\section{\class{wxGLCanvas}}\label{wxglcanvas} wxGLCanvas is a class for displaying OpenGL graphics. There are wrappers for OpenGL on Windows, and GTK+ and Motif. To use this class, create a wxGLCanvas window, call \helpref{wxGLCanvas::SetCurrent}{wxglcanvassetcurrent} to direct normal OpenGL commands to the window, and then call \helpref{wxGLCanvas::SwapBuffers}{wxglcanvasswapbuffers} to show the OpenGL buffer on the window. To switch wxGLCanvas support on under Windows, edit setup.h and set {\tt wxUSE\_GLCANVAS} to $1$. You may also need to have to add {\tt opengl32.lib} to the list of libraries your program is linked with. On Unix, pass {\tt --with-opengl} to configure to compile using OpenGL or Mesa. \wxheading{Derived from} \helpref{wxWindow}{wxwindow}\\ \helpref{wxEvtHandler}{wxevthandler}\\ \helpref{wxObject}{wxobject} \wxheading{Include files} \wxheading{Window styles} There are no specific window styles for this class. See also \helpref{window styles overview}{windowstyles}. \latexignore{\rtfignore{\wxheading{Members}}} \membersection{wxGLCanvas::wxGLCanvas}\label{wxglcanvasconstr} \func{void}{wxGLCanvas}{\param{wxWindow* }{parent}, \param{wxWindowID}{ id = -1}, \param{const wxPoint\&}{ pos}, \param{const wxSize\&}{ size}, \param{long}{ style=0}, \param{const wxString\& }{name="GLCanvas"}, \param{int*}{ attribList = 0}, \param{const wxPalette\&}{ palette = wxNullPalette}} \func{void}{wxGLCanvas}{\param{wxWindow* }{parent}, \param{wxGLCanvas* }{ sharedCanvas = NULL}, \param{wxWindowID}{ id = -1}, \param{const wxPoint\&}{ pos}, \param{const wxSize\&}{ size}, \param{long}{ style=0}, \param{const wxString\& }{name="GLCanvas"}, \param{int*}{ attribList = 0}, \param{const wxPalette\&}{ palette = wxNullPalette}} \func{void}{wxGLCanvas}{\param{wxWindow* }{parent}, \param{wxGLContext* }{ sharedContext = NULL}, \param{wxWindowID}{ id = -1}, \param{const wxPoint\&}{ pos}, \param{const wxSize\&}{ size}, \param{long}{ style=0}, \param{const wxString\& }{name="GLCanvas"}, \param{int*}{ attribList = 0}, \param{const wxPalette\&}{ palette = wxNullPalette}} Constructor. \membersection{wxGLCanvas::SetCurrent}\label{wxglcanvassetcurrent} \func{void}{SetCurrent}{\void} Sets this canvas as the current recipient of OpenGL calls. \membersection{wxGLCanvas::SetColour}\label{wxglcanvassetcolour} \func{void}{SetColour}{\param{const char*}{ colour}} Sets the current colour for this window, using the wxWindows colour database to find a named colour. \membersection{wxGLCanvas::SwapBuffers}\label{wxglcanvasswapbuffers} \func{void}{SwapBuffers}{\void} Displays the previous OpenGL commands on the window.