() }; #endif